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Received: from sloth.swcp.com (sloth.swcp.com [198.59.115.25]) by nacm.com (8.6.10/8.6.9) with ESMTP id JAA10774 for <executor@nacm.com>; Thu, 14 Sep 1995 09:31:32 -0700 Received: from iclone.UUCP (uucp@localhost) by sloth.swcp.com (8.6.9/8.6.9) with UUCP id KAA14612; Thu, 14 Sep 1995 10:31:24 -0600 Received: from beaut.ardi.com by mailhost with smtp (nextstep Smail3.1.29.0 #11) id m0stHBE-000YdaC; Thu, 14 Sep 95 10:30 MDT Received: by beaut.ardi.com (linux Smail3.1.28.1 #5) id m0stHBD-00000HC; Thu, 14 Sep 95 10:30 MDT Message-Id: <m0stHBD-00000HC@beaut.ardi.com> Date: Thu, 14 Sep 95 10:30 MDT From: ctm@ardi.com (Clifford Thomas Matthews) To: stuckey@mrcnext.cso.uiuc.edu (Anthony J. Stuckey) Cc: Tobermory_Everett@hmc.edu, executor@nacm.com Subject: Civilization (the game) In-Reply-To: <9509141414.AA16079@mrcnext.cso.uiuc.edu> References: <199509132210.PAA14469@osiris.ac.hmc.edu> <9509141414.AA16079@mrcnext.cso.uiuc.edu> Sender: owner-paper@nacm.com Precedence: bulk >>>>> "Anthony" == Anthony J Stuckey <stuckey@mrcnext.cso.uiuc.edu> writes: >> One other quick bug I seem to have found in executor itself. >> In Civilization, if you click on a space with units that are in >> Sentry mode (which should display a little dialog box allowing >> you to wake them up), executor/Civ seg faults. This is hyper >> annoying as it makes the use of sea vessels for transporting >> units impossible. Anthony> Civilization apparently tickles a lot of differences Anthony> between Executor and a Mac. It frequently dies when the Anthony> special dialogs come up about "your people are happy and Anthony> decided to improve your castle", "foreign diplomats wish Anthony> to speak to you", etc. I have had no problems waking Anthony> Sentry units up, but then, I haven't gotten the most Anthony> recent releases, either. Before 1.99o8 was made I found a potentially penetrating bug in the way our dialogs are handled. There were actually two bugs. One where we do something incorrect that can result in a program dieing, but only if the calling program did something unexpected and another one where we would do something that would cause some programs to do something unexpected. The upshot of this is that some programs would have been more likely to have trouble with dialogs than others, but now all the troubles associated with these two bugs are fixed. Anthony> If you are playing Civ under Executor, absolutely save Anthony> every couple of turns. Seg faults are even more common Anthony> than they are on regular macs, and that's saying a lot. Anthony> (I have rarely managed to finish a game of Civ ever Anthony> without it dying. Of course, I've only played ~100 Anthony> games, so I might just be lucky.) Pick up 1.99o8 and let me know if there is any difference. For other people playing Civilization, apparently the sentry bug was fixed elsewhere, at least according to Toby: >>>>> "Toby" == Tobermory_Everett@hmc.edu writes: Toby> I have a solution. I was using an old version. The file Toby> newciv.sit available from ftp.microprose.com (it needs to be Toby> de-binhexed first) solved everything. For those of you who may think that we spend too much time working on games, in general most of our time is spent on the big programs (Word, Excel, Quark, PageMaker) and Mac-only programs (NIH Image, MacClade, PAUP, Collate), *but* if there is a game that we have access to that can be trivially made to crash then we try to take a brief look at the crash since the crash may be the result of a penetrating bug. Those dialog buges I've mentioned above have probably been hurting our Word users occasionally for a long time, but it was only by looking at a game that I found out *exactly* what was going wrong. --Cliff ctm@ardi.com