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- ░▒▓ COMANCHE: MAXIMUM OVERKILL ▓▒░
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-
- ── CunningDOX by Baldrick ──
-
- INTRO
- ═════
-
- Wowzers. What a game. What a teriffic, violent, hi-tech, cool,
- virtual reality, neat-sounding, trippy game. I like it. Hell, if
- I hadn't already pirated it and if I actually owned a machine I could
- play it on I'd buy it. But I have and I don't so I've had to figure out
- how to play it on my own, as SOMEONE (unbeknownst to you) lost the only
- quickdox going around this town. So, carpe diem; here's my version. I
- actually included a bit of nonsensical drivel on playing the game as
- well as just the keys. But, for those die-hard helicopter simulator
- veterans among you I'll start with the keys and keep it technical so you
- can feel very smug:
-
- KEY COMMANDS
- ════════════
-
- Simulation Controls:
- ────────────────────
-
- ESC - Bring up pop up menu to adjust detail levels, choose
- the control device, adjust sound, etc etc etc ad
- nauseum.
-
- J - Recenter joystick. If you find yourself zooming off
- to the side or something when you have the joystick
- centred then hit J again. This happens most often with
- a crappy joystick card on a very fast machine.
- On some machines you have to do this quite a lot.
-
- P - Pause simulation toggle. Pressing again resumes.
- (There's no boss key on this one... welp...)
-
- Alt+A - Abort Mission
-
- Alt+Q - Quit to DOS (immeidately)
-
- 1 - Forward cockpit view (default)
- 2 - Look out of left window
- 3 - Look out of right window
- 4 - Rear view
- 5 - Front view without cockpit
- 6 - Chase view (just behind your helicopter)
- 7 - Ground view; sets up for a rad panoramic flyby shot; stationary.
- 8 - Ground view; puts you immediately in the picture; stationary.
-
-
- Helicopter Flight Controls:
- ───────────────────────────
-
- Collective (altitude): E - collective Up o - - Collective Up
- D - collective Down r = - Collective Down
-
- Tail Rotor: 0 on keypad - Rotate Left. . on keypad - Rotate Right.
-
- Cyclic Control: Use Joystick OR keypad controls.
-
- Keypad Controls: (all of these are on the numeric keypad; use them for
- flying with the keyboard [joystick is better though]).
-
- 8 - Cyclic Forward (pitch nose down and fly forwards)
- 2 - Cyclic Backward (pitch nose up, slow down and ultimately go backwards)
- 4 - Cyclic Left (turn left)
- 6 - Cyclic Right (turn right)
- 5 - Fire Selected Weapon
- 0 - Rotate left (tail rotor)
- . - Rotate right (tail rotor)
- - - Collective Up
- + - Collective Down
- * - Auto-Hover mode (takes you to a nice low altitude and lets you just
- hover over the ground.)
- <Enter> - Select Next Target
-
- Joystick Controls: Use joystick to control cyclic.
- Button 1 = fire selected weapon
- Button 2 = select next target
-
- Weapon Controls / Countermeasures
- ─────────────────────────────────
-
- <Enter> - Select next target
- <Space> - Fire selected Weapon (5 on keypad)
- [ - Cycle through available weapons; cycle left to next weapon
- ] - Cycle through available weapons; cycle right to next weapon
- Z - Select Canon (dumb fire)
- X - Select Rockets (dumb fire)
- C - Select Hellfire (air-to-ground, guided; aims at whatever is targetted).
- V - Select Stingers (air-to-air, fire and forget)
- B - Artillery (fire then get the hell out of there; the artillery will
- bombard the target in about 10 seconds...)
- N - Select Wingman's Weapons (you can tell him to shoot a target with this.)
- M - IMMEDIATELY fire off two rockets. This is akin to a panic button
-
- ; - Launch chaff (against radar missile)*
- ' - Launch flare (against infa-red (IR) missile)*
- * NOTE: The computer will take care of dispensing flares and
- chaffs for you automatically. These are just included
- for control freaks. I suggest ignoring them. But keep
- your eye on the chaff/flare stores on the right hand side
- of the cockpit; when you run out you are very vulnerable
- to enemy helicopters and ground units.
-
- Viewscreen (VDU) Controls:
- ──────────────────────────
-
- There are two viewscreens; you can choose any display for either of them.
