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- /*
- * eval.c - C source for GNU CHESS
- *
- * Copyright (c) 1988,1989,1990 John Stanback
- * Copyright (c) 1992 Free Software Foundation
- *
- * This file is part of GNU CHESS.
- *
- * GNU Chess is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * GNU Chess is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with GNU Chess; see the file COPYING. If not, write to
- * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
- */
- #include "gnuchess.h"
- #include "ataks.h"
- #include "ttable.h" /* uses hashbd, hashkey and eval cache */
-
- /* Backward pawn bonus indexed by # of attackers on the square */
- static const SHORT BACKWARD[16] =
- {-6, -10, -15, -21, -28, -28, -28, -28, -28, -28, -28, -28, -28, -28, -28, -28};
-
- /* Bishop mobility bonus indexed by # reachable squares */
- static const SHORT BMBLTY[14] =
- {-2, 0, 2, 4, 6, 8, 10, 12, 13, 14, 15, 16, 16, 16};
-
- /* Rook mobility bonus indexed by # reachable squares */
- static const SHORT RMBLTY[15] =
- {0, 2, 4, 6, 8, 10, 11, 12, 13, 14, 14, 14, 14, 14, 14};
-
- /* Positional values for a dying king */
- static const SHORT DyingKing[64] =
- {0, 8, 16, 24, 24, 16, 8, 0,
- 8, 32, 40, 48, 48, 40, 32, 8,
- 16, 40, 56, 64, 64, 56, 40, 16,
- 24, 48, 64, 72, 72, 64, 48, 24,
- 24, 48, 64, 72, 72, 64, 48, 24,
- 16, 40, 56, 64, 64, 56, 40, 16,
- 8, 32, 40, 48, 48, 40, 32, 8,
- 0, 8, 16, 24, 24, 16, 8, 0};
-
- /* Isolated pawn penalty by rank */
- static const SHORT ISOLANI[8] =
- /*{-18, -20, -22, -24, -24, -22, -20, -18};*/
- {-8, -10, -12, -14, -14, -12, -10, -8};
-
- /* table for King Bishop Knight endings */
- static const SHORT KBNK[64] =
- {620, 560, 500, 440, 380, 320, 260, 240,
- 560, 520, 460, 400, 340, 280, 230, 260,
- 500, 460, 320, 280, 260, 220, 280, 320,
- 440, 400, 280, 200, 200, 260, 340, 380,
- 380, 340, 260, 200, 200, 280, 400, 440,
- 320, 280, 220, 260, 280, 320, 460, 500,
- 260, 230, 280, 340, 400, 460, 520, 560,
- 240, 260, 320, 380, 440, 500, 560, 620};
-
- /* penalty for threats to king, indexed by number of such threats */
- static const SHORT KTHRT[36] =
- {0, -8, -20, -36, -52, -68, -80, -80, -80, -80, -80, -80,
- -80, -80, -80, -80, -80, -80, -80, -80, -80, -80, -80, -80,
- -80, -80, -80, -80, -80, -80, -80, -80, -80, -80, -80, -80};
-
- /* King positional bonus inopening stage */
- static const SHORT KingOpening[64] =
- {0, 0, -4, -10, -10, -4, 0, 0,
- -4, -4, -8, -12, -12, -8, -4, -4,
- -12, -16, -20, -20, -20, -20, -16, -12,
- -16, -20, -24, -24, -24, -24, -20, -16,
- -16, -20, -24, -24, -24, -24, -20, -16,
- -12, -16, -20, -20, -20, -20, -16, -12,
- -4, -4, -8, -12, -12, -8, -4, -4,
- 0, 0, -4, -10, -10, -4, 0, 0};
-
- /* King positional bonus in end stage */
- static const SHORT KingEnding[64] =
- {0, 6, 12, 18, 18, 12, 6, 0,
- 6, 12, 18, 24, 24, 18, 12, 6,
- 12, 18, 24, 30, 30, 24, 18, 12,
- 18, 24, 30, 36, 36, 30, 24, 18,
- 18, 24, 30, 36, 36, 30, 24, 18,
- 12, 18, 24, 30, 30, 24, 18, 12,
- 6, 12, 18, 24, 24, 18, 12, 6,
- 0, 6, 12, 18, 18, 12, 6, 0};
-
- /* Passed pawn positional bonus */
- static const SHORT PassedPawn0[8] =
- {0, 60, 80, 120, 200, 360, 600, 800};
- static const SHORT PassedPawn1[8] =
- {0, 30, 40, 60, 100, 180, 300, 800};
- static const SHORT PassedPawn2[8] =
- {0, 15, 25, 35, 50, 90, 140, 800};
- static const SHORT PassedPawn3[8] =
- {0, 5, 10, 15, 20, 30, 140, 800};
-
- /* Knight positional bonus */
- static const SHORT pknight[64] =
- {0, 4, 8, 10, 10, 8, 4, 0,
- 4, 8, 16, 20, 20, 16, 8, 4,
- 8, 16, 24, 28, 28, 24, 16, 8,
- 10, 20, 28, 32, 32, 28, 20, 10,
- 10, 20, 28, 32, 32, 28, 20, 10,
- 8, 16, 24, 28, 28, 24, 16, 8,
- 4, 8, 16, 20, 20, 16, 8, 4,
- 0, 4, 8, 10, 10, 8, 4, 0};
-
- /* Bishop positional bonus */
- static const SHORT pbishop[64] =
- {14, 14, 14, 14, 14, 14, 14, 14,
- 14, 22, 18, 18, 18, 18, 22, 14,
- 14, 18, 22, 22, 22, 22, 18, 14,
- 14, 18, 22, 22, 22, 22, 18, 14,
- 14, 18, 22, 22, 22, 22, 18, 14,
- 14, 18, 22, 22, 22, 22, 18, 14,
- 14, 22, 18, 18, 18, 18, 22, 14,
- 14, 14, 14, 14, 14, 14, 14, 14};
-
- /* Pawn positional bonus */
- static const SHORT PawnAdvance[64] =
- {0, 0, 0, 0, 0, 0, 0, 0,
- 4, 4, 4, 0, 0, 4, 4, 4,
- 6, 8, 8, 10, 10, 8, 8, 6,
- 6, 8, 12, 16, 16, 12, 8, 6,
- 8, 12, 16, 24, 24, 16, 12, 8,
- 12, 16, 24, 32, 32, 24, 16, 12,
- 12, 16, 24, 32, 32, 24, 16, 12,
- 0, 0, 0, 0, 0, 0, 0, 0};
-
- static const SHORT CentralPawn[64] =
- { 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0} ;
-
-
- #define AHOPEN (-270)
-
- static SHORT kpkwv_ (SHORT, SHORT, SHORT, SHORT, SHORT, SHORT);
- static SHORT kpkbv_ (SHORT, SHORT, SHORT, SHORT, SHORT, SHORT);
- inline static int ScoreKBNK (SHORT, SHORT, SHORT);
- inline static int ScoreK1PK (SHORT, SHORT, SHORT, SHORT, SHORT, SHORT);
-
- SHORT PUTVAR = false;
- SHORT Mwpawn[64], Mbpawn[64], Mknight[2][64], Mbishop[2][64];
- static SHORT Mking[2][64], Kfield[2][64];
- static SHORT c1, c2, *atk1, *atk2, *PC1, *PC2;
- SHORT atak[2][64];
- SHORT emtl[2];
- static SHORT PawnBonus, BishopBonus, RookBonus;
- static SHORT KNIGHTPOST, KNIGHTSTRONG, BISHOPSTRONG, KATAK;
- static SHORT PEDRNK2B, PWEAKH, PADVNCM, PADVNCI, PAWNSHIELD, PDOUBLED, PBLOK;
- static SHORT RHOPN, RHOPNX, KHOPN, KHOPNX, KSFTY;
- static SHORT ATAKD, HUNGP, HUNGX, KCASTLD, KMOVD, XRAY, PINVAL;
- SHORT pscore[2];
- /************************* Evaluation cache code ****************************/
- /* NOTE: The static evaluation cache "EETable" belongs to eval.c and cannot */
