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Microsoft Windows Help File Content | 1996-10-23 | 8.9 KB | 152 lines |
- :Base Texture.hlp>main
- 1 Welcome to Corel TEXTURE
- 2 About Corel TEXTURE
- 3 Overview: What is Corel TEXTURE=What is Corel TEXTURE
- 3 Overview: What is a Texture?=What is a Texture
- 2 Texture Theory
- 3 Overview: Creating a surface by slicing a virtual object=Creating a surface by slicing a virtual object
- 3 Overview: Details in Rendered resolutions=Details in Rendered resolutions
- 3 Overview: Pattern irregularity=Pattern irregularity
- 2 Creating Textures
- 3 Overview: Creating Textures=Overview Creating Textures
- 2 Corel TEXTURE formats
- 3 Overview: Unrendered texture designs=Unrendered texture designs
- 3 Overview: Rendering=Rendering
- 1 Getting Started with Corel TEXTURE
- 2 Overview: Creating a texture=Overview Creating a texture
- 2 Creating textures
- 3 Creating a new texture design=Creating a new texture design>proc4
- 3 Creating a texture from a blank texture=Creating a texture from a blank texture>proc4
- 3 Creating a texture by modifying a preset texture=Creating a texture by modifying a preset texture>proc4
- 3 Overview:Texture Wizard=Overview Texture Wizard
- 3 Creating a texture using the Texture Wizard=Creating a texture using the Texture Wizard>proc4
- 2 Texture size and resolution
- 3 Overview: Defining a texture's size and resolution=Overview Defining a textures size and resolution
- 3 Defining texture size and resolution=Defining texture size and resolution>proc4
- 1 Lighting Properties
- 2 Overview: Defining Lighting property=Overview Defining Lighting property
- 2 Setting Lighting Properties
- 3 Setting lighting properties=Setting lighting properties>proc4
- 3 Placing lights on a texture's surface=Placing lights on a textures surface>proc4
- 3 Switching lights on and off=Switching lights on and off>proc4
- 3 Using a preset lighting effect=Using a preset lighting effect>proc4
- 3 Overview: Ambient Lighting=Overview Ambient Lighting
- 3 Adjusting the Ambient Lighting=Adjusting the Ambient Lighting>proc4
- 3 Overview: Shading and Highlighting=Overview Shading and Highlighting
- 3 Setting values for Shading=Setting values for Shading>proc4
- 3 Setting values for Highlights=Setting values for Highlights>proc4
- 2 Applying color to lights
- 3 Overview: Applying colors to individual lights=Overview Applying colors to individual lights>proc4
- 3 Adding color to a light using the Color Swatches bar=Adding color to a light using the Color Swatches bar>proc4
- 3 Changing a light's color using the Color dialog=Changing a lights color using the Color dialog>proc4
- 1 Surface Properties
- 2 Overview: What are Surface Properties=What are Surface Properties
- 2 Setting Surface Properties=Setting Surface Properties>proc4
- 1 Shader Layers
- 2 Overview: What are Shader Layers=What are Shader Layers
- 2 Defining Shader layers=Defining Shader layers>proc4
- 2 Manipulating Shader Layers
- 3 Overview: Manipulating Shader Layers=Overview Manipulating Shader Layers
- 3 Deleting a Shader Layer=Deleting a Shader Layer>proc4
- 3 Changing the order of a layer=Changing the order of a layer>proc4
- 3 Copying and pasting a Shader layer into another texture=Copying and pasting a Shader layer into another texture>proc4
- 3 Saving a specific Shader layer within a texture=Saving a specific Shader layer within a texture>proc4
- 3 Disabling a Shader layer=Disabling a Shader layer>proc4
- 2 Applying Color to Shader Layers
- 3 Overview: Applying colors to Shader layers with the Color Gradient bar=Overview Applying colors to layers with the Color Gradient bar
- 3 Adding a color pin to the Color Gradient bar=Adding a color pin to the Gradient bar>proc4
- 3 Removing a color pin from the Color Gradient bar=Removing a color pin from the Gradient bar>proc4
- 3 Changing the color of a color pin=Changing the color of a color pin>proc4
- 3 Saving a color set=Saving a color set contained in the Gradient bar>proc4
- 3 Loading a preset color set into the Color Gradient bar=Loading a preset color set into the Gradient bar>proc4
- 2 Shader Layer Algorithm settings
- 3 Overview: Algorithm settings=Overview Algorithm settings
- 3 Applying a preset algorithm to a Shader layer=Applying a preset algorithm to a Shader layer>proc4
- 3 Colored Algorithm
- 4 Overview: Colored Algorithm=Overview Colored Algorithm
- 4 Applying the Colored Algorithm to a Shader Layer=Applying the Colored Algorithm to a Shader Layer>proc4
- 4 Adding Colors to the Gradient Bar=Adding Colors to the Gradient Bar>proc4
- 3 Clouds Algorithm
- 4 Overview: Clouds algorithm=Overview Clouds algorithm
- 4 Applying the Clouds algorithm to a Shader layer=Applying the Clouds algorithm to a Shader layer>proc4
