home *** CD-ROM | disk | FTP | other *** search
- // This may look like C code, but it is really -*- C++ -*-
- /*
- Copyright (C) 1991 Free Software Foundation
-
- This file is part of the GNU C++ Library. This library is free
- software; you can redistribute it and/or modify it under the terms of
- the GNU Library General Public License as published by the Free
- Software Foundation; either version 2 of the License, or (at your
- option) any later version. This library is distributed in the hope
- that it will be useful, but WITHOUT ANY WARRANTY; without even the
- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- PURPOSE. See the GNU Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free Software
- Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- #ifdef __GNUG__
- #pragma implementation
- #endif
-
- #include <stream.h>
- #include <time.h>
- #include "<T>.<C>.SkipMap.h"
-
- /*
- * Bags implemented via William Pugh SkipList algorithms.
- * CACM, June 1990, p 668-676.
- *
- */
-
- MLCG* <T><C>SkipMap::gen = 0;
- int <T><C>SkipMapinit::count = 0;
-
- static int countbits(long bits)
- {
- int n = 0;
- while(bits>>=1) n++;
- return n;
- }
-
- <T><C>SkipMap::<T><C>SkipMap(<C&> dflt, long size)
- : <T><C>Map(dflt),
- level(0),
- header(new <T><C>SkipMapNode (countbits(size)+1)),
- max_levels (countbits(size)+1),
- random_bits(gen->asLong()),
- randoms_left(BITS_IN_RANDOM / 2)
- {
- <T><C>SkipMapNodePtr *buffer_start = header->forward;
- <T><C>SkipMapNodePtr *trav = &header->forward[max_levels];
-
- count = 0;
- while (trav > buffer_start)
- *--trav = (<T><C>SkipMapNodePtr) header;
- }
-
- <T><C>SkipMap::<T><C>SkipMap(<T><C>SkipMap& b)
- : <T><C>Map(b.def),
- level (0),
- header (new <T><C>SkipMapNode (b.max_levels)),
- max_levels (b.max_levels),
- random_bits (gen->asLong()),
- randoms_left (BITS_IN_RANDOM / 2)
- {
- <T><C>SkipMapNodePtr *buffer_start = header->forward;
- <T><C>SkipMapNodePtr *trav = &header->forward[max_levels];
-
- count = 0;
-
- while (trav > buffer_start)
- *--trav = (<T><C>SkipMapNodePtr)header;
-
- for (<T><C>SkipMapNodePtr t = b.leftmost(); t; t = b.succ(t))
- (*this)[t->item] = t->cont;
- }
-
- <C>& <T><C>SkipMap::operator [] (<T&> item)
- {
- <T><C>SkipMapNodePtr *update = new <T><C>SkipMapNodePtr[max_levels+1];
- <T><C>SkipMapNodePtr curr =
- (<T><C>SkipMapNodePtr) this->header;
- int l = level;
- <T><C>SkipMapNodePtr temp;
-
- do
- {
- while ((temp = curr->forward[l])!=header &&
- <T>CMP(temp->item, item) < 0)
- curr = temp;
- update[l] = curr;
- }
- while (--l >= 0);
-
- if (temp != header && <T>CMP(temp->item, item) == 0)
- {
- delete update;
- return temp->cont;
- }
-
- if ((l = random_level ()) > level)
- {
- l = ++level;
- update[l] = (<T><C>SkipMapNodePtr)header;
- };
-
- temp = new <T><C>RealSkipMapNode (item, def, l);
- <T><C>SkipMapNodePtr *temp_forward = temp->forward;
-
- do
- {
- <T><C>SkipMapNodePtr *curr_forward = update[l]->forward;
-
- temp_forward[l] = curr_forward[l];
- curr_forward[l] = temp;
- }
- while (--l >= 0);
-
- count++;
- delete update;
- return temp->cont;
- }
-
- void <T><C>SkipMap::del(<T&> key)
- {
-
- int l = level;
- int curr_level = level;
- <T><C>SkipMapNodePtr *update = new <T><C>SkipMapNodePtr[max_levels+1];