- /* be moved to ttable.c */
-
- #ifdef CACHE
- struct etable *etab[2];
-
- inline void
- PutInEETable (SHORT side,int score)
-
- /*
- * Store the current eval position in the static cache
- */
-
- {
- register struct etable *ptbl;
- #ifdef DEBUG
- if (flag.nocache) return;
- #endif
- ptbl = &((etab[side])[hashkey % (ETABLE)]);
- ptbl->ehashbd = hashbd;
- ptbl->escore[white] = pscore[white];
- ptbl->escore[black] = pscore[black];
- ptbl->hung[white] = hung[white];
- ptbl->hung[black] = hung[black];
- ptbl->score = score;
- memcpy (ptbl->sscore, svalue, sizeof (svalue));
- #if defined HASHSTATS
- EADD++;
- #endif
- return;
- }
-
- inline int
- CheckEETable (SHORT side)
-
- /* Check the static cache for an entry */
- {
- register struct etable *ptbl;
- #ifdef DEBUG
- if (flag.nocache) return false;
- #endif
- ptbl = &((etab[side])[hashkey % (ETABLE)]);
- if (hashbd == ptbl->ehashbd) return true;
- return false;
- }
-
- inline int
- ProbeEETable (SHORT side, SHORT *score)
-
- /* Get an evaluation from the static cache */
- {
- register struct etable *ptbl;
- #ifdef DEBUG
- if (flag.nocache) return false;
- #endif
- ptbl = &((etab[side])[hashkey % (ETABLE)]);
- if (hashbd == ptbl->ehashbd)
- {
- pscore[white] = ptbl->escore[white];
- pscore[black] = ptbl->escore[black];
- memcpy (svalue, ptbl->sscore, sizeof (svalue));
- *score = ptbl->score;
- hung[white] = ptbl->hung[white];
- hung[black] = ptbl->hung[black];
- #if defined HASHSTATS
- EGET++;
- #endif
- return true;
- }
- return false;
-
- }
- #else /* Define null stubs for the above procedures */
- #define PutInEETable(side, score)
- #define ProbeEETable(side, score) (false)
- #define CheckEETable(side) (false)
- #endif /* CACHE */
-
- /* ............ POSITIONAL EVALUATION ROUTINES ............ */
-
- /*
- * Inputs are:
- * pmtl[side] - value of pawns
- * mtl[side] - value of all material
- * emtl[side] - vaule of all material - value of pawns - value of king
- * hung[side] - count of hung pieces
- * Tscore[ply] - search tree score for ply
- * ply
- * Pscore[ply] - positional score for ply ply
- * INCscore - bonus score or penalty for certain positions
- * slk - single lone king flag
- * Sdepth - search goal depth
- * ChkFlag[ply]- checking piece at level ply or 0 if no check
- * PC1[column] - # of my pawns in this column
- * PC2[column] - # of opponents pawns in column
- * PieceCnt[side] - just what it says
- */
-
- inline
- int
- ScoreKPK (SHORT side,
- SHORT winner,
- SHORT loser,
- SHORT king1,
- register SHORT king2,
- register SHORT sq)
-
- /*
- * Score King and Pawns versus King endings.
- */
-
- {
- register SHORT s, r;
-
- s = ((PieceCnt[winner] == 1) ? 50 : 120);
- if (winner == white)
- {
- r = row (sq) - ((side == loser) ? 1 : 0);
- if (row (king2) >= r && distance (sq, king2) < 8 - r)
- s += 10 * row (sq);
- else
- s = 500 + 50 * row (sq);
- if (row (sq) < 6)
- sq += 16;
- else if (row (sq) == 6)
- sq += 8;
- }
- else
- {
- r = row (sq) + ((side == loser) ? 1 : 0);
- if (row (king2) <= r && distance (sq, king2) < r + 1)
- s += 10 * (7 - row (sq));
- else
- s = 500 + 50 * (7 - row (sq));
- if (row (sq) > 1)
- sq -= 16;
- else if (row (sq) == 1)
- sq -= 8;
- }
- s += 8 * (taxicab (king2, sq) - taxicab (king1, sq));
- return (s);
- }
-
- inline
- SHORT
- ScoreLoneKing (SHORT side)
- /*
- * Static evaluation when loser has only a king and winner has no pawns or no
- * pieces.
- */
-
- {
- register SHORT winner, loser, king1, king2, s, i;
-
- if (mtl[white] == valueK && mtl[black] == valueK)
- return 0;
- UpdateWeights ();
- winner = ((mtl[white] > mtl[black]) ? white : black);
- loser = winner ^ 1;
- king1 = PieceList[winner][0];
- king2 = PieceList[loser][0];
-
- s = 0;
-
- if (pmtl[winner] == 0)
- {
- if (emtl[winner] == valueB + valueN)
- s = ScoreKBNK (winner, king1, king2);
- else if (emtl[winner] == valueN + valueN)
- s = 0;
- else if (emtl[winner] < valueR)
- s = 0;
- else
- s = 500 + emtl[winner] - DyingKing[king2] - 10 * distance (king1, king2);
- }
- else
- {
- if (pmtl[winner] == valueP)
- s = ScoreK1PK (side, winner, loser, king1, king2, PieceList[winner][1]);
- else
- for (i = 1; i <= PieceCnt[winner]; i++)
- s += ScoreKPK (side, winner, loser, king1, king2, PieceList[winner][i]);
- }
- return ((side == winner) ? s : -s);
- }
-
- inline
- int
- ScoreKBNK (SHORT winner, SHORT king1, SHORT king2)
- /*
- * Score King+Bishop+Knight versus King endings. Works fine now.
- */
-
- {
- register SHORT s, Bsq, Nsq, KBNKsq = 0;
-
- if (board[PieceList[winner][1]] == bishop)
- {
- Bsq = PieceList[winner][1];
- Nsq = PieceList[winner][2];
- }
- else
- {
- Bsq = PieceList[winner][2];
- Nsq = PieceList[winner][1];
- }
-
- KBNKsq = (((row (Bsq) % 2) == (column (Bsq) % 2)) ? 0 : 7);
-
- s = emtl[winner] - 300;
- s += ((KBNKsq == 0) ? KBNK[king2] : KBNK[locn (row (king2), 7 - column (king2))]);
- s -= (8*taxicab(king1,king2) + 2*distance(Nsq,king2) + distance(Bsq,king2));
- s += KingEnding[king1];
- return (s);
-
- }
-
- SHORT dist_ (SHORT f1, SHORT r1, SHORT f2, SHORT r2)
- {
- return distdata [ f1-9+8*r1 ][ f2-9+8*r2 ];
- }
-
- inline
- int
- ScoreK1PK (SHORT side,
- SHORT winner,
- SHORT loser,
- SHORT king1,
- register SHORT king2,
- register SHORT sq)
-
- /*
- * We call Don Beal's routine with the necessary parameters and determine
- * win/draw/loss. Then we compute the real evaluation which is +-500 for
- * a win/loss and 10 for a draw, plus some points to lead the computer to
- * a decisive winning/drawing line.
