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- // This may look like C code, but it is really -*- C++ -*-
- /*
- Copyright (C) 1988 Free Software Foundation
- written by Doug Lea (dl@rocky.oswego.edu)
-
- This file is part of the GNU C++ Library. This library is free
- software; you can redistribute it and/or modify it under the terms of
- the GNU Library General Public License as published by the Free
- Software Foundation; either version 2 of the License, or (at your
- option) any later version. This library is distributed in the hope
- that it will be useful, but WITHOUT ANY WARRANTY; without even the
- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- PURPOSE. See the GNU Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free Software
- Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- #ifdef __GNUG__
- #pragma implementation
- #endif
- #include <stream.h>
- #include "<T>.SplaySet.h"
-
-
- /*
-
- struct to simulate the special `null' node in the Sleater & Tarjan JACM 1985
- splay tree algorithms
-
- All routines use a version of their `simple top-down' splay alg. (p 669)
-
- */
-
- struct _dummySplayNode
- {
- <T>SplayNode* lt;
- <T>SplayNode* rt;
- <T>SplayNode* par;
- } _dummy_null;
-
-
- /*
- traversal primitives
- */
-
-
- <T>SplayNode* <T>SplaySet::leftmost()
- {
- <T>SplayNode* t = root;
- if (t != 0) while (t->lt != 0) t = t->lt;
- return t;
- }
-
- <T>SplayNode* <T>SplaySet::rightmost()
- {
- <T>SplayNode* t = root;
- if (t != 0) while (t->rt != 0) t = t->rt;
- return t;
- }
-
- <T>SplayNode* <T>SplaySet::succ(<T>SplayNode* t)
- {
- if (t == 0)
- return 0;
- if (t->rt != 0)
- {
- t = t->rt;
- while (t->lt != 0) t = t->lt;
- return t;
- }
- else
- {
- for (;;)
- {
- if (t->par == 0 || t == t->par->lt)
- return t->par;
- else
- t = t->par;
- }
- }
- }
-
- <T>SplayNode* <T>SplaySet::pred(<T>SplayNode* t)
- {
- if (t == 0)
- return 0;
- else if (t->lt != 0)
- {
- t = t->lt;
- while (t->rt != 0) t = t->rt;
- return t;
- }
- else
- {
- for (;;)
- {
- if (t->par == 0 || t == t->par->rt)
- return t->par;
- else
- t = t->par;
- }
- }
- }
-
-
- Pix <T>SplaySet::seek(<T&> key)
- {
- <T>SplayNode* t = root;
- if (t == 0)
- return 0;
-
- int comp = <T>CMP(key, t->item);
- if (comp == 0)
- return Pix(t);
-
- <T>SplayNode* dummy = (<T>SplayNode*)(&_dummy_null);
- <T>SplayNode* l = dummy;
- <T>SplayNode* r = dummy;
- dummy->rt = dummy->lt = dummy->par = 0;
-
- while (comp != 0)
- {
- if (comp > 0)
- {
- <T>SplayNode* tr = t->rt;
- if (tr == 0)
- break;
- else
- {
- comp = <T>CMP(key, tr->item);
- if (comp <= 0 || tr->rt == 0)
- {
- l->rt = t; t->par = l;
- l = t;
- t = tr;
- if (comp >= 0)
- break;
- }
- else
- {
- if ((t->rt = tr->lt) != 0) t->rt->par = t;