- <T><C>SkipMapNodePtr curr = (<T><C>SkipMapNodePtr)header;
- <T><C>SkipMapNodePtr temp;
-
- do
- {
- while ((temp = curr->forward[l])!=header
- && <T>CMP(temp->item,key) < 0)
- curr = temp;
- update[l] = curr;
- }
- while (--l >= 0);
-
- if (<T>CMP(temp->item,key)==0)
- {
- <T><C>SkipMapNodePtr *temp_forward = temp->forward;
-
- for (l = 0;
- l <= curr_level && (curr = update[l])->forward[l] == temp;
- l++)
- curr->forward[l] = temp_forward[l];
-
- delete temp;
-
- <T><C>SkipMapNodePtr *forward = header->forward;
-
- while (forward[curr_level]==header && curr_level > 0)
- curr_level--;
-
- level = curr_level;
- count--;
- delete update;
- return;
- }
- }
-
- <T><C>SkipMapNodePtr <T><C>SkipMap::rightmost()
- {
- <T><C>SkipMapNodePtr temp;
- <T><C>SkipMapNode* curr = header;
- int l = level;
-
- do
- while ((temp = curr->forward[l])!=header)
- curr = temp;
- while (--l >= 0);
-
- return temp==header ? 0 : temp;
- }
-
- <T><C>SkipMapNodePtr <T><C>SkipMap::pred(<T><C>SkipMapNodePtr t)
- {
- <T><C>SkipMapNodePtr temp, curr = (<T><C>SkipMapNodePtr) header;
- int l = level;
-
- do
- while ((temp = curr->forward[l])!=t)
- curr = temp;
- while (--l >= 0);
-
- return curr == header ? 0 : curr;
- }
-
- void <T><C>SkipMap::_kill()
- {
- <T><C>SkipMapNode *p = this->header->forward[0];
-
- while (p != header)
- {
- <T><C>SkipMapNodePtr q = p->forward[0];
- delete p;
- p = q;
- }
- }
-
- void <T><C>SkipMap::clear()
- {
- <T><C>SkipMapNodePtr *buffer_start = header->forward;
- <T><C>SkipMapNodePtr *trav = &header->forward[level+1];
- _kill();
- count = 0;
-
- while (trav > buffer_start)
- *--trav = (<T><C>SkipMapNodePtr)header;
- }
-
- Pix <T><C>SkipMap::seek(<T&> key)
- {
- <T><C>SkipMapNodePtr temp;
- <T><C>SkipMapNode *curr = header;
- int l = level;
-
- do
- {
- while ((temp = curr->forward[l])!=header &&
- <T>CMP(temp->item, key) < 0)
- curr = temp;
- }
- while (--l >= 0);
-
- if (<T>CMP(temp->item, key) != 0)
- return 0;
- else
- {
- return Pix(temp);
- }
- }
-
- /*
- * random function for probabilistic balancing
- *
- * Hardwired for p = .25. Not too flexible,
- * but fast. Changing this would require a constructor
- * that would accept a different value for p, etc.
- * Perhaps someone else would like to implement this?
- *
- */
- int <T><C>SkipMap::random_level (void)
- {
- int rlevel = 0;
- int b;
-
- do
- {
- b = random_bits & 3L;
- if (!b)
- rlevel++;
- random_bits >>= 2;
- if (--randoms_left == 0)
- {
- random_bits = gen->asLong();
- randoms_left = BITS_IN_RANDOM / 2;
- };
- }
- while (!b);
-
- return rlevel > max_levels ? max_levels : rlevel;
- }
-
- int <T><C>SkipMap::OK()
- {
- int v = 1;
- if (header == 0)
- v = 0;
- else
- {
- int n = 0;
- <T><C>SkipMapNodePtr trail = leftmost();
- <T><C>SkipMapNodePtr t = 0;
- if (trail) t = succ(trail);
- if (t) n++;
- while (t != 0)
- {
- ++n;
- v &= <T>CMP(trail->item, t->item) < 0;
- trail = t;
- t = succ(t);
- }
- v &= n == count;
- }
- if (!v) error("invariant failure");
- return v;
- }
-
- <T><C>SkipMapinit::<T><C>SkipMapinit()
- {
- if (!count)
- <T><C>SkipMap::gen = new MLCG(time(0));
- count++;
- }
-
- <T><C>SkipMapinit::~<T><C>SkipMapinit()
- {
- count--;
- if (!count)
- delete <T><C>SkipMap::gen;
- }
-
-
-