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- NEUROMANCER
-
- 1 Introduction, Getting Around
- Chiba City
- 2 Gathering Skills, Cracking Banks
- 3 Zones 0, 1, 2, 3
- 4 Zones 4, 5, 6, 7, Endgame
- 5 Database Links, Passwords
- 6 Skills, Software, Materials,
- Key Numbers
- 7 Database Information
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-
-
- NEUROMANCER
- Part 1
-
- You know you've had a hard night when you find yourself face down in a
- plate of synthetic pasta with a ringing in your ears. Wake up, cowboy!
- You've got a tough job ahead of you and not much in the way of resources.
- People are disappearing, and you have to find out where they've gone. Only
- you can do this job.
-
- NEUROMANCER is a unique game experience, and a conventional walkthru (as
- for a text, text-graphic, or role-playing game) won't help much here. There
- is very little to map, and the ability to take notes is your greatest asset.
- You never know what will be important. This walkthru lets you know in what
- order you should do certain things and what may be valuable. Before you do
- anything else, however, read the instructions. There are several hints
- there. And as usual, save often! It might be worthwhile making a separate
- copy of side 1 just for saves (the disks are not copy-protected). On the
- Commodore 64, your "save" side may differ depending on your system.
-
- The first thing you have to do is get information. Information is the most
- important commodity in the cyberpunk world you're inhabiting, and you can
- get it one of two ways: talking to people, and reading it in computer
- message bases. Right now you have no computer, so getting yours out of hock
- might not be a bad idea.
-
- In the Chatsubo bar, check the PAX service; read all the messages on the
- bulletin board and the Night City News. This will give you some basic
- ComLink codes and let you know where your deck is. It will also tell you
- someone has your cryptology skill chip and someone else will trade software
- for caviar. Withdraw all your money from the bank, and pay Ratz the money
- you owe him. Before leaving, send a message on the PAX to Armitage with your
- BAMA number. This will soon get you enough operating capital to get you
- through the early stages of the game.
-
- Once you leave the Chatsubo, head east (the top of the screen is north).
- You'll come to the Body Shop where you can sell a few parts of your anatomy
- if you get really broke, but judicious use of the Save/Restore functions of
- the game should make that unnecessary. Across the street from there is the
- Donut World where cops hang out. You're not a cop, so don't hang out
- there...yet. Further east is Larry Moe's Microsofts Store. It will be
- important later, but for now you can't get much out of Larry without a
- search warrant, a pickax, and laxative, so don't waste much time there.
- Instead, try the Massage Parlor on the corner. But you don't want sex -- you
- want information. And the young lady there must have heard some interesting
- pillow talk.
-
- There are two ways to play this -- straight and crooked. I'm crooked, I
- admit, and what I did was save the game before I asked her anything. You
- see, every time she gives you a tip, you get arrested, found guilty and
- sentenced to a fine (from $500 to $10,000) or death. (By the way, if you get
- arrested and are offered the services of a compu-lawyer, don't buy them!)
- She has five bits of information, and you're bound to die somewhere along
- the line, and the Body Shop takes all your cash to restart your brain. I
- just kept returning to the massage parlor and asking questions until I was
- killed, sold some body parts, went back and asked the rest of the questions,
- then restored to my earlier saved position. This is admittedly cheating. But
- NEUROMANCER ain't a game for Boy Scouts. If you want to play it straight,
- what are you reading a walkthru for? The lady will tell you the link code
- and password for the Panther Moderns; the link code for Bank of Zurich --
- Orbital; give you some advice about banking and whom to trust; and let you
- in on something Maas Biolabs is cooking up.
-
- Next to the Massage Parlor (just head to the bottom of the screen), is
- Shin's Pawnshop, where you can redeem your pawn ticket and get your UXB deck
- back. (You don't even have to pay for it! If you decline to pay, Shin will
- shove it into your hands!) This is a pretty lousy deck, so you'll want to
- replace it later, but for now it's all you can really afford. Across from
- Shin's is the Cheap Hotel, where you owe money and you'll have to settle
- your bill before you get back in. South of the Cheap Hotel is the Gentleman
- Loser, where a lady named Shiva is waiting to talk to you. Be nice, and ask
- her about CRYPTOLOGY. She'll give you a chip. Implant it in your skull and
- you can decode a few basic database passwords.