- */
-
- {
- #ifdef WAY4PL64
- SHORT s;
- #endif
- SHORT win, sqc, sqr, k1c, k1r, k2c, k2r;
- const int drawn = 10, won = 500;
-
- #ifdef WAY4PL64
- #ifdef CACHE
- if (ProbeEETable(side,&s)) return s;
- #endif
- #endif
- sqc = column (sq) + 1;
- sqr = row (sq) + 1;
- k1c = column (king1) + 1;
- k1r = row (king1) + 1;
- k2c = column (king2) + 1;
- k2r = row (king2) + 1;
- if (winner == black)
- {
- sqr = 9 - sqr;
- k1r = 9 - k1r;
- k2r = 9 - k2r;
- }
- if (sqc > 4)
- {
- sqc = 9 - sqc;
- k1c = 9 - k1c;
- k2c = 9 - k2c;
- }
-
- if (side == winner)
- win = kpkwv_ (sqc, sqr, k1c, k1r, k2c, k2r);
- else
- win = kpkbv_ (sqc, sqr, k1c, k1r, k2c, k2r);
-
- #ifdef WAY4PL64
- if (!win) s = drawn + 5 * distance (sq, king2) - 5*distance(king1,king2);
- else s = won + 50 * (sqr - 2) + 10*distance(sq,king2);
- #else
- if (!win)
- return drawn + 5 * distance (sq, king2);
- else
- return won + 50 * (sqr - 2);
- #endif
-
- #ifdef WAY4PL64
- #ifdef CACHE
- if (PUTVAR) PutInEETable (side, s);
- #endif
-
- return s;
- #endif
- }
-
-
- static SHORT
- kpkwv_ (SHORT pf, SHORT pr, SHORT wf, SHORT wr, SHORT bf, SHORT br)
- {
-
- /*
- * Don Beal's routine, which was originally in Fortran. See AICC 2
- */
-
- static SHORT wbdd, mbpf, nbpf, blpu;
- static SHORT brpu, mwpf, wlpu, wrpu, blpuu, brpuu, wlpuu, wrpuu, md,
- bq, blpuuu, brpuuu, bsd, tbf, sgf, bpp, sdr, sgr, wsd, wsg, ppr, wpp;
-
- ppr = ((pr == 2) ? 3 : pr);
- if (pf == 1)
- {
- if (bf == 3)
- {
- if (pr == 7 && wf == 1 && wr == 8 && br > 6) return (0);
- if (pr == 6 && wf < 4 && wr == 6 && br == 8) return (1);
- }
- if (bf == 1 && br > pr) return (0);
- if (pr == 7 && bf > 2) return (1);
- if (bf <= 3 && br - ppr > 1) return (0);
- if (wf == 1 && bf == 3 && wr - pr == 1 && br - pr == 1) return(0);
- }
- bq = dist_ (bf, br, pf, 8);
- if (bq > 8 - ppr) return (1);
- mbpf = bf - pf;
- if (mbpf < 0) mbpf = -mbpf;
- bpp = dist_ (bf, br, pf, ppr);
- wpp = dist_ (wf, wr, pf, ppr);
- if (bpp - wpp < -1 && br - pr != mbpf) return (0);
- if (pf == 1 && pr <= 3 && wf <= 2 && wr == 8 && bf == 4 && br >= 7) return (1);
- if (!(pf != 2 || pr != 6 || bf != 1 || br != 8))
- {
- if (wf <= 3 && wr == 6) return (0);
- if (wf == 4 && wr == 8) return (0);
- }
- if (pr == 7)
- {
- if (wr < 8 && wpp == 2 && bq == 0) return (1);
- if (wr == 6 && wf == pf && bq == 0) return (1);
- if (wr >= 6 && wpp <= 2 && bq != 0) return (1);
- }
- blpuu = dist_ (bf, br, pf - 1, pr + 2);
- wbdd = dist_ (wf, wr, bf, br - 2);
- brpuu = dist_ (bf, br, pf + 1, pr + 2);
- if (pr == 6)
- {
- if (dist_ (bf, br, pf + 1, pr) > 1 &&
- brpuu > dist_ (wf, wr, pf + 1, pr)) return (1);
- if (pf != 1)
- {
- if (blpuu > dist_ (wf, wr, pf - 1, pr)) return (1);
- if (br == 8 && mbpf == 1 && wbdd == 1) return (1);
- if (br > 6 && nbpf == 2 && dist_ (wf, wr, bf, 5) <= 1) return (1);
- }
- else
- if (wf == 1 && wr == 8 && bf == 2 && br == 6) return (0);
- }
- mwpf = wf - pf;
- if (mwpf < 0) mwpf = -mwpf;
- if (pr >= 5 && mwpf == 2 && wr == pr && bf == wf && br - pr == 2) return (1);
- brpu = dist_ (bf, br, pf + 1, pr + 1);
- wrpu = dist_ (wf, wr, pf + 1, pr + 1);
- blpu = dist_ (bf, br, pf - 1, pr + 1);
- wlpu = dist_ (wf, wr, pf - 1, pr + 1);
- if (!(pf == 1 || pr != 5))
- {
- if (mwpf <= 1 && wr - pr == 1) return (1);
- if (wrpu == 1 && brpu > 1) return (1);
- if (wr >= 4 && bf == wf && br - pr >= 2 && mbpf == 3) return (1);
- if (wlpu == 1 && blpu > 1) return (1);
- }
- if (pr == 2 && br == 3 && mbpf > 1 && dist_ (wf, wr, bf, br + 2) <= 1) return (1);
- if (wr - pr == 2 && br == pr && mbpf == 1 && mwpf > 1 &&
- (wf - pf) * (bf - pf) > 0) return (0);
- if (pf == 1 && wf == 1 && wr == br && bf > 3) return (1);
- sgf = pf - 1;
- if (wf >= pf) { sgf = pf + 1; }
- sgr = wr - (mwpf - 1);
- if (mwpf == 0 && wr > br) sgr = wr - 1;
- wsg = dist_ (wf, wr, sgf, sgr);
- if (wr - pr - mwpf > 0 && wr - br >= -1 && bpp - (wsg + (sgr - ppr))
- >= -1 && dist_ (bf, br, sgf, sgr) > wsg) return (1);
- md = mbpf - mwpf;
- if (!(pf != 1 || bf <= 3))
- {
- sdr = br + (bf - 3);
- if (sdr > 8) sdr = 8;
- if (wr > br + 1) sdr = br;
- if (sdr > ppr)
- {
- wsd = dist_ (wf, wr, 3, sdr);
- bsd = dist_ (bf, br, 3, sdr);
- if (bsd - wsd < -1) return (0);
- if (bsd <= wsd && md <= 0) return (0);
- }
- }
- brpuuu = dist_ (bf, br, pf + 1, pr + 3);
- if (brpu > wrpu && brpuuu > wrpu && pr - wr != pf - wf) return (1);
- if (brpuuu == 0 && wrpu == 1) return (1);
- blpuuu = dist_ (bf, br, pf - 1, pr + 3);
- if (pf != 1)
- {
- if (blpu > wlpu && blpuuu > wlpu && pr - wr != wf - pf) return (1);
- if (blpuuu == 0 && wlpu == 1) return (1);
