home *** CD-ROM | disk | FTP | other *** search
- **************************************************
- Dated: November 18, 1997
-
- GRAVITY WELL NOTES
-
-
- To order the registered (Combat) version, dial
- 1-800-909-5701 and have your credit card ready.
-
- International orders can dial 1-612-924-3235.
-
- This file contains information for both versions
- of Gravity Well, the Regular (shareware) version
- and the Combat (registered) version.
-
- The unregistered shareware version does not
- include Combat. If you register, you will receive
- the Combat version, a vast improvement on the
- Gravity Well concept. Register today! See the
- bottom of this file for registration information.
-
-
- Keys to Use During Play:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- PRIMARY FLIGHT CONTROLS:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Left, Right Arrow Keys: rotate lander craft
-
- Down Arrow Key: center lander PERFECTLY!!
- THIS IS VERY USEFUL!!! (HINT HINT)
-
- Up Arrow Key: fires abort thrust (massively
- inefficient, but helpful in a pinch)
-
- Mouse: y-direction (up/down) controls main
- thruster rocket
-
- [Space] or
- [Enter]: convert Diamond to fuel (fills you
- up by 1/2 tank)
-
- [Alt]: fire off a bomb (if you have one)
-
- ADDITIONAL IN-FLIGHT CONTROLS:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- [A]: select HIGH mouse sensitivity
- [B]: select MEDIUM mouse sensitivity
- [C]: select LOW mouse_sensitivity
- [G]: toggle Game mode (Combat version
- only; at the Main Menu screen only)
- [J]: toggle joystick on/off
- [Ctrl-J]: calibrate joystick
- [L]: toggle the auto-land feature on/off
- [M]: toggle mouse usage on/off
- [Ctrl-R]: use reverse gravity (disqualifies
- your high score, but it's neat)
- [Tab]: skip mission and go forward to any
- particular mission. You don't get
- the bonuses for this mission.
- [Ctrl]: force far (wide) view (Dangerous if
- you are close to the ground! Your
- craft must be at least 100 feet up
- to use this feature, higher if in
- combat mode.)
-
- If you do not have a mouse, the keys 1 (off)
- through 0 (max) at the top of the keyboard
- select low to high levels of main rocket thrust.
-
- JOYSTICK MODE CONTROLS:
- ~~~~~~~~~~~~~~~~~~~~~~~
- (All above controls except mouse continue to
- function as before.)
- Joystick Up: increase thrust
- Joystick Left: rotate to the left
- Joystick Right: rotate to the right
- Joystick Down: feet down for landing
- Non-combat: Button 1 & 2: Abort thrust
- Combat: Button 1: drop a bomb
- Button 2: Abort thrust
-
-
- Additional keys:
- ~~~~~~~~~~~~~~~~
- [ESC]: quit to DOS - FAST!
- [P]: pause the game
- [F1]: see this file
- [F2]: review the high score chart
- [F4]: toggle mouse left/right buttons,
- normal, reversed or ignored
- [F5]: sound on/off
- [F8]: toggle background brightness/contrast
- [F10]: game over (does not exit to DOS)
-
-
- REGULAR GAME PLAY
- ~~~~~~~~~~~~~~~~~
- Object: land the craft on each of the bases,
- with the VSI (Vertical Speed Indicator, located
- on the right edge) within the green. Gain more
- points for a soft landing. A very soft landing
- earns a "diamond," which earns bonus points and
- may be converted to fuel later on (using the
- [Enter] key). You must be EXACTLY vertical
- before you touch down. Use the DOWN ARROW to
- achieve this.
-
- The Auto-Land feature allows your ship to be
- tipped SLIGHTLY to one side. Just before
- landing your ship will right itself if you are
- going downwards slowly enough. This DOES NOT
- result in the BEST possible score however. To
- keep from getting lazy you can turn this feature
- on and off.