-
- Check back on the PAX, and by now Armitage will have transferred some cash
- into your BAMA account. Now is good time to start checking some databases,
- and you have a few uplink codes courtesy of Matt Shaw. First, however, buy
- the Hardware Repair from Shiva; the UXB is notoriously unreliable. The first
- database you should visit is the Regular Fellows. Their BBS will give you
- the valuable Level 2 passwords for the Cheap Hotel and Asano Computing, and
- will also tell you whom to contact regarding Japanese companies. You can
- download BattleChess 2.0 and Scout 1.0 from their data library. Next, link
- onto Cheap Hotel and use the Level 2 password; this will allow you to edit
- your bill and wipe out your balance due. Then you can order some caviar from
- room service and finally edit your bill to "pay" for the fish eggs, too.
- Next, sign up for a full membership at the World Chess Confederation. You'll
- be able to play a couple of games in the tournament with your BattleChess
- 2.0 before being outclassed, which will add slightly to your bankroll. You
- can also check into level 2 of Asano Computing (after you use your
- cryptology skill on the encoded password), which will give you some more
- link codes. At this point, you could also log into the Consumer Review (but
- don't -- it will cost you money), and the Psychologist (ditto). I wouldn't
- bother. You have to do some business on the street and must upgrade your
- software before you can go any further.
-
- Leave the Gentleman Loser and head north to the Cheap Hotel to pick up your
- caviar. Now head east on the street across the way. You'll pass one of Lonny
- Zone's working girls -- she really can't help you, so ignore her. East of
- Metro Holografix you'll see a cul-de-sac to the north. The doorway to the
- south is Crazy Edo's. Trade the caviar for the software and exit. Go all the
- way north to the House of Pong. If you are deferential to the head Monk,
- Nolan, he will give you a quest for the Holy Joystick, which you can later
- trade for skill chips. Return to the Cheap Hotel.
-
- Your UXB can't hold much software, so erase your lower levels of ComLink as
- you upgrade and get rid of BattleChess 2.0, too. Log onto the Panther
- Moderns' database and read the messages on the BBS. This will give you a lot
- of information! It will tell you how to get a paycheck without working; who
- to talk to about Cryptology, Coptalk, Evasion, and skill chips; who knows
- about the SENSE/NET; who has valuable uplink codes; where you should begin
- when you're ready for cyberspace; and where you can find EasyRider 1.0, an
- invaluable aid for crossing zones in cyberspace. Send a message to Modern
- Bob asking about the SEA and Hitachi Biotech codes, then read the messages
- again -- he answers immediately. Finally, stop by the software library and
- download ComLink 3.0.
-
- Next stop is the Microsofts store. Ask Larry Moe about Coptalk, and buy the
- chip. Implant it and you can now visit Donut World. When you walk in,
- operate your chip before talking to the cop. He'll give you the link code
- for the Chiba Tactical Police and the coded passwords for the SEA and Fuji.
- Your present Cryptology skill is inadequate to decode these right now,
- however. Your next job is to upgrade your skills and get some more money.
- You have to buy a cyberspace-capable deck, and that ain't cheap!
-
-
-
-
- NEUROMANCER
- Part 2
-
- Before you leave the Cheap Hotel, check the PAX again. It should tell you
- that Shiva (at the Gentleman Loser) has a pass for the Matrix Restaurant for
- you. PAX should also give you codes for the IRS and Citizens for a Free
- Matrix (neither of which has anything you need or want). Go south from the
- hotel, into the Loser, and ask Shiva about the Pass. Then leave and head
- south again. On the east side of the street is the door to Julius Deane's
- establishment. Ask him about hardware and buy the gas mask (although you
- won't need it unti much later).
-
- Now, ask Julius about Skill. He has Bargaining (helpful but not necessary),
- Philosophy, Phenomenology and Psychoanalysis. The last three are needed for
- cyberspace, but wait till you have more money. Ask him about Cryptology, and
- he will offer to upgrade your skills. Upgrade to level 2, and then you can
- decode the passwords the cop in Donut World gave you. Finally, ask him about
- Fuji, Hosaka, Musabori, and Hitachi. He will give you passwords, but some of
- them are coded beyond your Cryptology skill level, so if you have the money,
- you can upgrade to level 3, but you can also wait for that until you have
- more cash on hand. Return to the Cheap Hotel.
-
- Log onto the SEA. There you can download ComLink 4.0 and Sequencer 1.0, and
- upgrade your Coptalk to level 2. Sequencer 1.0 will allow you to enter the
- ground floor of any database even if you don't have the password. Try it
- with Fuji Electric. Log onto FUJI, click on your inventory icon, and click
- on Sequencer 1.0. This will give you the level 1 password ROMCARDS. Log back
- on, and use the decoded second level password. Check the new personnel
- lists; you will find that Larry Moe has got himself a consulting job there.
