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- ________________________
- MORTAL KOMBAT II FAQ
-
- Complete Guide
- Revision Sixteen
- February 23rd, 1994
-
- ineluki@u.washington.edu
- ________________________
-
- 500 years ago, Shang Tsung was banished to the Earth Realm. With the
- aid of Goro he was to unbalance the furies and doom the planet to a
- chaotic existence.
-
- By seizing control of the Shaolin Tournament he tried to tip the scales
- of order towards chaos. Only seven warriors survived the battles and
- Shang Tsung's scheme would come to a violent end at the hands of Liu
- Kang.
-
- Facing execution for his failure and the apparent death of Goro, Tsung
- convinces Shao Kahn to grant him a second chance.
-
- Shang Tsung's new plan is to lure his enemies to compete in the Outworld
- where they will meet certain death by Shao Kahn himself.
-
- Now the Kombat Kontinues...
-
- ************************************************************************
- ************************* Introduction *************************
- ************************************************************************
-
- ALL moves and fatalities listed are confirmed. This guide is for game
- versions 3.1 and up. Older machines do not include some of the moves
- and many of the fatalities. If you find yourself playing on an outdated
- machine, have the owner contact Midway for the replacement chips.
-
- If you have any additions send mail directly to me and I will include it
- in the next guide. Moves and fatalities posted to alt.games.mk and
- rec.games.video.arcade will also be incorporated into this guide.
- Credit will be given to those who contribute. This guide will be posted
- every WEDNESDAY until all moves and fatalities are discovered. Keep in
- mind that this is posted ONCE a WEEK, and some moves may not be on the
- latest revision. When necessary, a small summary of new information
- will be posted during the week.
-
- There are two other ways of obtaining the latest revision of the FAQ.
- Andy Eddy of GamePro magazine has generously offered to make it
- available through anonymous FTP. The site is ftp.netcom.com, and the
- directory is pub/vidgames/faqs. If you prefer to receive the guide
- through e-mail, send a message to musjndx@gsusgi2.gsu.edu with the
- SUBJECT line being exactly: "Send mk2". This will signal the server to
- automatically send you the latest FAQ.
-
- ************************************************************************
- **************** General Definitions and Moves *****************
- ************************************************************************
-
- ===================
- GENERAL DEFINITIONS
- ===================
-
- While reading through the moves, the + can be substituted by and, and
- the - can be substituted by then. For example, 'two forward - HIGH
- PUNCH' should be read as 'press the joystick twice towards the opponent
- then press HIGH PUNCH'. Another example, 'LOW PUNCH + BLOCK' should be
- read as 'press LOW PUNCH and BLOCK at the same time'. Button names are
- listed in all caps.
-
- Quarter-Circle Towards: Rotate joystick from the down position to the
- forward position then press the button indicated. (actual movement is
- down - down to forward - BUTTON)
-
- Quarter-Circle Away: Rotate joystick from the down position to the away
- position then press the button indicated. (actual movement is down -
- down to away - BUTTON)
-
- Half-Circle Towards: Rotate joystick from the away/down position to the
- forward/down position then press the button indicated. (actual movement
- is away/down - away/down to forward/down - BUTTON)
-
- Half-Circle Away: Rotate joystick from the forward/down position to the
- away/down position then press the button indicated. (actual movement is
- forward/down - forward/down to away/down - BUTTON)
-
- hold then release: Press and hold the button while your character
- charges. When finished charging release the button. Other actions may
- be performed while charging, which is a good way of keeping the move a
- surprise. You can also charge a move before a round begins. If you are
- hit by the opponent the charge will still remain intact. With the
- exception of Mileena, you must be standing on the ground in order for a
- charged move to work.
-
- (hold BLOCK): Block is only used in a move or fatality to stabilize
- your fighter, to keep them from jumping or walking. It is a good idea
- to release BLOCK before pressing the required button. You do not need
- to use BLOCK if you can be at the right distance for a fatality.
-
- down - up: The teleport can also be down by flicking the joystick down,
- making the joystick spring up and down. This is applicable to Raiden
- and Kung Lao.
-
- Pit/Spikes: This is the fatality where you knock the victim into the
- pit or onto the spikes, either on The Pit II or Kombat Tomb stages.
-
- Babality/Friendship: Babalities are moves where instead of finishing
- your opponent you can turn them into a baby. Friendships are similar,
- only you make friends with your opponent. In order to do a babality or
- friendship, you can not use either punch button on the winning round.
