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-
- BREAKFREE
- by Software Storm
-
- Instructions for Play
-
-
- OBJECT OF GAME
- ==============
-
- The object of the game is to break free from each level by destroying
- all the breakable walls with your fireballs. You have a limited number
- of fireballs with which to break out of all the levels in the game.
- When you lose the last fireball, the game is over.
-
- GAME ELEMENTS
- =============
-
- Walls:
-
- There are many different types of walls in the game, but they fall
- into four general categories:
-
- - unbreakable walls. The ball will bounce off these.
- - breakable walls. The fireball destroys these.
- - power drain walls. These walls consume the fireball.
- Usually, power drain walls are behind you.
- - special effect walls.
-
- Special Effect Walls:
-
- Some walls have special properties or exhibit special behavior during
- play. Usually, these walls are marked, but not always. Some walls
- require multiple hits to be destroyed.
-
- Objects:
-
- Some walls release objects when they are destroyed. Some objects are
- good - try to catch them. Other objects are bad and should be
- avoided. You will have to learn which are which as you play.
-
- Objects also fall into several categories:
-
- - bonus objects. You receive a bonus if you catch these.
- - penalty objects. You are penalized if you catch these.
- - gun (and ammo). You will be able to shoot if you catch
- this. If you catch a second gun, it adds to your ammo count.
- - different types of balls. These have interesting effects
- in the game that you will have to learn by trying them out.
-
- GAME PLAY
- =========
-
- Starting a new game:
-
- To start a new game, choose "NEW GAME" from the Main Menu. You will
- be prompted to select from one of three difficulty settings: Easy,
- Medium, and Hard. Below are some of the items which vary depending
- on the setting:
-
- - number of fireballs you start with
- - ball speed
- - number of bullets you receive with a gun
-
- Playing:
-
- Launch your fireballs by pressing the space key. Your fireballs and
- other objects will bounce off the walls in front of you, and return
- towards you. You need to keep your fireballs in play by bouncing
- them off an invisible paddle directly in front of you. You must
- constantly predict where each fireball will return, and move yourself
- to intercept it.
-
- Movement:
-
- During game play, you can move forward, backward, and from side to
- side. Moving forward and back is especially important for controlling
- where the fireballs will bounce, and thus how long it takes to break
- free from a level. You can move with either the arrow keys or the
- mouse.
-
- Key Summary:
-
- Arrow keys = move up/back/left/right
- +/- keys = resize the main viewscreen
- Space = launch more fireballs
- S = toggle Sound on/off
- W = Warp to a level
- Ctrl = fire gun (only if you have a gun)
- Esc = show the Main Menu
- F1 = show these help screens
-
- Screen:
-
- The top of the screen has the main viewscreen, where the game action
- takes place. Located at the bottom of the screen are several fields
- which indicate your current play status:
-
- +--------+ +-------------------+ +-----+ +-----+ +--------+
- | ammo | | level name | |lev.#| |timer| | |
- | count | +-------------------+ +-----+ +-----+ | |
- | | +----------+ +--------------+ | |
- | weapon | | SCORE | | score | S S I | radar |
- | | +----------+ +--------------+ | |
- | | +-----------------------------------+ | |
- | | | fireballs remaining and in play | | |
- +--------+ +-----------------------------------+ +--------+
-
- - ammo count/weapon. Shows gun (if any) and ammo remaining.
- - level name. This is used for warping.
- - level number.
- - timer. This shows the time remaining to complete the level. You
- get bonus points for completing a level before the timer runs out.
- - score.
- - fireballs remaining. Empty circles are balls currently in play.
- - radar. This displays an overhead view of the current level.
- Colors in the radar indicate different items:
-
- dark red = unbreakable walls
- light red = breakable walls
- dark grey = power drain walls
- yellow = fireballs in play
- green = you
-
- Watch the radar to keep track of the fireball when it goes out of
- view on the main viewscreen!
-
- Shooting:
-
- On some levels, guns and ammo can be found. In order to get a gun
- you must capture it (similar to the other bonus objects). Once you
- have a gun, use the Ctrl key to shoot. Be careful, because your
- first inclination is to use the space bar, which will launch
- fireballs instead.
-
- Use your ammunition wisely. It can be carried over from level to
- level, and you can save it for hard-to-get walls.
-
- Pausing:
-
- If for some reason you get interrupted while playing the game, or
- just need to stop and collect your thoughts, you can pause the game
- by pressing the Esc (escape) key to get to the Main Menu. From the
- Main Menu you can continue playing exactly where you left off by
- selecting the RESUME GAME option.