- Write down his BAMA number for future reference. If you read the last memo,
- you'll learn that Tozoku has taken over Fuji by criminal means. Tozoku is a
- new name to you, so when you log off, go back to Julius Deane and ask him
- about Tozoku. He'll give you the link code.
-
- Go back to the Donut World and operate your Coptalk chip. If the cop calls
- you the same name as he did when you first met, go out and re-enter and try
- a different introductory phrase. You should now be able to ask him where the
- cowboys go for black market software and what the level 2 password is for
- the Chiba Tactical Police. Decode the password (I don't remember if
- Cryptology 2 can handle this, so if it can't, go back to Julius Deane and
- upgrade to Cryptology 3), then go back to the Cheap Hotel. Log onto the
- Chiba Tactical Police, use the Level 2 password, and choose Edit Warrants
- from the menu. Click on "edit" then click on a name. You'll be prompted for
- a new name; enter "LARRY MOE." Then enter his BAMA number.
-
- The cop did not give you the Gentleman Loser database link code, but you
- should be able to figure it out easily enough. Don't ignore the obvious! Use
- Sequencer 1.0 to get into Level 1, and check out the BBS. This will give you
- the uplink codes for the Eastern Seaboard Fission Authority and Bank
- Gemeinschaft. Log onto EASTSEABOD and use Sequencer 1.0 again. Check out the
- BBS. This will give you the Level 2 password for the Gentleman Loser, let
- you know where you can find a joystick, and warn you away from the Citizens
- for a Free Matrix. The software library will give you ComLink 5.0. Log back
- onto th Gentleman Loser database using the Level 2 password, and check out
- the Sorcerer BBS. It will warn you against a certain piece of software, and
- give you the coded Level 2 password for Bank Gemeinschaft. (You will
- definitely need Cryptology 3 to decode this one, so get upgraded if you
- haven't already done so.) Visit the software library. It has BlowTorch 1.0,
- Hammer 1.0, and Probe 3.0, none of which you need until you get to
- cyberspace, so don't download them until you get a better deck.
-
- Next, check out Tozoku Imports, using Sequencer 1.0 to get the level 1
- password. In their library you will find ComLink 6.0, BlowTorch 1.0 and
- Decoder 1.0. Download ComLink 6.0 now. Next, log onto Hosaka Corporation,
- and use the Level 2 password you wrote down when you read it on the Panther
- Moderns' BBS. Check out the "New Employee Listings," and click on a name.
- You can edit it by using your own game name and BAMA number. Before you
- leave, be sure to upload a copy of ComLink 6.0 for them. They'll give you a
- bonus. Finally, log onto Bank of Zurich -- Orbital, use Sequencer, and open
- an account. Write down your new account number.
-
- Time to hit the bricks. Leave the hotel and go north to Larry Moe's. Seems
- that the proprietor is "helping the police with their inquiries," so you can
- waltz through the back door and into the Panther Moderns' meeting room.
- Lupus Yonderboy may be a funny looking dweeb, but don't call him that to his
- face. Ask for his help politely. Then ask about SENSE/NET. Buy the pass. Ask
- about SKILL. Buy the chip. Ask him about Cyberspace, AI, and Neuromancer.
- Finally, ask him about BANKGEMEIN. It seems he's been skimming from a
- certain account for years, and he will give you the number. Write it down,
- then leave and go back to the hotel. Log onto BANKGEMEIN, use the decoded
- Level 2 password, and choose Transfer Operations. Enter the account number
- Lupus gave you, then give them the destination: BOZOBANK and your account
- number there. Congratulations! You have committed grand larceny! (And this
- is small time stuff compared to what you'll pull later.) Log onto BOZOBANK,
- use Sequencer 1.0, and download 30,000 to your chip.
-
- It's time for one big shopping spree before you tackle cyberspace. Leave
- the Hotel and go visit Julius Deane. Buy the Psychoanalysis, Philosophy, and
- Phenomenology chips. Stop by Metro Holografix, and ask him about the
- Joystick. Buy it, then ask about Skill. He'll sell you Icebreaking and
- Debug. Ask about software and buy Drill 1.0 (the others you can download for
- free). Go to the House of Pong and trade the joystick for the Zen and
- Sophistry chips. Go back to the main street and save the game here! Then
- continue east. The lawbot will arrest you (this you can't avoid) but you
- should only get a 500 fine. Return to where you were arrested and enter the
- south door into the Matrix Restaurant. Listen to the conversation. It will
- tell you that "every AI ever built has an electronic shotgun wired to its
- forehead." Words to live by later on! Ask about Skill, and buy Logic,
- Software Analysis, and Musicianship. Install all your chips, then ask about
- Upgrades. You can upgrade Debug to level 4, and Zen, Evasion, Software
- Analysis, and Hardware Repair to level 2. Do so.
