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- #import "Teapot.h"
- #import <ri/ri.h>
-
- static RtFloat resolution[] = {6, 6, 6};
-
- @implementation Teapot : N3DShape
- - renderSelf:(RtToken)context
- {
- RiGeometricApproximation( RI_TESSELATION, RI_PARAMETRIC,
- resolution, RI_NULL );
-
- RiRotate(-90,1,0,0);
- RiTranslate(0,0,-0.5);
- RiScale(0.3, 0.3, 0.3);
- RiGeometry("teapot", RI_NULL);
-
- return self;
- }
-
- - setResolution:(RtFloat)val
- {
- resolution[0] = resolution[1] = resolution[2] = val;
- return self;
- }
-
- @end
-
-