- }
- wrpuu = dist_ (wf, wr, pf + 1, pr + 2);
- if (brpuu > wrpuu) return(1);
- wlpuu = dist_ (wf, wr, pf - 1, pr + 2);
- if (pf > 1 && blpuu > wlpuu) return (1);
- if (br == pr)
- {
- if (mwpf <= 2 && wr - pr == -1 && mbpf != 2) return (1);
- if (dist_ (wf, wr, bf - 1, br + 2) <= 1 && bf - pf > 1) return (1);
- if (dist_ (wf, wr, bf + 1, br + 2) <= 1 && bf - pf < -1) return (1);
- }
- if (pf != 1)
- {
- if (br == pr && mbpf > 1 && dist_ (wf, wr, pf, pr - 1) <= 1) return (1);
- if (br - pr >= 3 && wbdd == 1) return (1);
- if (wr - pr >= 2 && wr < br && md >= 0) return (1);
- if (mwpf <= 2 && wr - pr >= 3 && bf != pf && wr - br <= 1) return (1);
- if (wr >= pr && br - pr >= 5 && mbpf >= 3 && md >= -1 && ppr == 3) return (1);
- if (md >= -1 && pr == 2 && br == 8) return (1);
- }
- tbf = bf - 1;
- if (pf > bf) tbf = bf + 1;
- if (mbpf > 1 && br == ppr && dist_ (wf, wr, tbf, wr + 2) <= 1) return (1);
- if (br == pr && bf - pf == -2 && dist_ (wf, wr, pf + 2, pr - 1) <= 1) return (1);
- if (pf > 2 && br == pr && bf - pf == 2 &&
- dist_ (wf, wr, pf - 2, pr - 1) <= 1) return(1);
- return (0);
- } /* kpkwv_ */
-
- static SHORT
- kpkbv_ (SHORT pf, SHORT pr, SHORT wf, SHORT wr, SHORT bf, SHORT br)
- {
- static SHORT incf[8] =
- {0, 1, 1, 1, 0, -1, -1, -1};
- static SHORT incr[8] =
- {1, 1, 0, -1, -1, -1, 0, 1};
-
- static SHORT i, nm, nbf, nbr;
-
- nm = 0;
- for (i = 0; i < 8; ++i)
- {
- nbf = bf + incf[i];
- if (nbf < 1 || nbf > 8) continue;
- nbr = br + incr[i];
- if (nbr < 1 || nbr > 8) continue;
- if (dist_ (nbf, nbr, wf, wr) < 2) continue;
- if (nbf == pf && nbr == pr) return (0);
- if (nbr == pr + 1 && (nbf == pf - 1 || nbf == pf + 1)) continue;
- ++nm;
- if (kpkwv_ (pf, pr, wf, wr, nbf, nbr) == 0) return(0);
- }
- if (nm > 0) return(-1);
- return(0);
- } /* kpkbv_ */
-
- int
- evaluate (register SHORT side,
- register SHORT ply,
- register SHORT depth,
- register SHORT ext,
- register SHORT alpha,
- register SHORT beta,
- SHORT *terminal,
- SHORT *InChk) /* output Check flag */
-
- /*
- * Compute an estimate of the score by adding the positional score from the
- * previous ply to the material difference. If this score falls inside a
- * window which is 180 points wider than the alpha-beta window (or within a
- * 50 point window during quiescence search) call ScorePosition() to
- * determine a score, otherwise return the estimated score. If one side has
- * only a king and the other either has no pawns or no pieces then the
- * function ScoreLoneKing() is called.
- */
-
- {
- register SHORT xside, slk;
- SHORT s;
-
- xside = side ^ 1;
- s = -Pscore[ply - 1] + mtl[side] - mtl[xside] - INCscore;
- *terminal = false;
- hung[white] = hung[black] = 0;
- slk = ((mtl[white] == valueK && (pmtl[black] == 0 || emtl[black] == 0)) ||
- (mtl[black] == valueK && (pmtl[white] == 0 || emtl[white] == 0)));
-
- /* should we use the estimate or score the position */
- if ( !slk && (ply == 1 ||
- #ifdef PRUNE
- depth == 1 || depth == 2 ||
- #endif
- #ifdef CACHE
- (CheckEETable (side)) ||
- #endif
- (flag.neweval ? ((
- (ply==Sdepth || (!ext && depth == 0 && s>=alpha-30 && s<=beta+30)) ||
- (ext && s >= alpha - 25 && s <= beta + 25)) )
- :
- ((Sdepth == ply) ||
- (ply > Sdepth && (s >= (alpha - 30) && s <= (beta + 30)) )) )
- ))
- {
- /* score the position */
- ataks (side, atak[side]);
- ataks (xside, atak[xside]);
- if (Anyatak (side, PieceList[xside][0]))
- return (10001 - ply);
- ChkFlag[ply - 1] = *InChk =
- (Anyatak (xside, PieceList[side][0])) ? Pindex[TOsquare]+1 : 0;
- #ifndef BAREBONES
- EvalNodes++;
- #endif
- if (ply>4) PUTVAR = true;
- s = ScorePosition (side);
- PUTVAR = false;
- }
- else
- {
- /* use the estimate but look at check and slk */
- if (SqAtakd (PieceList[xside][0], side)) return (10001 - ply);
- *InChk = SqAtakd (PieceList[side][0], xside);
- ChkFlag[ply - 1] = (*InChk ? Pindex[TOsquare] + 1 : 0);
- #ifdef DEBUG
- if (debuglevel & 4096)
- printf("%lx %lx %d %d\n",hashbd,hashkey,ply,s);
- #endif
- if (slk)
- {
- if (ply>4) PUTVAR=true;
- s = ScoreLoneKing (side);
- PUTVAR=false;
- *terminal = (s == 0 ? true : false);
- }
- }
-
- Pscore[ply] = s - mtl[side] + mtl[xside];
- QueenCheck[ply - 1] = /* tom@izf.tno.nl */
- ((*InChk) && board[TOsquare] == queen) ? TOsquare : 0;
- #ifdef DEBUG
- if (debuglevel & 4096)
- printf("%lx %lx %d %d\n",hashbd,hashkey,ply,s);
- #endif
- return (s);
- }
-
- inline
- int
- BRscan (register SHORT sq, SHORT *mob)
-
- /*
- * Find Bishop and Rook mobility, XRAY attacks, and pins. Increment the
- * hung[] array if a pin is found.