-
- When you leave, head west and north and visit Asano Computing. Use
- Bargaining if you have it, and ask Asano why Crazy Edo calls him a pig? If
- you really insult Edo in front of Asano, he'll lower his prices drastically.
- I suggest you buy the Ninja 4000 cyberdeck (don't buy the Ono-Sendai VII
- yet); it is cyberspace-ready and has 20 slots for software. Then return to
- the Cheap Hotel.
-
- Log onto Tozoku and download BlowTorch 1.0 and Decoder 1.0. Log onto the
- Gentleman Loser and download Hammer 1.0 and Probe 3.0. You are now ready to
- enter cyberspace!
-
-
-
-
-
- NEUROMANCER
- Part 3
-
- Before you enter cyberspace, make sure you have a cyberspace-capable deck
- (like the Ninja 4000), loaded with ComLink 6.0, Drill 1.0, Hammer 1.0,
- Decoder 1.0, BlowTorch 1.0, Probe 3.0, and Sequencer 1.0. You also need the
- following skills: ICEbreaking, Psychoanalysis, Logic, Philosophy,
- Phenomenology, Sophistry, Zen 2, Evasion 2, Software Analysis 2, and Debug
- 4. Save just before you enter cyberspace. When you get out, always debug
- your software (a "-" before the program name indicates that it has crashed),
- and wait until your health is back to 2000 before you save again prior to
- returning to cyberspace.
-
- You will enter cyberspace in Zone 0 if you jack in from the Cheap Hotel
- using ComLink 6.0. The ICE protecting the databases there is pretty thin,
- and it can't do you much damage if you're smart and quick. The first
- database you should crack is the Panther Moderns. You can identify any
- database by entering it and using Probe 3.0. To make it easy, the Panther
- Moderns database is located at x=224 y=112 (look at the bottom of your
- screen for your location's coordinates). Click on the Skill icon and use
- ICEbreaking, then click on your inventory. You have four ICEbreaking
- programs; Drill 1.0 is the best of them, so choose that first. As soon as
- you lose a volley, move your selector back to the inventory icon and click
- on it _quickly_! This will allow you to "load" another ICEbreaker before the
- first one wears off. (You may even prefer to use keyboard commands here;
- check your manual and do whatever seems most comfortable.) After Drill 1.0,
- use Hammer 1.0, Blowtorch 1.0, and Decoder 1.0, then return to Drill 1.0,
- and keep using it until the ICE breaks. You will be able to raid the
- software library for Blowtorch 3.0, Decoder 2.0, and Thunderhead 1.0. The
- last one is a virus program. Viruses are one-shots which cannot be reused,
- so pick up a few. Then exit the database and cyberspace to debug, rest up,
- and save.
-
- A word about ICEbreakers. As you will learn, there are three levels of
- ICEbreaking software: Good (Hammer, Blowtorch, Decoder), Better (DoorStop,
- Drill) and Best (Concrete, DepthCharge, LogicBomb). Best is twice as good as
- Better, which is twice as good as Good, if you catch my drift. Put another
- way, Concrete 1.0 is roughly equal to Drill 2.0 and Hammer 4.0. But every
- time you use one against a particular patch of ICE, it becomes weaker as the
- ICE educates itself about it. If you use Blowtorch 3.0, then the next time
- you use it, it really becomes Blowtorch 2.0. Use it again, it's Blowtorch
- 1.0, and after that it's pretty useless. So start off with your best
- ICEbreaker, then use your second best, third best, and rotate among them.
-
- The rest of Zone 0 is pretty useless, but two of the databases have AIs
- whom you must defeat: World Chess and Psychologist. I would start with
- Psychologist (x=96 y=32). First, you must crack the ICE as above, but now
- you have better ICEbreakers, and several virus programs. After using your
- ICEbreaking skill, use Thunderhead 1.0, which will weaken the ICE (it will
- change color while the virus is operational) until it wears off. Then use
- Blowtorch 3.0, Drill 1.0, and Decoder 2.0. This should handle the ICE in
- short order.
-
- The AI (Chrome) appears. You fight an AI using Skills, and you have to be
- quick. First, use Psychoanalysis to identify the AI's weakness (if any).
- Chrome's weakness is Philosophy. So hit him with that first, then rotate
- among the other skills (e.g., (1) Philosophy, (2) Logic, (3) Philosophy, (4)
- Phenomenology, (5) Philosophy, etc.). You will be hit as you use your
- skills. You can't defend yourself, but you can use Zen to "heal," and -- in
- a worst-case scenario -- Evasion to bug out. It may take some practice, but
- you should be able to polish off Chrome. Nothing much to do here but read a
- few files, but you can download another Thunderhead 1.0 to replace the one
- you used. Then jack out to lick your wounds and save.
