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-
-
- POPULOUS
-
- DOCUMENTS TYPED BY THE JESTER
-
- INTRODUCTION
-
- As a Divine Being...
-
- You have a group of followers from whom you derive your power. The more
- followers you have and the greater their achievements, the more power you
- wield. Unfortunately, there is another group of people who follow a different
- deity. Since there's barely enough room in the world for your own magnificence,
- two won't do. You must rid the world of the opposition. To do this, you will
- use your great power to move the earth and your devout followers to crush the
- misguided.
-
- TUTORIAL - A predefined game that allows you to test our your various powers.
-
- CONQUEST - Conquest consists of nearly 500 fixed worlds, with each world
- getting progressively harder. You'll start on Genesis. Once you've defeated the
- opposition, you're given the name of a more challenging world. The next world
- you go to depends on the final score in your previous game. The higher the
- score, the more difficult a world you're given (to match your skills). You must
- defeat your opponent in a world before you can advance to the next one.
- Choose from START GAME to start the game or NEW GAME to enter the name of a
- new world. When you play in Conquest mode, you're always the Good supreme
- being. Before you enter each world, you'll get a briefing on the world's
- landscape, your enemy, and other helpful game information
- Note:You cannot change any game play options or use paint map in conquest mode.
-
- CUSTOM - The custom game lets you modify over 60 game parameters, design your
- own worlds and even play another human opponent on another computer via modem
- or datalink cable.
-
- TUTORIAL MODE
- -------------
-
- In the top left corner of the screen you have the Book of Worlds, this is a
- small map of the entire world that you are fighting over. The small black and
- white cross shows you where the centre of the Closeup map is. You will find
- that the cross is currently in the top corner of the map. Click on the Book of
- Worlds to move the closeup map directly to that point, this is the quickest
- way of moving around. Look for the blue dots, these are your people. Using the
- left mouse button click on one of the 8 directional arrows and scroll the
- closeup map around.
- Using the Zoom to Leader icon you will find that the closeup map is centred on
- your leader, the one carrying the Ankh. The leader is vital to the control of
- your people, as he is the only Walker that you can directly advise and control.
- Using the Zoom to Leader icon is very important to your ability to move quickly
- around the map amd for your monitoring of the progress of your people.
- Next you should locate the Evil leader, use the map and look around the middle
- left side, you will see some red dots, these are the Evil walkers. The Evil
- leader carries the small skull with him.
- Zoom to your leader, click on the Query icon and then click on your leader
- with the top left corner of the shield. This shows the strength of your leader
- in the two bars in the bottom right corner of the large information shield. See
- the Query section about shields for more details. Now find the Evil leader,
- place and leave the shiled on him. This allows you to see how strong he is and
- also to watch what he gets up to.
- Click on the Raise and Lower Land icon, then zoom to your leader and see
- what's happening. Then click on the Zoom to Shield icon, this now allows you to
- find and trace the Evil leader. Zoom to your leader again.
- Unpause the game by clicking on the Pause icon, your leader and people will
- now walk about until they find some flat land to build on. As soon as they find
- it they will build a house. The type of house depends upon the area of
- surrounding flat land that can support the building. The small huts can be
- supported by 1 or 2 areas of land whereas a castle requires large areas to
- support it.
- Click on the Raise and Lower Land icon;this gives you a hand pointer. Place
- the pointer in the closeup map near to your leader, so that the small black and
- white cross is at the top of an angular piece of land, then click the right
- mouse button to remove that lump of land. This is the standard mode that you
- play the game in, you raise with the left button and lower with the right
- button. Raise and lower land so that areas of flat land appear, on to which
- your people can settle.
- You should now have mastered the basic techniques needed to play the game.
- Zoom to sield and see what the Evil leader is doing, the Evil people will be
- building flat land and building bigger houses. These are exactly the things
- that you should do to expand your domain. Click on the Place Papal Magnet icon,
- this now gives you a small Ankh cursor with a small black and white cross,
- place the cross in the bottom corner of an Evil building and click the left
- button. This will place your Papal Magnet in that building. Click on the Go To
- Papal Magnet mode, your people will now walk towards your leader and your
- leader will walk towards the Papal Magnet.