- */
- {
- register UCHAR *ppos, *pdir;
- register SHORT s, mobx;
- register SHORT u, pin;
- SHORT piece, *Kf;
- mobx = s = 0;
- Kf = Kfield[c1];
- piece = board[sq];
- ppos = nextpos[piece][sq];
- pdir = nextdir[piece][sq];
- u = ppos[sq];
- pin = -1; /* start new direction */
- do
- {
- s += Kf[u];
- if (color[u] == neutral)
- {
- mobx++;
- if (ppos[u] == pdir[u])
- pin = -1; /* oops new direction */
- u = ppos[u];
- }
- else if (pin < 0)
- {
- if (board[u] == pawn || board[u] == king)
- u = pdir[u];
- else
- {
- if (ppos[u] != pdir[u])
- pin = u; /* not on the edge and on to find a pin */
- u = ppos[u];
- }
- }
- else
- {
- if (color[u] == c2 && (board[u] > piece || atk2[u] == 0))
- {
- if (color[pin] == c2)
- {
- s += PINVAL;
- if (atk2[pin] == 0 || atk1[pin] > control[board[pin]] + 1)
- ++hung[c2];
- }
- else
- s += XRAY;
- }
- pin = -1; /* new direction */
- u = pdir[u];
- }
- }
- while (u != sq);
- *mob = mobx;
- return s;
- }
-
- inline
- SHORT
- KingScan (register SHORT sq)
-
- /*
- * Assign penalties if king can be threatened by checks, if squares near the
- * king are controlled by the enemy (especially the queen), or if there are
- * no pawns near the king.
- The following must be true:
- board[sq] == king
- c1 == color[sq]
- c2 == otherside[c1]
- */
-
- #define ScoreThreat \
- if (color[u] != c2)\
- if (atk1[u] == 0 || (atk2[u] & 0xFF) > 1) ++cnt;\
- else s -= 3
-
- {
- register SHORT cnt;
- register UCHAR *ppos, *pdir;
- register SHORT s;
- register SHORT u;
- SHORT ok;
-
- s = 0;
- cnt = 0;
- if (HasBishop[c2] || HasQueen[c2])
- {
- ppos = nextpos[bishop][sq];
- pdir = nextdir[bishop][sq];
- u = ppos[sq];
- do
- {
- if (atk2[u] & ctlBQ)
- ScoreThreat;
- u = ((color[u] == neutral) ? ppos[u] : pdir[u]);
- }
- while (u != sq);
- }
- if (HasRook[c2] || HasQueen[c2])
- {
- ppos = nextpos[rook][sq];
- pdir = nextdir[rook][sq];
- u = ppos[sq];
- do
- {
- if (atk2[u] & ctlRQ)
- ScoreThreat;
- u = ((color[u] == neutral) ? ppos[u] : pdir[u]);
- }
- while (u != sq);
- }
- if (HasKnight[c2])
- {
- pdir = nextdir[knight][sq];
- u = pdir[sq];
- do
- {
- if (atk2[u] & ctlNN)
- ScoreThreat;
- u = pdir[u];
- }
- while (u != sq);
- }
- s += (KSFTY * KTHRT[cnt]) / 16;
-
- cnt = 0;
- ok = false;
- pdir = nextpos[king][sq];
- u = pdir[sq];
- do
- {
- if (board[u] == pawn)
- ok = true;
- if (atk2[u] > atk1[u])
- {
- ++cnt;
- if (atk2[u] & ctlQ)
- if (atk2[u] > ctlQ + 1 && atk1[u] < ctlQ)
- s -= 4 * KSFTY;
- }
- u = pdir[u];
- }
- while (u != sq);
- if (!ok)
- s -= KSFTY;
- if (cnt > 1)
- s -= (KSFTY);
- return (s);
- }
-
-
- inline
- int
- trapped (register SHORT sq)
-
- /*
- * See if the attacked piece has unattacked squares to move to. The following
- * must be true: c1 == color[sq] c2 == otherside[c1]
- */
-
- {
- register SHORT u;
- register UCHAR *ppos, *pdir;
- register SHORT piece;
-
- piece = board[sq];
- ppos = nextpos[ptype[c1][piece]][sq];
- pdir = nextdir[ptype[c1][piece]][sq];
- if (piece == pawn)
- {
- u = ppos[sq]; /* follow no captures thread */
- if (color[u] == neutral)
- {
- if (atk1[u] >= atk2[u])
- return (false);
- if (atk2[u] < ctlP)
- {
- u = ppos[u];
- if (color[u] == neutral && atk1[u] >= atk2[u])
- return (false);
- }
- }
- u = pdir[sq]; /* follow captures thread */
- if (color[u] == c2)
- return (false);
- u = pdir[u];
- if (color[u] == c2)
- return (false);
- }
- else
- {
- u = ppos[sq];
- do
- {
- if (color[u] != c1)
- if (atk2[u] == 0 || board[u] >= piece)
- return (false);
- u = ((color[u] == neutral) ? ppos[u] : pdir[u]);
- }
- while (u != sq);
- }
- return (true);
- }
-
- static inline int
- PawnValue (register SHORT sq, SHORT side)
- /*
- * Calculate the positional value for a pawn on 'sq'.
- */
-
- {
- register SHORT fyle, rank;
- register SHORT j, s, a1, a2, in_square, r, e;
-
- a1 = (atk1[sq] & 0x4FFF);
- a2 = (atk2[sq] & 0x4FFF);
- rank = row (sq);
- fyle = column (sq);
- s = 0;
-
- /* Central pawns, double pawns and isolanis */
- if (CentralPawn[sq])
- s += PCENTER * 2;
- if ((fyle == 0 || PC1[fyle - 1] == 0) && (fyle == 7 || PC1[fyle + 1] == 0))
- {
- s += ISOLANI[fyle];
- if (PC2[fyle] == 0)
- s += PWEAKH;
- }
- if (PC1[fyle] > 1)
- s += PDOUBLED;
-
- if (c1 == white)
- {
- s += Mwpawn[sq];
- if ((sq == 11 || sq == 12) && color[sq + 8] != neutral)
- s += PEDRNK2B;
- if (a1 < ctlP && atk1[sq + 8] < ctlP && atk2[sq + 8] & ctlP)
- {
- s += BACKWARD[a2 & 0xFF] * 2;
- if (PC2[fyle] == 0) s += PWEAKH;
- if (color[sq + 8] != neutral) s += PBLOK;
- }
- if (c1 == computer && rank != 7 && color[sq+8] == black && board[sq+8] == pawn) s -= PCRASH;
- if (PC2[fyle] == 0)
- {
- r = rank - ((side == black)?1:0);
- in_square = (row (bking) >= r && distance (sq, bking) < 8 - r);
- e = (a2 == 0 || side == white)? 0:1;
- for (j = sq + 8; j < 64; j += 8)
- if (atk2[j] >= ctlP) { e = 2; break; }
- else if (atk2[j] > 0 || color[j] != neutral) e = 1;
-
- if (e == 2) s += (stage * PassedPawn3[rank]) / 10;
- else if (in_square /*|| e == 1*/) s += (stage * PassedPawn2[rank]) / 10;
- else if (emtl[black] > 0) s += (stage * PassedPawn1[rank]) / 10;
- else s += PassedPawn0[rank];
- }
- }
- else if (c1 == black)
- {
- s += Mbpawn[sq];
- if ((sq == 51 || sq == 52) && color[sq - 8] != neutral)
- s += PEDRNK2B;
-
- if (a1 < ctlP && atk1[sq - 8] < ctlP && atk2[sq - 8] & ctlP)
- {
- s += BACKWARD[a2 & 0xFF] * 2;
- if (PC2[fyle] == 0) s += PWEAKH;
- if (color[sq - 8] != neutral) s += PBLOK;
- }
- if (c1 == computer && rank != 0 && color[sq-8] == white && board[sq-8] == pawn) s -= PCRASH;
- if (PC2[fyle] == 0)
- {
- r = rank + ((side == white)?1:0);
- in_square = (row (wking) <= r && distance (sq, wking) < r + 1);
- e = (a2 == 0 || side == black)?0:1;
- for (j = sq - 8; j >= 0; j -= 8)
- if (atk2[j] >= ctlP) { e = 2; break; }
- else if (atk2[j] > 0 || color[j] != neutral) e = 1;
-
- if (e == 2) s += (stage * PassedPawn3[7 - rank]) / 10;
- else if (in_square /*|| e == 1*/) s += (stage * PassedPawn2[7 - rank]) / 10;
- else if (emtl[white] > 0) s += (stage * PassedPawn1[7 - rank]) / 10;
- else s += PassedPawn0[7 - rank];
- }
- }
- if ((rank > 2 && rank < 5) && (fyle > 2 && fyle < 5)) s += PCENTER;
- #ifdef notdef
- if (a2 > 0)
- {
- if (a1 == 0 || a2 > ctlP + 1)
- {
- s += HUNGP;
- if (trapped (sq)) hung[c1] += 2;
- hung[c1]++;
- }
- else if (a2 > a1) s += ATAKD;
- }
- #endif
- return (s);
- }
-
- inline
- int
- KnightValue (register SHORT sq, register SHORT side)
-
- /*
- * Calculate the positional value for a knight on 'sq'.