- tr->lt = t; t->par = tr;
- l->rt = tr; tr->par = l;
- l = tr;
- t = tr->rt;
- comp = <T>CMP(key, t->item);
- }
- }
- }
- else
- {
- <T>SplayNode* tl = t->lt;
- if (tl == 0)
- break;
- else
- {
- comp = <T>CMP(key, tl->item);
- if (comp >= 0 || tl->lt == 0)
- {
- r->lt = t; t->par = r;
- r = t;
- t = tl;
- if (comp <= 0)
- break;
- }
- else
- {
- if ((t->lt = tl->rt) != 0) t->lt->par = t;
- tl->rt = t; t->par = tl;
- r->lt = tl; tl->par = r;
- r = tl;
- t = tl->lt;
- comp = <T>CMP(key, t->item);
- }
- }
- }
- }
- if ((r->lt = t->rt) != 0) r->lt->par = r;
- if ((l->rt = t->lt) != 0) l->rt->par = l;
- if ((t->lt = dummy->rt) != 0) t->lt->par = t;
- if ((t->rt = dummy->lt) != 0) t->rt->par = t;
- t->par = 0;
- root = t;
- return (comp == 0) ? Pix(t) : 0;
- }
-
-
-
- Pix <T>SplaySet::add(<T&> item)
- {
- <T>SplayNode* t = root;
- if (t == 0)
- {
- ++count;
- root = new <T>SplayNode(item);
- return Pix(root);
- }
- int comp = <T>CMP(item, t->item);
- if (comp == 0)
- return Pix(t);
-
- <T>SplayNode* dummy = (<T>SplayNode*)(&_dummy_null);
- <T>SplayNode* l = dummy;
- <T>SplayNode* r = dummy;
- dummy->rt = dummy->lt = dummy->par = 0;
-
- while (comp != 0)
- {
- if (comp > 0)
- {
- <T>SplayNode* tr = t->rt;
- if (tr == 0)
- {
- ++count;
- tr = new <T>SplayNode(item);
- comp = 0;
- }
- else
- comp = <T>CMP(item, tr->item);
-
- if (comp <= 0)
- {
- l->rt = t; t->par = l;
- l = t;
- t = tr;
- }
- else
- {
- <T>SplayNode* trr = tr->rt;
- if (trr == 0)
- {
- ++count;
- trr = new <T>SplayNode(item);
- comp = 0;
- }
- else
- comp = <T>CMP(item, trr->item);
-
- if ((t->rt = tr->lt) != 0) t->rt->par = t;
- tr->lt = t; t->par = tr;
- l->rt = tr; tr->par = l;
- l = tr;
- t = trr;
- }
- }
- else
- {
- <T>SplayNode* tl = t->lt;
- if (tl == 0)
- {
- ++count;
- tl = new <T>SplayNode(item);
- comp = 0;
- }
- else
- comp = <T>CMP(item, tl->item);
-
- if (comp >= 0)
- {
- r->lt = t; t->par = r;
- r = t;
- t = tl;
- }
- else
- {
- <T>SplayNode* tll = tl->lt;
- if (tll == 0)
- {
- ++count;
- tll = new <T>SplayNode(item);
- comp = 0;
- }
- else
- comp = <T>CMP(item, tll->item);
-
- if ((t->lt = tl->rt) != 0) t->lt->par = t;
- tl->rt = t; t->par = tl;
- r->lt = tl; tl->par = r;
- r = tl;
- t = tll;
- }
- }
- }
- if ((r->lt = t->rt) != 0) r->lt->par = r;
- if ((l->rt = t->lt) != 0) l->rt->par = l;
- if ((t->lt = dummy->rt) != 0) t->lt->par = t;
- if ((t->rt = dummy->lt) != 0) t->rt->par = t;
- t->par = 0;
- root = t;
- return Pix(root);
- }
-
- void <T>SplaySet::del(<T&> key)
- {
- <T>SplayNode* t = (<T>SplayNode*)(seek(key));
- if (t == 0) return;
-
- <T>SplayNode* p = t->par;
-
- --count;
- if (t->rt == 0)
- {
- if (t == root)
- {
- if ((root = t->lt) != 0) root->par = 0;
- }
- else if (t == p->lt)
- {