-
- Scoring:
-
- You get points for every wall that you destroy. The number of points
- per wall increases with higher levels. Therefore, you can warp past
- some of the beginning levels and still get a high score.
-
- When you complete a level, you get a bonus for the balls that are
- still in play, and for any time remaining on the timer.
-
- Warping:
-
- Every level has a name. When you get to each level, write down the
- level's name. Using the name, you can warp to that level any time
- you want.
-
- Often you will want to start a new game (to establish the difficulty
- setting), then warp directly to a level to keep playing where you
- left off.
-
- Winning:
-
- If you can break free from all the levels with your fireballs and
- other items you find along the way, you have escaped and you win the
- game! Even if you don't finish all the levels, you may get a score
- which is one of the greatest of all time. If so, at the end of the
- game you will be asked for your name, to go on the high score list.
- You may view the high score list at any time by selecting
- SHOW HIGH SCORES from the Main Menu.
-
- HINTS AND TIPS
- ==============
-
- * A good way to control the ball is by is by hitting the edges of the
- paddle. For example, if you hit the ball on the left side of the
- paddle (the left side of the main viewscreen), the ball will bounce
- more towards the left.
-
- * You may launch a ball even if you already have one in play.
- Sometimes it is usefull to finish off a level faster by having more
- than one ball in play. But be warned, it is VERY difficult to keep
- multiple balls in play for a long period of time. (Hint: you might
- to do this only when you are almost finished with a level.)
-
- * You get a bonus for each ball still in play at the end of each level.
- Plus, each ball is added to your fireballs remaining.
-
- * Pay attention to the radar to keep track of where the ball is. The
- fireball can go behind walls and come out on the other side.
- Sometimes, the ball will change direction when you can't see it. It
- is generally a good idea to watch the radar whenever the ball goes
- out of view on the main viewscreen.
-
- * Move forward and back to control where the fireball bounces. This
- is the key to finishing levels before the time runs out. Often, as
- you get to the end of a level, there are just one or two hard-to-get
- walls left. By moving forward and back, you have much more control
- of where the fireball will bounce. For example, in the case below
- where there is a single block left in the corner, and the ball has
- just bounced off the back wall, then if you stay at the back of the
- level, the ball will bounce off the paddle and miss the block. (see
- below)
-
- +-------------------+ +-------------------+
- |[] / \ | |[] |
- | * \ | | * |
- | | | / / |
- | | | / / |
- | | | \ / |
- | | | \ / |
- | | | \ / |
- | | | \/ |
- | -- | | -- |
-
- However, if you move up to intercept the ball, you can reflect it
- directly at the remaining block. (see below)
-
- +-------------------+ +-------------------+
- |[] / \ | |[] |
- | * \ | | * / |
- | | | \ / |
- | | | \ / |
- | | | \/ |
- | | | -- |
- | | | |
- | | | |
- | __ | | |
-
-
- SYSTEM REQUIREMENTS
- ===================
-
- BreakFree requires 540,000 (528K) bytes of free conventional memory.
- BreakFree will detect how much memory you have when it starts. If it
- detects that you do not have enough, it will ask you if you would
- like to: 1) continue anyway, 2) continue without digital sounds, or
- 3) abort loading the game. Since the levels in BreakFree require
- different amounts of memory, you may be able to play some levels even
- if you don't have the full 540,000 (528K) bytes required by the largest
- level. If you want to try, select number 1. The digital sounds in
- BreakFree require about 40,000 (39K) bytes of memory. If you don't have
- enough free memory, you can select option 2 to run the game without
- digital sounds. The game will still use the PC speaker sounds.
-
- BreakFree uses 256-color VGA graphics, and can use a SoundBlaster or
- compatible sound card. To use a SoundBlaster or compatible sound
- card, you must the BLASTER DOS environment variable set. When you
- installed your sound card, it should have put a command in your
- AUTOEXEC.BAT file with the interrupt, I/O, and DMA settings for the
- card. See the troubleshooting section of these instructions for more
- help in configuring your environment so that BreakFree can use your
- sound card.
-
- Machine Speed:
-
- We recommend a 20 Mhz 386 system or faster for best results in
- playing BreakFree. However, there are a few things you can do to
- make the game more playable on a slower machine:
-
- - resize the viewscreen smaller
- - use the mouse instead of the keyboard for smoother movement
- control
-
- TROUBLESHOOTING
- ===============
-
- Error Messages:
-
- There are only a few error messages which might be displayed during
- the game. If you are attempting to warp to a level, and you get the
- message "Could not find level", try warping again, checking to make
- sure that you spell the destination level name correctly. If you get
- the message again, you may have written the level name down wrong.
