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- MyMemory
- Your Memory Is What?
- wwwwwwww
- wwwwwww
- Form1/
- MyMemory
- Z FieldDesc
- LabelFieldStatus
- LabelSquareStatus
- MenuGame
- &Game
- MenuNew
- &New Game
- MenuSettings
- &Settings
- MenuShowRecord
- Show &Record
- MenuSepBar
- MenuExit
- E&xit
- MenuHelp
- &Help
- FloodFill
- Color
- HORZRES3
- VERTRES
- GetDeviceCaps{
- nIndex
- Form_Load
- NumberXSquares
- DefaultXSquares
- NumberYSquaress
- DefaultYSquaresi
- SquareSize2
- DefaultSquareSize
- SetTimer
- DefaultTimern
- SaveFile{
- SelectSaveFileNo
- SaveScore
- UNCHECKED
- ScoreArray
- NoScore
- ScreenPixelSizeX
- ScreenPixelSizeY
- SaveFileChange
- FALSEj
- MyProfile
- SquareStatusArray
- SquareSceneArray
- FieldStatus
- FieldNotReady
- ResizeMyMemoryForm
- Form_MouseDown
- Button
- Shift
- LEFT_BUTTON3
- FieldReady
- FieldClosed
- Scenev
- CurrentSquare@
- ShowSquare
- CurrentSquare1D
- CurrentSquare1XP
- CurrentSquare1YU
- SquareOpen
- LabelSquareStatusv
- Caption
- MyTimer
- BuildSquare
- SquareClosed
- SquareSolved'
- CurrentSolved
- CurrentMoves?
- LabelFieldStatus
- MoveWordH
- SaveMyScore
- FieldSolved
- InitFieldY
- MenuExit_ClickI
- Response
- MB_YESNO
- IDYES
- SaveMyProfile\
- MenuNew_Click
- Timerval
- Start
- Finish
- current
- GRAY_LIGHT
- BLACK
- Color2
- WHITE
- YELLOW`
- GREEN
- MAGENTA
- FillColor
- FillStyle
- SOLID
- TRANSPARENT^
- CurrentX
- CurrentYx
- MenuHelp_Click
- MyHelp
- MenuSettings_Click
- MousePointer
- HOURGLASS
- MySet
- OptionH8
- Value
- TRUE*
- OptionH107
- OptionH12
- OptionH14
- OptionH16
- OptionH18
- OptionV6Q
- OptionV8D
- OptionV10j
- OptionP32
- OptionP40
- OptionP48
- OptionS1=
- OptionS2S
- OptionS3
- OptionS4
- OptionS5
- OptionSaveNo
- CheckScore
- Enabled
- SelectSaveFileWIN
- OptionSaveWIN#
- SelectSaveFileWEP
- OptionSaveWEPn
- SelectSaveFileMy
- OptionSaveMy
- FieldY
- MyMemory
- Height
- FieldDesc
- FormHeader
- TwipsPerPixel
- DEFAULT
- MODAL
- Form_Paint
- MenuShowRecord_Click
- PGame
- PScore
- PName
- ScoreArrayName
- Form_Unload
- Cancel
- From example in VB Language Reference manual page 141
- Needed to get physical size of screen (from WINAPI.TXT)
- Form_Load
- initialize user settings, in case no profile
- Indicate no change to Game Setup since beginning or after reading profileF
- See if there is a game setup (profile) in an INI filef
- Change array size to match number of squares, especially if MyProfile changed size
- indicate game not startedh
- set form size - Form set smaller during development because
- it was easier to work with
- Form_MouseDown
- Get X and Y offsets for scene and status variable arrays
- Get X and Y pixel offsets for square
- Process left button click, ignore right or middle button
- is game in progress
- process square only if closed, ignore if open with scene
- open square and show scene, but don't allow a third to show
- before processing first two (if you click ahead 3 times)
- get first square of pair
- get second square of pair and see if they match
- Squares do not Match!"
- give VB time to display caption
- Squares Match!
- after showing second square, reset and updatec
- You have made"
- moves."
- see if user solved available number of pairs
- Game Solved"
- Field not ready or solved, go build fieldi
- MenuExit_Click
- Do you really want to quit?"
- MenuNew_Click
- If game started, see if user really wants to quit
- You haven't finished playing the current game!
- Do you really want to start a new game?"
- New Game
- Status not ready, solved or user wanted new game
- MyTimer
- wait seconds asked for by caller
- ShowSquare
- clear the square first
- set offset to center
- set size of object, size% is offset from center
- Select Color
- now show scene
- draw square, no fill color
- draw square, filled
- draw circle, no fill color
- draw circle, filled
- draw triangle, no fill color
- draw triangle, filled
- draw upside down triangle, no fill color
- draw upside down triangle, filled
- draw diamond, no fill color
- draw diamond, filled
- draw double square, filled
- draw double circle, filled
- In case I missed one
- MenuHelp_Click
- MenuSettings_Click
- Tell player to waite
- load in the dialog box but don't show
- Reflect current number of squares in the X direction
- Reflect current number of squares in the Y direction
- Reflect current size of squarese
- Reflect current timer valuea
- Reflect current settings file if any
- Disable invalid X, Y and Square sizes
- Tell player we're thru
- now show the form
- Form_Paint
- Build existing game, SquareOpen should not be a problem
- because its status will soon changeu
- MenuShowRecord_Click
- Form_Unload
-