- Scroll the closeup map so that you can watch your leader as he walks towards
- the Papal Magnet, people should walk to your leader and join up with him. When
- he gets about half way to the Evil lands, click on the Settle mode icon, he
- should now build a house on the nearest flat land, as should all your other
- people. Raise and lower land so that there a number of buildings on the screen.
- Try and make at least one of them into a round tower or castle, make sure that
- the leader is in a castle. The leader is in the building with the Ankh next to
- it.
- Check that the pointer by the Manna Bar is past the Knight icon, if it is,
- then click on the Knight Divine Intervention icon, however if it isn't then you
- must wait intil the pointer reaches that point. Continue if it is not past the
- Quake icon. When you knight your leader, you turn him and the building he is
- in, into a free spirit fighting force. Your knight is not under your control
- and will not follow the instructions that the rest of your people do. As you
- create a knight you will find that the Papal Magnet is moved to the point at
- which your leader was knighted, this is the same effect as when your leader is
- killed. Click on the Go To Papal Magnet mode so that your people will go to the
- magnet and create a new leader.
- Zoom to Knight, to find out where your knight is. You should find that he has
- walked off towards the Evil people and may have started attacking them. Follow
- your knight and see what destruction he causes to the buildings. When a knight
- destroys a house he also destroys the land that surrounds it; this is shown by
- the darker patchwork land that appears after the knight has been through.
- Go into Settle Mode so that your people start expanding their lands, click on
- the Book of Worlds, find some of your people and create land for them so that
- they continue to thrive and build houses. This is vital part of every game. You
- must make sure that your people are supplied with flat land to build on. Every
- now and then in the game you must return to your people and create some new
- terrain on to which they can settle.
- Find an area in the Evil land that is covered in nice red buildings, make sure
- that you have this in the closeup map and then click on the Earthquake special
- effects icon. this will shake the ground and destroy buildings in that area.
- Place your Papal Magnet in the Evil lands, preferably in one of his houses.
- Then click on Go to Papal Magnet mode so that your people walk towards his
- lands and start attacking his people. When your people get into his lands,
- click on Fight mode; this tells your people to attack any enemy that they can
- find and then build houses.
- You have now mastered the Tutorial Mode and can start Conquest mode.
-
- GAME PLAY SCREEN
- ----------------
-
- This screen contains all the controls you'll need to impose dominion over any
- world. The screen is divided up into five parts: Book of Worlds, Closeup map,
- Manna Bar, Information Shield, and Command Icons.
-
- Book of Worlds: This shows you the entire world you're in. The crosshair shows
- you where you're currently viewing. The red dots are the Evil walkers and the
- dark grey dots are Evil settlements. The blue dots are the Good walkers and the
- white dots are Good settlements. Light grey dots are rocks. Click on any spot
- on the Book of Worlds to bring up the immediate are on the Closeup Map.
-
- Closeup Map: This is the area of the world you can directly influence using
- your Command Icons: add or remove layers of terrain, invoke a catastrophe,
- guide your followers, etc. See the "Closeup Map" section for details on what
- you'll see on this map.
-
- Manna Bar: The Manna Bar shows a series of icons; these icons are your Divine
- Intervention Icons. The Raise and Lower land icon on the far left requires the
- least manna to do, while Armageddon on the far right requires the most. The
- arrow next to the Manna Bar marks what Divine Intervention Icons that you can
- use: you have the power to invoke any command to the left of the marker. The
- more manna you gather the farther the marker will move right, and the more
- commands you can execute.
-
- Shield Summary: The shield gives information on the current size of the two
- populations and the status of the shield bearer. See "Query" in the Command
- Icons section for complete details.
-
- Command Icons: These icons control game play. See the Command Icons section for
- complete details.
-
- Closeup Map
- -----------
-
- Here are the things you'll see on your Closeup Map:
-
- Papal Magnet. the Papal Magnet is your sacred symbol. If you're Evil the Papal
- Magnet is a Skull, if you're Good it's an Ankh. The Papal Magnet is the focus
- point through which you can control your leader and walkers.
