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-
- _____________________________________________________
- ________ General documentation for SimEarth: ________
- ~~~~~~~~ The Living Planet ~~~~~~~~
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- This ain't the whole manual, to write down almost 250
- pages is to much, but this is what you need to get
- started. If you don't get the point after this, you
- should probably go to the shop and buy yourself your
- own manual. There's a lot of interesting infos about
- the earth, the planet system etc.
-
- -TP
-
-
- WHAT IS SIMEARTH?
- SimEarth is a planet simulator - a model of a planet. It is a game, an
- educational toy, and an enjoyable tool. With SimEarth you can take over
- many included planets, or design and create your own.
-
- SimEarth is based on the Gaia theroy by James Lovelock, which suggests that we
- look at our planet and the life on it as a whole, and not as separate areas of
- study.
-
- SimEarth treats the planet as a whole: life climate the atmosphere, and the
- planet itself - from dirt and rock to the molton core - all affect on each
- other.
-
- You will see your planet as a whole - from a satellite's point of view, at two
- levels of magnification.
-
- SimEarth can be played in two modes: game and experimental. In game mode, you
- will try to develop, manage, and preserve your planet within allotted energy
- budgets.
-
- In experimental mode, you are given enlimited energy to mold your planet. This
- allows you to set up any stage of development, and then introduce any new
- factors you want and see what happens. In this mode SimEarth is a "planetary
- spreadsheet."
-
- Your SimEarth planets will be poulates by electronic life-forms called
- SimEarthlings - cousins of the Sims who populate SimCity (tm) (another fine
- product from Maxis <grin, TP>). Sim Earthlings range from single-celled plants
- and animals to intellegent species.
-
- Intellegent Simearthlings are not limited to Humans - or even Mammals. There
- can be intellegent Dinosaur SimEarthlings, intellegent Mollusk SimEarthlings,
- even intellegent Insects SimEarthlings - but only one intellegent life-form at
- a time. A single planet can be populated by billions of SimEarthling. Their
- welfare is in your hands.
-
-
-
- GOALS OF SIMEARTH
- Scenarios
- Each of the seven included scenario planets is actually a game in itself that
- can be played at three levels of difficulty or in experimental mode. Eaxh
- scenario will present you with different challenges in planet management.
-
-
- Testing the GAIA hypothesis - DAISYWORLD
- One of the main tenets of the Gaia hypothesis is that life itself regulates
- the conditions on Earth that supports life, including temperature and
- atmospheric content.
-
- One of the scenarios, Daisyworld, is a simplified simulation with only eight
- lifeforms: differently shaded daisies. This scenario is based on te original
- Daisyworld computer model James Lovelock designed to explain the Gaia
- hypotheses.
-
- Experimenting with the Daisyworld will give you a visual demonstration of the
- concept of Gaia and of Line on Earth as a self-regulating whole.
-
-
- Taking on the role of Gaia
- If you can play any of the scenarios or random planets at the most difficult
- level, all Gaian self regulation will be disabled. You will have to constantly
- monitor and adjust everything on the planet to kepp life in existence.
-
-
- Your own planets
- Besides the scenarios, you can create an unlimited number of different
- planets, at various levels of difficulty.
-
-
- Fun and challenge
- Running a planet is a real challenge for even an experienced gamer.
-
-
- Other goals
- Design, modify, manage and nurture a planet from creation through formation of
- the oceans, to the appearance and technology, to the point where your
- SimEarthlings can reach for the stars.
-
- Set up a planetary situation and just watch what happens.
-
- Choose and help a paricular species gain mastery of the planet.
-
- Influence the life to keep it from destroying itself and the planet.
-
- PErhaps the ultimate goal of SimEarth is for you to design, manage and
- maintain the planet of your dreams. Your ideal planet may be a high-tech
- society of inetllegent humans (or intellegen dinosaurs) or a
- limited-technology planet where the biosphere is never endangered.
-
-
- Your own goals
- It's your toy - you make the rules. You don't need a goal if you don't want
- one. Just play.
-
-
-
-
-
- GETTING STARTED
-
- Select BEW PLANET from the FILE MENU.
-
- You will now be asked a question. The answer of the question will be found
- in SIMEARTH.ZIP - Codes for SIMEARTH, typed by myself two weeks ago. Type in
- the answer, and hit return.
-
- You will see the NEW PLANET WINDOW.
-
- At the top of this window, you select whether you want to play an easy,
- average or hard game. You can also select experimental mode, which gives you
- an unlimited energy budget.
-
- The bottom of the window gives you choices of planets. There are seven
- scenarios - pre-set planets - that you can load, or you can create a random
- planet.
