home *** CD-ROM | disk | FTP | other *** search
-
- SuperFly
- Release 2.1 September 1, 1994
-
- Nels Anderson
- 585 Edmands Road
- Framingham, MA 01701
- U.S.A.
-
- Oh, yuck! The flies are swarming into the house. Armed with only your
- trusty fly swatters (in limited supply unfortunately) and whatever else
- you can find around the house you are off to battle the insect
- infestation. Yet for every fly you swat it seems like more just pour
- in. There's only one solution...get the Super Fly!
-
- SuperFly is an action game with multiple rounds of play. The object on
- each round is to swat the Super Fly itself, and each round presents
- different obstacles that make it increasingly difficult to end the
- insect menace. In addition to the main fly swarm you'll run into a
- variety of other insects that will also get in your way.
-
- SuperFly shouldn't require much instruction to play, though there is
- strategy involved especially as you get further into the game and the
- bugs get smarter. Your main object should always be to swat the Super
- Fly which will advance you to the next round. The Super Fly looks
- distinctly different from the other flies so he's not hard to find. If
- you're like most people you'll want to jump right into the game rather
- than wading through instructions. There's no reason not to; play a few
- games and then come back here for some tips and full details on the
- game.
-
- SuperFly runs in 640x350, 16 color graphics mode so an EGA or VGA video
- card and monitor is required. Play is done with the keyboard so no
- other special equipment is required. You can also play with a mouse or
- joystick though the keyboard seems to work best.
-
- SuperFly is distributed as Shareware -- this allows you to try it
- before you buy it, but if you continue to use the game you are expected
- to register. When you register, please let me know what version you
- have (it's right on the title screen) and I'd also be interested to
- know where you got it from. Please, make sure you put your name and
- address on your letter! Or you can use the registration form in the
- file "orderfrm.txt". Just copy the file to your printer, fill it out,
- and mail it. You can also print an order form from within the game
- itself by selecting the Help function (hit the F1 key).
-
- If you're not familiar with the Shareware concept please read the file
- "sharewre.txt". The registration is $15, for which I will send you a
- disk with the latest version along with a set of tips that will help
- you win the game. Or for $22 you can get the "deluxe" version which
- includes a copy of the latest version of the game in a binder with
- printed instructions and tips. Please include $2 shipping with your
- registration, or $4 for the deluxe version or for shipping outside
- North America. If you need 3.5" diskettes be sure to mention this on
- your registration; there is a $2 extra charge for 3.5" diskettes.
-
- If you live in the U.K. you can register through Nildram Software.
- Please print the file "ukorder.txt" for an order form all ready to go
- or just send #12.95 to:
-
- Nildram Software
- 82 Akeman Street
- Tring
- Herts HP23 6AF
-
- If you have any suggestions or discover any problems with the program
- you can reach me via the Xevious BBS (PCBoard) system (300-28800 bps,
- HST/v.32, 8N1) at 508-788-6951. Leave a C)omment to the sysop to reach
- me. Xevious is the official support BBS for all my software and the
- latest versions are always available for downloading there. There is
- also a support conference for people to exchange game tips or ask
- questions. J)oin conference #31 and check out the latest tips. Also
- check B)ulletin #1 for the list of latest versions of all my software.
-
- You can also reach Xevious through RelayNet. If there's a RelayNet
- board in your area send a routed message to me at node XEVIOUS. The
- Shareware conference would be the best choice, but if that's not
- available try TPascal, Games or even Common.
-
- I'm also available through CompuServe's email system. Send email to me
- at 71020,2613. Or join me and many other Shareware authors in the
- Shareware forum (GO SHAREWARE). Internet users can reach me at
- 71020.2613@compuserve.com.
-
-
- *****************************************************************************
- * PLAYING THE GAME *
- *****************************************************************************
-
-
- OBJECT:
-
- The final object of SuperFly is to eliminate the insect invasion in
- your house. In shorter terms, though, the object is simply to make it
- from round to round with your swatter intact. To do this you must seek
- out and swat the Super Fly before being surrounded by the bugs.
-
- STARTING THE GAME:
-
- You start SuperFly by running the file fly.exe, that is, you should
- type "fly" on the DOS command line. SuperFly has several command line
- options. The first allows you to disable sound (you can later turn
- sound back on using the F3 key, Sound On/Off option). Use the option
- " -s" for no sound. Another option lets you set the level of difficulty.
- Use the option " -d#" where # is 1 for normal difficulty, 2 for
- advanced and 3 for expert. You can also select difficulty levels within
- the game using the F5 key.
