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- README file for ZART - Zee Artillery game ... by PLBM Games
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- File Updated: July 13, 1996
-
-
- Registration information located at the bottom of this file.
-
-
- System Requirements:
- ~~~~~~~~~~~~~~~~~~~~
- This program requires an IBM PC or compatible with at least VGA.
-
- In general, faster systems will run the program more efficiently.
-
-
- Controls:
- ~~~~~~~~~
- A - left player control (see below for control description)
- L - right player control
-
-
- Additional Keys:
- ~~~~~~~~~~~~~~~~
- [F1] - Review this file (HELP)
- [F9] - Clear current scores (only from game-over screen)
- [F10] - Quit game, go to menu
- [ESC] - Quit game, go to DOS --- IMMEDIATELY!
-
-
- Game Notes:
- ~~~~~~~~~~~
- Zart is a variation on the 'pillbox' and 'bombard' games of yore.
-
- Zart requires two players for regular play, or just one player for
- practice. There is no computer-controlled player during practice.
-
- Zart features real time 'head-to-head' play. The controls are
- very simple yet will take even the most seasoned video game
- player a few minutes to get used to.
-
- The left player controls the base through using the 'A' key,
- and the right player controls the base through using the 'L' key.
-
- Each player only has ONE key. Here's how the keys work:
-
- First you press your key and HOLD it down as you see the graph
- at the bottom 'loading up.' That bar graph represents your
- 'powder charge,' and affects the strength with which your
- projectile will be launched. When you have dialed in the amount
- of powder you want, release the key and the gun barrel will
- sweep slowly from 0° to 180°, where 0° points in the direction
- of your opponent. This is your elevation. When your gun barrel
- reaches the desired elevation, quickly tap the key again, and
- this will fire the projectile. You may destroy your opponent's
- base in one of two ways, either with a direct hit, where your
- projectile contacts their base, or by a proximity blast, where
- you remote-detonate your shell as it passes over your opponent's
- head. When a shell is in flight, you may detonate it at any
- time by pressing your key. This allows you to either proximity
- blast your opponent, prematurely terminate the flight of your
- projectile (when you see it coming back down on your base or
- going completely wide) or to perhaps intercept the projectile
- fired by your opponent. Experiment!
-
-
- Scoring:
- ~~~~~~~~
- Direct hit: 2 points
- Proximity blast: 1 point
-
-
- Internet Support:
- ~~~~~~~~~~~~~~~~~
- Contact support@plbm.com for support via email. You may also check
- the following site(s) for upgrades:
-
- http://www.plbm.com
- ftp://ftp.netcom.com/pub/kw/kwd/games
-
-
- Registration Information
- ~~~~~~~~~~~~~~~~~~~~~~~~
- To order the full version of this game, send your $14.95 registration
- fee (plus $4.95 per order for shipping and handling) to:
-
- PLBM Games <sales@plbm.com>
- PO Box 10342
- Costa Mesa, CA 92627
-
- You may also call 1-800-909-5701 to order using your credit card.
-
- International orders call 1-714-752-8848 to order via credit card.
-
- Include your name, address, phone number and email to ensure rapid
- delivery.
- <EOF>
-