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-
- Skull Quest ][, The Vortex
- (C) 1994 Ed T. Toton ]I[, All Rights Reserved.
-
-
- OVERVIEW:
-
- Skull Quest ][, The Vortex was designed for use on computers with VGA
- support, and of high performance speeds. The minimum recommended processor
- would be a 386-33DX or a 486-25. The game includes a speed test and will
- inform you if your computer runs too slowly. The minimum computer required
- is a 286.
-
- Skull Quest ][ is more difficult than SQ1, since more things are hidden
- or in out-of-the-way places. Additionally, more illusionary walls and
- floors have been used (and remember, they can not be detected by throwing
- bones at them, since the bones bounce off as if the wall were real). On top
- of that, no one ever gives you a "recharge". However, the ending graphics are
- worth the added effort to get there.
-
-
-
-
- CONTROLS:
-
- This game uses the keyboard only! And because of the way it uses the
- keys, and computer lacking a standard numeric keypad may experience
- difficulties.
-
- You may use both the cursor keys AND the numeric keys to control your
- skeleton (ex- 7,8,9,up,pgup,home all jump).
-
-
- Additional Keys:
-
- R - Restore a saved game.
- S - Save your game.
- F - Fly (you need a certain item first)
- Q - Quit
- D - Die
- [ENTER] - High jump
- [SPACE] - Fire
-
-
-
- STORYLINE:
-
- Over two centuries ago you were one of the many followers of Lord
- Trentarus. He was a fair and just leader, although slightly morbid.
- To insure his continuing reign, and continued victory over enemies,
- he ordered his best mages to create a powerful magical device for him.
- He also ordered that it be a sarcophagus so that he may be buried in
- it, and thus be one with it through eternity. Hence the Cyan Sarcophagus
- was created. It was made out of pure wizidrium, the most magically
- potent element known to mankind.
-
- Lord Trentarus also ordered his followers to construct a large crypt,
- and bury him and the sarcophagus in it upon his death. The order didn't
- stop there, as all of his followers were to seal themselves in with him.
-
- Finally the day came when Lord Trentarus was laid to rest, and everyone
- entered the crypt. You were the one charged with the unenviable task of
- sealing the doors to the crypt, and to guard them against grave robbers.
-
- Two centuries have passed, and then a new threat emerged. But it didn't
- come through the doors, it came from the central tomb, from the sarcophagus
- itself! A creature, known only as the null-beast, attempted to tap the
- power of the sarcophagus to open a gateway through which it could enter
- our world. However, you thwarted the beasts attempt by neutralizing the
- sarcophagus with another peice of wizidrium.
-
- Not much time has passed, and now a new threat has emerged. The entire
- crypt is being shaken to peices by ground-ripping earthquakes, and the
- Null-Beast is back! Can you stop it in time?
-
-
- ---------------------------------------------------------------------------
- This Program, Manual, and Data Files, are all protected by U.S. Copyright
- Law (title 17 United States Code). Unauthorized reproduction, distribution
- and/or sales may result in imprisonment of up to one year and fine up to
- $10,000 (17 USC 506). Copyright infringers may also be subject to civil
- liability. If you mess with us, we'll delete you!
-
- The author of this program makes no warranties of any
- kind, expressed or implied, as to the fitness, functionality,
- effectiveness, or safety of this software and accompanying
- documentation. Under no circumstances shall the author and
- developer be liable for any damages incurred during or as a
- result of the use of, or misuse of, or inability to use, this
- software and documentation. All risk is assumed by the user,
- and we hereby disclaim any implied warranties of fitness or
- performance of this software. Use at your own risk.
- The developer and author reserves the right to make
- revisions and changes to the software and documentation without
- warning at any time. Any and all changes and revisions will be
- made without obligation to inform any person or persons of said
- changes.
- ---------------------------------------------------------------------------
-
- REGISTRATION:
-
- A registration fee of $8 is required for use of this program. If you play
- the game through to the end, or blow your character up for fun more than
- five times, or acquire knowledge of how to use the cheat mode, you are
- required to pay. Send it to:
-
- Ed T. Toton III
- 7101 Talisman Lane
- Columbia, MD 21045
-
- Upon registering you will be informed of how to "cheat" in the game.
-
- The latest version of this and my other games are
- available for download on my BBS:
-
- The Sorcerer's Quarters BBS (410)-290-3752, 300 to 14400 baud.
-
- For CONTACT INFORMATION see: NBONES.DOC
-
-
- We accept cash, checks (ones that are paper, not rubber, if you catch my
- meaning), or money orders.
-
-
- Remember- Buying one of my games is more cost effective than buying one
- of today's commercial game packages. A really good commercial
- game will last you 20 hours of play or so, and cost you $50.
- That comes out to a value of about $2.50 an hour. Most games
- don't last even that, many will last only 5 or 10, and cost
- $40 or more. If one of my games lasts you two hours, it's the
- same ($2.50 an hour). But if you play it for more than two hours,
- say 4 or 5, or even more, than you are paying significantly less
- per hour. The same holds for any other program I create, as my
- pricing is quite modest and reasonable. I've always been apalled
- by some of the arrogance used in the pricing of shareware by
- certain individuals, and I feel you should be able to obtain
- software at reasonable prices as compared to the quality. I also
- absolutely abhor those nasty tactics used in various programs
- of crippling the software or requiring access codes to use
- the extended features and so forth. You want softaware that WORKS
- and I try to give exactly that. If you bought it from a shareware
- disk vendor, that in itself does NOT mean you own your copy of the
- program, it is still theft if you continue to use it without paying
- for it. You are entitled to "try before you buy" only, not to use
- and abuse. Please don't steal, pay for what you use.
-
-
- And WHY should you register it?
- 1. To support my continuing efforts to bring you some level of
- functional programs. If I get no cash, you get no improvements
- in these programs, and I won't be encouraged to make new and
- better software!
- 2. To get that warm glow for knowing that you supported the author
- of at least one of the many shareware programs you probably use.
- 3. To find out if there is a newer version. All you need to do is
- ask! But letters with money take priority!
- 4. You could be sick and demented and thus register everything you
- get your hands on. (not everything is worth registering!)
- 5. Because it's the honest thing to do! Don't think "Nahh, someone
- else will pay, one registration of $8 won't make much of a
- difference." It DOES matter. At the time of this writing, I make
- about $40 to $60 a YEAR off of this shareware stuff, and I've
- released dozens of programs that have spread across the USA and
- into Canada and Europe. THAT's how few people are honest.
-
-
-
- FINAL NOTE:
-
- If you have any questions, concerns, suggestions, criticisms, donations,
- remarks, praise or opinions, please write! I WANT TO HEAR FROM YOU!!
- (the address is listed above).
-
-
- For CONTACT INFORMATION see: NBONES.DOC
-
-
- Ed T. Toton III
- "Necromancer"
- -1994
-
-
-
-