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-
- #import <3Dkit/N3DShape.h>
- #import <appkit/color.h>
-
- @interface PointMesh : N3DShape {
- RtPoint *points;
- int uCount, vCount;
- NXColor color;
- }
-
- - setPointsX:(float *)x y:(float *)y z:(float *)z
- minX:(float)minX minY:(float)minY minZ:(float)minZ
- maxX:(float)maxX maxY:(float)maxY maxZ:(float)maxZ
- numU:(int)numU numV:(int)numV;
-
- - renderSelf:(RtToken)context;
-
- - setColor:(NXColor)newColor;
- - (NXColor)color;
-
- @end
-