-
- You can also select your control device from the command line. Use
- " -k" to select keyboard, " -m#" to use the mouse, and " -j" to use a
- joystick. When selecting the mouse you can, optionally, also select the
- mouse sensitivity. This is equivalent to setting the sensitivity with
- the F6 command during the game. Use a number between 1 and 50 for the
- sensitivity; 24 is the default value if you don't include a number. For
- example, using " -m50" would select the mouse with maximum sensitivity.
-
- If you don't select your control device from the command line you'll be
- prompted for your selection before the game starts.
-
- For example, to start the game normally you would type:
-
- fly
-
- at the DOS command prompt. To start the game with sound disabled, you
- would type:
-
- fly -s
-
- You can use multiple command line options. For example, to play the
- game with sound off and at expert level, you would type:
-
- fly -s -d3
-
- Command line option summary:
-
- -s Sound off
- -d# Difficulty level is #, where # is 1, 2 or 3
- -k use Keyboard
- -j use Joystick
- -m# use Mouse; if # is included, set mouse sensitivity to
- #, where # is between 1 and 50
-
- SCORING:
-
- You score 10 points for each fly you swat. Later rounds introduce
- additional types of bugs. Roaches are worth 20 points. Spiders are
- worth 40 points; if the spider was laying down webbing you get an
- additional 10 points for each web section he had placed. A caterpillar
- appears twice during the game. Swatting him earns no points but gives
- you an extra swatter. When you swat the Super Fly you get a bonus and
- go on to the next round. You can recognize the Super Fly because he is
- green whereas normal flies are light blue.
-
- There are also bonus rounds that come after rounds 5, 10 and 15. There
- are no tricks here. The object is simply to survive as long as possible
- before being surrounded. The Super Fly will not appear so just swat
- bugs as long as you can. The normal scoring per bug is in effect for
- the bonus rounds so you can really add to your score.
-
- HALL OF FAME:
-
- At the end of the game the high score hall of fame will be displayed
- along with your score. If your score is in the top ten you'll be
- prompted to enter your name for inclusion in the list. The hall of fame
- is in the file "flyofame.scr" and if you ever wish to clear the high
- score list all you have to do is delete this file.
-
- You can also view the hall of fame at any time during the game by
- pressing the F8 key.
-
- STRATEGY:
-
- At the start of the game you have a supply of three fly swatters. You
- must use your swatter to swat the flies and other bugs that appear. Use
- the arrow keys on your keyboard (or your mouse or joystick) to move
- your swatter around. You can only move in four directions (left,
- right, up, down) while the bugs can move in any direction. This is
- important because in some rounds you'll find screens that the flies can
- go through but you can't. To swat a bug you must get next to it and
- then hit the arrow key that would move you toward the bug. The swatted
- bug remains on the screen as an obstacle which you must then avoid.
-
- When using a mouse you just slide the mouse in the direction you want
- to move or swat. Using a joystick you just push the joystick handle in
- the direction you want to move. Holding down either joystick button
- will make the swatter move at half speed for better control.
-
- It isn't necessary to swat every bug you see. Remember, the goal is
- only to swat the Super Fly so that you can go on to the next round. The
- Super Fly does not appear right at the beginning of the round, though,
- so you'll have to swat other bugs until he does finally show up. Once
- the Super Fly appears it may actually be better not to swat other bugs,
- as that only increases the number of bugs on the screen and makes it
- harder for you to move around.
-
- A good strategy is to try to swat bugs so the bodies form a line; the
- idea is that the swatted bugs should limit your movements as little as
- possible. Try to keep the center of the screen clear if possible. Also
- make sure not to block all the entrances, because if the Super Fly
- can't get in you'll never be able to swat him and move on to the next
- round.
-
- Twice during the game a caterpillar will appear which you can swat to
- earn an extra swatter. When your swatters run out the game is over. You
- lose a swatter whenever you are completely surrounded, whether by bugs
- or by walls. Thus it's important to keep from getting trapped in a
- corner.
-
- Some rounds will have additional objects that may help or hinder you.
- Be sure to pick up any items you find.
-
- As soon as you swat the Super Fly you'll advance to the next round. If
- you get yourself completely surrounded you will automatically restart
- the current round over again, assuming you still have swatters left. If
- you get into what you consider an impossible position, you can abandon
- your swatter by hitting the "A" key. This has the same effect as if the
- bugs had surrounded you.
-
- GENERAL:
-
- SuperFly has a number of options that you can use. Most can be used at
- any time during the game.
-
- Help (F1):
-
- To get some basic information on playing the game, hit the F1 key at
- any time. A one screen help message will appear that explains the
- basics of the game.
-
- From the help screen you can also choose to view the complete game
- instructions (the file you're now reading). Hit the "D" key to view the
- game documentation. Then use the Page Up, Page Down and up or down
- arrow keys to move around within the file. You can also use the Home
- key to go back to the beginning or the End key to go to the end. Hit
- the Esc key when done.