-
- If you check your skills, you'll see Phenomenology, Logic, Philosophy, and
- Sophistry have all gone up to level 2. Each time you defeat an AI, those
- four skills increase. Go back in and try your luck against Morphy, the AI at
- the World Chess database (x=160 y=80). Inside, you will find BattleChess
- 4.0, which will come in handy later.
-
- (There is a quicker way to boost your skills. If you avoid the AIs entirely
- for now, and work your way through the zones to Zone 3, you will find the
- Turing Registry. There you will find "tutorials" which will upgrade your
- Psychoanalysis to Level 4, and your Sophistry, Philosophy, Logic and
- Phenomenology to 5. By the time I reached Turing, though, I had already
- achieved those levels by polishing off four AIs. If you want to profit by
- this "insider" knowledge, feel free.)
-
- You enter Zone 1 through the cyberjack in the Gentleman Loser, right in
- front of the Loser database (x=416 y=64), so you might as well go after that
- first Inside you'll find Slow 1.0, a "corrupter" which will slow down the
- ICE's reaction to your attacks, as well as another virus. Other helpful
- goodies can be found at Copenhagen University (x=320 y=32) including Jammies
- 1.0 (corrupter) and DoorStop 1.0; Tozoku Imports (x=480 y=80) another virus
- and better ICEbreakers; I.R.S. (x=272 y=64); S.E.A (x=352 y=64); and Eastern
- Seaboard Fission Authority (x=384 y=32). Whichever you choose first, once
- you defeat it, your ICEbreaking skill will go up to 2. From now on, after
- you've cracked the ICE in a new zone, it will lift your ICEbreaking skill a
- notch.
-
- The AIs in Zone 1 can be found in N.A.S.A. (x=448 y=32) and Citizens for a
- Free Matrix (x=352 y=112). N.A.S.A. has Python 2.0 (Acid), BlowTorch 4.0,
- and Decoder 4.0. The only program you can download from C.F.M. is Blammo
- 1.0. You don't want it. It's a trap. Central Justice and the Chiba Tactical
- Police don't contain any software at all, and not much information.
-
- Corrupters should be used before viruses and ICEbreakers. The order of use
- should be Jammies first, followed by Slow, then a virus and your best
- ICEbreaker.
-
- Zone 2 can be entered through the cyberjacks found at Fuji, Hosaka, and
- Musabori. The only software to be found there is at Hosaka (x=144 y=160),
- which has Hammer 4.0, Concrete 1.0, Slow 2.0, Injector 2.0, and Mimic 2.0.
- The only AI in Zone 2 is at Musabori. This is Greystoke, and he is much too
- tough for you at the present time, so leave him be until later. Neither Fuji
- Electric nor Hitachi Biotech offers much help or information.
-
- To reach Zone 3, you must take a little trip. From the Cheap Hotel, head
- all the way south to the Spaceport on the western side of the street. From
- there you can fly to either Zion Cluster or Freeside. Buy a ticket for Zion.
- When you arrive, use your Musicianship to play Dub, and you will be put on
- board the good ship Marcus Garvey bound for Freeside. Ask Maelcum about
- banks. On Freeside, avoid the Villa Straylight, which is a deathtrap, and
- the Bank Gemeinschaft, which has security you can't circumvent. Instead, go
- to the Bank of Berne, and ask to open an account. While the teller is
- looking for the form, you can slip inside the empty manager's office and use
- the cyberjack there.
-
- The easiest database to handle in Zone 3 is the Free Sex Union (x=288
- y=208) which also has an AI. After that, go for Screaming Fist (x=464
- y=160), which has a lot of good software, including the indispensable
- EasyRider 1.0 which allows you free access to all zones. Screaming Fist also
- has ArmorAll 1.0, which you can use once to replenish your cyberdeck's
- shielding. (Later on, you will find ArmorAll 2.0, 3.0, and 4.0. If you have
- room in your deck, hold on to them. They'll give you a maximum of ten shield
- renewals.) Turing Registry (x=432 y=240) offers some skill upgrades and
- information, and D.A.R.P.O. (x=336 y=240) has some good software. Finally,
- Bank of Berne (x=336 y=160) has an AI you must face and finish off, too.
- Once you get to it, read the message board. It will give you an account
- number and a security code that you can use to loot the Bank of Berne to the
- tune of 500,000! Just remember to transfer it to your Bank of Zurich
- account. Not only that, the Bank of Berne has software, too: a truly
- full-service financial institution!