- Setting either one to EXP (Explain?) mode will remind you what the keys
- do while on the fly.
-
- LEFT VDU RIGHT VDU
-
- F1 - Map View F7 - Map View
- F2 - Threats (radar) F8 - Threats (radar)
- F3 - TAS (Target Acquisition System) F9 - TAS (Target Acquisition System)
- F4 - Mission Statistics F10 - Mission Statistics
- F5 - Damage Report F11 - Damage Report
- F6 - EXP Mode F12 - EXP Mode
- Q - Cycle displays (left) A - Cycle displays (left)
- W - Cycle displays (right) S - Cycle displays (right)
-
- < - Zoom in on map view
- > - Zoom out on map view
-
-
- INSTALLATION NOTES
- ══════════════════
-
- Required IQ to successfully install this game: 40
-
- This game has no known copy protection, or so says the .NFO file in my
- release anyway. Seems kinda dumb to me as it's real easy to copy... oh
- well. If you should ever feel guilty about pirating a game I think this
- is the one... I'm impressed to see this from Nova Logic. After all,
- their Arkanoid port was awful.
-
- Regardless, here's what to do:
- 1. Fire in disk 1. You will need 12 Megabytes free on your hard drive to
- install, but the game once installed only gobbles 8 MB. The install
- program scorns any drive letter after E:, so if you want to install to
- something higher (I needed it on I: when I installed) use assign:
- ASSIGN C=I
- then install to C
- later on, ASSIGN C=C to fix it again. Note that if your \DOS subdir
- is on C and you assign it to I then you won't be able to get ASSIGN
- again; use D: or something.
-
- 2. Run the INSTALL.EXE program on Disk 1 and wait.
-
- Pretty easy, huh? Getting it to run might take a bit more work.
- It seems game designers are FINALLY using proper 32-bit addressing; it
- definitely paid off in this game. This means that you must NOT have any
- sort of Expanded memory manager present at all when your run the game
- (no, not even QEMM). You'll probably want to make a boot disk for it;
- there is a batch file in the installed directory called BOOTXMS.BAT;
- format a system disk with FORMAT A: /S and then run this, and it will
- create your boot disk for you. How thoughtful of them...
- You need a minimum of 3072K of extended memory and 500K of conventional
- memory to run. Careful with those TSR's, Eugene...
- To start the game just type "C".
-
- GAME PLAY NOTES:
- ════════════════
- (Zen and the art of flying death)
-
- Helicopter Flight Fundamentals:
- ───────────────────────────────
-
- If you haven't ever flown a helicopter simulator before you will get
- very annoyed right away when it doesn't "fly properly". So we have to
- pretend we're in flight school for a moment here.
-
- All of a helicopter's flying power is created by the main rotor. When
- in a horizontal position, this rotor will just lift the helicopter
- straight up into the air. In order to go forward, it is necessary to
- actually tilt the rotor and thereby pitch the nose of the helicopter
- down so the rotor is pulling the helicopter at an angle, moving it
- forward while maintaining lift. Right away you will find that just
- adding collective will not actually make you go forward; it is necessary
- to push forward on the joystick or use the 8 key on the keypad to push
- the nose down and start forward motion. You can control the speed or
- torque of the rotor by using the COLLECTIVE control; collective up will
- make you go up, increasing rotor speed, while collective down will do
- the opposite. In a real helicopter there is a good deal of tradeoff
- between collective and pitch; you need to keep them in very good
- balance. Gunship 2000 made you do this; Maximum overkill is much more
- "arcade" and lets you just fly along to your heart's content without
- changing altitude too much; you can just use the collective to adjust it
- while you fly.
-
- The really perceptive among you, and those of you who've "done this
- before" will realise that this explanation isn't complete. A helicopter
- with just one main rotor would find itself spinning around and around in
- circles as the rotor's rotation causes the body of the craft to spin.
- The way this is prevented is by having a tail rotor, which is
- perpendicular to the plane of the main rotor keeps the whole craft
- stabilized. This is also useful, however, becuase without moving at all
- you can spin left and right by just slowing down or speeding up this
- rotor. You have tail rotor controls on the keypad, 0 and . which will
- rotate you left and right. This is handy for doing "on a dime" spins.
