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- README file for Ack-Ack Attack game ... by PLBM Games
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- File Updated: November 20, 1997
-
-
- Registration information located at the bottom of this file.
-
-
- System Requirements:
- ~~~~~~~~~~~~~~~~~~~~
- This program requires an IBM PC or compatible with at least VGA.
-
- In general, faster systems will run the program more efficiently.
-
-
- Sound Blaster Notes:
- ~~~~~~~~~~~~~~~~~~~~
- This program contains routines to play digital sound on a Sound
- Blaster or compatible card. However, this program does NOT
- contain autodetection routines. This program relies upon the
- BLASTER= variable being set appropriately in your environment.
- If the BLASTER= variable is set incorrectly, the program may
- crash. If the BLASTER= variable is absent the program will
- NOT attempt to use Sound Blaster sound.
-
- Additionally you will need to have free EMS memory to hear
- all digital sounds (they're too big to fit in conventional
- memory). The sounds deemed "most important" to game play
- will be loaded into conventional memory on a first-come, first-
- served basis. To hear ALL sounds you will need enough EMS
- free to fit the file ACKSFX.DBO. Check free EMS with the
- MEM command under DOS.
-
-
- Controls:
- ~~~~~~~~~
- Arrow Keys: rotate your gun turret left and right.
- Ctrl: increase the rate of gun turret rotation (sweep more quickly)
- 1/Space: fire regular shots
- 2/S: fire "steerable" shots
- 3/H: spray normal shots (Hose 'Em Down)
- 4/G: fire gravity-bound shells
-
-
- Additional Keys:
- ~~~~~~~~~~~~~~~~
- [P] - pause the game ([P] or enter to restart)
- [J] - toggle joystick on/off
- [Ctrl-J] - calibrate joystick
- [F1] - Review this file (HELP)
- [F2] - Display high score chart
- [F5] - Toggle sound on/off
- [F10] - Quit game, go to menu (Game Over)
- [ESC] - Quit game, go to DOS
-
-
- Game Notes:
- ~~~~~~~~~~~
- The object of the game is to destroy as many helicopters and
- paratroopers as possible. If a paratrooper lands on the ground
- he may still be hit by flying debris, another paratrooper free-
- falling on top of him or by your gravity-bound shells.
-
- There are three levels of play: Easy, Hard, and Insane.
- You may select the level of play before the game starts.
-
- The game also keeps track of your statistics, how many shots
- fired, how many hits, how many choppers and troops hit, etc.
-
- Keep in mind that you have until the START of the next sortie
- to try and kill the troops on the ground, using the [G]ravity-
- bound shells, or dropping burning wreckage on them. When the
- next sortie starts, if there are more than four (4) troops
- landed on either side of your base, the game will end.
-
- Ack-Ack Attack is written in C and assembly language, and has
- been optimized as much as possible. However on some older
- systems performance may deteriorate when there are a lot of
- shapes moving on the screen.
-
-
- Scoring
- ~~~~~~~
- Every shot you fire costs points, according to the table below:
-
- Type of shot Cost to fire
- ~~~~~~~~~~~~ ~~~~~~~~~~~~
- regular shells 1
- steerable shells 2
- gravity-bound shells 5
-
- Item Destroyed Points Awarded
- ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~
- Parachutist (the little dude) 2
- Parachute (the dude's chute) 4
- Helicopter 25
-
- If you have zero points you can continue to fire without
- your score total going negative.
-
-
- Internet Support:
- ~~~~~~~~~~~~~~~~~
- Contact support@plbm.com for support via email. You may also check
- the following site(s) for upgrades:
-
- http://www.plbm.com
- ftp://ftp.netcom.com/pub/kw/kwd/games
-
-
- Registration Information
- ~~~~~~~~~~~~~~~~~~~~~~~~
- To order the full version of this game, send your $14.95 registration
- fee (plus $4.95 per order for shipping and handling) to:
-
- PLBM Games <sales@plbm.com>
- PO Box 10342
- Costa Mesa, CA 92627
-
- You may also call 1-800-909-5701 to order using your credit card.
-
- International orders call 1-714-752-8848 to order via credit card.
-
- Include your name, address, phone number and email to ensure rapid
- delivery.
- <EOF>