-
- People. There are three types of people in Populous. To find out the status of
- a character, use the "Query" Command Icon.
-
- Walkers: Walkers are your primary population. Walkers do whatever you tell
- them: follow the leader and Papal Magnet, fight the enemy, settle in an area,
- etc. Use the Influence Behaviour Commands (described in the Command Icons
- section)to tell them what to do. Any time two of your walkers bump into each
- other, they combine to make one stonger walker. The strength of the walker
- depends on the numbers of members in the group and the weapons that they use.
- As the game progresses walkers will become more intelligent.
-
- Leader: You can only have one leader in existence at a time. This is the first
- person who touches the papal magnet. Think of him as a High Priest. You always
- start a game with a leader.
-
- Knight: If you have enough manna, you can turn your leader into a knight.
- Knights are fighting machines. They look for the enemy walkers or settlements,
- kill people amd burn down settlements. The knight will continue to
- systematically destroy the enemy until he has been killed. You can have as many
- knights as you have manna to make, though they may join together to form a
- single stronger knight.
-
- Miniature Papal Magnet. A miniature Papal Magnet is always attached to your
- leader so that you can identify him.
-
- Settlements. Settlements range from primitive huts to intricate castles.
- Castles are errected in areas of 5x5 or more contiguous fields. Once a walker
- settles he builds the largest settlements he can, determined by the proportion
- of that 5x5 land which is flat. Castles increase your population the fastest
- but they also take the longest to fill. Walkers youe ever-important pioneers,
- will not emerge from a settlement until it is full. As long as walkers do not
- emerge, you will have nobody searching for new flat lands to settle on(and
- proliferate!). There are good and bad points to having a large settlement as
- there are for small settlements. As an omnipotent being, you must decide which
- is the best move to make.
-
- Terrain. Terrain varies from world to world. Games take place on worlds that
- range from hot deserts to ice masses, with each terrain type affecting the game
- in different ways. i.e Walkers die faster in the desert, on Ice Worlds
- population increases more slowly and there are no technology levels.
-
- COMMAND ICONS
- -------------
-
- To turn a command on or off, click on the icon. When a command is on, the
- square is highlighted
- Game Control Icons
- ------------------
- These commands let you get general game play information
-
- FX -Sound effects. Turns the sound effects on or off.
-
- Music notes -Music. Turns the music on or off
-
- zzZZ - Pause. Turns the game pause on or off.
-
- Game Setup
- Click on this icon to bring up your game play options. Next to each of mthe
- following options is a square button. Click on the button to turn it on or off.
-
- When the button is out, the option is off.
- When the button is in, the option is on.
-
- One Player - Play against the computer
- Two Player - Play against another player via modem or Datalink. See the "Two
- Player Game" section for complete details.
- Play Game - Select this and then click on OK to resume the game.
- Paint Map - Select this and then click on OK to use paint map mode. When you
- use this option, the game pauses. Here are the keys you can use in paint mode
-
- <F1> Place Good Walker.
- <F2> Place Evil Walker.
- <F3> Place tree or plant; press <F3> again on the same spot to cycle
- through the selection of trees and plants.
- <F4> Place rocks; press <F4> again on the same spot to cycle through the
- selection of rocks.
- <F5> Remove an object or person from the screen.
- <F6> Increase manna for Good.
- <F7> Increase manna for Evil.
- <F8> Mirror the landscape (make symmetrical).
- <DEL> Clear the landscape of all terrain.
- <SH+F1> Place Good leader.
- <SH+F2> Place Evil leader.
- <SH+F6> Lower manna for Good.
- <SH+F7> Lower manna for Evil.
- <1-4> Select the landscape types.
-
-
- Good You control the good guys.
- Evil You control the bad guys.
- Human vs Computer You play against the computer.
- Computer vs Computer To watch the computer battle itself, choose this. You
- must choose a side; this is the side whoses actions
- you'll view in detail. Although the computer is set to
- fight itself, you can intervene at any time. Just issue
- a command the same way you would in a regular game. The
- computer moves pretty fast, so don't be surprised if
- you move the papal magnet and the computer immediatley
- moves it somewhere else.
