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-
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- S I M C I T Y
-
- The City Simulator
-
- CITY DYNAMICS CHART
- ===================
-
- Overall City Score
- ──────────────────────────────────────────────────┐
- Residential Population
- ──────────────────────────────────────────┐ │
- Commercial Population ───────────────────────────────────────┐
- │ │
- Industrial Population ───────────────────────────────────┐ │
- │ │
- Population Density ──────────────────────────────────┐ │ │
- │ │
- Traffic Density ─────────────────────────────────┐ │ │ │
- │ │
- Pollution ───────────────────────────────────┐ │ │ │ │
- │ │
- Crime ───────────────────────────────────┐ │ │ │ │ │
- │ │
- Land Value ──────────────────────────┐ │ │ │ │ │ │
- │ │
- Taxes Collected ─────────────────┐ │ │ │ │ │ │ │
- │ │
- Maintenance Funding ─────────┐ │ │ │ │ │ │ │ │
- │ │
- ┌─────────────────────┐ │ │ │ │ │ │ │ │ │
- │ │
- │ The levels ABOVE │ │ │ │ │ │ │ │ │ │
- │ │
- │ are affected by the │
- │ factors BELOW. │
- │Mai│Tax│Lan│Cri│Pol│Tra│Pop│Ind│Com│Res│Sco│
- └─────────────────────┘
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Residential Population │ │ + │ │ │ │ │ + │ │ + │
- │ + │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Commercial Population │ │ + │ │ │ │ │ + │ │ + │
- │ + │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Industrial Population │ │ + │ │ │ + │ │ + │ │ + │
- │ + │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Population Density │ │ │ │ + │ │ │ │ │ │
- │ │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Traffic │ │ │ │ │ + │ + │ │ │ │
- │ - │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Pollution │ │ │ - │ │ │ │ │ │ │
- - │ - │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Crime │ │ │ - │ │ │ │ │ │ │
- │ - │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Land Value │ │ + │ │ - │ │ │ │ │ │
- │ + │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Trees-Parks │ │ │ + │ │ │ │ │ │ │
- │ │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Water │ │ │ + │ │ │ │ │ │ │
- │ │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Proximity to City Center │ │ │ + │ │ │ │ │ │ │
- │ │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Radioactivity │ │ │ │ │ + │ │ │ │ │
- │ │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Tax Rate │ │ + │ │ │ │ │ │ - │ - │
- - │ - │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Unemployment │ │ │ │ │ │ │ │ │ │
- + │ - │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Stadium │ │ │ │ │ │ │ │ │ │
- + │ │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Sea Port │ │ │ │ │ │ │ │ + │ │
- │ │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Airport │ │ │ │ │ │ │ │ │ + │
- │ │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Police Departments │ + │ │ │ - │ │ │ │ │ │
- │ │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Fire Departments │ + │ │ │ │ │ │ │ │ │
- │ │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Roads │ + │ │ │ │ │ │ │ │ │
- │ │
-
- ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- Mass Transit │ + │ │ │ │ │ │ │ │ │
- │ │
-
- └───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┘
- ┌──────────────────────────────────────────┐
- │ + Positive Effect - Negative Effect │
- └──────────────────────────────────────────┘
- KEYBOARD / MOUSE
- ================
-
- F2 Open System Menu Alt-S open System menu
- F3 Open Options Menu Alt-O open Options menu
- F4 Open Disasters Menu Alt-D open Disasters menu
- F5 Open Windows Menu Alt-W open Windows menu
- F10 Hide Front Window
-
- The CURSOR KEYS move the pointer around the screen.
- The INSERT and SPACE keys emulate the left mouse button.
- The DELETE key emulates the right mouse button (bulldozer).
-
- Numeric Keypad:
- "5" moves the pointer to the center of the screen.
- HOME moves the pointer to the left side of the screen.
- END moves the pointer to the right side of the screen.
- PgUp moves the pointer to the top of the screen.
- PgDn moves the pointer to the bottom of the screen.
-
- Ctrl- Left Arrow (4) scrolls the city to the left.
- Ctrl- Right Arrow (6) scrolls the city to the right.
- Ctrl- Up Arrow (8) scrolls the city up.
- Ctrl- Down Arrow (2) scrolls the city down.
- Ctrl- Home (7) scrolls the city angularly up and to the left.
- Ctrl- End (1) scrolls the city angularly down and to the left.
- Ctrl- PgUp (9) scrolls the city angularly up and to the right.
- Ctrl- PgDn (3) scrolls the city angularly down and to the right.
-
- Grey+ and Grey- toggle active icons and hot spots in all windows
- and
- message boxes.
-
- Always keep NumLock off.
-
- Hitting ScrLock disables the Edit Window by moving pointer to
- the edges of the screen.
-
- Esc no, cancel 1 slow speed
- Tab goto, return 2 average speed
- Enter open map window 3 fast speed
- SpaceBar left mouse button 4 fastest speed
- Insert left mouse button 0 pause
- Delete right mouse button (bulldozer)
-
- Q Query Ctrl-A Auto-bulldoze toggle
- Ctrl-B open Budget window
- Y Yes Ctrl-C Close front window
- N No Ctrl-E open Edit window
- Ctrl-G open Graphs window
- B Bulldoze Ctrl-H Hide front window
- P Power lines Ctrl-L Load city
- R Road Ctrl-M open Maps window
- T Transit lines Ctrl-S Save city
- Ctrl-U open evalUation window
- Ctrl-X eXit simcity
-
- The Query function gives you information on areas in the city.
- While in
- the edit window, point to an item or area with the pointer, hold
- down
- the "Q" key, and click the left mouse button or hit SpaceBar or
- Insert.
-
- The SHIFT keys constrain road laying, power-line construction,
- bulldozing, and park building to a straight line.
- ZONING AND BUILDING COSTS
- =========================
-
- ITEM COST per UNIT FULL MAINTENANCE per UNIT
- per YEAR
- Bulldozing $1 n/a
- Roads (land) $10 $1
- Road (water) $50 $4
- Power line (land) $5 -
- Power line (water) $25 -
- Rail (land) $20 $4
- Rail (water) $100 $10
- Park $10 -
- Residential $100 -
- Commercial $100 -
- Industrial $100 -
- Police Dept $500 $100
- Fire Dept $500 $100
- Stadium $3000 -
- Coal Power Plant $3000 - (supplies about 50
- zones)
- Nuke Power Plant $5000 - (supplies about
- 150 zones)
- Sea Port $5000 -
- Airport $10000 -
-
-
- FORMULAS
- ========
-
- Taxes Collected = Population X Land Value X Tax Rate X a Scaling
- Constant
-
- (The scaling constant changes with the difficulty of the game.)
-
- Cash Flow = Taxes Collected - Total Allocated Funds
-
-
- *end*