-
- With your newfound wealth, go over to Asano Computing and buy yourself an
- Ono-Sendai Cyberspace VII. You deserve it! And from here on, it gets tough!
-
-
-
-
-
- NEUROMANCER
- Part 4
-
- Once you're back on earth, you can do your jacking in from almost anywhere,
- and I found the Cheap Hotel to be most centrally located. There are only two
- databases in Zone 4. Go after Gridpoint (x=60 y=320) first. Read the
- messages. The data library contains some very powerful software.
-
- The other database in Zone 4 is SENSE/NET. This will give you the number of
- the only available ROM construct, the legendary Dixie Flatline. After you
- finish with SENSE/NET, jack out and go all the way east to the High-Tech
- Area; SENSE/NET is the southern door. Give them your pass, and when asked
- for a code number, enter the one you were given in cyberspace. A ROM
- construct can be helpful trying to debug or analyze software while still in
- cyberspace, and can smell an AI. It also monitors ICE activity and your
- health level for you. Definitely worth the effort.
-
- Return to the Cheap Hotel and, using EasyRider, find your way to Zone 5.
- The ICE is less feisty at Bank of Zurich (x=336 y=368) and Bank Gemeinschaft
- (x=304 y=320), although the pickings are slim. Useful software can be found
- at Bell Europa (x=384 y=288), I.N.S.A. (x=448 y=320), and Nihilist (x=416
- y=368).
-
- Zone 6 has only two databases -- both tough, and both with AIs. Try KGB
- (x=112 y=416) first, because it has a veritable gold mine of software,
- including the awesome DepthCharge 8.0! Then you can tackle Maas Biolabs
- (x=112 y=480). Once inside Maas Biolabs, you can access their security
- systems. This will allow you to unlock their physical front door and send
- the lawbot away. When you get back to the Cheap Hotel, you can put on your
- gas mask (remember that?) and waltz right in and nab their pet CyberEyes
- project. In essence, CyberEyes turns you into a deck with 32 slots for
- software.
-
- Zone 7 has three databases, all extremely important. Go after Phantom
- (x=320 y=464) first -- he has 2000 level ICE, and an AI, but once you get
- through the ICE, don't use your combat skills. Instead, play chess with him!
- Access your BattleChess 4.0 program. Phantom will thank you and invite you
- inside. There you will be able to download Hemlock 1.0, which is the
- "shotgun" program for Musabori's AI, Greystoke. You should also beat
- Wintermute, the AI for Tessier-Ashpool (x=384 y=416). Psychoanalysis won't
- reveal his weakness, but _I_ will: It's sophistry.
-
- There are only two obstacles left to face, and one is a piece of cake. Go
- back to Zone 2 and Musabori Industries (x=208 y=208). The ICE should give
- you no headaches and neither will Greystoke. When he appears, zap him
- immediately with Hemlock 1.0 and he'll melt like the witch in "The Wizard of
- Oz." Inside you'll find Kuang Eleven 1.0 in the data library. This is the
- "shotgun" program for Neuromancer himself.
-
- Time for the showdown. Rest up, debug, and get back to Zone 7 and Allard
- Technologies (x=432 y=464). When you crack the ICE, Neuromancer will appear
- and say "About time you showed up...." He will then whisk you away to a
- desert island and explain some of the game's mysteries. After that, he'll
- strand you there with nowhere to go, nothing to do but watch the surf as
- your life force slips away.... Hey, if I'm on a tropical island, why is my
- life force slipping away? Remember what was said earlier about some AI's
- being able to alter reality? You're not on some desert island -- you're
- still in cyberspace, bucko! Use your logic, phenomenology, and philosophy
- skills, and you will jolt Neuromancer enough that he'll return you to
- cyberspace for the final battle. Hit him with Kuang Eleven 1.0, and then
- with everything you've got. By now, your combat skills are all at level 10
- or more, and if you are quick enough, you should be able to take him.
-
- Once you've blown him away, we have the obligatory uplifting ending.
- Congratulations! You've made the matrix safe once again!