- if ((p->lt = t->lt) != 0) p->lt->par = p;
- }
- else
- if ((p->rt = t->lt) != 0) p->rt->par = p;
- }
- else
- {
- <T>SplayNode* r = t->rt;
- <T>SplayNode* l = r->lt;
- for(;;)
- {
- if (l == 0)
- {
- if (t == root)
- {
- root = r;
- r->par = 0;
- }
- else if (t == p->lt)
- {
- p->lt = r;
- r->par = p;
- }
- else
- {
- p->rt = r;
- r->par = p;
- }
- if ((r->lt = t->lt) != 0) r->lt->par = r;
- break;
- }
- else
- {
- if ((r->lt = l->rt) != 0) r->lt->par = r;
- l->rt = r; r->par = l;
- r = l;
- l = l->lt;
- }
- }
- }
- delete t;
- }
-
-
- void <T>SplaySet::_kill(<T>SplayNode* t)
- {
- if (t != 0)
- {
- _kill(t->lt);
- _kill(t->rt);
- delete t;
- }
- }
-
-
- <T>SplayNode* <T>SplaySet::_copy(<T>SplayNode* t)
- {
- if (t != 0)
- {
- <T>SplayNode* l = _copy(t->lt);
- <T>SplayNode* r = _copy(t->rt);
- <T>SplayNode* x = new <T>SplayNode(t->item, l, r);
- if (l != 0) l->par = x;
- if (r != 0) r->par = x;
- return x;
- }
- else
- return 0;
- }
-
- /* relationals */
-
- int <T>SplaySet::operator == (<T>SplaySet& y)
- {
- if (count != y.count)
- return 0;
- else
- {
- <T>SplayNode* t = leftmost();
- <T>SplayNode* u = y.leftmost();
- for (;;)
- {
- if (t == 0)
- return 1;
- else if (!<T>EQ(t->item, u->item))
- return 0;
- else
- {
- t = succ(t);
- u = y.succ(u);
- }
- }
- }
- }
-
- int <T>SplaySet::operator <= (<T>SplaySet& y)
- {
- if (count > y.count)
- return 0;
- else
- {
- <T>SplayNode* t = leftmost();
- <T>SplayNode* u = y.leftmost();
- for (;;)
- {
- if (t == 0)
- return 1;
- else if (u == 0)
- return 0;
- int cmp = <T>CMP(t->item, u->item);
- if (cmp == 0)
- {
- t = succ(t);
- u = y.succ(u);
- }
- else if (cmp < 0)
- return 0;
- else
- u = y.succ(u);
- }
- }
- }
-
-
- void <T>SplaySet::operator |=(<T>SplaySet& y)
- {
- if (&y == this) return;
- <T>SplayNode* u = y.leftmost();
- while (u != 0)
- {
- add(u->item);
- u = y.succ(u);
- }
- }
-
- void <T>SplaySet::operator &= (<T>SplaySet& y)
- {
- if (y.count == 0)
- clear();
- else if (&y != this && count != 0)
- {
- <T>SplayNode* t = leftmost();
- while (t != 0)
- {
- <T>SplayNode* s = succ(t);
- if (y.seek(t->item) == 0) del(t->item);
- t = s;
- }
- }
- }
-
-
- void <T>SplaySet::operator -=(<T>SplaySet& y)
- {
- if (&y == this)
- clear();
- else if (y.count != 0)
- {
- <T>SplayNode* t = leftmost();
- while (t != 0)
- {
- <T>SplayNode* s = succ(t);
- if (y.seek(t->item) != 0) del(t->item);
- t = s;
- }
- }
- }
-
- int <T>SplaySet::OK()
- {
- int v = 1;
- if (root == 0)
- v = count == 0;
- else
- {
- int n = 1;
- <T>SplayNode* trail = leftmost();
- <T>SplayNode* t = succ(trail);
- while (t != 0)
- {
- ++n;
- v &= <T>CMP(trail->item, t->item) < 0;
- trail = t;
- t = succ(t);
- }
- v &= n == count;
- }
- if (!v) error("invariant failure");
- return v;
- }
-