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- This is a demo version of CADDIEHACK CGA TOUR. A full-featured
- version of the game is available for only $15 from
-
- MICODE Developments
- P.O. Box 1621
- Herndon, Va. 22070-1621.
-
- CADDIEHACK CGA TOUR is a golf game written for CGA systems. For most
- EGA and VGA users, an EGA version called simply CADDIEHACK, is available
- for $20. Select menu item 1. inside the program for more information
- on both games and to test your system for EGA compatibility.
-
- ARCH is a course architect program used to create holes for CADDIEHACK
- and CADDIEHACK CGA TOUR. The databases for both games are sets of
- polygons. The polygons are drawn in the order that they are encountered
- in the database. For example, in order to put sand on the fairway, draw
- the fairway, then the sand. ARCH displays the image as it will appear
- in CADDIEHACK.
-
- INSTALLATION ON A HARD DISK
-
- All the files on the disk can be copied into a single directory
- on your hard disk, or you may copy the course databases into
- a directory called POMPANO. Each time the program needs a new
- database, it will first look for the file in a directory called
- POMPANO in your present directory. If the program does not find the
- directory, it will look for each file in your present directory.
-
-
- DETAILS OF CADDIEHACK CGA TOUR
-
- Pointers for winning shots:
-
- 1. Tapping the space bar begins the shot. For maximum power, allow the
- swing pointer to climb to the top of the grid (blue area, not green).
- Each line up the grid represents 10 percent of the maximum power.
-
- 2. Tap the space bar a second time to select the power of the swing. If
- you wait until the swing pointer has passed 100 percent power (and gone
- into the green area), your power is reduced dramatically. If the
- swing pointer reaches the top of the green area, you miss the ball.
-
- Suggestion: try to get between 90% and 100% power, the small
- difference of getting 100 percent is not worth the risk
- of going past 100% except in the most heated contest.
-
- 3. Tap the space bar a third time to make contact with the ball. If you
- tap the space bar too early, you miss the ball. If you wait too long
- until after the pointer is well into the green area below the grid,
- you also miss the ball. If you do hit the ball, but hit it early, it
- will slice right and with reduced power. Hitting late will hook left
- and also reduce power of the shot.
-
- 4. Club selection is based upon distance to hole, wind, and playing level.
- The built in caddie usually picks the right club. To keep the game
- interesting, the caddie will not judge course hazards so choose your
- club wisely when near water.
-
- Course Circumstances:
-
- 1. The driver is only available on the tee.
-
- 2. Hitting the ball from short grass (light green) allows full power.
-
- 3. Hitting the ball from longer grass (dark green) slightly reduces
- the distance that the ball will travel.
-
- 4. Hitting the ball from puddles and rough will reduce the distance that
- the ball travels even more.
-
- 5. The sand wedge is always suggested when the ball lands in the sand.
- You may choose another club but if you slice or hook, the ball will
- curve more than usual.
-
- 6. When the ball lands in water, a penalty stroke is added and the next
- shot is played from where the ball last traveled over land.
-
- 7. The grade of the course is randomly generated for each hole, but only
- shown when putting. The popup window shows a 3-D representation of
- the grade of the green. In the window, the location of the ball and
- the location of the flag are shown relative to the grade.
-
- 8. Wind is also generated at random for each hole. Use the arrow keys
- to adjust the direction of the shot before starting the swing.
-
- 9. At the end of 18 holes, a handicap and final ranking is calculated
- based on the score and the playing level.
-
-
- GOOD LUCK!
-
- Paul Simoncic
- MICODE Developments
-
-
- ----------------end-of-author's-documentation---------------
-
- Software Library Information:
-
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-
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-
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-
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