-
- Let's create a random planet in easy game mode. Click on EASY GAME in the top
- section of the window, and click on the planet name that says RANDOM PLANET.
-
- Now you will see a dialog box asking you to name your planet and select the
- Time Scale.
-
- There are four Time Scales in SimEarth; each simulates different aspects of
- planetary development.
-
- Click in the box next to GEOLOGIC (it may already be selected), then type in a
- name for your planet - try GEOWORLD - and click BEGIN button.
-
- A new planet is born. Select the EDIT option in the WINDOWS MENU and look at
- the EDIT WINDOW. In the TITLE BAR, along with the planet's name, is the
- date - the elapsed ime since the planet was created. In the SPEED MENU you can
- change the format of the date between RELATIVE DATE (time elapsed since the
- creation of the planet). Since this planet is in the first Time Scale, the two
- are the same.
-
- There will be no oceanse for a while, and there is no atmosphere to burn up
- incoming meteors.
-
- Sit back for a couple of minutes and watch, switching betwen the EDIT and MAP
- WINDOWS. You will witness events: meteor strikes, volcanos, and earthquakes.
- Soon oceans will form and life will form in the oceans.
-
- Bring the EDT WINDOW to the front, and make it as big as you can. Scroll
- around the planet and go sightseeing for a few minutes.
-
- A lot is going on: time is pasing very fast in the Time Scale. You can se the
- continents drifting. Single-celled life is spreading. Meteors hit the land and
- make craters that become lakes or hit the ocean and cause tidal waves.
-
- Look at the EDIT WINDOW CONTROL PANEL. At the top-left of the panel are six
- icons. Click on these icons to activate tools for changing the planet. Below
- that is the CURRENT TOOL DISPLAY. It shows which tool is beeing used and the
- cost in energy to use it.
-
- Click on each icon. The Three on the left have submenus. Click and hold to see
- them. Keep the mouse button dowm, and slide the pointer to an option an the
- submenu to select it.
-
- To get an explanation of what an icons doeas hold down the SHIFT KEY and click
- on the icon. The HELP WINDOW will explain what it doeas and how to use it.
-
- Below the icons are the DATA LAYER BUTTONS - five buttons that let you decide
- what information about the planet will be displayed. You can have any, all, or
- none of these on at once.
-
- You can also get HELP WINDOW messages about these buttons.
-
- Click on these and play with them. When you turn off the display of the oceans
- you can see the elevation of the ocean floor. This doesn't make the ocean go
- away, it just makes it invisible. Depending on how fast you read, and how fast
- your computer is, you may or may not have life or biomes to turn on and off at
- this time.
-
- Below the DATA LAYER BUTTONS ar the CLIMATE OVERLAY BUTTONS - six buttons that
- let you turn on and off displayed of climatic information. Only one of these
- can be on at a time.
-
- You can also get HELP WINDOW messages about these buttons.
-
- Go ahead and play with these for a while.
-
- At the bottom of the EDIT WINDOW CONTROL PANEL is the AVAILABLE ENERGY
- DISPLAY. In SimEarth, the price you pay to manipulate the planet is energy.
- This little box tells you how much you have left. As time passes, your energy
- supply will slowly build back up, but it will never exceed 5000 in an easy
- game, or 2000 in an average or hard game. In experimental mode, you have
- unlimited energy.
-
- Altidude tool (the one with one arrow pointing upwards, and one pointing down):
- This tool has two modes: RAISE and LOWER. Click once on the SET ALTIDUDE icon.
- The icon will be highlighted. In the CURRENT TOOL DISPLAY, you will see the
- SET ALTITUDE icon, but with only an up arrow along with the cost to use it:
- 50 Ω (energy units).
-
- Only the up arrow is shown to indicate that this tool is in RAISE mode.
-
- Scroll the EDIT WINDOW to a place on the planet that is mostly water (make
- sure the display of oceans is on). Point to the water and click and hold for a
- few seconds. You've just built an island. If you watch for a while, you'll
- notice that the island moves and changes. This is because time is moving so
- fast in the Time Scale that you can see the continents moving (continental
- drift).
-
- Now click on the SET ALTITUDE ican again. The icon in the CURRENT TOOL DISPLAY
- shows only a down arrow to indicate that the tool is in LOWER mode. The price
- to lower altitude is also 50 energy units.
-
- Scroll over to a landmass, click and hold for a few seconds. You've just dug a
- lake.
-
- THE GAIA WINDOW: Gives you constant feedback on your planetary management.
- Please don't poke it in the eye.
-
-
-
-
-
-
- ________________________________________________________________________________
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Well, this should give you a hint. If you need further docs, please leave me
- E-Mail on The Ice Castle.
-
-
-
- The Pancreaser 12/16/90
-