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- // Copyright 1992 Thomas A. Dilligan
- // All Rights Reserved
- //
- // For best results, set tabstop=4
-
- #import "SimpleShape.h"
-
- @implementation SimpleShape:N3DShape
- - renderSelf:(RtToken)context
- {
- RiSphere(2,0,2,360,RI_NULL);
- RiScale(0.4, 0.4, 0.4);
- RiGeometry("teapot", RI_NULL);
- return self;
- }
-
- - resetShaders
- {
- surfaceShader=NULL;
- displacementShader=NULL;
- lightShader=NULL;
- imagerShader=NULL;
- volumeShader=NULL;
- transformationShader=NULL;
- return self=NULL;
- }
- @end
-
-