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- README file for Spaced-Out Invaders - by PLBM Games
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- File Updated: April 19, 1997
-
-
- System Requirements:
- ~~~~~~~~~~~~~~~~~~~~
- This program requires an IBM PC or compatible with at least VGA.
- In general, faster systems will run the program more efficiently.
-
-
- Sound Blaster Notes:
- ~~~~~~~~~~~~~~~~~~~~
- This program contains routines to play digital sound on a Sound
- Blaster or compatible card. However, this program does NOT
- contain autodetection routines. This program relies upon the
- BLASTER= variable being set appropriately in your environment.
- If the BLASTER= variable is set incorrectly, the program may
- crash. If the BLASTER= variable is absent the program will
- NOT attempt to use Sound Blaster sound.
-
- Additionally you will need to have free EMS memory to hear
- all digital sounds (they're too big to fit in conventional
- memory). The sounds deemed "most important" to game play
- will be loaded into conventional memory on a first-come, first-
- served basis. To hear ALL sounds you will need enough EMS
- free to fit the file KSISFX.DBO. Check free EMS with the
- MEM command under DOS.
-
-
- Key Controls:
- ~~~~~~~~~~~~~
- Left/Right cursor (or [K]/[L] keys) (or [S]/[D] keys) - Move Left/Right
- Up cursor (or Space key) (or [A] key)- Fire laser
- Ctrl - Speed up your horizontal movement (sorta cheating, but it's cool)
-
-
- Joystick Control:
- ~~~~~~~~~~~~~~~~~
- When joystick control is enabled (press [J] to toggle), the
- joystick buttons function as follows:
-
- Button 1 - Fire
- Button 2 - Speed up horizontal motion
-
-
- Additional Keys:
- ~~~~~~~~~~~~~~~~
- [P] - Pause game
- [J] - Toggle Joystick control on/off
- [Ctrl-J] - Calibrate Joystick (follow calibration instructions)
- [F1] - Review this file (HELP)
- [F2] - Display high score chart
- [F3] - Options (only from main menu screen)
- [F5] - Toggle sound on/off
- [F7] - Toggle to black and white display (good for LCD/Plazma displays)
- [F10] - Quit game, go to menu
- [ESC] - Quit game, go to DOS
-
-
- Scoring Table:
- ~~~~~~~~~~~~~~
- Invaders 10, 30, 50, 70, 90 points
- Saucer ??? points
-
- Extra laser cannon awarded for first 10,000 points.
-
-
- General Game Play Notes:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Shoot all the Invaders while hiding behind the bunkers to help
- protect you. You have a total of four laser cannons ("lives").
-
- Each time you shoot all the Invaders in a given attack wave,
- a fresh attack wave will appear.
-
- Each new wave features slightly faster Invaders, and they start
- a little closer to your planet each time.
-
- If any aliens touch down on your planet, you have been INVADED,
- and you lose the game at that point.
-
- Saucers appear from time to time and can have VERY high score
- values, depending on your skill in shooting them. Remember how
- the original game did it? :) Just don't get too distracted
- shooting at the Saucers...
-
- Some higher attack waves will bombard your planet's visual sensors
- and make it difficult for you to see the Invaders. Be careful!
-
-
- Internet Support:
- ~~~~~~~~~~~~~~~~~
- Contact support@plbm.com for support via email. You may also check
- the following site(s) for upgrades:
-
- http://www.plbm.com
- ftp://ftp.netcom.com/pub/kw/kwd/games
-
-
- Ordering Information:
- ~~~~~~~~~~~~~~~~~~~~~
- To order the full version of this game, send your $14.95 registration
- fee (plus $4.95 per order for shipping and handling) to:
-
- PLBM Games <sales@plbm.com>
- PO Box 10342
- Costa Mesa, CA 92627
-
- You may also call 1-800-909-5701 to order using your credit card.
-
- International orders call 1-714-752-8848 to order via credit card.
-
- Include your name, address, phone number and email to ensure rapid
- delivery.
- <EOF>