home *** CD-ROM | disk | FTP | other *** search
- 10 rem spritedemonstration
- 20 data 0,255,0
- 30 data 1,227,192
- 40 data 3,255,224
- 50 data 7,255,240
- 60 data 15,255,248
- 70 data 31,255,252
- 80 data 63,255,254
- 90 data 124,111,254
- 100 data 251,223,255
- 110 data 251,158,107
- 120 data 248,133,167
- 130 data 251,108,111
- 140 data 251,109,239
- 150 data 252,238,111
- 160 data 127,255,254
- 170 data 63,255,252
- 180 data 31,255,248
- 190 data 15,255,240
- 200 data 7,255,224
- 210 data 3,255,192
- 220 data 1,255,0
- 225 restore
- 230 ad=11*64:rem blockadresse fuer block 11
- 240 for q=ad to ad+62
- 250 read sw: poke q,sw
- 260 next q
- 270 rem sprite anschalten
- 280 vic=53248
- 290 poke2040,11:rem spritezeiger auf block 11
- 300 poke vic+39,2:rem spritefarbe 0 auf rot
- 310 poke vic+21,1:rem sprite 0 ein
- 320 rem spritebewegung
- 330 for x=20 to 255
- 340 y= 199-(abs(150*sin(x/20)))
- 350 pokevic,x:pokevic+1,y
- 360 next x:goto330
-