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- README file for Scud Attack game ... by PLBM Games
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- File Updated: July 1, 1997
-
-
- Registration information located at the bottom of this file.
-
-
- System Requirements:
- ~~~~~~~~~~~~~~~~~~~~
- This program requires an IBM PC or compatible with at least VGA.
-
- In general, faster systems will run the program more efficiently.
-
- A joystick or mouse is highly recommended but is not required.
-
-
- Primary Controls:
- ~~~~~~~~~~~~~~~~~
- Cursor keys: left and right: maneuver your aiming crosshairs
- Space: fire the "best" ABM base (in the computer's estimation)
- 1, 2, 3: fire a specific ABM base (leaves more control to you)
-
-
- Additional Keys:
- ~~~~~~~~~~~~~~~~
- [P] - pause the game ([P] or enter to restart)
- [J] - toggle joystick on/off
- [Ctrl-J] - calibrate joystick
- [Alt-J] - toggle "absolute" joystick positioning
- [M] - toggle mouse or trakball on/off
- [F1] - Review this file (HELP)
- [F2] - Display high score chart
- [F5] - Toggle sound on/off
- [F10] - Quit game, go to menu
- [ESC] - Quit game, go to DOS
-
-
- Game Notes:
- ~~~~~~~~~~~
- In Scud Attack you are in command of the vast defensive power
- of a linked network of three Anti-Ballistic Missile (ABM)
- Patriot Missile batteries, entrusted with the defense of
- your cities against the incoming ballistic Scud Missile threat.
-
- Scud Missile will come in separate waves, one after another,
- each more menacing than the last. For each wave you have 45
- Patriot Missiles (distributed among the three bases for safety
- and redundancy) to repel the incoming Scuds. Your job is to
- target the Scuds and to knock them out of the sky before their
- deadly warheads reach your precious cities below.
-
- At the end of each Scud Attack wave you will be awarded
- additional points based on how many cities you successfully
- defended and how many Patriot Missiles you have left over.
- Those Patriots are expensive so use them wisely!
-
- Patriot Missiles coming from each of the bases are not quite
- identical. The central base's missiles are faster than the
- outer bases. When you use either <Space> or the mouse button
- to fire a missile, the computer will make an instantaneous
- snap decision as to which missile base to use. This may work
- fine for the first waves but later on you will probably need
- to control which base is firing by using the 1, 2, 3 keys
- instead, in order to achieve maximum missile defensive
- effectiveness.
-
- If you fail to destroy a falling Scud Missile there is still
- a possibility that it will fall harmlessly in the countryside
- between your cities. However, if a Scud Missile hits one of
- your cities it will nuke that city and all of its innocent
- inhabitants out of existence. If a Scud Missile falls on one
- of your Patriot Missile bases it will destroy all the missiles
- at that base. It will not be replenished until the next
- attack wave.
-
- When all of your cities have been nuked it is game over. See
- below for how to earn a bonus city.
-
-
- Score Advance Table:
- ~~~~~~~~~~~~~~~~~~~~
- Incoming Scud Missile: 15 points
- Remaining (Unfired) Patriot Missile: 5 points
- Successfully Defended (Saved) City: 50 points
-
- All points values are multiplied by the wave multiplier, from
- 1x to 6x depending on attack wave difficulty.
-
- At the end of any wave where you have lost a city, you may be
- awarded an additional city for each 10,000 points that you attain.
- These bonus cities are "buffered up," so that if you do not use
- them until you have (for example) 35,000 points, you will still
- have three (3) bonus cities available at that point. At the end
- of any wave where you have less than six total cities alive, you
- will automatically use any bonus city(ies) that you have earned.
-
-
- Internet Support:
- ~~~~~~~~~~~~~~~~~
- Contact support@plbm.com for support via email. You may also check
- the following site(s) for upgrades:
-
- http://www.plbm.com
- ftp://ftp.netcom.com/pub/kw/kwd/games
-
-
- Registration Information
- ~~~~~~~~~~~~~~~~~~~~~~~~
- To order the full version of this game, send your $14.95 registration
- fee (plus $4.95 per order for shipping and handling) to:
-
- PLBM Games <sales@plbm.com>
- PO Box 10342
- Costa Mesa, CA 92627
-
- You may also call 1-800-909-5701 to order using your credit card.
-
- International orders call 1-612-924-3235 to order via credit card.
-
- Include your name, address, phone number and email to ensure rapid
- delivery.
- <EOF>