-
- If the game suddenly exits, and prints a "Critical Error" message,
- then something has happened from which the game could not recover.
- VERY often, the critical error will be a failure to allocate memory.
- If this happens, then you should try to get more free conventional
- memory, and run the game again.
-
- How to get more free conventional memory:
-
- Use the DOS MEM command to see how much free memory you have. Type
- "MEM" at the DOS command prompt. If you are running MSDOS, there
- should be a line telling you the size of the largest executable
- program that can be run. If you are running Novell DOS 7.0 or DRDOS,
- this will be listed as "available" conventional memory. If
- necessary, unload TSRs or use a floppy boot disk to make more memory
- available before playing.
-
- Sound problems:
-
- If you have a SoundBlaster or compatible sound card, but the game
- does not play digital sounds (either the game produces no sound at
- all, or only produces sounds through the PC speaker), then you may
- not have your sound card configured properly, or you may not have
- your BLASTER environment variable set.
-
- Type SET at the DOS command prompt, and you will see a list of DOS
- environment variables. You should see a line starting with
- "BLASTER=", followed by some settings, like "A220 D1 I7". These
- settings indicate the I/O port, the DMA channel, and the interrupt
- number for your sound card. If you do not have an environment
- variable like this, then you will need to set one in order for
- BreakFree to use your sound card. When your sound card was
- installed, it was configured with an I/O port, a DMA channel and an
- interrupt number (IRQ). If you know what these options are, you can
- use the DOS SET command to create a DOS environment variable which
- BreakFree can use.
-
- For example, if your sound card is at I/O port 220 (hex), uses DMA
- channel 1 and interrupt (IRQ) number 7, then you should type
-
- SET BLASTER=A220 D1 I7
-
- at the DOS command prompt. If you place this line in your AUTOEXEC.BAT
- file, it will be set every time you start your computer.
-
- Power Management:
-
- If you are using Power Management Software, such as POWER.EXE or
- POWER.SYS, then the game may pause between keystrokes. If a keystroke
- starts the game again, then power management is probably the problem.
- Turn power management off to play BREAKFREE.
-
-
- ORDERING THE RETAIL VERSION
- ===========================
-
- We hope you enjoy playing this shareware version of BreakFree. The
- registered version includes more levels, more effects, and greater
- challenges.
-
- It also includes an editor for you to make your own levels for you
- and your friends to enjoy.
-
- To order BreakFree send $14.95, plus $3.00 shipping and handling to:
-
- Software Storm
- P.O. Box 2029
- Orem, UT 84059
-
- Please print and fill out the Software Storm order form and send
- it with your order. The order form is in the file ORDER.FRM, and
- at the end of this HELP.TXT file (see below).
-
- Thanks!!
-
- SOFTWARE STORM ORDER FORM
-
- Name _______________________________________________________________________
-
- Address ____________________________________________________________________
-
- City _________________________ State/Province __________ ZIP _______________
-
- Country (if not USA) ____________________ Phone/Fax ________________________
-
-
- Please send me BreakFree, for $14.95.
-
-
- Disk size: [ ] 3.5 inch diskette [ ] 5.25 inch diskette
-
- Quantity: _____ X $14.95 = $___________
-
- Shipping and Handling: $___________
- U.S. orders add $3.
- All others add $5.
-
- Total amount enclosed: $___________
-
- Please send check or money order, payable to "Software Storm",
- with this order form to:
-
- Software Storm
- P.O. Box 2029
- Orem, UT 84059
-
- Please allow 4 to 6 weeks for delivery.
-
- *** Thank you! *************************************************************
-
- We'd like to know more about you:
-
- Is this your first order with Software Storm? [ ] Yes [ ] No
-
- Where did you find this game?
- [ ] BBS
- [ ] Information Service (CompuServe, etc.)
- [ ] friend
- [ ] retail store
- [ ] other ______________
-
- Have you purchased any other shareware software? [ ] Yes [ ] No
-
- Computer: [ ] 286 [ ] 386 [ ] 486 [ ] Pentium/586
-
- Processor speed (in MHZ): [ ] 12 [ ] 16 [ ] 20 [ ] 25
- [ ] 33 [ ] 50 [ ] 66 [ ] 99 or greater (wow!)
- bf100
- ============================================================================
- To print these help instructions, with the oder form, type:
- COPY HELP.TXT PRN:
-
-