- */
-
- {
- register SHORT s, a2, a1;
-
- s = Mknight[c1][sq];
- a2 = (atk2[sq] & 0x4FFF);
- if (a2 > 0)
- {
- a1 = (atk1[sq] & 0x4FFF);
- if (a1 == 0 || a2 > ctlBN + 1)
- {
- s += HUNGP;
- if (trapped (sq))
- hung[c1] += 2;
- hung[c1]++;
- }
- else if (a2 >= ctlBN || a1 < ctlP)
- s += ATAKD;
- }
- return (s);
- }
-
- inline
- int
- BishopValue (register SHORT sq, register SHORT side)
-
- /*
- * Calculate the positional value for a bishop on 'sq'.
- */
-
- {
- register SHORT s;
- register SHORT a2, a1;
- SHORT mob;
-
- s = Mbishop[c1][sq];
- s += BRscan (sq, &mob);
- s += BMBLTY[mob] * 2;
- a2 = (atk2[sq] & 0x4FFF);
- if (a2 > 0)
- {
- a1 = (atk1[sq] & 0x4FFF);
- if (a1 == 0 || a2 > ctlBN + 1)
- {
- s += HUNGP;
- if (trapped (sq))
- hung[c1] += 2;
- hung[c1]++;
- }
- else if (a2 >= ctlBN || a1 < ctlP)
- s += ATAKD;
- }
- return (s);
- }
-
- inline
- int
- RookValue (register SHORT sq, register SHORT side)
-
- /*
- * Calculate the positional value for a rook on 'sq'.
- */
-
- {
- register SHORT s;
- register SHORT fyle, a2, a1;
- SHORT mob;
-
- s = RookBonus;
- s += BRscan (sq, &mob);
- s += RMBLTY[mob];
- fyle = column (sq);
- if (PC1[fyle] == 0)
- { s += RHOPN;
- if (PC2[fyle] == 0)
- s += RHOPNX;
- }
- if (pmtl[c2] > 100 && row (sq) == rank7[c1])
- s += 25;
- s += 14 - taxicab (sq, EnemyKing);
- a2 = (atk2[sq] & 0x4FFF);
- if (a2 > 0)
- {
- a1 = (atk1[sq] & 0x4FFF);
- if (a1 == 0 || a2 > ctlR + 1)
- {
- s += HUNGP;
- if (trapped (sq))
- hung[c1] += 2;
- hung[c1]++;
- }
- else if (a2 >= ctlR || a1 < ctlP)
- s += ATAKD;
- }
- return (s);
- }
-
- inline
- int
- QueenValue (register SHORT sq, register SHORT side)
-
- /*
- * Calculate the positional value for a queen on 'sq'.
- */
-
- {
- register SHORT s, a2, a1;
-
- s = ((distance (sq, EnemyKing) < 3) ? 12 : 0);
- if (stage > 2)
- s += 14 - taxicab (sq, EnemyKing);
- a2 = (atk2[sq] & 0x4FFF);
- if (a2 > 0)
- {
- a1 = (atk1[sq] & 0x4FFF);
- if (a1 == 0 || a2 > ctlQ + 1)
- {
- s += HUNGP;
- if (trapped (sq))
- hung[c1] += 2;
- hung[c1]++;
- }
- else if (a2 >= ctlQ || a1 < ctlP)
- s += ATAKD;
- }
- return (s);
- }
-
- inline
- int
- KingValue (register SHORT sq, register SHORT side)
-
- /*
- * Calculate the positional value for a king on 'sq'.
- */
-
- {
- register SHORT s;
- register SHORT fyle;
- SHORT a2, a1;
- s = (emtl[c2] > KINGPOSLIMIT) ? Mking[c1][sq] : Mking[c1][sq] / 2;
- if (KSFTY > 0)
- /* if (Developed[c2] || stage > 0) */
- s += KingScan (sq);
- if (castld[c1])
- s += KCASTLD;
- else if (Mvboard[kingP[c1]])
- s += KMOVD;
-
- fyle = column (sq);
- if (PC1[fyle] == 0)
- s += KHOPN;
- if (PC2[fyle] == 0)
- s += KHOPNX;
- switch (fyle)
- {
- case 5:
- if (PC1[7] == 0)
- s += KHOPN;
- if (PC2[7] == 0)
- s += KHOPNX;
- /* Fall through */
- case 6:
- case 4:
- case 0:
-
- if (PC1[fyle + 1] == 0)
- s += KHOPN;
- if (PC2[fyle + 1] == 0)
- s += KHOPNX;
- break;
- case 2:
- if (PC1[0] == 0)
- s += KHOPN;
- if (PC2[0] == 0)
- s += KHOPNX;
- /* Fall through */
- case 1:
- case 3:
- case 7:
- if (PC1[fyle - 1] == 0)
- s += KHOPN;
- if (PC2[fyle - 1] == 0)
- s += KHOPNX;
- break;
- default:
- /* Impossible! */
- break;
- }
- /* Some extra code for Ng5 problem */
- if (computer==c1 && fyle >= 6 && HasQueen[c2] && PC1[7]==0)
- s += AHOPEN;
- if (computer==c1 && fyle <= 1 && HasQueen[c2] && PC1[0]==0)
- s += AHOPEN;
-
- a2 = (atk2[sq] & 0x4FFF);
- if (a2 > 0)
- {
- a1 = (atk1[sq] & 0x4FFF);
- if (a1 == 0 || a2 > ctlK + 1)
- {
- s += HUNGP;
- ++hung[c1];
- }
- else
- s += ATAKD;
- }
- return (s);
- }
-
-
- static int (*PieceValue[7]) (SHORT, SHORT) =
- {NULL, PawnValue, KnightValue, BishopValue, RookValue, QueenValue, KingValue};
-
- SHORT
- ScorePosition (register SHORT side)
-
- /*
- * Perform normal static evaluation of board position. A score is generated
- * for each piece and these are summed to get a score for each side.
