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-
- Dragons Bane: Mah Jongg II
- Version 1.2 March 27, 1996
-
- Nels Anderson
- 585 Edmands Road
- Framingham, MA 01701 U.S.A.
-
- FAX: 508-788-1363
- BBS: 508-788-6951
- CompuServe: 71020,2613
- email: nels.anderson@xevious.com
- WWW: http://www.ultranet.com/~nels
-
- INTRODUCTION
-
- Dragons Bane: Mah Jongg II is a second generation version of the popular
- tile solitaire game. The original idea for the game is supposed to
- originate with the Chinese some 3000 years ago. This version updates the
- game a bit--about 2000 years or so. The original pyramid shaped pile of
- tiles used in the game is known as "the dragon" by the Chinese. In this
- version you take the part of a medieval knight trying to defeat that
- dragon. Using your skill you will attempt to be the dragon's bane--the
- person who can defeat it!
-
- Dragons Bane: Mah Jongg II goes far beyond the original solitaire game.
- It includes support for both VGA and SuperVGA graphics and SoundBlaster
- digitized sound effects. It lets you play the original "dragon" layout
- plus many others--you can even create your own! It allows you to use a
- wide variety of tile sets, not just the original Chinese tiles. A separate
- tile editor is included too, so you can make your own custom tiles. The
- game includes many options and keeps statistics of your game play if you
- wish. Though you can learn the game in just minutes you'll find yourself
- playing it for years.
-
- Under the Shareware system you may freely try out this program, but if you
- continue to use it you are expected to register with the author and pay
- the $16 (plus $2 shipping) registration fee. In return for your
- registration you'll receive the latest version of the game with the
- shareware notices removed, a statistics editor, plus additional tile sets,
- background pictures and starting layouts. There is also a "deluxe" version
- available which adds a binder and printed manual; the actual game software
- is identical to the standard version. The "deluxe" version is $24 (plus $4
- shipping). Please note that all prices are U.S. dollars.
-
- CompuServe users can register using their software registration service
- SWREG (just GO SWREG for information). The ID number is 6910.
-
- If you live in the U.K. you can register through Nildram Software. Please
- print the file "UKORDER.TXT" for an order form all ready to go or just
- send #12.95 to:
-
- Nildram Software
- 23A High Street
- Tring
- Herts HP23 5AH
-
- When you register, please let me know what version you have and I'd also
- be interested in knowing where you got it from. Please, make sure to put
- your name and address on the letter! It's amazing how many people don't do
- this. Even better, you can use the instant registration form in the file
- "ORDERFRM.TXT". Just copy the file to your printer using the DOS copy
- command ("copy orderfrm.txt prn" will do it; do not indent or use a
- proportionally spaced font and it will print just fine).
-
- If you live outside the U.S., the best way to register appears to be by
- using postal money orders. I've received these from quite a few countries.
- In general, foreign checks are not accepted by U.S. banks. Canadian checks
- are an exception, but please allow for the difference in U.S. and Canadian
- dollars. EuroCheques, for example, are not acceptable to the bank. You
- can also charge your registration to VISA or MasterCard.
-
- Want to get the registered version RIGHT NOW? You can by calling Software
- Creations BBS and using their online store to order and immediately
- download the registered version. You can reach Software Creations by
- calling 508-368-7036 (up to 14.4 kbps modems) or 508-368-6604 (up to 28.8
- kbps modems). Once you've logged on and reached the main menu just use
- the command STORE and follow the instructions.
-
- If you don't understand the term "Shareware" please read the file
- "SHAREWRE.TXT".
-
- If you have any suggestions or discover any problems with the program you
- can reach me via the Xevious BBS (PCBoard) system (supports 300 through
- 28800 bps, HST/v.32/v.34, 8N1) at 508-788-6951. Leave a C)omment to the
- sysop to reach me. Xevious is the official support BBS for all my software
- and the latest versions are always available for downloading there. There
- is also a support conference for people to exchange game tips or ask
- questions. J)oin conference #31 and check out the latest tips. Also check
- B)ulletin #1 for the latest versions list.
-
- You can register Dragons Bane: Mah Jongg II while on Xevious using your
- VISA or MasterCard. Once logged in, use the command "CREDIT" and just
- answer the prompts.
-
- You can also reach Xevious through RelayNet. If there's a RelayNet board
- in your area send a routed message to me at node XEVIOUS. The Shareware
- conference would be the best choice, but if that's not available try Games
- or even Common.
-
- I'm also available through CompuServe. Send email to me at 71020,2613. Or
- join me and many other Shareware authors in the Shareware forum (GO
- SHAREWARE). Internet users can reach me via email using the address
- nels.anderson@xevious.com
-
- Of course you can also write me at the address at the beginning of this
- file. If you're not a registered user please include a self-addressed,
- stamped envelope.
-
-
- MEMORY REQUIREMENTS: Dragons Bane: Mah Jongg II requires about 540k of
- conventional memory and about 1.1 meg of either expanded or extended
- memory. You must be running a memory manager such as HIMEM/EMM386 (which
- come with MS-DOS) or QEMM. A properly set up system using any memory
- manager should easily have more than 540k of conventional memory available.
-
- While the game will work with either expanded or extended memory, expanded
- is preferred as the game will run faster. If you are using QEMM you should
- not have to do anything as QEMM can allocate available memory as either
- expanded or extended. If using EMM386 make sure you have 1 meg of memory
- allocated as expanded for best operation.
-
- VIDEO REQUIREMENTS: Dragons Bane: Mah Jongg II supports both 256 color
- SVGA and standard 16 color VGA graphics modes. Since there are no industry
- wide standards for SVGA it's not possible to support all video cards in
- this mode. The game does support many video cards in their native SVGA
- mode and should also support any video card that is capable of VESA 1.2
- graphics (specifically, the game uses VESA mode 101). If your video card
- cannot handle SVGA mode the game will automatically run in standard 16
- color VGA graphics. Note that some VESA 1.2 compatible video cards require
- that you load an external driver before this mode can be used; check your
- video card manual if you have problems.
