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- 150 Opening ASCII mode data connection for sol.spellcasting301 (13233 bytes).
- Newsgroups: comp.sys.ibm.pc.games
- Path: matilda.vut.edu.au!escargot!monu6!aurora.cc.monash.edu.au!ins132g
- From: ins132g@aurora.cc.monash.edu.au (Mike Battersby)
- Subject: S301: Walkthrough.
- Message-ID: <1992Oct18.001327.29729@monu6.cc.monash.edu.au>
- Sender: news@monu6.cc.monash.edu.au (Usenet system)
- Organization: Monash University
- X-Newsreader: TIN [version 1.1 PL6]
- Date: Sun, 18 Oct 1992 00:13:27 GMT
- Lines: 437
-
-
-
- I saw a few people who wanted this walkthrough, and since I'd just gotten
- it down from a board here I thought that I'd post it for you all. Don't
- ask me about it, I havent even played the game yet (waiting till _after_
- exams :( ).
-
- <MAJOR SPOILERS>
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- On Saturday.
- ------------
-
- This is a day for general stuff. To prepare the way. Very few
- puzzles actually need doing today. Most of this stuff can be put
- off.
-
- Once you wake up from your dream. (cast the WOO spell and make a
- move on the girl).
-
- GET BOOK. D. NE. SIT. Once all is loaded on the carpet. the carpet
- controls come on. TAKE OFF. Follow the directions in the DOX.TXT
- file. Print that file up. It is very useful.
-
- Once you get to Fort Naughtytail, you will have to push everything
- off the carpet. Push the stuff off in whatever order you want. You
- will find it all by the end on Monday anyway and the only things
- you really need are the trunk and the lotion.
-
- The game will carry you along until the confrontation with GLY.
- Then cast the FRIMP spell on each barbell (SMALL, MEDIUM, LARGE)
- just before he tries to lift them. FRIMP takes time to recharge so
- only cast when he is standing before each barbell.
-
- Go to the souvenir shop. (There is a mapping function in the game
- so I will not give specific directions to most places). Near the
- Hotel. Buy the UPPSSY spell.
-
- Open all spell boxes if you have the book with you, this writes the
- spell in the book for multiple uses.
-
- Then go to the Casino near the center of the village. Cast the
- UPPSSY spell on the casino (UPPSSY CASINO), when you are outside.
- This makes it no longer "crooked" both literally and figuratively.
- Then save the game and go in and PLAY RUELOTTO. Bet on number 6
- until you win or have bet six times. If you win go outside and save
- the game. If you lose restore. Remember if you didn't cast the
- UPPSSY spell you can never win in the casino. Get about 1800 or so
- gold. This will be as much as you need for the whole game. It takes
- patience but it is worth it in the long run.
-
- Once you have 1800 gold. Buy the key from the rummy in the
- groggery.
-
- Buy the slimfish from the fish stand in the fish market.
-
- Go to the mouth of the cave and get the haunch. Take it to the end
- of the road (From mouth of cave S.S.SW.)
-
- Drop the haunch. Tomorrow there will be a hole under the fence.
-
- Get the gloves batman dropped at the cliff road. At the bottom of
- the cliff you will find one of the things you pushed overboard.
-
- Go to the open shops (Pawnshop, hardware store and souvenir) BUY
- ALL in each store except the pawnshop. There BUY BOX,BOMB. OPEN
- BOX.
-
- Leave everything but the BOOK AND SHOVEL in the lobby. Go to the
- seafood restaurant (the TOURIST TRAP). SIT. ORDER BISQUE. when the
- bisque gets there EAT BISQUE. GET ALL. N. The sheriff will bust you
- for the first of many times in the game. To get out of jail. DIG.
-
- Go to the hotel lobby and GO TO ROOM 911. Wait until someone offers
- to sell you a good ticket and BUY TICKET. When your turn comes go
- in. OPEN SUITCASE. OPEN RATANT BOX.
-
- Go to the lighthouse at the jetty end. UP. Get bulb. Get treatise.
-
- Go to the fort. L IN CANNON. GET MOSS.
-
- Go to the lobby. DROP ALL. If you followed all instructions (and
- had enough time) then the following items should be there.
-
- LIGHTHOUSE LIGHTBULB---------------LIGHTHOUSE.
- SUCTION CUP GLOVES-----------------CLIFF TOP.
- WOODEN 2X4s------------------------TOURIST TRAP RESTAURANT.