-
- Conquest - Play the conquest game. This brings up the World to Conquer
- requester. Click on Start Game to accept the world described or click on New
- Game, type in another name and then press Return.
- Custom - Play a custom game. Choose this if you want to create your own maps or
- experiment with the various oppositions. Set the options you want and then
- click OK.
- Game Options - This brings up a requester with five options. The options you
- choose affect both players:
-
- Water is fatal. Fatal automatically kills everything that falls in the water.
- With this option off, you have the opportunity to save people.
- Swamps Shallow. A person falling into a shallow swamp dies and the swamp
- disappears. Bottomless swamps don't disappear afetr someone falls into them.
- Cannot build. Neither side can raise or lower a thing. This overides the two
- other build options.
- Build up and down. Build up and down lets you build and remove terrain. If
- you turn this off, you can only add terrain.
- Build near people/towns. Determines if you can change the landscape when
- there is a person on the screen or if you must have the flag from a town on the
- Closeup Map in oreder to change the landscape.
-
- Save a Game - This brings up a save game requester, this will catalogue the
- disk and list any saved games. Click in the File Name box and type in the file
- name followed by return or click on the name in the catalogue list. Click on
- the Save box to save the game to disk. If you are using a second drive or want
- to use a directory other than the root directory then click in the directory
- box and type in the details i.e. df1:name, this will then recatalogue the
- relevant disk.
-
- Load a Game - This brings up a load game requester, this will catalogue the
- disk and list any saved games. Click in the File Nmae box and type in the file
- name followed by return or click on the name in the catalogue list. Click on
- the LOad box to load the game from disk. If you are using a second drive or
- want to use a directory other than the root directory then click in the
- directory box and type in the details i.e df1:, this will then recatalogue the
- relevant disk.
-
- Move to Next Map - This brings up a random map that you and your opponent can
- fight over. The map is unrelated to those in your Conquest series. Selecting
- this option while in conquest mode is equivalent to selecting Restart this Map.
-
- Restart this Map - This starts the game all over again for the current map; any
- alterations that you've made will not appear.
-
- Surrender this Game - In Conquest mode, this lets you surrender the game; you
- will have to replay in this world again before you can continue to the next
- world. In all the other modes, it lets you quit the game and go to a new world.
-
- Game Balance
- Click on this icon with the left mouse button to bring up your options. Click
- on it with the right mouse button to bring up your opponents options. You can
- make each of the following available or unavailable by clicking on the square
- next to it:
-
- Can modify Land
- Can attack Towns
- Can attack Leader
- Can use Earthquakes
- Can use Swammp
- Can use Knight
- Can use Volcano
- Can use Flood
- Can use Armageddon
-
- At the bottom of the screen are the settings for Aggression and Rate. Click
- anywhere inside the bar to set the level.
-
- Aggression - The higher the setting, the more the computer will attempt to
- invade your land. Aggresion has no effect on a human player since you obviously
- can't dictate how aggressively he or she will play.
-
- Rate - Sets the rate that new population is added to settlements. The faster
- the setting, the faster a computer opponent will gain manna and proliferate.
- The computer may seem almost impossible to beat when this is set to maximum.
- Click on OK to accept these options and to continue with the game. Note : In
- conquest mode you cannot alter any of the above.
-
- Message
- If you're playing a two player game, either by modem or Datalink, then choosing
- this icon will bring up a requester. Type in the message you would like to send
- to the other player(up to a maximum of 20 characters) and press <Return>. A
- similar requester containing the message will appear on your opponent's screen.
- See the "Two Player Game" section for more details on playing against a human
- opponent.
-
- DIRECTION AND OBJECT ICONS
- --------------------------
-
- These icons let you control the movement of your Closeup Mapand find out
- information on that map.
- Direction Icons
- Press any of the direction icons to move the Closeup Map one point in that
- direction. You can use your numeric keypad in place of the direction icons, but
- the keypad is slower.
- Query
- Selecting this turns your cursor into a shield; use the shield to find out
- information about people or settlements.
