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- (5.67a8+/IDA-1.5 for <executor@nacm.com>); Thu, 14 Sep 1995 09:14:40 -0500
- Received: by mrcnext.cso.uiuc.edu (NX5.67d/NeXT-1.0)
- id AA16079; Thu, 14 Sep 95 09:14:42 -0500
- From: stuckey@mrcnext.cso.uiuc.edu (Anthony J. Stuckey)
- Message-Id: <9509141414.AA16079@mrcnext.cso.uiuc.edu>
- Subject: Re: Success w/ SVGAlib Executor
- To: Tobermory_Everett@hmc.edu
- Date: Thu, 14 Sep 1995 09:14:41 -0500 (CDT)
- Cc: executor@nacm.com
- In-Reply-To: <199509132210.PAA14469@osiris.ac.hmc.edu> from "Tobermory Everett" at Sep 13, 95 03:10:38 pm
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-
- > One other quick bug I seem to have found in executor itself. In
- > Civilization, if you click on a space with units that are in Sentry mode
- > (which should display a little dialog box allowing you to wake them up),
- > executor/Civ seg faults. This is hyper annoying as it makes the use of sea
- > vessels for transporting units impossible.
-
- Civilization apparently tickles a lot of differences between Executor
- and a Mac. It frequently dies when the special dialogs come up about "your
- people are happy and decided to improve your castle", "foreign diplomats
- wish to speak to you", etc.
- I have had no problems waking Sentry units up, but then, I haven't
- gotten the most recent releases, either.
-
- If you are playing Civ under Executor, absolutely save every couple of
- turns. Seg faults are even more common than they are on regular macs, and
- that's saying a lot. (I have rarely managed to finish a game of Civ ever
- without it dying. Of course, I've only played ~100 games, so I might just
- be lucky.)
-
-