-
-
-
-
- NEUROMANCER
- Part 5
-
- DATABASE LINK LVL PASSWORD
- -------- ---- --- --------
- Cheap Hotel CHEAPO 1 GUEST
- 2 COCKROACH
- Regular Fellows REGFELLOW 1 VISITOR
- World Chess WORLDCHESS 1 NOVICE
- 2 MEMBER
- Panther Moderns CHAOS 1 MAINLINE
- Asano Computing ASANOCOMP 1 CUSTOMER
- 2 PANCAKE (decoded=VENDORS)
- Consumer Review CONSUMEREV 1 REVIEW
- Psychologist PSYCHO 1 NEW MO
- 2 BABYLON
- Gentleman Loser LOSER 1 WILSON
- 2 LOSER
- Citizens for a Free FREEMATRIX 1 CFM
- Chiba Tactical Police KEISATSU 1 WARRANTS
- 2 SNORSKEE (decoded=SUPERTAC)
- Software Enforcement SOFTEN 1 SMEEGLDIPO (decoded=PERMAFROST)
- Tozoku Imports YAKUZA 1 YAK
- Fuji Electric FUJI 1 DUMBO (decoded=ROMCARDS)
- 2 ABURAKKOI (decoded=UCHIKATSU)
- Hosaka Corp. HOSAKACORP 1 VULCAN (decoded=BIOSOFT)
- 2 FUNGEKI
- Musabori Industries MUSABORIND 1 PLEIADES (decoded=SUBARU)
- Hitachi Biotech HITACHIBIO 1 GENESPLICE
- Eastern Seaboard EASTSEABOD 1 LONGISLAND
- Fission Authority
- Bank of Zurich -- BOZOBANK 1 no password
- Orbital (need to use Sequencer 1.0)
- Bank Gemeinschaft BANKGEMEIN 1 EINTRITT
- 2 EINHOVEN (decoded=VERBOTEN)
- I.R.S. IRS 1 TAXINFO
-
-
-
-
- NEUROMANCER
- Part 6
-
- SKILLS:
- ------
- Bargaining 1 from Julius Deane
- Coptalk 1 from Larry Moe
- 2 from S.E.A.
- 4 from S.E.A. in cyberspace
- Cryptology 1 from Shiva at Gentleman Loser
- 2-3 from Julius Deane
- 4 from I.N.S.A.
- Debug 1 from Metro Holografix
- 2-4 at Matrix Restaurant
- Evasion 1 from Lupus Yonderboy
- 2 at Matrix Restaurant
- Hardware Repair 1 from Shiva at Gentleman Loser
- 2 at Matrix Restaurant
- ICEbreaking 1 from Metro Holografix
- Logic 1 at Matrix Restaurant
- 5 Turing Registry
- Musicianship 1 at Matrix Restaurant
- Phenomenology 1 from Julius Deane
- 5 Turing Registry
- Philosophy 1 from Julius Deane
- 5 Turing Registry
- Psychoanalysis 1 from Julius Deane
- 4 Turing Registry
- Software Analysis 1 at Matrix Restaurant
- 2 at Matrix Restaurant
- Sophistry 1 House of Pong
- 5 Turing Registry
- Zen 1 House of Pong
- 2 at Matrix Restaurant
-
- SOFTWARE:
- --------
- ("*" indicates program available only in Cyberspace)
-
- COMMUNICATIONS
- Comlink 1.0 in your UXB
- Metro Holografix
- 2.0 Crazy Edo
- 3.0 Panther Moderns
- 4.0 S.E.A.
- Copenhagen University*
- 5.0 Eastern Seaboard
- Hosaka
- 6.0 Tozoku Imports
- Cyberspace 1.0* Panther Moderns
- Bell Europa
-
- ICEBREAKERS
- Blowtorch 1.0 Gentleman Loser
- Tozoku Imports
- Metro Holografix
- 3.0* Panther Moderns
- Tozoku Imports
- 4.0* N.A.S.A.
- Concrete 1.0* Hosaka
- 2.0* D.A.R.P.O.
- 5.0* K.G.B.
- Decoder 1.0 Tozoku Imports
- Bank Gemeinschaft
- Metro Holografix
- Copenhagen University*
- 2.0* Panther Moderns
- 4.0* N.A.S.A.
- DepthCharge 3.0* Screaming Fist
- 8.0* K.G.B.
- DoorStop 1.0* Copenhagen University
- 4.0* I.N.S.A.
- Drill 1.0 Metro Holografix
- Gentleman Loser*
- 2.0* Tozoku Imports
- 3.0* D.A.R.P.O.
- Hammer 1.0 Gentleman Loser
- 2.0* I.R.S.
- 4.0* Hosaka
- 5.0* Gridpoint
- 6.0* I.N.S.A
- LogicBomb 3.0* I.N.S.A.
- Nihilist
- 6.0* K.G.B.
-
- VIRUSES
- Acid 1.0* Tokozu Imports
- 3.0* Nihilist
- 5.0* Bell Europa
- Injector 1.0* Gentleman Loser
- 2.0* Hosaka
- 3.0* D.A.R.P.O.
- Gridpoint
- 5.0* I.N.S.A.
- K.G.B.
- Python 2.0* N.A.S.A.