- */
-
- {
- register SHORT score;
- register SHORT sq, i, xside;
- SHORT s;
-
- xside = side ^ 1;
- hung[white] = hung[black] = pscore[white] = pscore[black] = 0;
- /* initialize Hasxxx */
- HasKnight[white] = HasKnight[black] = 0;
- HasBishop[white] = HasBishop[black] = 0;
- HasRook[white] = HasRook[black] = 0;
- HasQueen[white] = HasQueen[black] = 0;
- for (s = white; s <= black; s++)
- for (i = PieceCnt[s]; i >= 0; i--)
- switch (board[PieceList[s][i]])
- {
- case knight:
- ++HasKnight[s];
- break;
- case bishop:
- ++HasBishop[s];
- break;
- case rook:
- ++HasRook[s];
- break;
- case queen:
- ++HasQueen[s];
- break;
- }
- #ifdef CACHE
- if (!(hashkey+hashbd) || !ProbeEETable (side, &s))
- {
- #endif
- UpdateWeights ();
- for (c1 = white; c1 <= black; c1++)
- {
- c2 = c1 ^ 1;
- /* atk1 is array of atacks on squares by my side */
- atk1 = atak[c1];
- /* atk2 is array of atacks on squares by other side */
- atk2 = atak[c2];
- /* same for PC1 and PC2 */
- PC1 = PawnCnt[c1];
- PC2 = PawnCnt[c2];
- for (i = PieceCnt[c1]; i >= 0; i--)
- {
- sq = PieceList[c1][i];
- s = (*PieceValue[board[sq]]) (sq, side);
- /* switch (board[sq])
- {
- case pawn:
- s = PawnValue (sq, side);
- break;
- case knight:
- s = KnightValue (sq);
- break;
- case bishop:
- s = BishopValue (sq);
- break;
- case rook:
- s = RookValue (sq);
- break;
- case queen:
- s = QueenValue (sq);
- break;
- case king:
- s = KingValue (sq);
- break;
- default:
- s = 0;
- break;
- } */
- pscore[c1] += s;
- svalue[sq] = s;
- }
- }
- if (hung[side] > 1)
- pscore[side] += HUNGX;
- if (hung[xside] > 1)
- pscore[xside] += HUNGX;
- if (hung[computer] > 1)
- pscore[computer] += 8 * HUNGX;
-
- /* Bonus for double bishops */
- if (HasBishop[side] == 2)
- pscore[side] += 10 + 2 * stage;
- if (HasBishop[xside] == 2)
- pscore[xside] += 10 + 2 * stage;
-
- score = mtl[side] - mtl[xside] + pscore[side] - pscore[xside] + 10;
- #ifndef NODITHER
- if (dither)
- {
- if (flag.hash)
- gsrand (starttime + (unsigned int) hashbd);
- score += urand () % dither;
- }
- #endif
- if (score > 0 && pmtl[side] == 0)
- if (emtl[side] < valueR)
- score = 0;
- else if (score < valueR)
- score /= 2;
- if (score < 0 && pmtl[xside] == 0)
- if (emtl[xside] < valueR)
- score = 0;
- else if (-score < valueR)
- score /= 2;
-
- if (mtl[xside] == valueK && emtl[side] > valueB)
- score += 200;
- if (mtl[side] == valueK && emtl[xside] > valueB)
- score -= 200;
- #ifdef CACHE
- if(PUTVAR)PutInEETable(side,score);
- #endif
- return (score);
- #ifdef CACHE
- }
- else {
- return s;
- }
- #endif
- }
- static inline void
- BlendBoard (const SHORT a[64], const SHORT b[64], SHORT c[64])
- {
- register int sq, s;
- s = 10 - stage;
- for (sq = 0; sq < 64; sq++)
- c[sq] = ((a[sq] * s) + (b[sq] * stage)) / 10;
- }
-
-
- void
- ExaminePosition (void)
-
- /*
- * This is done one time before the search is started. Set up arrays Mwpawn,
- * Mbpawn, Mknight, Mbishop, Mking which are used in the SqValue() function
- * to determine the positional value of each piece.
- */
-
- {
- register SHORT i, sq;
- register SHORT fyle;
- SHORT wpadv, bpadv, wstrong, bstrong, z, side, pp, j, k, val, Pd, rank;
- static SHORT PawnStorm = false;
- /* update ataks arrays */
- ataks (white, atak[white]);
- ataks (black, atak[black]);
- /* */
- UpdateWeights ();
- /* initialize Hasxxx */
- HasKnight[white] = HasKnight[black] = 0;
- HasBishop[white] = HasBishop[black] = 0;
- HasRook[white] = HasRook[black] = 0;
- HasQueen[white] = HasQueen[black] = 0;
- for (side = white; side <= black; side++)
- for (i = PieceCnt[side]; i >= 0; i--)
- switch (board[PieceList[side][i]])
- {
- case knight:
- ++HasKnight[side];
- break;
- case bishop:
- ++HasBishop[side];
- break;
- case rook:
- ++HasRook[side];
- break;
- case queen:
- ++HasQueen[side];
- break;
- }
- /* Developed if has moved knights and bishops */
- if (!Developed[white])
- Developed[white] = (board[1] != knight && board[2] != bishop &&
- board[5] != bishop && board[6] != knight);
- if (!Developed[black])
- Developed[black] = (board[57] != knight && board[58] != bishop &&
- board[61] != bishop && board[62] != knight);
- /* Pawn Storm */
- /* if (!PawnStorm && stage < 5)*/
- PawnStorm = (stage < 5) &&
- ((column (wking) < 3 && column (bking) > 4) ||
- (column (wking) > 4 && column (bking) < 3));
- /* setup base tables */
- memcpy (Mknight[white],pknight,sizeof(pknight));
- memcpy (Mknight[black],pknight,sizeof(pknight));
- memcpy(Mbishop[white],pbishop,sizeof(pbishop));
- memcpy(Mbishop[black],pbishop,sizeof(pbishop));
-
- /* linear interpolate on stage */
- /* Mking = (KingOpening * (10 - stage) + KingEnding * srage) /10 */
- BlendBoard (KingOpening, KingEnding, Mking[white]);
- BlendBoard (KingOpening, KingEnding, Mking[black]);
-
- for (sq = 0; sq < 64; sq++)
- {
- fyle = column (sq);
- rank = row (sq);
- wstrong = bstrong = true;
- /* does a black pawn attack to squares in this col from sq to end */
- for (i = sq; i < 64; i += 8)