- Using the top left corner of the shield, point at a person or at a flag flying
- by a settlement and then press the left mouse button, this is then the shield
- bearer. The Information Shield now fills with the following information on the
- person or settlement:
-
- Doing graphics with ed mode is bad so i will try to be brief (JESTER)
-
- The top right hand corner of the screen is a shield with 4 sections plus 2 bars
- either side.
- _____________
- | || | || |
- | || 1 | 2 || |
- This bar is Good| ||-------|| |This bar is Evil
- | || | || |
- | || 3 | 4 || |
- \ | /
- \_|_/
-
- Quadrant 1: This shows which side this information is for: Ankh for Good,Skull
- for Evil.
- Quadrant 2: The more primitive the settlement, the more primitive the weapon.
- Fists and clubs are primitive, while crossbows and swords are more advanced.
- Quadrant 3: This is the subject that the shield is attached to.
- Quadrant 4: The information here depends on the subject. If you're viewing a
- settlement, the left bar (yellow) represents the size/strength and defensive
- value compared to a full castle. The green bar shows how close this building is
- to turfing out a new walker.
- When you're looking at a walker, the bars represent the strength of the walker.
- There are three bars representing a walker's strength, only 2 of these are
- shown at any time. When the right-hand orange bar fills up, one small notch
- appears on the left-hand side orange bar and the right-hand side bar
- disappears. When both the orange bars fill up the display switches to show you
- a yellow bar and an orange bar, these work in a similar manner except they are
- higher values. A walker with a full yellow and orange bar is very tough.
- When you are looking at someone in combat the bars show the relative strengths
- of the two combatants.
- The larger blue and red bars next to the shield represent the populations, the
- higher the level, the more the populous you are.
- The small shield icon stays attached to the walker or settlement to remind you
- what you're looking at. If a walker with a shield enters a building then the
- shield will transfer to that building. If a walker leaves a building with a
- shield, the shield will transfer to that walker. If a walker dies the shield
- will vanish, unless he dies in combat in which case the shield transfers to his
- opponent.
-
- INFLUENCE BEHAVIOUR
- -------------------
-
- Use these to control your followers.
-
- Go to Papal Magnet
- This causes your walkers to go to your leader who in turn goes to the papal
- magnet. If you don't have a leader, your walkers will head directly for the
- papal magnet; the first one to touch it will become your new leader. It is
- worth noting that people will not touch the papal magnet unless they are in
- this mode, however close they walk to it.
- Settle
- This commands your walkers to look for unsettled flat land, preferably
- unexplored. Once there, a walker will build the largest settlement he can.
- Gather Together
- This makes your walkers look for other walkers or settlements. When a walker
- bumps into another walker,they turn into a single, stronger walker. If they
- can't find anything to join they will settle.
- Fight
- Tells your walkers to look for enemiesto attack. If no enemies are in the
- vicinity ,the walker will just settle.
-
-
- ZOOM ICONS
- ----------
-
- These commands let you go straight to a particular place on the map. Each time
- you zoom to a new subjest the Information Shield will show a summary of that
- subject, for about three seconds. After that, the Information Shield will go
- back to showing information for the shield bearer. If you don't have a shield
- bearer, the Information Shield will be blank.
- Zoom to Leader or Papal Magnet
- Click on this icon with the left button to show your leader on the Closeup Map.
- If you have no leader, you'll go to the papal magnet instead.
- Press the right mouse button to go to your papal magnet on the Closeup Map.
- Zoom to Knight or Settlements
- Press the left mouse button to show your knight on the Closeup Map. If you have
- more than one knight, press the left mouse button repeatedly to cycle through
- all of your available knights. If you have no knights, nothing will happen.
- Press the right mouse button to repeatedly cycle through each of your
- settlements.
- Zoom to Battle
- Each press of the left mouse button will cycle through each battle. If there is
- no battles taking place, nothing will happen.
- Zoom to Shield
- Press the left mouse button to show the shield bearer. Nothing will happen if
- you haven't assigned the shield to a person or settlement. To assign the shield
- on a walker or settlement, use the "Query" Command Icon.
-
-
- DIVINE INTERVENTION ICONS
- -------------------------
-
- These are the same items that are on your Manna Bar. The ones you can execute
- depend on the amount of manna you have; you can perform any divine intervention
- that is to the left of the arrow marker.