- 3 Marble Algorithm
- 4 Overview: Marble algorithm=Overview Marble algorithm
- 4 Applying the Marble algorithm to a Shader layer=Applying the Marble algorithm to a Shader layer>proc4
- 3 Wood Algorithm
- 4 Overview: Wood algorithm=Overview Wood algorithm
- 4 Applying the Wood algorithm to a Shader layer=Applying the Wood algorithm to a Shader layer>proc4
- 3 Checker Algorithm
- 4 Overview: Checkers algorithm=Overview Checkers algorithm
- 4 Applying the Checkers algorithm to a Shader layer=Applying the Checkers algorithm to a Shader layer>proc4
- 3 Spots Algorithm
- 4 Overview: Spots Algorithm=Overview Spots Algorithm
- 4 Applying the Spots algorithm to a Shader layer=Applying the Spots algorithm to a Shader layer>proc4
- 3 Agate Algorithm
- 4 Overview: Agate algorithm=Overview Agate algorithm
- 4 Applying the Agate algorithm to a Shader layer=Applying the Agate algorithm to a Shader layer>proc4
- 3 Granite Algorithm
- 4 Overview: Granite Algorithm=Overview Granite Algorithm
- 4 Applying the Granite algorithm to a Shader layer=Applying the Granite algorithm to a Shader layer>proc4
- 3 Using a picture as a Shader layer
- 4 Overview: The Picture setting=Overview The Picture setting
- 4 Importing a picture into a Shader layer=Importing a picture into a Shader layer>proc4
- 2 Blend settings
- 3 Overview: Blend settings=Overview Blend settings
- 3 Opaque
- 4 Overview: Opaque blend settings=Overview Opaque blend settings
- 4 Applying an Opaque blend setting to a Shader layer=Applying an Opaque blend setting to a Shader layer>proc4
- 4 Applying a transparent color to a Shader layer=Applying a transparent color to a Shader layer>proc4
- 3 Additive
- 4 Overview: Additive blend setting=Overview Additive blend setting
- 4 Applying the Additive blend setting to a Shader layer=Applying the Additive blend setting to a Shader layer>proc4
- 3 Subtractive
- 4 Overview: Subtractive blend setting=Overview Subtractive blend setting
- 4 Applying the Subtractive blend setting to a Shader layer=Applying the Subtractive blend setting to a Shader layer>proc4
- 3 Lighten
- 4 Overview: Lighten blend setting=Overview Lighten blend setting
- 4 Applying the Lighten blend setting to a Shader layer=Applying the Lighten blend setting to a Shader layer>proc4
- 3 Darken
- 4 Overview: Darken blend setting=Overview Darken blend setting
- 4 Applying the Darken blend setting to a Shader layer=Applying the Darken blend setting to a Shader layer>proc4
- 3 Shade
- 4 Overview: Shade blend setting=Overview Shade blend setting
- 4 Applying the Shade blend setting to a Shader layer=Applying the Shade blend setting to a Shader layer>proc4
- 3 Hue Shift
- 4 Overview: Hue Shift blend setting=Overview Hue Shift blend setting
- 4 Applying Hue Shit blend setting to a Shader layer=Applying Hue Shit blend setting to a Shader layer>proc4
- 3 Multiply
- 4 Overview: Multiply blend setting=Overview Multiply blend setting
- 4 Applying the Multiply blend setting to a Shader layer=Applying the Multiply blend setting to a Shader layer>proc4
- 1 Form and Geometry
- 2 Overview: Defining Form and Geometry=Overview Defining Form and Geometry
- 2 Form and Geometry Algorithm settings
- 3 Overview: Algorithm settings=Overview Form and Geometry Algorithm settings
- 3 Waves
- 4 Overview: Waves=Overview Waves
- 4 Applying the Waves algorithm=Applying the Waves algorithm>proc4
- 3 Ripples
- 4 Overview: Ripples=Overview Ripples
- 4 Applying the Ripples algorithm=Applying the Ripples algorithm>proc4
- 3 Wrinkles
- 4 Overview: Wrinkles=Overview Wrinkles
- 4 Applying the Wrinkles algorithm=Applying the Wrinkles algorithm>proc4
- 3 Bumps
- 4 Overview: Bumps=Overview Bumps
- 4 Applying the Bumps algorithm=Applying the Bumps algorithm>proc4
- 3 Dents
- 4 Overview: Dents=Overview Dents
- 4 Applying the Dents algorithm=Applying the Dents algorithm>proc4
- 3 Bump Maps
- 4 Overview: Bump maps=Overview Bump maps
- 4 Importing a picture into the Form and Geometry layer=Importing a picture into the Form and Geometry layer>proc4
- 2 Edge properties
- 3 Overview: Edge Properties=Overview Edge Properties
- 3 Defining Edge Properties=Defining Edge Properties>proc4
- 1 Rendering Textures
- 2 Overview: Rendering a texture=Overview Rendering a texture
- 2 Rendering a texture to a window=Rendering a texture to a window>proc4
- 2 Rendering a texture to a file=Rendering a texture to a file>proc4
- 2 Creating a tile pattern from a texture design=Creating a tile pattern from a texture design>proc4
- 2 Saving the rendered texture=Saving the rendered texture>proc4
- 2 Saving texture designs in an unrendered form=Saving texture designs in an unrendered form>proc4
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