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- 1 rem sound effects
- 2 rem "space" gunshot
- 10 gosub 900:goto 100
- 20 poke ad(1),5:poke sr(1),53:poke fl(1),30:poke fh(1),30
- 25 poke ad(0),5:poke sr(0),53 :poke fh(0),250
- 30 poke vl,15:print "."
- 40 poke gt(1),129:for i=0 to 29:next:poke gt(0),17
- 50 for i=225 to 25 step -25:poke fh(0),i:for x=0 to 19:next:next
- 60 poke gt(1),0:poke gt(0),0
- 90 return
- 99 rem routine to play sounds when shift is pressed
- 100 print "press shift to hear sound";
- 110 if peek(653)=0 then 110
- 120 gosub 20:goto 100
- 898 rem routine to set up variables
- 899 rem set up sound control addresses
- 900 fl(0)=54272:fh(0)=54273:gt(0)=54276:ad(0)=54277:sr(0)=54278
- 905 for i=1 to 2:x=i*7:fl(i)=fl(0)+x:fh(i)=fh(0)+x:gt(i)=gt(0)+x:ad(i)=ad(0)+x
- 906 sr(i)=sr(0)+x:next
- 909 rem set volume address
- 910 vl=54296
- 990 return
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