-
- Dragons Bane always tries to use your video card in its native mode rather
- than VESA mode since this is generally faster. However, some video cards
- have problems running in native mode, resulting in partial screen images,
- flickering, etc. In these cases you should try to force the use of VESA
- graphics by starting up the game as follows:
-
- dragon -Z
-
- If even this doesn't work, this option should make the game work on any
- VGA system:
-
- dragon -16
-
- Please note that the space after "dragon" and the dash are required.
-
- MOUSE USAGE: Dragons Bane: Mah Jongg II can be played with either your
- keyboard or with a mouse. Most people will find a mouse easier. To be able
- to use a mouse you must have a mouse driver loaded before running the
- game. The driver should have come with your mouse when you bought it and
- installation instructions should have been included with the mouse
- documentation. In general, the mouse driver is either an .exe file that
- you can run at any time or a .sys file that is included in your
- "config.sys" file making it load when you boot your computer. Mouse
- drivers are frequently updated by manufacturers so if you have any
- problems with your mouse check to see if an updated driver is available.
-
- WINDOWS USAGE: While Dragons Bane is not a Windows program, like many DOS
- programs it will work just fine when launched from Windows. Because of
- its memory requirements Dragons Bane must have its own PIF file to run
- properly. The necessary PIF file is included with the game along with
- Windows compatible icons for both the game itself and the Tile Factory
- tile editing utility.
-
- To use Dragons Bane from within Windows copy all its files to a single
- file subdirectory. Then activate the Windows program group where you want
- Dragons Bane located. Select the File menu, then select New to create a
- new program item. When the Program Item Properties box pops up fill in
- the program name ("Dragons Bane") and the working directory (whatever
- directory you stored all the Dragons Bane files in). For Command Line
- enter "dragon.exe". Then use Change Icon and select "dragon.ico". If
- you plan on editing tiles you'll also want to add Tile Factory in a
- similar manner.
-
- One final note: to play Dragons Bane using your mouse you must have a DOS
- mode mouse driver loaded. The fact that your mouse works running Windows
- itself does not help; the Windows driver and DOS mode driver are two
- different things. You should load this driver when boot your computer as
- part of your config.sys or autoexec.bat.
-
-
- *****************************************************************************
- * PLAYING THE GAME *
- *****************************************************************************
-
- OBJECT
-
- The object of the game is to remove all the tiles from the playing board.
- Tiles can only be removed as matching pairs. Tiles must also be free
- before they can be removed, on either the left or right side and also
- above. Any tile that is even partially blocked on the sides or on a higher
- level cannot be removed.
-
- The game places the tiles randomly so some boards cannot be won. This is
- fairly uncommon, though, and it's been found that around 90% of all boards
- can be completed.
-
- You can approach the game in different ways. Some people simply play each
- board number in order and just do as well as they can. Others will play
- each board number repeatedly until they either beat it or prove it cannot
- be won. The choice is up to you. Play the game as a simple diversion and
- stress reliever or approach it methodically and record your results or
- anywhere in between.
-
- Strategy involves looking for the best move at any given time and also
- looking several moves ahead to try to find ways to remove tiles that are
- blocking many other tiles. The game offers assistance by finding moves for
- you, finding matches, showing where tiles are hidden, allowing you to undo
- and redo moves and recording past moves. Some people consider using all
- these hints to be cheating. Use them as often or as little as you wish.
-
- SUITS OF TILES
-
- The original versions of this type of solitaire use Chinese tiles that are
- also used for other games, including the four player "mah jongg" game that
- is similar to the card game rummy. It's even been said that the solitaire
- game originated with the Chinese. It certainly makes sense that many games
- would be played with the tiles just like many different games are played
- with cards.
-
- Tile sets consist of 42 tiles. In the original Chinese tiles (try the tile
- set MAHJONGG.TL for an example) there are two kinds of suits. Most of the
- tiles, the first 34, are normal suits while the remaining eight tiles form
- two suits of wild cards.
-
- The game puts four of each normal tile on the playing board and to remove
- them you must find tiles that are exact matches. However, only one of each
- tile from the two wild card suits is used and any wild card matches any
- other wild card in the same suit. The Chinese tiles have wild card suits
- made up of the four seasons and flowers, so any of the four flowers
- matches any other and any season matches any other season.
-
- Obviously the Chinese tiles are not the only set of tiles used with this
- game. Still, the same rules are always used for tiles in the same position
- within the tile set. The first 34 tiles will always require an exact match
- and tiles 35 through 38 will always comprise one wild card suit while
- tiles 39 through 42 will comprise the other wild card suit. When trying a
- new set of tiles you'll probably have to use the View Tile Set function
- (in the Options menu) to see what tiles fall into each suit.
-
- There is one other possibility that you will find in some tile sets. Some
- sets use the exact same tile in all four positions in the wild card suits.
- This effectively eliminates the wild cards. When playing the game with
- this type of tile set you'll be required to find exact matches for all
- tiles.
-
- LAYOUTS
-
- The standard layout of tiles is a five level pyramid shape that the
- Chinese call "the dragon". In this layout you'll find several key tiles:
- the one on the very top of the pyramid that blocks four piles of tiles
- below it and the tiles on the far left and right edges which block two
- rows of tiles. Strategy suggests that you try to remove these four tiles
- first.
-
- Many alternate layouts are available too. You can even make your own
- layouts (see the Layout Editor section of this manual for details). The
- starting layout has a great effect on how difficult it is to win the game.
- Some layouts are virtually impossible while others are almost trivially
- easy.
