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- ;
- ; This is the Texture Wizard script for Corel TEXTURE.
- ;
- ; Look in the "attributes.doc" file for attribute codes!
- ;
- ;Version History: First Version BGW
- ;2/27/96 JDH: Added Wood1 through Wood3
- ;4/9/96 JDH: Added Granites & Lighting
- ;5/10/96 JDH: Final version with all paths working
- ;7/26/96 LGW: Really Final Version
- ;10/20/96 JDH: Some spelling changes for PC version
- -----------------------------------------------------------------------------------
- #INTRO_SCREEN
- pagetype: 0
- caption: Welcome to the Texture Wizard!
- next: #DOC_SIZE
- -----------------------------------------------------------------------------------
- #DOC_SIZE ; choose the document size
- pagetype: 1
- caption: Choose the dimensions for your texture
- next: #CHOOSE_TEXTURE
- -----------------------------------------------------------------------------------
- #CHOOSE_TEXTURE ; choose the type of texture to make...
- pagetype: 2
- caption: Choose the type of texture you'd like to make
- apply: all
- option: Marble/Start with this green marble and alter it to suit/choosea.tex/#MARBLE1
- option: Wood/A nice pale wood to begin your exploration/chooseb.tex/#WOOD1
- option: Granite/Fine granite. Change its colors and other attributes/choosec.tex/#GRANITE1
- option: Logo/Apply your own logo in bitmap format to a texture/choosed.tex/#LOGO1
- option: Clouds/Fluffy clouds. Make them bigger, smaller, and different colors/choosee.tex/#CLOUDS1
- prev: #DOC_SIZE
- -----------------------------------------------------------------------------------
- #MARBLE1 ; Marble color set
- pagetype: 2
- caption: Choose a color scheme for your marble
- apply: colors
- option: Greenish/A complex green color set with white veins/marble1a.tex
- option: Earth Tones/Browns, reds and dark yellow color set/marble1b.tex
- option: Black-Blue/Blue stone with dark and light veins running through/marble1c.tex
- option: Pink/Moody pink organic veining with dark spots/marble1d.tex
- next: #MARBLE2
- -----------------------------------------------------------------------------------
- #MARBLE2 ; Marble turbulence
- pagetype: 2
- caption: Choose the amount of turbulence you'd like
- apply: attrs
- ;
- ; attributes 16 is turbulence
- ;
- attribute: 16
- option: A Little/Veins gently meander to and fro/marble2a.tex
- option: Medium/A normal amount of vein turbulence/marble2b.tex
- option: Lots/Very complex and busy veining/marble2c.tex
- option: Crazy/Totally out of control/marble2d.tex
- next: #MARBLE3
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- #MARBLE3 ; Marble Cut
- pagetype: 2
- caption: Select a slice of marble that appeals to you
- apply: attrs
- ;
- ; attributes 6 - 15 are the cut information
- ;
- attribute: 6
- attribute: 7
- attribute: 8
- attribute: 9
- attribute: 10
- attribute: 11
- attribute: 12
- attribute: 13
- attribute: 15
- option: Crosswise/Angular veins running against one another/marble3a.tex
- option: Vertical/Veins move from the top of the texture to the bottom/marble3b.tex
- option: Horizontal/Veins move from the left of the texture to the right/marble3c.tex
- option: Diagonal/Veins travel from one corner to the other/marble3d.tex
- next: #LIGHT
- -----------------------------------------------------------------------------------
- #WOOD1 ; Wood color set
- pagetype: 2
- caption: Choose a color scheme for your wood
- apply: colors
- option: Spruce/A light colored wood with gentle highlights/wood1a.tex
- option: Cherry/A reddish colored wood with a decorative look/wood1b.tex
- option: Maple/Another light wood with a familiar look/wood1c.tex
- option: Oak/Colors like those in fine wooden floors/wood1d.tex
- option: Black Lacquer/A deep, black wood with an Oriental feel/wood1e.tex
- next: #WOOD2
- -----------------------------------------------------------------------------------
- #WOOD2 ; Wood turbulence
- pagetype: 2
- caption: Choose the amount of turbulence you'd like
- apply: attrs
- ;
- ; attributes 16 is turbulence
- ;
- attribute: 16
- option: None/Straight-grained wood like fine pine/wood2a.tex
- option: Tiny Bit/A normal amount of vein turbulence/wood2b.tex
- option: A Little More/The grain now is wavering/wood2c.tex
- option: Gnarled/Twisted grain that goes all over the place/wood2d.tex
- option: Burl/Twisted, tortured wood/wood2e.tex
- next: #WOOD3
- -----------------------------------------------------------------------------------
- #WOOD3 ; Cutting through the wood
- pagetype: 2
- caption: Select a cut through a block of wood that appeals to you
- apply: attrs
- ;
- ; attributes 6 - 15 are the cut information
- ;