- if (Patak (black, i)) { wstrong = false; break; }
- /* does a white pawn attack to squares in this col from sq to end */
- for (i = sq; i >= 0; i -= 8)
- if (Patak (white, i)) { bstrong = false; break; }
- /* */
- wpadv = bpadv = PADVNCM;
- if ((fyle == 0 || PawnCnt[white][fyle - 1] == 0) && (fyle == 7 || PawnCnt[white][fyle + 1] == 0)) wpadv = PADVNCI;
- if ((fyle == 0 || PawnCnt[black][fyle - 1] == 0) && (fyle == 7 || PawnCnt[black][fyle + 1] == 0)) bpadv = PADVNCI;
- Mwpawn[sq] = (wpadv * PawnAdvance[sq]) / 10;
- Mbpawn[sq] = (bpadv * PawnAdvance[63 - sq]) / 10;
- Mwpawn[sq] += PawnBonus;
- Mbpawn[sq] += PawnBonus;
- /* */
- if (Mvboard[kingP[white]])
- {
- if ((fyle < 3 || fyle > 4) && distance (sq, wking) < 3)
- Mwpawn[sq] += PAWNSHIELD;
- }
- else if (rank < 3 && (fyle < 2 || fyle > 5))
- Mwpawn[sq] += PAWNSHIELD / 2;
- /* */
- if (Mvboard[kingP[black]])
- {
- if ((fyle < 3 || fyle > 4) && distance (sq, bking) < 3)
- Mbpawn[sq] += PAWNSHIELD;
- }
- else if (rank > 4 && (fyle < 2 || fyle > 5))
- Mbpawn[sq] += PAWNSHIELD / 2;
- /* */
- if (PawnStorm)
- {
- if ((column (wking) < 4 && fyle > 4) || (column (wking) > 3 && fyle < 3))
- Mwpawn[sq] += 4 * rank;
- if ((column (bking) < 4 && fyle > 4) || (column (bking) > 3 && fyle < 3))
- Mbpawn[sq] -= (4 * rank - 28);
- }
- /* */
- Mknight[white][sq] += 5 - distance (sq, bking);
- Mknight[white][sq] += 5 - distance (sq, wking);
- Mknight[black][sq] += 5 - distance (sq, wking);
- Mknight[black][sq] += 5 - distance (sq, bking);
- /* */
- Mbishop[white][sq] += BishopBonus;
- Mbishop[black][sq] += BishopBonus;
- /* */
- for (i = PieceCnt[black]; i >= 0; i--)
- if (distance (sq, PieceList[black][i]) < 3)
- Mknight[white][sq] += KNIGHTPOST;
- for (i = PieceCnt[white]; i >= 0; i--)
- if (distance (sq, PieceList[white][i]) < 3)
- Mknight[black][sq] += KNIGHTPOST;
- /* */
- if (wstrong)
- Mknight[white][sq] += KNIGHTSTRONG;
- if (bstrong)
- Mknight[black][sq] += KNIGHTSTRONG;
- if (wstrong)
- Mbishop[white][sq] += BISHOPSTRONG;
- if (bstrong)
- Mbishop[black][sq] += BISHOPSTRONG;
- /* */
- #ifdef notdef
- if (HasBishop[white] == 2)
- Mbishop[white][sq] += 8;
- if (HasBishop[black] == 2)
- Mbishop[black][sq] += 8;
- if (HasKnight[white] == 2)
- Mknight[white][sq] += 5;
- if (HasKnight[black] == 2)
- Mknight[black][sq] += 5;
- #endif
- /* */
-
- Kfield[white][sq] = Kfield[black][sq] = 0;
- if (distance (sq, wking) == 1)
- Kfield[black][sq] = KATAK;
- if (distance (sq, bking) == 1)
- Kfield[white][sq] = KATAK;
- /* */
- Pd = 0;
- for (k = 0; k <= PieceCnt[white]; k++)
- {
- i = PieceList[white][k];
- if (board[i] == pawn)
- {
- pp = true;
- for (j = i + 8; j < 64; j += 8)
- if (Patak (black, j) || board[j] == pawn)
- {
- pp = false;
- break;
- }
- z = (pp ? i + ((row (i) == 6) ? 8 : 16) : i);
- Pd += ((pp) ? 5 * taxicab (sq, z) : taxicab (sq, z));
- }
- }
- /* */
- for (k = 0; k <= PieceCnt[black]; k++)
- {
- i = PieceList[black][k];
- if (board[i] == pawn)
- {
- pp = true;
- for (j = i - 8; j >= 0; j -= 8)
- if (Patak (white, j) || board[j] == pawn)
- {
- pp = false;
- break;
- }
- z = (pp ? i - ((row (i) == 1) ? 8 : 16) : i);
- Pd += ((pp) ? 5 * taxicab (sq, z) : taxicab (sq, z));
- }
- }
- /* */
- if (Pd != 0)
- {
- val = (Pd * stage2) / 4;
- Mking[white][sq] -= val;
- Mking[black][sq] -= val;
- }
- }
- }
-
- void
- UpdateWeights (void)
-
- /*
- * If material balance has changed, determine the values for the positional
- * evaluation terms.
- */
-
- {
- register SHORT s1, tmtl;
-
- emtl[white] = mtl[white] - pmtl[white] - valueK;
- emtl[black] = mtl[black] - pmtl[black] - valueK;
- tmtl = emtl[white] + emtl[black];
- s1 = ((tmtl > 6600) ? 0 : ((tmtl < 1400) ? 10 : (6600 - tmtl) / 520));
- if (s1 != stage)
- {
- stage = s1;
- stage2 = ((tmtl > 3600) ? 0 : ((tmtl < 1400) ? 10 : (3600 - tmtl) / 220));
- PEDRNK2B = -15; /* centre pawn on 2nd rank & blocked */
- PBLOK = -4; /* blocked backward pawn */
- PDOUBLED = -14; /* doubled pawn */
- PWEAKH = -12; /* weak pawn on half open file */
- PAWNSHIELD = 10-stage; /* pawn near friendly king */
- PADVNCM = 12; /* advanced pawn multiplier */
- PADVNCI = 7; /* muliplier for isolated pawn */
- PawnBonus = stage;
-
- KNIGHTPOST = (stage + 2) / 3; /* knight near enemy pieces */
- KNIGHTSTRONG = (stage + 6) / 2; /* occupies pawn hole */
-
- BISHOPSTRONG = (stage + 6) / 2; /* occupies pawn hole */
- BishopBonus = BBONUS * stage;
-
- RHOPN = 10; /* rook on half open file */
- RHOPNX = 4;
- RookBonus = RBONUS * stage;
-
- XRAY = 8; /* Xray attack on piece */
- PINVAL = 16; /* Pin */
-
- KHOPN = (2 * stage - 20); /* king on half open file */
- KHOPNX = KHOPN / 2;
- KCASTLD = 10 - stage;
- KMOVD = -40 / (stage + 1); /* king moved before castling */
- KATAK = (10 - stage); /* B,R attacks near enemy king */
- KSFTY = ((stage < 8) ? (KINGSAFETY - 4 * stage) : 0);
-
- ATAKD = -8; /* defender > attacker */
- HUNGP = -12; /* each hung piece */
- HUNGX = -18; /* extra for >1 hung piece */
- }
- }
-
-