- PIMENTO MOSS-----------------------IN CANNON AT FORT.
- NUMBERED KEY-----------------------RUMMY IN GROGGERY.
- CONCH SHELL------------------------IN BISQUE AT TOURIST TRAP.
- SHOVEL-----------------------------HARDWARE STORE.
- STUDFINDER-------------------------HARDWARE STORE.
- BOLT-------------------------------HARDWARE STORE.
- COLOR BOMB-------------------------PAWNSHOP.
- ROC CALL---------------------------SOUVENIR SHOP.
- RUST SPRAY-------------------------SOUVENIR SHOP.
- SLIMFISH---------------------------FISHMARKET.
-
- IN YOUR SPELL BOOK SHOULD (AT LEAST) BE THE SPELLS
-
- BIP,FOY,FRIMP----------------------SPELL BOOK.
- RATANT-----------------------------IN SUITCASE ROOM 911.
- PEAWEE-----------------------------IN PAWNSHOP.
- UPPSSY-----------------------------IN SOUVENIR SHOP.
-
- You should have found two of the things that were pushed from the
- carpet one in the VILLAGE CENTER and the other at CLIFF BOTTOM.
- I will tell what to do with the stuff you need from the carpet in
- S301TUE.TXT.
-
- You should have left the haunch with the dog. MOUTH OF CAVE and END
- OF ROAD respectively.
-
- You should have a lot of gold.
-
- Sleep in the lobby.
-
- Sunday.
- -------
-
- READ TREATISE. DROP IT.
-
- Today you need the BOOK, GLOVES and COLOR BOMB.
-
- Go to the SANDBAR at 9:00AM. When ROXANNE shows give the gloves to
- her. Wait around until she wins the contest and leaves.
-
- Go to the END OF THE ROAD. The dog has vanished as has the haunch.
- go through the hole in the fence. (W).
-
- Open the box. (SPUNJ SPELL)
-
- Go west to enter maze game. One way of winning at the hard level
- is:
- BGKW YNBP YRKW GNB. (Note spaces not to be typed in the game).
-
- Great puzzle though, huh?
-
- Once out of the maze pick up whatever carpet item landed here. Then
-
- S.THROW BOMB. D.
-
- The vat is important later. (or rather the juice is).
-
- Once you have left there go to the WINDSWEPT ROAD.
- SPUNJ TREE ROOT. GET SWEET SEAHORSE.
-
- Then go to the (now open) grocery store. BUY ALL.
-
- Go to the Lobby and DROP ALL.
-
- Get BOOK, WOOD, STUDFINDER.
-
- At about 7PM the BIMBOS show up. Give them the studfinder.
-
- Then GO TO ROOM 3313.
-
- Wait around until you can grab the PLATE OF MAGIC MUSHROOMS.
-
- Then wait for the bimbos to show. (Following the studfinder which
- senses the studs in the wood 2X4s.)
-
- Once the judge comes and leaves. Go back to the lobby.
-
- SLEEP (in the lobby wait if necessary).
-
- At the end of Sunday you should have added:
-
- STRAWBERRY----------------------------GROCERY STORE.
- LAXATIVE BOTTLE-----------------------GROCERY STORE.
- FRESH SLICED BREAD--------------------GROCERY STORE.
- GOLDEN SEAHORSE-----------------------WINNING COLOR MAZE.
- SWEET SEAHORSE------------------------SPUNJ ROOT AT WINDSWEPT ROAD.
- PLATE OF MAGIC MUSHROOMS--------------PARTY ROOM 3313.
-
- ADDED TO THE BOOK:
- SPUNJ SPELL---------------------------OUTSIDE MANSION.
-
- Also the carpet item from outside the mansion.
-
-
- Monday.
- -------
-
- Today you need BOOK, CONCH SHELL, PIMENTO MOSS, LIGHTBULB, NUMBERED
- KEY, BOLT, AND SHOVEL.
-
- Go to Blather Beach. GIVE SHOVEL TO SID. PEAWEE SID. (Sid was a
- great sandcastle builder as a kid).
-
- Go to the SURF SHOP. BUY ALL.
-
- Drop the pill and falsies off in the lobby.
-
- Back at the sandcastle. Wait until the judge judges it. Afterwards
- get the RIGHT-HANDED RATCHET left behind.
-
- UPPSSY RATCHET.
-
- Go to the bridge and GIVE BOLT TO MAN. GIVE RATCHET TO MAN.