-
- Some very interesting layouts are possible, such as inverted pyramids and
- shapes that are hollow in the middle. The result is that it's sometimes
- not obvious which tiles are free. Just remember the rules: the tile must
- be free both directly above and either on the left or on the right. On
- some of the layouts you'll find some rather surprising places where tiles
- are free.
-
-
- *****************************************************************************
- * USING THE MENUS *
- *****************************************************************************
-
- The game is controlled from the menu bar which is along the top of the
- screen at all times. The more common menu items also have keyboard
- shortcuts. The shortcut keys are shown in the menus and there is also a
- section of this manual that lists all the available shortcuts.
-
- To use any of the menus move the mouse pointer to the name of the menu
- that you want (File or Options for example) and click. This will open up
- the menu with a list of further options for you to click on. Some items
- will require additional selections but you will always be prompted for
- what is needed. Each menu is described in detail below.
-
- HELP MENU
-
- Selecting help brings up a series of screens that offer a brief
- introduction to the game. This is adequate for beginners to get started
- but to really understand the game you need to read this manual as you are
- now doing.
-
- INFO MENU
-
- This selection brings up a single screen with information about the game,
- how to contact the author, etc.
-
- FILE MENU
-
- This menu is the main control for the game. It lets you start a new game,
- replay the current board, load tiles, layouts or pictures and load or save
- games. It also lets you get to the layout editor.
-
- New Game
- --------
-
- When you're ready to start a new game select this function. A brand new
- board will be displayed. Each board is numbered for the purposes of record
- keeping (if you so desire) and which board number is used depends on the
- setting of the Next Board Number selection under the Options menu. You can
- have new board numbers selected either sequentially or randomly. Most
- people won't care about the board number. However, if you are interested
- in statistics or methodical game play you may wish to select sequential
- board numbers.
-
- Start Over
- ----------
-
- If you get stuck but want to try the same board number again from the
- start use this function. The tiles will all be returned and the timer, if
- used, reset so you can try again.
-
- Load Tiles
- ----------
-
- Many tile sets are available and when you're ready for a change this is
- the function to use. A file selection box will pop up showing the tile
- sets (files ending in .TL or .TLV) that are available. If you've put your
- tile sets in a different directory you can select the directory name to
- move there or select Close to move up a directory level. The normal
- installation of the game puts all the files in the same directory so
- normally you won't have to worry about changing directories.
-
- You can also have tile sets change automatically each time you start a
- new game by using the Next Tile Set function in the Options menu.
-
- NOTE: To use most tile sets created by other users (i.e., tiles that you
- might find on a BBS or in a shareware catalog) you must have the
- registered version of the game.
-
- Load Picture
- ------------
-
- You have several choices for backgrounds on the game playing board. If you
- wish to load a picture that will be displayed as the background under the
- tiles this is the function to use. Several background pictures are
- included with the game. You can also use your own pictures just as long as
- they are in the popular PCX picture format. In general, the game can load
- pictures even if they are in a different format (i.e., while running the
- game in 256 color mode you should be able to load a 16 color picture).
-
- Pictures designed for use as backgrounds will exactly fill the playing
- surface. Pictures that are slightly smaller will be centered on the
- playing surface. Pictures that are very small, less that one quarter the
- available space, will be "tiled". That is, the picture will be displayed
- multiple times to completely fill up the available space.
-
- To remove the picture either load another one or use the Clear Background
- function under the Options menu.
-
- Some pictures will look better than others. The problem is the limitations
- of a 256 color palette. For the game to work the menus and prompts must be
- displayed in the proper colors. In addition, the color palette used by the
- tile set must be maintained or the tiles won't display properly. The
- result of all this is that a picture may not be able to use the colors
- that it was originally saved with. When running in 16 color mode the
- situation is even worse as a fixed set of 16 colors must be used.
-
- The game tries to display the picture in colors as close to the original
- as possible. Most of the time this works quite well. You will find that
- some pictures look bad only with certain tile sets because their color
- palettes just don't match well. Black and white pictures usually work
- quite well as most tile sets have a lot of gray shades available and also
- because the black and white picture offers good contrast to the colored
- tiles.
-
- Load Layout
- -----------
-
- Many starting layouts are available in addition to the default "dragon"
- arrangement. These include any layouts that you make yourself with the
- layout editor. When you use this function a list of all available starting
- layouts (files ending in .BRD) will be shown. Double click on the one you
- want or change directories if you've stored your layout files somewhere
- else. The game normally installs the layouts in the same directory with
- all its other files.
-
- Save Game
- ---------
-
- Use this function to save a game in progress. You can use this on a game
- that you wish to continue later. You can also save a game just before the
- end if you wish to demonstrate to someone how that board number can be
- won, since a saved game includes all your previous moves.
-
- Saved games are files ending in .SAV. When you select the save function
- the game will suggest a file name for you in the form MAH#####.SAV where
- the ##### is the current board number. You can use the suggested name by
- clicking on OK or you can enter your own name.
-
- Load Game
- ---------
-
- You use this function to reload a previously saved game. A file selection
- box will show all available saved games and you double click on the one
- you want or change directories if your saved games are stored elsewhere.
-
- View Doc File
- -------------
-
- As a convenience, the game has a text file viewer built in. Most people
- will have a better viewer utility available but if you don't or if you
- just need to quickly reference something while remaining in the game this
- function is handy.
-
- A file selection box will appear showing all files available for viewing
- (any file ending in .DOC). You can also change to other directories. When
- you select the file you want the game will be cleared and the file will be
- displayed. You can use the left and right mouse buttons to scroll up and
- down a page at a time. You can also use the Page Up and Page Down keys for
- the same purpose and the arrow keys to move a single line at a time. To
- quit hit the Esc (escape) key. For a list of available functions hit the
- F1 key.
-
- Print Order Form
- ----------------
-
- If you have not yet registered Dragons Bane: Mah Jongg II this function
- will let you print an order form with all the details on registering. The
- order form is also useful for ordering accessories such as additional tile
- sets and for ordering other games.
