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- 1 a=a+1
- 2 ifa=1thenload"animator code",8,1
- 5 rem******************************
- 10 data11,12,15,1,1,15,12,11
- 20 poke53280,0:poke53281,0:print"[147]"
- 30 ifpeek(49152)<>32thenprint"please load animator code first.":end
- 40 print"[158]please wait..processing sprites"
- 50 poke52,48:poke56,48:clr
- 60 rem****set up sprites******
- 70 fora=0to64*16:poke12288+a,0:next
- 80 fora=64*8to0step-61:poke12288+a,255:poke12289+a,255:poke12290+a,255:next
- 90 fora=64*8to64*16step67:poke12224+a,255:poke12225+a,255:poke12226+a,255:next
- 100 v=53248
- 110 fora=0to14step2:pokev+a,80+co:co=co+24:next
- 120 fora=1to15step2:pokev+a,150:next
- 130 poke1544+19,87:poke1544+20,87
- 140 poke646,1:printchr$(147):print" demo of animation by clive horner"
- 150 poke1544+19,87:poke1544+20,87
- 160 fora=0to7:readda:pokev+39+a,da:next
- 170 rem****handle animation*****
- 180 fora=0to7:sys49152,a,192,15,0,1:next
- 190 fora=0to7:sys49845,a
- 200 fort=1to100:next:next
- 210 rem****turn on all sprites****
- 220 pokev+21,255
- 230 end
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