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- ┌───────── ─────────┐
- │ USA/FLT United Software Association USA/FLT │
- │ Fairlight PC Division │
- USA-Dox Department
-
- Proudly Presents
-
- Star Trek 25th Anniversary Dox and Star Map
-
- From
- │ │
- │ USA/FLT Interplay USA/FLT │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- * On the Bridge *
- ~-~-~-~-~-~-~
- Each character on the bridge of the U.S.S. Enterprise has one or
- more functions. Place the cursor on the desired character and
- simply select him or her. You must then select the appropriate
- icon. Many of the commands have a keyboard equivalent which
- directly activate an icon:
-
- S - Shields: Toggles shields on and off.
-
- O - Orbit: Enters or exits orbit around the nearest planet.
-
- N - Navigation: Takes you to the main star map; refer to the .GIF
- file and referenc.map. Simply position the cursor
- around the star you wish to go to and select it.
-
- D - Damage Control: This brings up the Repair Icons. You must
- select the icon you want Scotty to concentrate
- on from here.
-
- E - Emergency Power: This activates emergency power if it is available.
-
- H - Hail: Activates Uhura's Communications Icon.
-
- T - Talk Spock: Ask Mr. Spock for advice.
-
- C - Computer: Activates Spock's Library computer. Type in the
- subject you wish and press <enter>. You may wish to
- take notes on names, places and things during the game!
-
- K- Kirk: This brings up Kirk's Options Icons. Select "Transporter,"
- "Captain's Log,"
- "Save Game,"
- "Load Game,"
- "Music Off/On," or
- "Sound Effects On/Off."
-
- W - Weapons: Toggles Phasers and Photon Torpedoes on and off.
-
-
- * Space Combat *
- ~-~-~-~-~-~-
- Ship Movement: When using a mouse or joystick, press <tab> or <F3>
- to toggle between movement control and icon selection
- control.
-
- Mouse: When in ship movement mode, the cursor will be restricted to
- the main view screen. Move the cursor in the direction you
- wish to go. The further away from the center of the screen,
- the faster your rate of turn. You can center the cursor by
- pressing "5" on the numeric keypad only. The left mouse
- button fires photon torpedoes. When using the mouse, you gain
- the advantage of off-angle targeting: simply put, your weapons
- fire towards the cursor rather than dead ahead.
-
- Joystick: Fire button #1 fires your phasers and button #2 fires the
- photon torpedoes. Your shots will be aimed for the middle
- of the view screen. Movement is handled in classic flight
- simulator style: pull back on the stick to go up, push
- forward to go down, left to go left, right to go right.
-
- Keyboard: Fire you phasers with <enter> or <F1> and photon torpedoes
- with <space> or <F2>. Your shots will be aimed for the
- middle of the view screen. Both the arrow keys an numeric
- keypad (with the Num Lock off) can be used to control
- direction. Press and hold the key in the direction you wish
- to move. You can turn more sharply by simultaneously pressing
- and holding a direction key and the <shift> key. Release the
- direction key and the Enterprise will return to flying
- straight ahead.
-
- Speed: Use the number keys to select your speed. "1" is a dead stop
- with speed increasing as you choose higher numbers. "0" is top
- speed (think of it as ten). You can check your current speed
- by looking at the middle monitor above the view screen.
- Remember, power may not be sufficient to go as fast as you
- command!
-
- * Additional Controls *
- ~-~-~-~-~-~-~-~-~-~
- V - View: This toggles between the normal bridge view and a close-up
- of the main view screen. You don't have access to the bridge
- crew, but you get a more panoramic view of the actions.
-
- <ins> - Rolls the Enterprise counterclockwise.
-
- <del> - Rolls the Enterprise clockwise.
-
- 5 - (from the numeric keypad): Centers the flight controls and stops
- rolls.
-
- < - Reduces main view screen magnification.
-
- > - Enlarges main view screen magnification.
-
- <cont-S> - turns off the sound effects.
-
- <cont-M> - turns off the music.
-
- P - Pauses the game.
-
- * Ship Position Monitor *
- ~-~-~-~-~-~-~-~-~-~-~
- This is just above Kirk and below the main view screen. It shows
- the relative position of enemy ships to the Enterprise. A dot on
- the left of the screen indicates a ship is to the left of the
- Enterprise. If the dot is at the extreme edge of the monitor,
- it indicates the enemy is almost directly behind the Enterprise.
- The quickest way to get an enemy in your view is by steering
- directly towards the dot!
-
- * Phaser Ready Monitor *
- ~-~-~-~-~-~-~-~-~-~-
- This is above and to the left of the main view screen. A yellow
- light indicates the phasers are armed and charging. A green light
- means the phasers have charged and are ready to go.
-
- * Photon Torpedo Ready Monitor *
- ~-~-~-~-~-~-~-~-~-~-~-~-~-~-
- This is above and to the right of the main view screen. A yellow
- light indicates the photon torpedoe tubes are being loaded. A
- green light means the torpedoes have been loaded and are ready to
- fire.
-
- * Ship Systems Monitors *
- ~-~-~-~-~-~-~-~-~-~-~
- These are to the left and right of the main view screen. As systems
- are damaged, they will glow red. There are six shields: front, rear,
- right, top and bottom. As they become damaged they will glow red and
- then get dimmer as damage increases.
-
- * Landing Party Controls *
- ~-~-~-~-~-~-~-~-~-~-~-
- The basic interface for mouse, joystick and keyboard applies here.
- To bring up the Command Icon press the right mouse button (fire
- button #2, or <F2> or <space>) and make your selection. Additionally,
- there are direct keyboard commands for the following:
-
- T - Talk: This will change the normal cursor to the talk cursor.
- Select the character you wish to talk to as normal.
-
- L - Look: This will change the normal cursor to the look cursor.
- Select what you wish to look at as you normally would.
-
- G - Get: This will change the normal cursor to the get cursor.
- Select as normal.
-
- U - Use: This will change the normal cursor to the get cursor.
- Select as normal.
-
- I - Inventory: This can only be chosen after you are in the "Get" or
- "Look" modes.
-
- * Commendation Points *
- ~-~-~-~-~-~-~-~-~-~
- The better you do in a given mission, the more commendation points
- Star Fleet Command will issue to you and your crew. This will help
- in your final evaluation, but also in a more practical sense. The
- performance of your crew in combat will increase: Scotty will be able
- to maneuver the ship more adroitly, Checkov will be able to target
- vital areas of enemy ships more accurately and increase damage. It
- will be very difficult in the latter combats without these increased
- skills.
-
-
- NOTES: Hintline - 1-900-370-PLAY. $1.25 for the first minute, $75 for each
- additional.
-
-
- -=USA/Fairlight=-
-