-
- Advance to next planetoid when you land on all
- bases. Use the Altimeter and GSI (Gross Speed
- Indicator, located in the upper right) and
- guide yourself to a base. Use the Ctrl key to
- maintain the "wide" zoom angle for rapid
- positioning along the cliff faces. Use the DRB
- (Directional Radio Beacon) in the upper left
- to locate remaining bases to land on.
-
- You have a limited number of landers and when
- you are out of fuel, it's game over, unless you
- have some diamonds that you can convert BEFORE
- YOU CRASH!!
-
- NEW FEATURE: Lateral (horizontal) motion is
- now used to decide how hard you landed. It is
- now possible to land with your vertical speed
- in the green but with so much lateral velocity
- that you literally rip the landing gear off
- the craft.
-
- NEW FEATURE: Your landing gear can now be
- damaged by a rough landing. It can accept only
- so much damage before it collapses on the next
- hard landing and your lunar module will be
- destroyed. Damaged landing gear is clearly
- visible: your ship doesn't look "straight"
- any more.
-
- NEW FEATURE: Your gear can be repaired by
- landing within the green range. If you have
- severely damaged your gear it may take more
- than one landing to fully repair it. Each
- time repairs are effected you will be see a
- message to that effect.
-
- NEW FEATURE: Timed Trials! A timer is kept
- as you progress through the planet and is
- compared against both a par time and the
- record time for each planet, one each for
- combat and regular game play mode. Can you
- beat the clock now too?
-
-
- HINTS
- ~~~~~
- To remain "light" and responsive on the main
- thruster control, it can be useful to modulate
- it, just moving the mouse up and down slightly,
- making the flame flicker. This will give you a
- better feel for the power of the thruster, and
- keep your mind focused, not letting you wander
- off of the task of controlling the ship's main
- thruster.
-
- Your craft is powered by an impulse-type engine.
- To those familiar with physics you will realilze
- that the effectiveness of an impulse engine is
- directly related to the gross weight of the
- craft it is attached to. Therefore when you
- have full fuel and/or many bombs aboard, the
- maneuverability of the craft is somewhat less.
- As you burn off fuel (or drop bombs) the craft
- becomes lighter and more maneuverable. At
- higher levels (in higher gravity situations) you
- may find the impulse engines are not sufficient
- to maintain a hover with full fuel and/or full
- bombs, even when you are at full throttle. Keep
- this in mind when maneuvering at higher levels
- to avoid getting into a no-win situation and to
- avoid excessive use of your ABORT thrust key (a
- handy way to scrub off excess fuel...).
-
-
- HELICOPTER PILOT NOTES
- ~~~~~~~~~~~~~~~~~~~~~~
- As an aside for anybody who has ever flown a
- helicopter, this game has certain elements that
- apply to hovering: vectored thrust that is
- incrementally controllable in magnitude. I'm
- not saying this will teach you how to fly a
- helicopter but the same elements that go into
- piloting this lunar lander module in a stable
- and controlled fashion also apply to flying a
- helicopter.
-
-
- COMBAT VERSION NOTES
- ~~~~~~~~~~~~~~~~~~~~
- Gravity Well Combat features a whole new range
- of available play strategies. Each base on the
- ground not only has a radar dish and a gas tank,
- but also has a gun emplacement that can toss
- bombs up at you.
-
- The gun base will only fire if it a) has bombs
- left in it and b) the radar dish is intact to
- help guide it (the gun is radar-aimed).
-
- If you drop a bomb on any of the three items at
- the base you will destroy it. If you destroy
- the gas tank then you won't receive any fuel
- when you land. YOU MUST STILL LAND TO CONQUER
- THAT BASE, EVEN IF THE GAS TANK IS GONE!!!
-
- If you destroy the gun emplacement it will not
- fire at you but you also won't pick up any of
- the bombs that were inside it (they are
- destroyed along with the gun emplacement).
-
- Ideally you want to only destroy the radar dish
- so that you can pick up gas and extra bombs
- easily.