-
- Layout Editor
- -------------
-
- This function brings up the layout editor which allows you to make your
- own starting layouts or modify any of those supplied with the game. Please
- see the Layout Editor section below for complete details.
-
- OPTIONS MENU
-
- There are quite a few options available and this menu lets you select
- many of them. You can control sounds and animation, timing, board number
- selection, automatic tile set and layout selection and view the current
- tile set.
-
- Next Board Number
- -----------------
-
- You have three choices available in selecting what the next board number
- will be. You can have board numbers selected either randomly or
- sequentially. These settings remain from game to game until changed. The
- third choice lets you play a specific board number. After you play that
- one specific board the next board number will depend on whether you had
- previously selected random or sequential boards.
-
- For most people there is no advantage to either setting. Each board number
- has the tiles placed randomly and the number has no effect other than
- allowing the same arrangement to be replayed. If you don't care about
- record keeping and statistics this setting really doesn't matter.
-
- Next Tile Set
- -------------
-
- After you've acquired a good selection of different tile sets you may
- want an easier way to make use of them. This option gives you three
- ways to use tile sets. The first selection simply keeps the same set
- from game to game (unless of course you manually load a new one). The
- second selection will use all your tile sets in sequential order (as
- stored on your disk) each time you start a new game. The final selection
- causes a new tile set to be randomly selected each time you start a new
- game.
-
- Next Starting Layout
- --------------------
-
- This feature is similar to Next Tile Set but controls the use of starting
- layouts instead of tiles. Again you have three choices: use the same
- layout for every game, use different layouts in sequential order or
- randomly choose new layouts for each new game.
-
- Toggle Peek
- -----------
-
- Many players like to find out why they get stuck and can't win a board.
- The peek function lets you do this. When peek is disabled and you run out
- of moves the game is over. With peek enabled, however, you can continue to
- remove tiles one at a time to see what the hidden tiles are. Once you've
- peeked you cannot undo or otherwise continue the game. If you are using
- the clock it does not run while peeking, it stops as soon as there are no
- more moves.
-
- Remember that most boards can be won. Peeking will let you find out what
- tiles are causing you problems so that you can replay the same board
- number and concentrate on not getting stuck by the same tiles again.
-
- Toggle Sound Effects
- --------------------
-
- The game has a variety of sound effects. If you have a SoundBlaster or
- compatible sound card and sufficient memory you will hear digitized sound
- effects otherwise the PC speaker is used. If you wish to play the game in
- quiet you can turn the sound effects off.
-
- Toggle Animation
- ----------------
-
- A variety of animated effects are used when pairs of tiles are removed.
- The disadvantage of this is that it slows the game down a bit. If you find
- you don't like the animations you can use this option to disable them.
- When animation is disabled selected pairs of tiles will simply disappear.
-
- Simple or Verbose Prompts
- -------------------------
-
- In order to help beginners the game has detailed prompts available,
- especially when you do something wrong or to help you through a series of
- choices. Once you've played the game for a while you probably won't need
- these verbose prompts and you can turn them off. With verbose prompts
- disabled you'll simply get a beep when you make a mistake.
-
- Toggle Time
- -----------
-
- The game always keeps track of how long you play each board. If you really
- don't care about your time you can turn off the clock and it will no
- longer be displayed on the screen. If you have statistics keeping enabled,
- however, your times are still recorded whether or not the clock is
- displayed.
-
- Set Time Limit
- --------------
-
- In addition to simply keeping track of time you can use the clock to set a
- limit for each game. Any time between 1 and 48 minutes can be used, though
- typical games take no more than ten minutes.
-
- When a time limit has been selected the clock will count down rather than
- up. When the clock reaches zero your game is over and you will not be
- allowed to make further moves.
-
- Clear Background
- ----------------
-
- A variety of backgrounds can be used behind the tiles on the playing
- surface. This option lets you clear the background to a single plain color
- or to any of a variety of patterns.
-
- When you select Clear Background two squares will be displayed with your
- choices. The left square contains a number of patterns. If you choose one
- of these patterns it will be used repeatedly to fill the entire screen.
- The right square contains 16 or 256 solid colors that can be used to fill
- the background. The available colors will not always be the same as they
- are determined by the current color palette in use which is primarily
- determined by the current tile set.
-
- If you wish to have a picture as a background use the Load Picture
- function in the File menu.
-
- View Tile Set
- -------------
-
- To see the entire current tile set use this function. This is especially
- useful to determine how the wild card suits are used. See the section on
- Suits Of Tiles for a discussion on tile suits.
-
- HINTS MENU
-
- This menu has a number of features designed to help you play the game.
- These range from helping you find moves to seeing or changing your
- previous moves.
-
- Get Hint
- --------
-
- This is actually two functions in one. Normally it will show you all
- currently available moves one at a time. The moves are shown by
- highlighting the pair of tiles. You can choose to continue looking, stop
- looking or remove that pair of tiles.
-
- If you use this function after already selecting a tile it will try to
- find any matching tile that is free. If a match is found you'll be asked
- it you want to remove it.
-
- Many people use this hint often enough that there is a special shortcut
- to access it. Click the right mouse button at any time, instead of left
- clicking on a tile, and you will get a hint.
-
- Find Hidden Match
- -----------------
-
- If you select a tile and want to find its matches, whether free or not,
- this function will find them. A little wizard will appear and will point
- to the matching tiles with his wand. He will point to each matching tile
- for as long as you wish. This function will not tell you the exact layer
- that tiles are on but you will at least know what pile of tiles you need
- to remove.
-
- Undo Last Move
- --------------
-
- Sometimes you'll find that you've made a move that you really wish you
- hadn't made. This function lets you undo previous moves. The game keeps
- track of all your moves so you can undo as many times as you wish, right
- back to the start of the game.