- It is very important to note that each of these actions require the
- expenditure of manna to perform and that the pointer on the manna bar will move
- to the left as you perform these actions.
- Each of the following options are available unless turned off under Game
- Setup.
-
- Raise and Lower Land
- This is the default mode. Place the hand anywhere on the Closeup Map and
- press the left mouse button to raise the land under the floating cross and the
- right mouse button to lower the land. You must have a walker or a settlement
- for this to work.
-
- Place Papal Magnet
- This lets you place your Papal Magnet anywhere on the Map. The Papal Magnet
- acts as a beacon for your followers.
- Click on the Place Magnet Icon and then click anywhere on the Closeup Map to
- plant it. To replant the Papal Magnet, click on the Place Papal Magnet Icon and
- click on any new location; the Papal Magnet will move to the new location.
- You must have a leader to relocate the Papal Magnet. You start the game with a
- leader, but if he dies, the first person to touch the Papal Magnet becomes your
- leader.
- If your leader dies or is knighted, the Papal Magnet moves to the spot where
- this happened
-
- Earthquake
- This causes the area in the Closeup Map to be randomly shaken up, destroying
- buildings and drowning people caught up in its effects. Be sure not to
- earthquake your people or settlements.
-
- Swamp
- This creates a swamp in any flat area. Anyone falling into the swamp will
- drown. If you selected the "swamps bottomless" option the swamp will
- remainafter it swallows somebody; the only way to get rid of it is to bury it
- by raising the land, or dig it out by lowering the land. If you don't select
- the bottomless option, the swamp will disappear once someone has fallen into
- it.
-
- Knight
- This causes your leader to be knighted. As a knight, he will look for the
- enemy, kill them, burn down settlements and destroy their crop fields. The
- knight will systematically destroy the enemy until he has been killed.
- Remember, when you knight a leader, you no longer have a leader, which is why
- the Papal Magnet jumps to the knight. Have a walker touch the Papal Magnet to
- make a new leader.
- You can have as many knights as you have the manna to make.
-
- Volcano
- This causes the area in the Closeup Map to be raised up to a considerable
- height, destroying all buildings and creating rocks over the affected area. It
- requires A great deal of time and manna to repair the effects of a volcano. In
- order to get rid of the rocks, you must remove the terrain until you get down
- to water; then you can rebuild.
-
- Flood
- Raises the sea level by one over the entire landscape. If water is set to
- fatal, everything caught in the deluge will die. If not, you have the chance to
- work quickly to save your drowning population.
-
- Armageddon
- Both Papal Magnets are moved to the centre of the world and both populations
- uproot their homes and head to the Magnets, building land if necessary to cross
- water. Once there, they fight to the last.
- Once you select Armageddon,you cannot alter the flow of events in any way, so
- make sure your population heavily outnumbers your enemies before invoking this
- command.
-
-
- COMBAT
- ------
-
- Since you don't directly control your people, there's not much you can do in
- the way of instigating or controlling a fight. As an instigator you can select
- the "Fight" icon; your peolpe will look for enemies they can attack beofre
- settling. Alternatively you can direct your troops to the Papal Magnet which is
- strategically placed in an enemy settlement.
- When your people enter combat,they'll fight until their strength bar is
- completely drained; at that point they die. The "Gather Together" Icon is a
- good command to use to make your people stronger.It tells people to combine to
- create a single, stronger person who will stand longer in battle. When you win
- a game in Conquest mode, you will see the Demonic presence who informs you
- status and the name of the next world to conquer.
-
-
- DIVINE TIPS
- -----------
-
- To reach the goal of ultimate ruler in this game, you'll want to do two things:
- build your population and chip away at the enemy's population. This section has
- tips that can help you reach ultimate rule.
- SPREAD OUT
- You can't divide and conquer if your followers are content with hanging out in
- their huts all day. They need to keep building and moving. Use the commands
- under Influence Behaviour Icons to control your people.
- WORK THE EARTH
- Terrain affects the people's ability to build and flourish. The flatter the
- land is, the easier it is to build on. You'll want to smooth the area where
- your people are trying to settle and ruin the land your enemy is trying to use.