-
- So, now that I've bored the hell out of you, here is a quick start guide
- to getting in the air on the first training mission:
-
- You start out, predictably, on the ground. Take a moment to familiarize
- yourself with the cockpit. On the bottom you have various readouts and
- your two main VDU display screens. For now leave 'em alone; they're
- already set on the best modes. Zoom the map all the way out with the >
- key and you might be able to see your targets. The map is the only way
- you locate targets in this game; none of that boring waypoint stuff.
- The top half of your screen is your cockpit view, with your heads up
- display giving you information overtop of it. The centre of the heads
- up display has a small Cross shaped thingy that lets you see right where
- the helicopter is pointed. A horizontal line is your artificial
- horizon, always letting you know where the ground/sky line is. On the
- right hand side of the screen is an altitude display, which also tells
- you your vertical speed (whether you're going up, down, or staying
- level) when you're flying. On the left side is a number that is your
- airspeed. (it should be 0 right now as we're on the ground).
-
- If you want to use joystick, then hit ESC and find the "Calibrate
- Joystick" option to set it up. Then hit ESC again to return to the
- game.
-
- Time to take off. Add collective until you rise up to about 100 feet,
- then reduce it until you stay more or less level. Stop gasping at the
- scenery and pay attention.
-
- Once you're more or less level, try flying around a bit. Push the
- collective forward so that your nose goes down and... wowzers! You're
- off! Take a few minutes to screw around and try flying through the
- canyons and stuff until you're bored. Zoom around until you see white
- dots on your map. These are your targets. Get quite close to the
- ground and steer towards them.
-
- Now it's time to choose your weapon. Try using rockets for the tanks.
- they're just dumb fire, so you shoot them and they just go straight
- ahead at whatever you were pointed at. Once you can see the tanks
- adjust your collective till you point right at them and launch a bunch
- of rockets. You will start to see some explosions and (hopefully) the
- tanks will be destroyed.
-
- Hitting F4 gives you a mission statistics screen on the left VDU,
- telling you how many more targets are to go before you have finished the
- mission. Hit F1 afterwards to get back to map view. Continue
- destroying things until you finish. If you have a soundblaster a voice
- will tell you, "We did it, let's head home"... at any rate your controls
- lock up and the copter flys off into the sunset and the missions ends.
- Congratulations!
-
- By this point you may have noticed that when you select a target you see
- a close view on the right viewscreen. This is very useful, and why you
- should always have one viewscreen on TAS mode. Later on you need to
- know right away what you are targetted on so you can choose the right
- weapon or change targets accordingly.
-
- Try using hellfire missiles on some of those fuel tanks.
- Fire one and wait until it hits the target, then change targets and
- fire the next. Hellfires are great against tanks.
-
- Stinger missiles might work too, although they are really for air-to-air
- use. These are fire and forget; fire one and then you can change
- targets right away and shoot another and all of them will hit. (whereas
- with hellfires you MUST keep it targetted on what you want to kill until
- it has been destroyed.)
-
- After you've made it through your first mission there's not much more to
- say... practice definitely makes perfect. You can get really fast with
- two people piloting; one taking care of collective and weapons and the
- other flying, targetting and shooting. Work out a good cooperative
- system so you get it quick and you'll be pretty damn hard to beat.
-
- On your Map screen the different threats will be represented by
- different colours. They are:
- WHITE - Benign targets such as fuel tanks.
- YELLOW - Tanks
- DARK ORANGE - Missile Launching tanks (SAM's)
- BRIGHT ORANGE - Enemy helicopters
-
- Maximum Overkill is quite lenient on crashing; you can thump into all
- sorts of objects (including walls, fuel tanks, pyramids, etc) without
- getting much more than a verbal reprimand, although sometimes if it's
- hard or you do it repeatedly you will be damaged. Keep flying until you
- crash is the usual motto. If you get stuck (tail rotor destroyed, your
- TAS doesn't work, or you run out of weapons) use Alt-A to abort the
- mission.
-
- Play through the Comanche training missions first. You want to do this.
- If you don't believe me just try one of the real Maximum Overkill
- missions and you'll see exactly what I mean.
-
- Above all, have fun! If you feel guilty about playing this one so much
- then buy it. Nova Logic has earned their money here I think.
-
- -= Baldrick =-
- -= 01/02/93 =-
-