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- `limbcount.dba, a little utility to help figure out which limb
- `corresponds to which mouth shape...
- `You click the mouse and write down the limb # and what it is.
- `First run move.dba for Position Object numbers so the mouths
- `display large enough that you can determine which shape they are...
-
- `load your .X object...
- load object "bmp\mouth.x",1
-
- `get these numbers from move.dba...
- position object 1,5.5,-0.9,-14.9
- rotate object 1,4,2,0
-
- `figure out how many limbs it has, hide them all...
- perform checklist for object limbs 1
- numberoflimbs=checklist quantity()
- for t=1 to numberoflimbs : hide limb 1,t : next t
- `then show them one at a time, waiting for mouse clicks...
- for j=1 to numberoflimbs
- for t=1 to numberoflimbs : hide limb 1,t : next t
- show limb 1,j
- while mouseclick()=0
- text 20,20,"Limb "+str$(j)
- sync
- endwhile
- wait 300
- next j
- delete object 1
- end
-