-
- You can also print an order form by hitting the "P" key. You'll be
- asked where your printer is connected (e.g., LPT1) and you should
- select the correct answer by hitting the corresponding number key. If
- in doubt, try using the default ("PRN") by just hitting the Enter key.
-
- Info (F2):
-
- Hitting F2 puts up a single screen that provides some information on
- the game, the author and how to register. Hit any key to clear the info
- message.
-
- Sound On/Off (F3):
-
- Hitting F3 at any time during the game will toggle the sound on or off.
- You can use the option whenever you wish. You can also disable sound
- when starting up the game using a command line option; see the section
- on Starting The Game for details.
-
- Skip Rounds (F4):
-
- This option can only be used at the very start of the game, before
- you've moved your swatter. Many experienced game players find that
- after a while the first few rounds of a game get tedious as they've
- played them so many times they are no longer a challenge. Using this
- option you can skip up to nine rounds. This will effect your final
- score to some extent, however as soon as you finish the first round you
- skipped to you will be awarded the bonus points for all the rounds you
- skipped.
-
- Select Difficulty Level (F5):
-
- The game defaults to "normal" difficulty level. To play a more
- challenging game, use the Advanced or Expert settings. The higher
- levels will require you to swat more bugs before getting to the Super
- Fly but you will also get higher bonuses for finishing a level. You can
- also select difficulty through a command line option; see the section
- on Starting The Game for details. The level you set remains active from
- game to game until you change it and you can only change difficulty
- level at the start of a game.
-
- Set Mouse Sensitivity (F6):
-
- This command is only available if you're playing using a mouse. Because
- each mouse is different, and each player is different, it's desirable
- to be able to control how quickly the mouse responds to your movements.
- Setting the sensitivity lower will require you to move the mouse
- further in relation to how far the swatter moves on the screen.
- Raising the sensitivity will naturally do just the opposite. You may
- want to experiment with different sensitivities as it can greatly
- affect the difficulty of the game. You can also set sensitivity through
- a command line option; see the section on Starting The Game for details.
-
- Select Keys (F7):
-
- This command is only available if you're playing using the keyboard.
- Not everyone likes playing using the arrow keys. For example, if
- you're left-handed you may prefer using keys on the left side of the
- keyboard. Whatever your reasons, if you don't like the default keys for
- swatter movement, pause, and abandon swatter you can change them with
- this option.
-
- Show Hall of Fame (F8):
-
- If you set a high score you are automatically shown the hall of fame at
- the end of the game. If you want to see the high score list at any
- other time just press the F8 key.
-
- Show Instructions (F9):
-
- If you wish to review the complete instructions (the file you are
- reading now) you can hit the F9 key at any time in the game.
-
- Shell to DOS (F10):
-
- If you wish to temporarily break to DOS without quitting the game, just
- hit F10. When you're done, type "exit" and you'll be back in the game
- right where you left off. This command requires that you have
- sufficient extra memory. If it doesn't seem to work there probably
- isn't enough memory available.
-
- Abandon Swatter (A):
-
- Sometimes during the game you will find yourself in a situation that is
- hopeless yet you are not quite completely surrounded by flies so the
- game will not automatically end the round. If you ever get in a
- situation like this, hit the "A" key to abandon your swatter. If you
- have any swatters left you will start the same round over again just as
- if you had been completely surrounded.
-
- Pause Game (Space):
-
- If you need to pause the game for any reason, just hit the space bar.
- The game will remain paused until you hit a key.
-
- Quit Game (ESC):
-
- To end the game and exit to DOS at any time, hit the ESC (escape) key.
- You'll be asked if you want a new game or to quit playing.
-
-
- *****************************************************************************
- * NOTE TO USERS OF SUPERFLY V1.0 *
- *****************************************************************************
-
- The only consistant complaint I got about the original version of
- SuperFly was that it was "too hard". I don't know...I finished the game
- several times during testing and I know of others who have finished it
- as well, including one seven year old boy who did it completely by
- himself without the hints file or anything.
-
- Anyway, what I've done is make the default ("normal") level of play
- easier. Level 2 ("advanced") is equivalent to the default level in
- v1.0. Level 3 ("expert") is now equivalent to level 2 in v1.0.
-
-
- *****************************************************************************
- * REGISTRATION *
- *****************************************************************************
-
- Please remember that SuperFly is not free software. As with all
- Shareware you are expected to pay for it after you've given it a
- reasonable trial.
-
- The registration price for SuperFly is $15, for which you'll receive by
- return mail a copy of the latest version, a set of game hints and
- another Shareware game to try out.