-
- Redo Last Move
- --------------
-
- This is the reverse of the undo function. If you undo a move (putting a
- pair of tiles back on the board) this function will remove the tiles
- again. You can undo and redo back and forth as many moves as you wish.
-
- See Previous Moves
- ------------------
-
- This function shows all the tiles you've already removed, in the order
- that you removed them. This can be useful in planning whether or not to
- undo back to a tile that you find you need.
-
- STATISTICS MENU
-
- For those who like statistics Dragons Bane: Mah Jongg II is capable of
- keeping records of game play. This information is kept in a file ending
- with either .ST1 or .ST2. Records are kept of your best game or fastest
- win, worst game, average (both overall and last ten games), total playing
- time and more. Records are also kept of each individual board played. See
- the section titled Statistics for complete details on the various type of
- statistics available.
-
- By default statistics keeping is turned off. If you wish to use statistics
- use the Select Stats Level function from this menu to select and create
- a statistics file.
-
- The functions available under the Stats menu are as follows:
-
- View Stats
- ----------
-
- This is the feature you'll likely use the most. It displays your overall
- records for the starting layout you are currently using. The information
- shown does not include the current game, even if there are no more moves,
- but will get updated as soon as you start a new game.
-
- When you use this function you'll be shown the following:
-
- Total Games Played
- Total Different Board Numbers Played
- Total Games Won (or Best Score if no wins)
- Average Score
- Average of Last Ten Games
- Time and Board Number of Fastest Win
- Percentage of Games Won
- Percentage of Different Boards Won
- Worst Game Played To Completion
- Total Playing Time
-
- Load Stats File
- ---------------
-
- If you wish to change statistics files use this function. A file selection
- box will appear showing all available statistics files (files ending in
- .ST1 or ST2). Double click on the file you want.
-
- Normally this will only be needed if several people play the game on the
- same computer. If you currently have statistics disabled you must first
- select statistics level before using the function.
-
- Select Stats Level
- ------------------
-
- You will generally use this function only once to determine what level of
- statistics you want to use. You can also use this function to turn
- statistics keeping off. See the section titled Statistics for details on
- the different stats levels.
-
- If you enable statistics you will then be prompted for what statistics
- file you wish to use. Select a file from the list displayed. If you've
- never used statistics before the list will be blank; type in the name
- of the file you wish to use.
-
- TOURNEY MENU
-
- You can play tournaments with any number of players. In a tournament each
- person plays a single game under the exact same conditions (board number,
- layout, time limit, etc.). Each person's score is recorded and results can
- be viewed at any time.
-
- The Tourney menu gives you four functions that allow you to control and
- enter tournaments:
-
- Set Up Tournament
- -----------------
-
- This is the first step. When you choose this function a tournament set up
- screen appears which allows you to choose the conditions of the
- tournament. You can control:
-
- Board Number
- Layout
- Time Limit
- If Undo Is Allowed
-
- The screen will start with default values which are:
-
- Board Number: randomly selected
- Layout: MAHJONGG.BRD
- Time Limit: none
- If Undo Is Allowed: not allowed
-
- Click on the buttons or item name you want to change until the choices are
- the way you want them. When satisfied, click on the SAVE button, choose a
- file name for your tournament and your tournament is ready to play. You
- can click on ABORT if you decide not to save your tournament.
-
- Play In Tournament
- ------------------
-
- Once a tournament has been set up any number of people can play in it.
- When you select Play In Tournament a file selector will come up in which
- you choose the tournament you wish to play in. You'll then be prompted for
- your name. Your tournament entry will then be displayed. If you wish to
- continue and play the tournament game click on the OK button, otherwise
- click on ABORT. You'll then play the tournament game. Note that during
- tournament games most of the hint functions are disabled and you also
- cannot save the game. Normal statistics keeping is also disabled.
-
- View Standings
- --------------
-
- You can view the results for any tournament using this function. You must
- first choose the tournament file you are interested in. Then the results
- will be displayed with the tournament conditions at the top of the screen
- and the players' scores at the bottom. Up to ten players at a time can be
- shown. If there are more then ten entrants you can scroll between them by
- using the MORE and BACK buttons. Click on DONE to return to the game.
-
- Note that you can use this function while playing a tournament game, but
- your results will not be included until you end the game in progress.
-
- Delete Old Tournament
- ---------------------
-
- Choosing this function lets you delete tournaments that are completed. The
- file selector will appear and you can choose the tournament you wish to
- delete. You can also delete tournaments from the normal DOS prompt simply
- by deleting the file. All tournament files end with the suffix .TRN so
- they are easy to identify.
-
-
- *****************************************************************************
- * COMMAND LINE OPTIONS *
- *****************************************************************************
-
- The game options you want are usually chosen using the menus and are
- reloaded each time you play from the "dragon.cfg" configuration file.
- Most people will never need to use command line options. If you are not
- familiar with them you should avoid them and use the game's setup menus.
-
- However, if you have several people using the game each of whom have
- different preferences it may be convenient to set up batch files for each
- player. The following command line options will let you do this:
-
- -a animated tile removal effects off
- -s sound off
- -sb disable SoundBlaster sounds only (PC speaker sounds are on)
- -c## select background pattern; ## is X and Y coordinates of
- desired pattern in pattern selection grid shown when you
- use the Clear Background function
- -c### select background color ### (range: 000 to 255)
- -bs sequential board numbers
- -br random board numbers
- -b# play a specific board number
- -t# set time limit
- -p peek allowed
- -v verbose prompts off
- -m# mouse sensitivity (range: 1 to 6, default is 4)
- -z force use of VESA driver
- -16 run in 16 color VGA mode
-
- You can also select the tile set, background picture, starting layout and
- statistics file from the command line. To do this, just include the
- complete name of the file anywhere on the command line.