- attribute: 6
- attribute: 7
- attribute: 8
- attribute: 9
- attribute: 10
- attribute: 11
- attribute: 12
- attribute: 13
- attribute: 15
- option: Straight Across/A straight saw through a log/wood3a.tex
- option: Lengthwise/The saw slices down the log to create a board/wood3b.tex
- option: Edgewise/The saw travels sidewise through the log/wood3c.tex
- option: Diagonal/A diagonal cut through the wood to create a veneer look/wood3d.tex
- next: #LIGHT
- -----------------------------------------------------------------------------------
- #GRANITE1 ; Granite color set
- pagetype: 2
- caption: Choose a color scheme for your granite
- apply: colors
- option: Grey Granite/Swirling white and black spots/granit1a.tex
- option: Blue Azul/Swirling white and blue colors/granit1b.tex
- option: Pink Building Stone/Gentle splattering of pinks and reds/granit1c.tex
- option: Brownstone/Just like the buildings downtown/granit1d.tex
- option: Deep Green/Dark green colors as in fine jade/granit1e.tex
- next: #GRANITE2
- -----------------------------------------------------------------------------------
- #GRANITE2 ; Granite magnification factor
- pagetype: 2
- caption: Choose a magnification factor for your granite
- apply: attrs
- ; attribute 62 is magnification
- attribute: 62
- option: Teeny/Real close/granit2a.tex
- option: Small/Not quite so close/granit2b.tex
- option: Normal/Out even more/granit2c.tex
- option: Getting Bigger/You're looking close now/granit2d.tex
- option: Gigantic/You're using a magnifiying glass/granit2e.tex
- next: #LIGHT
- -----------------------------------------------------------------------------------
- #LOGO1 ; choose the logo picture
- pagetype: 3
- caption: Choose a picture to use as a bump map
- pictlayer: -1 ; bump layer
- next: #LIGHT
- -----------------------------------------------------------------------------------
- #CLOUDS1 ; Clouds color set
- pagetype: 2
- caption: Choose a color set for your clouds
- apply: colors
- option: Fluffy Blue Sky/Simple white clouds in a blue sky/clouds1a.tex
- option:Darker Blue/Darker in the day now, with more deep blues/clouds1b.tex
- option: Thunderhead/Dark grey clouds on a stormy evening/clouds1c.tex
- option: Sunset/The sky turns from orange to blue as the day ends/clouds1d.tex
- next: #CLOUDS2
- -----------------------------------------------------------------------------------
- #CLOUDS2 ; Cloud turbulence
- pagetype: 2
- caption: Choose the amount of turbulence you'd like for your clouds
- apply: attrs
- ;
- ; attributes 16 is turbulence
- ; attribute 62 is magnification
- attribute: 62
- attribute: 16
- option: Smooth/Smooth cirrus clouds high in the sky/clouds2a.tex
- option: Bumpy/More variance and smaller clouds/clouds2b.tex
- option: Wispy/Fine wisps of clouds/clouds2c.tex
- option: Turbulent/Turbulent stormy skies/clouds2d.tex
-
- next: #LIGHT
- -----------------------------------------------------------------------------------
- #LIGHT ; Lighting
- pagetype: 2
- caption: Choose a lighting setup for your texture
- apply: lights
- option: Bevel Emphasis/Good for when you're going to use a beveled edge/lighta.tex
- option: Three Lights/Three different colored lights up the place/lightb.tex
- option: Fat Light/One bright, wide spread light/lightc.tex
- option: Metallic/Two lights and a metallic surface/lightd.tex
- option: Rough/A coarse surface and one light/lighte.tex
- option: Shiny/A shiny smooth surface and one light/lightf.tex
- next: #GEOMETRY
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- #GEOMETRY ; Surface geometry
- pagetype: 2
- caption: Choose an edge geometry for your texture
- apply: attrs
- ;
- ; attribute 59 is geometry type, 60 is bevel width
- ;
- attribute: 59
- attribute: 60
- option: Flat/No special shape to the edge of the texture/geom1a.tex
- option: Beveled/Angled bevel around the edges of the texture/geom1b.tex
- option: Rounded/Rounded corners and edges on texture/geom1c.tex
- option: Picture Frame/Angle-cut picture frame made from your texture/geom1d.tex
- next: #END
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- #COMING_SOON ; Dummy page for stuff I havn't done yet...
- pagetype: 2
- caption: This part of the Texture Wizard is not done yet
- apply: none
- option: Coming Soon/This part of the Texture Wizard is not done yet
- option: Coming Soon/This part of the Texture Wizard is not done yet
- option: Coming Soon/This part of the Texture Wizard is not done yet
- option: Coming Soon/This part of the Texture Wizard is not done yet
- next: #END
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- #END
- pagetype: -1
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