-
- Additionally the radar dish activates a periodic
- "spark" across the landing pylons. This spark
- will destroy your lander but it is possible to
- land if you time it precisely between the
- discharges of the sparks. Hovering near the
- spark waiting for that precise moment is not
- recommended. Sometimes the spark jumps rather
- high.
-
- The radar dish is quite heavily armored and
- requires a direct hit on the pivot point of the
- dish itself in order to destroy it. Other hits
- have no effect.
-
- If you're clever you might find an additional
- way to destroy the radar base when you are out
- of ammunition. :)
-
- Scoring for the Combat version is as follows,
- in addition to the regular landing scoring:
-
- Destroy Radar Base 10000
- Destroy Gun Base 2000
- Destroy Gas Tank 100 (oops!)
-
- In Combat mode only, when you clear an entire
- planet you will receive a bonus lander craft,
- as well as three (3) additional bombs (if you
- have room aboard).
-
- To assist in maneuvering for the combat version
- there are tic marks drawn above the ground at
- two different altitudes that help you judge
- where you are in relation to the ground, what
- your relative motion is, etc. Use these to
- help maneuver when you are out of sight of the
- ground but too close to "Zoom" out the view.
-
- The maximum number of bombs that you may carry
- aboard your ship is 10. Keep in mind how extra
- bombs affect the gross weight (and hence the
- maneuverability) of your ship at higher levels.
-
-
- PRACTICE NOTES
- ~~~~~~~~~~~~~~
- If you start Practice Mode (either combat or
- regular play) then you may customize the gravity
- of any particular planet you want to get better
- at playing. You also have an unlimited number
- of lives on Practice Mode. You also have an
- unlimited number of diamonds available, and in
- combat you have an unlimited number of bombs.
-
- Unfortunately, any score obtained in Practice
- Mode is ineligible for the Hall Of Fame and
- any "best" times obtained will not be recorded.
-
-
- SOUND NOTES
- ~~~~~~~~~~~
- This program contains routines to play digital
- sound on a Sound Blaster or compatible card.
-
- However, this program does NOT contain auto-
- detection routines. This program relies upon
- the BLASTER= variable being set appropriately
- in your environment. If the BLASTER= variable
- is absent the program will NOT attempt to use
- Sound Blaster sound. If the BLASTER= variable
- is set incorrectly, the program may crash.
-
- Additionally you will need to have free EMS
- memory to hear all digital sounds (they're too
- big to fit in conventional memory). The
- sounds deemed "most important" to game play
- will be loaded into conventional memory on a
- first-come, first-served basis. To hear ALL
- sounds you will need enough EMS free to fit
- the file LUNSFX.DBO. Check free EMS with the
- MEM command under DOS.
-
- If your SoundBlaster is very old then the
- BLASTER= variable may not be set. In this
- case you could try one of the following:
-
- set BLASTER=A220 I5 D1 T1
- set BLASTER=A220 I7 D1 T1
-
-
- PROGRAMMING NOTES
- ~~~~~~~~~~~~~~~~~
- Gravity Well is recommended for a 486 or
- faster system. It will run on a 386, but
- you may not get the full 36 frames per
- second screen update rate (and thus the game
- may be easier to play!).
-
- Gravity Well was programmed in Turbo C V2.0,
- with a few assembly routines thrown in here
- and there. The most recent version is built
- under Borland C++ V3.1.
-
- Some music done on a Casio CZ-101 synth.
-
-
- Registration Information:
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- To receive the combat version of Gravity Well
- print out and mail in the ORDER.TXT form and
- your check or money order for $14.95 plus
- $4.95 shipping and handling.
-
- Mail to:
-
- PLBM Games <sales@plbm.com>
- PO Box 10342
- Costa Mesa, CA 92627
-
-
- Internet Support:
- ~~~~~~~~~~~~~~~~~
- Contact support@plbm.com for support via email.
- <EOF>