-
- If you wish, you can have the game randomly select a tile set, background
- picture or starting layout. To do this use a name with the asterisk (wild
- card character) in it. For example, to choose any available tile set you
- would select "*.TL". To choose any picture that starts with the letter B
- you would select "B*.PCX".
-
- Here are some examples:
-
- To play board 12345 with sound off, use this command line:
-
- dragon -b12345 -s
-
- Note that the dashes are required and there must be a space between each
- option. The order of the options does not matter.
-
- To use the medieval tile set (MEDIEVAL.TL) and allow peeking at the end
- of the game, use this command line:
-
- dragon medieval.tl -p
-
- To use the background pattern from row 0 column 1, randomly selected
- tiles, the antigrav layout with a 10 minute time limit:
-
- dragon -c01 *.tl antigrav.brd -t10
-
- To use color number 1 (dark blue) as your background and use any tile
- set that starts with the letter "A":
-
- dragon -c001 a*.tl
-
-
- *****************************************************************************
- * LAYOUT EDITOR *
- *****************************************************************************
-
- If you get tired of the default "dragon" layout and the other starting
- layouts included with the game you can make your own. Making a layout
- that plays well is quite a challenge but the only limitation is your
- imagination. You can make layouts simpler than the originals and with
- less tiles or make designs so complex they make your head spin.
-
- Layouts can have up to 144 tiles and the number of tiles must always be a
- multiple of four. Up to five layers of tiles can be used with only one
- exception: the far right column can only be one layer high as higher
- layers would go off the playing board due to the 3D display effect.
-
- The layout grid is 29 columns wide and 15 rows high. However, each
- position overlaps so you can actually use only every other position. You
- can make rows of tiles align or you can place tiles a half position off
- from adjacent tiles so a single tile can block two other rows.
-
- The editor only has two basic functions: place a tile and remove a tile.
- The working cursor is shaped like a small tile. To add a tile move the
- cursor to the desired position and click the left mouse button. A randomly
- selected tile from the current tile set will be placed. To remove a tile
- line it up with the mouse cursor and click the right mouse button. Using
- the keyboard the space bar or enter key adds a tile and the backspace key
- removes a tile.
-
- One other function is available from the mouse. Since it's sometimes
- difficult to tell how many layers of tiles are present you can position
- the cursor on top of a layer and click the center button (or click both
- buttons together on a two button mouse) to get a report of the stack
- height.
-
- The layout editor has its own menu bar, different from what you see when
- playing the game. The Help menu gives you some basic information about
- using the editor. Selecting Play lets you immediately go back to playing
- the game using the layout currently being edited. To use this function you
- must have a valid layout--one that has a number of tiles that is a
- multiple of 4. Selecting Quit exits back to the game where you'll start a
- new game using the last layout you played with.
-
- The only menu with additional options is the File menu. It has three
- functions:
-
- New Layout
- ----------
-
- This function gives you a completely empty screen so you can start a
- layout from scratch.
-
- Load Layout
- -----------
-
- This function lets you load existing layouts from disk. A file selection
- box appears. Double click on the name of the file you wish to load.
-
- Save Layout
- -----------
-
- When you are done editing use this function to save your layout to a disk
- file. A file selection box will appear and you can double click on a file
- name to save over an existing layout or type in the name of a new layout.
- Note that all layout files end with .BRD. You will not be able to save
- unless you have a valid layout which means it must have a number of tiles
- that is divisible by four.
-
-
- *****************************************************************************
- * STATISTICS *
- *****************************************************************************
-
- While some people play the game strictly for relaxation others prefer a
- more intense approach and like to have details kept of their results. To
- meet this need Dragons Bane: Mah Jongg II offers some detailed statistics
- keeping.
-
- In order to keep track each board is numbered. You can find the current
- board number displayed along with other information along the bottom of
- the screen below the playing area. Records are kept according to this
- number for each board that you play.
-
- You have a choice of two levels of statistics. The basic statistics
- (stored in .ST1 files) keep less information but also take less disk space
- to store the records. When using basic statistics records are kept of
- 65536 board numbers. For each board number a record is kept whether that
- board was never played, played or won.
-
- Detailed statistics (stored in .ST2 files) keep records for 10000 board
- numbers. For each board number you play a record is kept of your best
- score. For each board number you win your best winning time is kept.
-
- Please note that statistics are kept separately for each different
- starting layout, though all statistics can be kept in a single file. The
- reason for this is that the difficulty of different layouts varies quite a
- bit so mixed results from different layouts would not be meaningful.
-
- Your statistics file can grow quite large if you play many different
- layouts. Basic statistics take up 16474 bytes of disk space for each
- layout you use. Detailed statistics take up 30090 bytes of disk space for
- each layout.
-
- USING STATEDIT
-
- Registered owners of Dragons Bane: Mah Jongg II receive an editor that
- allows complete control over statistics files. With StatEdit you can
- change any record in the file, remove portions of the file and print out
- your results.
-
- To use the editor run STATEDIT.EXE. You can then load any statistics file
- and change any entry in the file. You can also have a formatted report of
- your statistics either printed or sent to a file.
-
- Be careful! Though you can change any entry in the statistics actually
- doing so is not necessarily a good idea. Most fields are interrelated so
- changing one field effects the validity of others.
-
- Going menu by menu, here's what the editor can do:
-
- HELP MENU
-
- Selecting help brings up a series of screens that offer a brief
- introduction to the editor. The instructions are minimal but should be
- enough to get started.
-
- INFO MENU
-
- This selection gives some basic information about the editor.
-
- FILE MENU
-
- Load File
- ---------
-
- Use this function to load any statistics file. A complete list of all .ST1
- and .ST2 files will be shown for you to pick from. You can change to other
- disk directories if necessary.
-
- After selecting the file you will have to select which record within the
- file you wish to edit. Remember that separate records are kept for each
- starting layout. A list of the layouts recorded in the file is displayed;
- point and click on the one you want.
