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- |A║ |6Brainware |A║════════════════════ ^1Magic Boxes |A═════════════════════║ |6Brainware |A║
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- ^Cby
- ^CDavid Harris,
- ^Cadapted for the IBM PC by John Romero
-
- ^1Magic Boxes^0 is a thinking game. You are given a four by four equation
- lattice like this:
-
- ^C 2 x 3 - 4 + 1 = 3
- ^C - - + x ^N
- ^C 1 + 2 - 3 x 4 = 0
- ^C + x - - ^N
- ^C 4 x 1 + 2 - 3 = 3
- ^C x + x + ^N
- ^C 3 x 4 - 1 + 2 = 13
- ^C== == == == ^N
- ^C15 5 5 3 ^N
-
- The problem is, you are given this lattice with many of the numbers and
- symbols missing. It is your job to fill in the missing squares so that all
- the equations, across AND down, are correct.
-
- This is not easy!
-
- ^1HOW TO PLAY^0
-
- When you run Magic Boxes, you'll see a title screen, then a menu of the
- eight levels available. These levels determine what parts of the lattice the
- computer will fill in for you. If you'd like all the numbers filled in, press
- the "1" key. You may press "1" through "8" to choose the level, or <ESC> to
- leave Magic Boxes.
-
- Once you have chosen a level, the computer will think a bit (it's building
- the puzzle). It will then display the puzzle, and a flashing cursor will
- appear in the upper left corner. You can move this cursor around with the
- arrow keys.
-
- In the lower corner is a box containing four numbers. These are the four
- numbers you are allowed to use to complete the matrix. Let's say they are 1,
- 2, 3, and 4. You must use these numbers with the operators "+", "-", and "x"
- to make the equations, like this:
-
- ^C2 - 1 + 3 x 4
-
- which would equal 16 (equations are evaluated left to right).
-
- Even if this equation seems fine, the equations down must be correct, too!
- You see, the equation "3 + 2 - 1 x 4" also evaluates to 16, so you must decide
- which works for both across and down equations. In each equation you must not
- repeat any number or symbol. In our example 1, 2, 3, 4, +, -, and x can
- appear only once each in any row or column.
-
- ^1KEYS^0
-
- So, you can use those four numbers, +, -, and x, but what else can you do?
- Well, "H" will display the Help window (this will remind you of the keys you
- can use). Pressing the <SPACEBAR> will clear the square the flashing cursor
- is on. If you are in the puzzle, <ESC> will go back to the level selection
- menu. Press <ESC> at the menu, and you will exit the program.
-
- Once you have think you have completed the puzzle, press the <ENTER> key.
- It will ask "Finished?" If you are finished, press "Y". The computer will
- then tell you if you have solved the puzzle. If you have solved it, the
- computer will say so, then return to the level selection menu. Otherwise,
- pressing a key will return you to the puzzle.
-
- Magic Boxes is a great example of how games and puzzles can help sharpen
- everday skills. Play it and experience a whole new level of mental anxiety!
-
-
- To run this program outside ^1Big Blue Disk^0, type: ^1MAGICBOX^0.
-
-
- DISK FILES THIS PROGRAM USES:
- ^FMAGICBOX.EXE
- ^FMAGICBOX.HLP
-