-
- NE. GET TUFT. RATANT RATANT. RATTAN CONCH. GET SOGGY SEAHORSE. PUT
- BOOK, MOSS IN NEST. GET BOOK. N.
-
- Go into the bank. WAKE TELLER. GIVE NUMBERED KEY TO TELLER. UNLOCK
- BOX. OPEN IT. OPEN HUFINPUFA BOX. OPEN SPELL BOX.
-
- Go to the repair shop. GIVE BULB TO MAN. BUY TORCH. S. GET ALL.
- (one of the items you pushed off the carpet is at the mine mouth).
-
- Take the lightbulb to the lighthouse. When they ask if you
- completed the quest say YES.
-
- D. DROP ALL. W. OPEN BOX (thats right this one is only good once).
- JUMP INTO OCEAN. NW. GET OYSTER. S. GET MEDALLION. N. SW. GET ALL
- (another of those carpet items, this is the last of them). S. GREET
- MERMAID. GET SCROLL. W. S. GET EGG. READ PLAQUE. N. NE. SE. E. OPEN
- TRAP. PUT ALL IN TRAP (obviously if the trap isn't there wait for
- it). W. EAT BERRIES. The lobsterman should haul all that stuff up
- in one move, once he does GET ALL. WEAR MEDALLION.
-
- Go to the hard ware store. OPEN OYSTER. GIVE PEARL TO MAN. Go to
- the lighthouse. Give the powdered pearl to the wizard (just say
- YES). D. Get all your stuff from the lighthouse base, and also the
- collar you tripped over.
-
- Take everything so far to the lobby.
- OPEN EGG.
-
- ADDED to the LOBBY.
-
- ABSORBING PILL------------------------SURF SHOP.
- FALSIES-------------------------------SURF SHOP.
- FUZZY SEAHORSE------------------------INSIDE EGG FROM MUSEUM.
- SOGGY SEAHORSE------------------------CAST RATTAN ON CONCH SHELL.
- TORCH---------------------------------PROSPECTING SHOP.
- SCROLL (MAP)--------------------------MERMAIDS ROOM.
- MALE ROC TUFT-------------------------ROC NEST (OVER BRIDGE).
- COLLAR--------------------------------BASE OF LIGHTHOUSE.
-
- Also two more carpet items. All five carpet items should be here.
- in the trunk, there is a spell box. open it. (with your book
- present).
-
- ADDED TO SPELLBOOK:
-
- HUFINPUFA-----------------------------BOX 142 IN MINE BANK.
- HISINFISA-----------------------------BOX 142 IN MINE BANK.
- KITCHEMY------------------------------IN TRUNK (FROM CARPET).
-
- YOU SHOULD BE A LEVEL 5 SORCERER. AND WEARING THE MEDALLION.
-
-
- TUESDAY
- -------
-
- TODAY YOU NEED:
- BOOK, TUFT, ROC CALL, STRAWBERRY, ABSORPTION PILL.
-
- At the pool wait until the bellyflop contest begins. Then:
-
- GIVE TUFT TO VINCE.
- When Ralph has flopped. BLOW CALL.
-
- If the pool isn't destroyed then something went wrong.
-
- The sheriff arrests you for destroying the pool.
-
- UPPSSY CELL. NW.
-
- RATANT SPUNJ. Wait in SAND BAR until the judge and co arrive (about
- 7:30).
- SPURJ FRUIT (RATANT turned the SPUNJ spell into the SPURJ spell).
- FOY STRAWBERRY.
- When the judge says begin drinking, TAKE PILL. DRINK DAIQUIRI.
-
- That's it for today. The judge will give you a t-shirt.
-
- ADDED TO THE LOBBY:
-
- T-SHIRT------------------------FROM JUDGE AFTER DRINKING IN BAR.
-
- Make absolutely double sure you have the KITCHEMY spell from the
- trunk you pushed off the carpet. You need it tomorrow.
-
- SLEEP IN LOBBY.
-
- WEDNESDAY
- ---------
-
- TODAY YOU NEED:
-
- BOOK, BOTTLE, PLATE (of magic mushrooms), SLIMFISH, FALSIES, TORCH,
- T-SHIRT.
-
- If for some reason the falsies are hydrated cast UPPSSY on them
- (you want them dehydrated).
-
- go to bandstand. RATANT BIP.
-
- Wait until 10:45AM. GIVE FALSIES TO MONA. GIVE T-SHIRT TO ROXANNE.
- UPPSSY ROXANNE.