-
- Save File
- ---------
-
- After making any changes use this function to save the updated file. The
- file will always be saved under the same name used when it was first
- loaded.
-
- Delete File
- -----------
-
- If you wish to completely remove a statistics file you can use this
- function. You can do the same thing from the DOS command line by deleting
- the file.
-
- Print Current File
- ------------------
-
- Using this function lets you print your complete records in an easy to
- read form. The overall records will be shown first, followed by a list of
- all boards won and concluding with a list of all additional boards played.
- If a detailed statistics file is in use the listing will include the best
- scores and best times for each board number.
-
- Using this function you can also "print" to a disk file. The information
- recorded is exactly the same as you would see on your printer. You can
- then use the resulting straight text file any way you want, perhaps with
- your favorite word processor to further edit it before printing.
-
- OPTIONS MENU
-
- Display Header
- --------------
-
- Statistics files have two parts, a header with overall information like
- all time bests, and individual records for each board number. When you
- want to see the header for the currently loaded statistics use this
- function. You can switch back and forth whenever you want.
-
- When the header is displayed you can change any entry simply by pointing
- to it with the cursor and clicking. You'll then be prompted to enter the
- new information.
-
- Display Records
- ---------------
-
- To switch from displaying the header to displaying records for individual
- board numbers use this function.
-
- When individual records are being displayed you can change the results for
- any board number simply by pointing to the number and clicking. You'll
- then be prompted to enter the new results for that board number.
-
- Since so many board numbers are recorded each screen can only show a
- portion. You can scroll from screen to screen by clicking on the two
- buttons at the lower corners of the screen labeled MORE and BACK.
-
- Jump To Record
- --------------
-
- This function also causes individual board number records to be displayed
- but it lets you pick a specific board number. This can be much faster than
- scrolling from board to board using the MORE and BACK buttons. You can use
- this function whether board records or the header is currently being shown.
-
- Delete This Layout
- ------------------
-
- If you have a statistics file with several starting layouts recorded in it
- you can use this function to delete the records for one specific layout.
- First load the file and the layout then use this function to delete it.
-
-
- *****************************************************************************
- * KEYBOARD SHORTCUTS *
- *****************************************************************************
-
- Game play is easier using a mouse, however all features are available
- using the keyboard. To select tiles using the keyboard use the arrow keys
- to position the cursor then use the space bar or Enter key to select
- tiles. If you hold down the shift key at the same time you use an arrow
- the cursor will move farther.
-
- All the menus and the more commonly used functions can be accessed
- directly using a single keystroke. These keyboard shortcuts are as follows:
-
- F1: Help
- F2: Info
- F3: File Menu
- F4: Options Menu
- F5: Hints Menu
- F6: Stats Menu
- F7: Tournament Menu
- F9: Change Mouse Sensitivity
- F10: Quit
-
- Alt-A: Again (Replay)
- Alt-E: Help
- Alt-F: File Menu
- Alt-H: Hints Menu
- Alt-I: Info
- Alt-M: Display Previous Moves
- Alt-N: New Game
- Alt-O: Options Menu
- Alt-Q: Quit
- Alt-S: Stats Menu
- Alt-T: Tournament Menu
- Alt-U: Undo Move
- Alt-V: View Tile Set
- Alt-Z: Redo Move
-
- Ctrl-F: Find Hidden Match
- Ctrl-H: Get Hint
- Ctrl-L: Load Layout
- Ctrl-P: Load Picture
- Ctrl-R: Reload Game
- Ctrl-S: Save Game
- Ctrl-T: Load Tiles
- Ctrl-V: View Stats
-
-
- *****************************************************************************
- * INCLUDED FILES *
- *****************************************************************************
-
- The following files are included in Dragons Bane: Mah Jongg II:
-
- DRAGON.EXE Dragons Bane: Mah Jongg II program
- DRAGON.DOC This file
- DRAGON.TXT A brief description of Dragons Bane: Mah Jongg II
- DRAGON.HLP Text for game online help function
- LAYOUT.HLP Text for layout editor online help function
- DRAGON.GXL Sound/graphics library
- DRAGON.ICO Windows icon for Dragons Bane
- DRAGON.PIF Windows PIF file for Dragons Bane
- FACTORY.EXE Tile Factory tile editing utility
- FACTORY.DOC Tile editor instructions
- FACTORY.HLP Text for Tile Factory online help function
- FACTORY.GXL Tile factory library files
- FACTORY.ICO Windows icon for Tile Factory
- FACTORY.PIF Windows PIF file for Tile Factory
- *.BRD Various starting layouts
- *.TL Various 256 color tile sets
- *.TLV Various 16 color tile sets
- *.PCX Pictures for use as playing board backgrounds
- SHAREWRE.TXT Information on Shareware
- ORDERFRM.TXT Ready to print registration form
- UKORDER.TXT Registration form for UK residents
- VENDOR.TXT Distribution information for disk vendors, BBSes, etc.
- FILE_ID.DIZ Standard program description for BBS use
-
-
- *****************************************************************************
- * REGISTRATION *
- *****************************************************************************
-
- Please remember that Dragons Bane: Mah Jongg II is not free software. As
- with all Shareware you are expected to purchase it after you've given it a
- reasonable trial.
-
- The registration price for Dragons Bane is $16 (#12.95 U.K.), for which
- you'll receive by return mail:
-
- - a copy of the latest version with the shareware reminders removed
- - additional tile sets
- - additional background pictures
- - more different starting layouts
- - the statistics editor
- - and possibly another Shareware game to try out (disk space allowing)
-
- Collections of tile sets created by various players are also available for
- $6 each. Each collection includes ten or more tile sets.
-
- You can also get custom backgrounds made from your photographs. These are
- available for $6 each. Just send your photograph (8x11 inches maximum)
- along with your order and payment. Your photo will be returned with your
- order.