-
- A deluxe version of SuperFly is also available. This includes a storage
- case, printed manual plus the registered version of the game. This
- version is available for $22. Please note that the actual software in
- the regular and deluxe versions is exactly the same.
-
- Please include $2 shipping/handling with your order. Please include $4
- for the deluxe version or for shipping outside of North America. If you
- need 3.5" disks please include an extra $2.
-
-
- *****************************************************************************
- * INCLUDED FILES *
- *****************************************************************************
-
- The following files are included in SuperFly:
-
- FLY.EXE The runnable program
- FLY.DOC This file
- FLY.PIC Pictures used by the game
- FLYLOGO.PCC More pictures
- HOUSE.PCC Title screen picture
- ARGHFLY.PCC More of title screen picture
- DOOR.PCC More of title screen picture
- SELECT.PCC Control device selection picture
- ORDERFRM.TXT Ready to print registration form
- UKORDER.TXT Order form for UK residents
- SHAREWRE.TXT Information on Shareware
- FILE_ID.DIZ Brief program description for BBS use
- VENDOR.TXT Information for disk vendors, etc., on distributing
- SuperFly
- FLY.TXT A brief description of the game
- CATALOG.EXE Catalog of other products available from the same author
-
-
- You are free to pass this program along to friends, give it to user
- groups, upload to BBSes, etc. with the understanding that anyone who
- continues to use the game is required to register it. All these files
- MUST be included when distributing this program. If you archive the
- program for distribution through BBSes, please use the name SFLY21.ZIP
- (or .LZH, .PAK, etc. as appropriate).
-
-
- *****************************************************************************
- * THANKS TO... *
- *****************************************************************************
-
- Thanks to Dick Olsen for providing the inspiration for SuperFly. Dick
- has now come up with the initial idea for several of my games. Also
- thanks to Greg Lanoue for various additional ideas as well as for
- creating several of the levels and insects. Thanks also to David Pabst
- for several suggestions that are included in the game. Finally, thanks
- to all those people who helped with the testing of SuperFly.
-
-
- *****************************************************************************
- * DISCLAIMER OF WARRANTY *
- *****************************************************************************
-
- This software is sold "as is", without any warranty as to performance
- or any other warranties whether expressed or implied. Because of the
- many hardware and software environments into which this program may be
- used, no warranty of fitness for a particular purpose is offered. The
- user must assume the entire risk of using the program. Any liability of
- the seller will be limited exclusively to product replacement or the
- refund of the registration fee.
-
-
- *****************************************************************************
- * ASSOCIATION OF SHAREWARE PROFESSIONALS *
- *****************************************************************************
-
- This software is produced by Nels Anderson who is a member of the
- Association of Shareware Professionals (ASP). ASP wants to make sure
- that the shareware principle works for you. If you are unable to
- resolve a shareware-related problem with an ASP member by contacting
- the member directly, ASP may be able to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an ASP
- member, but does not provide technical support for members' products.
- Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI
- 49442, USA or send a CompuServe message via email to ASP Ombudsman
- 70007,3536. FAX: 616-788-2765.
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
- *****************************************************************************
- * AVAILABLE SOFTWARE *
- *****************************************************************************
-
- Other software which I've either written or contributed to:
-
- MAHJONGG: Solitaire game played with Chinese tiles. Supports
- EGA and Hercules graphics; mouse optional. See reviews
- in December 1988 "PCWorld" and April 1989 "Compute!".
- Additional tile sets are also available separately.
-
- TMATCH: Tile Match is another solitaire game that uses the same
- colorful tile sets originally created for Mah Jongg.
- It's based on concentration solitaire or "memory" but
- adds a wide variety of features. Play it solitaire,
- against the computer or with up to four players.
-
- EGATREK: Space strategy battle game, using hi-res EGA graphics,
- based on the classic minicomputer game. Winner of
- Public Brand Software's 1988 software contest. Chosen
- best game of its type by "Shareware" magazine, July 1990.
-
- SHOOT: "Shooting Gallery" tests your aim and reflexes in a
- number of different rounds of shooting. Uses MCGA
- graphics mode for 256 colors and and also requires
- a mouse.
-
- CIPHER: A word puzzle game involving solving quotations that
- have been encrypted. Runs in EGA or VGA graphics mode
- with or without a mouse, or in text mode.
-
- A version for Microsoft Windows ("Cipher for Windows")
- is also available.
-
- BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
- tournament, including rod and lure selection. Runs in
- EGA/CGA/Hercules graphics modes. Uses many of the
- utilities from MOUSTOOL. Sorry, I cannot accept orders
- for this game; please contact the author directly.
-
- BASSMAP: Companion program for BassTour which allows lakes to be
- created or modified.
-
- - - - - -
-
- SuperFly is copyright (c) 1990-1994 by Nels Anderson. All rights reserved.
-