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- (5.67b/IDA-1.5 for <executor@nacm.com>); Thu, 17 Aug 1995 12:33:51 +0800
- Date: Thu, 17 Aug 1995 12:33:51 +0800 (HKT)
- From: Mr Wong Chung Pak <oscarw@HK.Super.NET>
- To: Mat Hostetter <mat@ardi.com>
- Cc: Clifford Thomas Matthews <ctm@ardi.com>, executor@nacm.com
- Subject: Re: BleedingEdge/dos199o3.zip
- In-Reply-To: <m0siuir-000GOkC@gwar.ardi.com>
- Message-Id: <Pine.SUN.3.91.950817123229.8745A-100000@is1.hk.super.net>
- Mime-Version: 1.0
- Content-Type: TEXT/PLAIN; charset=US-ASCII
- Sender: owner-paper@nacm.com
- Precedence: bulk
-
- On Wed, 16 Aug 1995, Mat Hostetter wrote:
-
- > always prints out many of the debugging messages you'd only see with
- > "-debug 10". We'll release 1.99o4 soon; to work around this, you can
- > do:
- >
- > executor > junk
- >
- Thanks!
-
- >
- > Actually, Ultima 3 is scaling a 32 bit per pixel pixmap. Our scaling
- > code currently only supports up to 8 bits per pixel. This should be
- > easy to fix. I solved this game as a kid on my Apple ][...it would be
- > fun to get it running under Executor.
-
- Great to hear this!
- Thanks a lot and looking forward to run Ultima 3 in executor!
-
- Yours,
- Thomas
-
-