- SETTLEMENTS : BIG vs SMALL
- Big settlements take more time to build and populate. If you're in desperate
- need of power, you won't to spend your manna in the construction industry.Big
- settlements, however, have a higher defence value and higher technology level;
- a big plus when the enemy is crawling into your territory. For a large
- settlement, you need flat land that's clear of objects.
- Small settlements are quicker to erect and populate. Having small villages lets
- you spread over a wider area faster. Unfortunately, huts are easier to conquer
- than fortresses. To have small settlements, don't make the area completely flat
- or object free.
-
- TWO PLAYER GAME
- ---------------
-
- There are two ways to play against a human opponent: using a modem to connect
- to a remote player, or by using a null modem cable to connect the serial ports
- of two computers.
- To play in two player mode, both players will need original copies of Populous.
-
- Connecting in Datalink Mode
- 1. Get a null modem cable. You can probably find one from your local computer
- store.
- 2. Disconnect both machines from their power supply.
- 3. Connect the cable between the serial ports of the two computers.
- 4. Reconnect the power supply to both machines.
- 5. Boot the game on both machines and select Custom Mode. When the main game
- screen appears, click on the Game Setup Icon and then click on Two Players to
- bring up the Startup Serial Requester.
- 6. The default baud rate is 9600. If you want to use a different baud rate for
- the computers, click on the baud rate text box; a flashing cursor should
- appear. Backspace over 9600, enter a new baud rate, and press <return>. The
- baud rate must be the same for each computer.
- 7. Now go to Starting the two player game.
-
- Connecting Modems in Voice Mode
- If you and your opponent can plug phones into your modem, then you can connect
- in voice mode.
- 1. Disconnect both machines from their power supply.
- 2. Connect the modem's serial cable to the computer. Then connect the modem to
- the phone line; your phone should be connected to the modem.
- 3. Call your friend on the phone and boot the game on both machines, both
- players should select Custom Mode.
- 4. When the main game appears, click on the Game Setup icon and then click on
- Two Players. You'll see the Startup Serial Requester. Click on the button next
- to "Datalink" and it will change to "Modem."
- 5. Next choose who is going to play good and evil, see Starting the Two Player
- Game below.
- 6. You will see a text input box above Baud rate that says "Send Login." You
- will also see a new button that says "Full serial checking."
- 7. Establish a data connection between the two computers by clicking in the
- Send Login box.
- 8. One player should type ATD and press <Return>. The other player should then
- type ATA in his Send Login box and press <Return>. This will cause the modem to
- send a carrier. Once the CD light on the modem lights up, the connection is
- established and both players should wait a couple of seconds and put their
- phones down. Now go to "Starting the Two Player Game."
-
- STARTING THE TWO PLAYER GAME
-
- First decide who will be Evil and who will be Good. If you want to be Evil,
- click on the button next to "I am Good" and it should change to "I am Evil".
- Unless you use a saved game, both players will start on the landscape which the
- Evil player is currently using. Both machines will use the evil players
- options.
- Using a Saved Landscape
- If you want to use a saved landscape, then both players nust have the same copy
- of that landscape. If you're plaing with two identical computers connected via
- datalink, just swap the disk from one computer to the other. Put the disk
- containing the landscape you want to use into a drive and click on the Use This
- Landscape button. Use the Load Game requester to select the landscape and load
- it.
- If you want to play on equal terrain, create your own map using the paint map
- mode and use Mirror Landscape to make a symmetrical terrain. You will also have
- to place any people in symmetrical positions.
-
-
- Well i think that just about wraps it up for this documentation.
- It took about 6 hours of precious time, 10 cans of cherry coke ,1 mars bar
- 1 ham sandwich,2 beef stews and one pastie all over 1 whole day
-
- If anyone else would like docs for their favourite game then
-
- FUCK OFF!!!
-
- Let The Corsair do them, he's probably got a secretary to do them
-
- NB. Steve ,You owe me one buddy!!!
-
-
-
- Call your Link to Perfection!!
-
- 201-679-8477 2400/9600 baud
-
- Quartex !! The ONLY name in the BUSINESS
-
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