-
- (TOTAL SCORE FOR THE TWO GIRLS SHOULD BE 390 POINTS).
-
- After the contest, GET JUG. Go to the mining town MOUTH OF MINE.
-
- From there E (into the mine). NE. NE. FILL JUG (this water is magic
- and you need it later). SE. S. That gets you out of the mine.
-
- Go to the arena. Open the bottle of laxative. Wait until 5:25PM
- then. BIM BULL. POUR LAXATIVE INTO TROUGH. WAVE CAPE. WAVE CAPE.
- Bye Bye bull. (450 points)
-
- The sheriff busts you. GIVE PLATE TO RAT. NW.
-
- Go to CLUB CLUB. Wait until 9:10pm. Then. KITCHEMY PIPE. RATANT
- KITCHEMY. BOTCHEMY PEEL.
-
- WAIT UNTIL LOLA SHOWS AND GREET HER (I don't know why, I never was
- able to figure out anything useful or fun to do with her (she
- doesn't like you)).
-
- Wait until the Sheriff busts you (again). EAT SLIMFISH. NW.
-
- Go to lobby.
-
- ADDED TO STUFF:
- WATER JUG-----------------------BANDSTAND AFTER WET T CONTEST.
- WATER FROM THE MINE SPRING------NE. NE. OF FIRST MINE LOCATION.
-
- SLEEP
-
- THURSDAY
- --------
-
- TODAY YOU NEED:
- BOOK, JUG (filled with water), LOTION CASE. COLLAR, BREAD.
-
- After your frat bro tells you about Fred being asleep. GO TO ROOM
- 2925. POUR WATER ON FRED. D. DROP JUG.
-
- Go to the snackbar (make sure you are wearing the medallion).
-
- Wait until Fred has surfed and then. SURF.
-
- Go to the lab (down from mansion). open lotion case. PUT ALL TUBES
- IN VAT. GET ALL TUBES. You can put some in the case if you need the
- inventory space. Then U.N.NW.NW.NE.NE.NE. GIVE ALL TUBES TO FRED.
- Whatever color of tube is left: APPLY (color) LOTION TO ME.
-
- Wait until the judge judges you. Get the peanut butter the YU left
- behind.
-
- Go to CLIFF BOTTOM. (You must have the peanut butter and sliced
- bread).
-
- OPEN CHEST. PUT COLLAR ON SEAL. GET SEAL. Go to the lighthouse.
- Tell them YES.
-
- SLEEP in lobby.
-
- END OF THURSDAY (YOU SHOULD NOW BE A LEVEL 6 SORCERER).
-
- FRIDAY
- ------
-
- TODAY YOU NEED:
-
- BOOK, SPRAY
-
- At volleyball game. 9:35PM (when the yus are about to serve)
-
- HISINFISA BALL. HUFINPUFA BALL. HISINFISA BALL. HUFINPUFA BALL.
- HISINFISA BALL. HUFINPUFA BALL. HISINFISA BALL.
-
- Go to the arena. Wait until 12:35pm.
-
- BLOW WHISTLE. Z. keep blowing and waiting until they leave 1:20 (I
- think). Then head for BEACHEDWHALE BLVD.
-
- At 2:05pm. GET KEY. N. UNLOCK DOOR. E. D. OPEN BOX. UPPSSY
- FOUNDATION. U. W. S. Wait until the Aquarium blows and then GET
- BABY SQUID.
-
- Once the judge has given you 1250 points. The sheriff busts you.
- SPRAY BARS. Z. NW.
-
- Go to the lobby. DROP ALL. GET BOOK, ALL SEAHORSES, SCROLL, TORCH,
- WHISTLE.
-
- RATANT GESSIBUB.
-
- Go to mine mouth. E. NE. NE. E. GIVE BABY SQUID TO GIANT SQUID.
-
- READ SCROLL.
-
- E.OPEN BOX.
-
- E. E. N. E. E. E. S. E. E. PUT SWEET SEAHORSE IN BATH.
-
- N. N. N. W. S. W. CLIMB TREE. PUT FUZZY SEAHORSE IN NEST.
-
- W. N. N. W. BLOW WHISTLE. U. PUT SOGGY SEAHORSE INTO TUREEN.
-
- W. W. W. S. S. S. PUT SEAHORSE IN POT.
-
- E. N. E. E. SIT IN THRONE.
-
- OKEEDOKEEYO BULL. Z. Z. DESSIBUB BULL. GET ALL. S.
-
- GAME OVER.
-
-