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- README file for ABDUCTOR ... By PLBM Games
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- File Updated: February 27, 1998
-
-
- System Requirements:
- ~~~~~~~~~~~~~~~~~~~~
- This program requires an IBM PC or compatible with at least VGA.
- In general, faster systems will run the program more efficiently.
-
-
- Sound Blaster Notes:
- ~~~~~~~~~~~~~~~~~~~~
- This program contains routines to play digital sound on a Sound
- Blaster or compatible card. However, this program does NOT
- contain autodetection routines. This program relies upon the
- BLASTER= variable being set appropriately in your environment.
- If the BLASTER= variable is set incorrectly, the program may
- crash. If the BLASTER= variable is absent the program will
- NOT attempt to use Sound Blaster sound.
-
- Additionally you will need to have free EMS memory to hear
- all digital sounds (they're too big to fit in conventional
- memory). The sounds deemed "most important" to game play
- will be loaded into conventional memory on a first-come, first-
- served basis. To hear ALL sounds you will need enough EMS
- free to fit the file DFDSFX.DBO. Check free EMS with the
- MEM command under DOS.
-
-
- Key Controls:
- ~~~~~~~~~~~~~
- Up/Down cursor (or A/Z keys) - Move Up/Down
- Left/Right cursor (or K/L keys) - Move Left/Right
- Space - Fire laser
- Enter - Smart Bomb (hits all aliens visible on screen!)
- Tab - Hyperspace (reposition to a random location)
-
-
- Additional Keys:
- ~~~~~~~~~~~~~~~~
- [P] - Pause game
- [J] - Toggle Joystick control on/off
- [Ctrl-J] - Calibrate Joystick (follow calibration instructions)
- [F1] - Review this file (HELP)
- [F2] - Display high score chart
- [F5] - Toggle sound on/off
- [F10] - Quit game, go to menu
- [ESC] - Quit game, go to DOS
-
-
- Joystick Notes:
- ~~~~~~~~~~~~~~~
- To use the joystick you must activate it (see above for key).
- If your joystick does not respond favorably then use the
- joystick calibration routines to adjust it.
-
- Gravis Gamepad users may especially need to use the joystick
- calibration feature in order to achieve desired operation.
-
-
- Scoring Table:
- ~~~~~~~~~~~~~~
- Action Points
- ~~~~~~ ~~~~~~
- Human safely deposited on planet (by you) 1000
- Human safely lands after freefall (low-altitude drop) 500
- Human grabbed out of the air (by you) 500
-
- For Killing Aliens:
-
- Alien Type Points
- ~~~~~~~~~~ ~~~~~~
- Green Lander 150
- Purple Lander (CRAZED!) 150
- Blue Minelayer 250
- Yellow "Podule" 1000
- Red Buzzer 150
- Green Pacer Disc 200
-
- For every human still alive at the end of an attack wave, you
- receive 100 points x the points multiplier.
-
-
- General Game Play Notes:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- You receive an extra ship and smart bomb for every 10,000 points.
-
- Do not shoot your own humans on the planet! Shoot aliens and
- rescue the humans as they fall from the dead aliens.
-
- Other than that, kill everything in sight, as quickly as possible,
- and advance to higher and higher waves.
-
- You will receive a new planet (and a new population of humans
- to defend) after every four (4) alien attack waves. At this point
- the points multiplier also advances.
-
-
- Internet Support:
- ~~~~~~~~~~~~~~~~~
- Contact support@plbm.com for support via email. You may also check
- the following site(s) for upgrades:
-
- http://www.plbm.com
- ftp://ftp.netcom.com/pub/kw/kwd/games
-
-
- Ordering Information:
- ~~~~~~~~~~~~~~~~~~~~~
- To order the full version of this game, send your $14.95 registration
- fee (plus $4.95 per order for shipping and handling) to:
-
- PLBM Games <sales@plbm.com>
- PO Box 10342
- Costa Mesa, CA 92627
-
- You may also call 1-800-909-5701 to order using your credit card.
-
- International orders call 1-612-924-3235 to order via credit card.
-
- Include your name, address, phone number and email to ensure rapid
- delivery.
- <EOF>
-