- 3.0* Screaming Fist
- 5.0* Nihilist
- Thunderhead 1.0* Panther Moderns
- Psychologist
- 2.0* Eastern Seaboard Fission Authority
- S.E.A.
- 3.0* D.A.R.P.O.
- Gridpoint
- 4.0* Bell Europa
-
- CYBERSPACE CORRUPTERS
- Jammies 1.0* Copenhagen University
- I.R.S.
- 2.0* D.A.R.P.O.
- 3.0* Gridpoint
- 4.0* K.G.B.
- Slow 1.0* Gentleman Loser
- 2.0* Hosaka
- 3.0* Bank of Berne
- Screaming Fist
- 4.0* Nihilist
- 5.0* K.G.B.
-
- CHESS PROGRAMS
- BattleChess 2.0 Regular Fellows
- 4.0* World Chess
- K.G.B. 1.0* Screaming Fist
-
- SHOTGUN PROGRAMS
- Hemlock 1.0* Phantom
- Kuang Eleven 1.0* Musabori
-
- OTHER PROGRAMS
- ArmorAll 1.0* Bank of Berne
- Screaming Fist
- 2.0* Gridpoint
- 3.0* I.N.S.A.
- 4.0* K.G.B.
- Easy Rider 1.0* Screaming Fist
- Mimic 1.0* I.R.S.
- 2.0* Hosaka
- Probe 1.0 Metro Holografix
- 3.0 Gentleman Loser
- 4.0* Copenhagen University
- 10.0* Bank of Berne
- 15.0* K.G.B.
- Scout 1.0 Regular Fellows
- Sequencer 1.0 S.E.A.
-
- OTHER MATERIALS:
- ---------------
- UXB deck (yours) Shin's Pawn
- Other Cyberdecks Crazy Edo
- Asano Computing
- Decks w/Cyberspace Capability Asano Computing
- CyberEyes Maas Biolabs
- Gas Mask Julius Deane
- Caviar Cheap Hotel Room Service
- Holy Joystick Metro Holografix
- SENSE/NET Security Pass Lupus Yonderboy
- ROM Construct SENSE/NET
- Matrix Restaurant Pass Shiva at Gentleman Loser
-
- KEY NUMBERS:
- -----------
- Your BAMA ID 056306118
- Larry Moe's BAMA ID 062788138
- Your BOZOBANK Account 712345450134
- BANKGEMEIN Account 646328356481
- Bank of Berne Security Code LYMA1211MARZ
- Bank of Berne Account 121519831200
- Dixie Flatline ROM Construct 0467839
-
-
-
-
- NEUROMANCER
- Part 7
-
- DATABASE ZONE X Y ICE AI
- -------- ---- ---------- ---- ----------
- Asano Computing 0 16 112 84
- Consumer Review 0 32 64 84
- Psychologist 0 96 32 84 Chrome
- Cheap Hotel 0 112 112 84
- World Chess 0 160 80 84 Morphy
- Regular Fellows 0 208 32 84
- Panther Moderns 0 224 112 84
-
- Internal Revenue 1 272 64 150
- Chiba Tac. Police 1 288 112 150
- Copenhagen University 1 320 32 150
- S.E.A. 1 352 64 150
- Cit. for Free Matrix 1 352 112 150 Sapphire
- Eastern Seaboard
- Fission Authority 1 384 32 150
- Gentleman Loser 1 416 64 150
- Central Justice 1 416 112 150
- N.A.S.A. 1 448 32 150 Hal
- Tozoku Imports 1 480 80 150
-
- Hitachi Biotech 2 32 192 260
- Fuji Electric 2 112 240 260
- Hosaka Corp. 2 144 160 260
- Musabori Industries 2 208 208 260 Greystoke
-
- Free Sex Union 3 288 208 400 Xaviera
- Bank of Berne 3 336 160 400 Gold
- D.A.R.P.O. 3 336 240 400
- Turing Registry 3 432 240 400
- Screaming Fist 3 464 160 400
-
- SENSE/NET 4 48 320 800
- Gridpoint 4 160 320 800
-
- Bank Gemeinschaft 5 304 320 1000
- Bank of Zurich 5 336 368 1000
- Bell Europa 5 384 288 1000
- Nihilist 5 416 368 1000
- I.N.S.A. 5 448 320 1000
-
- K.G.B. 6 112 416 1100 Lucifer
- Maas Biolabs 6 112 480 1100 Sangfroid
-
- Phantom 7 320 464 2000 Phantom
- Tessier-Ashpool 7 384 416 2000 Wintermute
- Allard Technology 7 432 464 2000 Neuromancer
-
-