-
- A "deluxe" version of Dragons Bane: Mah Jongg II is also available. This
- includes a storage case and printed manual, plus the registered version of
- the game. This version is available for $24. Note that the actual software
- is the same in both versions.
-
- Please include $2 for shipping/handling along with the payment for
- whatever item(s) you order; if ordering deluxe versions please include $4.
- Outside North America please include $4 for shipping/handling on all
- orders. Please note that all prices are U.S. dollars.
-
- If you live in the U.K. you can register through Nildram Software. Please
- print the file UKORDER.TXT for an order form all ready to go or just send
- #12.95 to:
-
- Nildram Software
- 82 Akeman Street
- Tring
- Herts HP23 6AF
-
- You can also get the registered version RIGHT NOW by calling Software
- Creations BBS. Use their online store and your credit card and immediately
- download the registered version. You can reach Software Creations by
- calling 508-368-7036 (up to 14.4 kbps modems) or 508-368-6604 (up to 28.8
- kbps modems). Once you've logged on and reached the main menu just use the
- command STORE and follow the instructions. NOTE: if you're not familiar
- with BBSes and downloading files please order by mail!
-
-
- *****************************************************************************
- * ADDITIONAL CREDITS *
- *****************************************************************************
-
- The Dragons Bane: Mah Jongg II title screen was drawn by Wayne Timmerman.
-
- Sound effects were created and recorded by David Pabst.
-
- Tile sets are by a variety of artists as described below. All these tile
- sets are included with the registered version of the game, but only a
- sampling with the unregistered version. Additional tile sets are also
- available separately; please see the order from ("ORDERFRM.TXT" file).
-
- SIEGE Don and Polly Hewitt (default--suits with medieval figures)
- MEDIEVAL Nels Anderson (medieval theme)
- MAHJONGG Nels Anderson (Chinese mah jongg tiles)
- GENAV Nels Anderson (general aviation theme)
- FLAGSWRL Nels Anderson (flags of the world)
- FLAGSEUR Nels Anderson (flags of Europe)
- HERLDRY George Chisholm (heraldry symbols)
- CROSSES3 G.D. van Nortwick (crosses)
- TILES Tom Boothby (ceramic tile patterns)
- CUPS Don and Polly Hewitt (drinking cups)
- SHIELDS Tom Boothby (knights' shields)
- ABC Acy Ducy Hewitt (illustrated alphabet)
-
-
- *****************************************************************************
- * DISCLAIMER OF WARRANTY *
- *****************************************************************************
-
- This software is sold "as is", without any warranty as to performance or
- any other warranties whether expressed or implied. Because of the many
- hardware and software environments into which this program may be used, no
- warranty of fitness for a particular purpose is offered. The user must
- assume the entire risk of using the program. Any liability of the seller
- will be limited exclusively to product replacement or the refund of the
- registration fee.
-
-
- *****************************************************************************
- * ASSOCIATION OF SHAREWARE PROFESSIONALS *
- *****************************************************************************
-
- This software is produced by Nels Anderson who is a member of the
- Association of Shareware Professionals (ASP). ASP wants to make sure that
- the shareware principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the member
- directly, ASP may be able to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an ASP
- member, but does not provide technical support for members' products.
- Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442,
- USA or send a CompuServe message via email to ASP Ombudsman 70007,3536.
- FAX: 616-788-2765.
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
-
- *****************************************************************************
- * AVAILABLE SOFTWARE *
- *****************************************************************************
-
- Other software which I've either written or contributed to:
-
- GUESS: Second Guess is another solitaire game that uses the same
- tile sets as Dragons Bane: Mah Jongg II. Though based on
- concentration solitaire it offers many more features
- including play by up to four people. Requires SVGA graphics
- and supports SoundBlaster.
-
- MAHJONGG: Solitaire game played with Chinese tiles. Supports VGA,
- EGA and Hercules graphics; mouse optional. See reviews
- in December 1988 "PCWorld" and April 1989 "Compute!".
- Uses the same tile sets as Tile Match.
-
- TMATCH: Tile Match is another solitaire game that uses the same
- colorful tile sets originally created for Mah Jongg.
- It's based on concentration solitaire or "memory" but
- adds a wide variety of features. Play it solitaire,
- against the computer or with up to four players.
-
- CIPHER: A word puzzle game involving solving quotations that
- have been encrypted. Runs in EGA or VGA graphics mode
- with or without a mouse, or in text mode.
-
- CIPHWN: Cipher for Windows. All the features of regular
- CIPHER but runs under the Microsoft Windows 3.x
- environment.
-
- EGATREK: Space strategy battle game, using colorful EGA graphics,
- based on the classic minicomputer game. Winner of
- Public Brand Software's 1988 software contest.
-
- SHOOT: "Shooting Gallery" tests your aim and reflexes in a
- number of different rounds of shooting. Uses MCGA
- graphics mode for 256 colors and and also requires
- a mouse. See review in "PC Magazine" vol. 9 #20.
-
- SUPERFLY: An action game using hi-res EGA/VGA graphics. Chase the
- flies and other insects through twenty different rounds.
- Includes three levels of difficulty, hall of fame, shell
- to DOS, etc. Keyboard/joystick/mouse supported. See
- review in "PC Magazine" vol. 10 #17.
-
- BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
- tournament, including rod and lure selection. Runs in
- EGA/CGA/MCGA/Hercules graphics modes. Do not order this
- game from me; for more information contact: Richard
- Olsen, 68 Hartwell Avenue, Littleton, MA 01460.
-
- BASSMAP: Companion program for BassTour which allows lakes to be
- created or modified. EGA and CGA versions included.
- Requires BassTour or Bass Class.
-
- - - - - -
-
- Dragons Bane: Mah Jongg II is copyright (c) 1996 by Nels Anderson.
- All rights reserved.
-