-
- =============
- GENERAL MOVES
- =============
-
- Face Punch : HIGH PUNCH
- Body Punch : LOW PUNCH
- Face Kick : HIGH KICK
- Body Kick : LOW KICK
-
- Uppercut : down + HIGH PUNCH
- Crouch Punch: down + LOW PUNCH
- Crouch Kick : down + HIGH KICK
- Ankle Kick : down + LOW KICK
- Roundhouse : back + HIGH KICK
- Sweep : back + LOW KICK
-
- Specialty : HIGH PUNCH (closest to opponent)
- Throw/Flip : LOW PUNCH (closest to opponent)
- Knee : HIGH KICK or LOW KICK (closest to opponent)
-
- Jump Kick : Jump and HIGH KICK or LOW KICK the opponent.
- Jump Punch: Jump and HIGH PUNCH or LOW PUNCH the opponent.
- Hop Kick : Jump and kick the opponent on your way up.
- Hop Punch : Jump and punch the opponent on your way up.
-
- Turn Around Kick: Jump over your opponent and kick them after you turn
- around but before you hit the ground.
-
- To block against an attack: BLOCK or down or down + BLOCK
- To block against the throw: down + back or down + back + BLOCK
-
- Dead Pool: On the Dead Pool stage you may knock the victim into the
- pool, where they go under and come up a skeleton. All the Dead Pool
- fatalities are performed by holding LOW PUNCH and LOW KICK while doing
- the standard uppercut.
-
- ************************************************************************
- *************** Individual Moves and Fatalities ****************
- ************************************************************************
-
- ========
- LIU KANG
- ========
-
- After winning the Shaolin Tournament from Shang Tsung's clutches Kang
- returns to his temples. He discovers his sacred home in ruins, his
- Shaolin brothers killed in a vicious battle with a horde of Outworld
- warriors. Now he travels into the Dark Realm to seek revenge.
-
- Double Forearm : HIGH PUNCH (closest to opponent)
- Standard Fireball : two forward - HIGH PUNCH (can be done in air)
- Crouching Fireball: two forward - LOW PUNCH
- Flying Kick : two forward - HIGH KICK
- Bicycle Kick : hold LOW KICK (4 seconds) then release
-
- Pit/Spikes: back - two forward - LOW KICK
- Babality : two down - forward - back - LOW KICK
- Friendship: forward - three back - LOW KICK
- (A disco globe drops from the ceiling, and Kang gets down.)
-
- Fatality 1: down - forward - two back - HIGH KICK
- (Liu Kang will transform into a dragon and bite the victim
- in half, leaving the legs standing. Stand close.)
-
- Fatality 2: rotate joystick 360 degrees away from opponent
- (Liu Kang will do a cartwheel kick then a massive uppercut.
- Stand anywhere within jump range.)
-
- ========
- KUNG LAO
- ========
-
- A former Shaolin Monk and a member of the White Lotus society, he is the
- last descendant of the great Kung Lao who was defeated by Goro 500 years
- ago. Realizing the danger of the Outworld menace he joins Liu Kang in
- entering Shao Kahn's contest.
-
- Headbutt : HIGH PUNCH (closest to opponent)
- Ground Teleport: down - up (flick joystick down)
- Aerial Kick : down + HIGH KICK (must be done in air)
- Hat Throw : back - forward - LOW PUNCH
- Whirlwind Spin : two up - LOW KICK (hold BLOCK)
-
- Pit/Spikes: three forward - HIGH PUNCH
- Babality : two back - two forward - HIGH KICK
- Friendship: three back - down - HIGH KICK
- (Kung Lao pulls a rabbit out of his hat.)
-
- Fatality 1: three forward - LOW KICK
- (Kung Lao removes his razor hat and slices the victim down
- the middle. Stand just within sweep range.)
-
- Fatality 2: hold LOW PUNCH (back - forward) then release
- (Kung Lao throws his hat which decapitates the victim.
- Make sure to guide the hat up so it hits the head.
- Stand all the way across the screen.)
-
- ===========
- JOHNNY CAGE
- ===========
-
- After Shang Tsung's tournament the martial arts superstar disappears.
- He follows Liu Kang into the Outworld. There he will compete in a
- twisted tournament which holds the balance of earth's existence - as
- well as a script for another blockbuster movie.
-
- Stomach Jab : HIGH PUNCH (closest to opponent)
- Axe-Kick : HIGH KICK or LOW KICK (closest to opponent)
- Low Green Bolt : half-circle towards - LOW PUNCH
- High Green Bolt: half-circle away - HIGH PUNCH
- Shadow Uppercut: back - down - back - HIGH PUNCH
- Shadow Kick : back - forward - LOW KICK
- Ball Breaker : LOW PUNCH + BLOCK
-
- Pit/Spikes: three down - HIGH KICK
- Babality : three back - HIGH KICK
- Friendship: four down - HIGH KICK
- (Cage autographs his photo for his best fan.)
-
- Fatality 1: two down - two forward - LOW PUNCH
- (Cage grabs the victim and rips their torso off, throwing
- it to the ground. Stand close.)
-
- Fatality 2: two forward - down - up
- (Cage crouches and punches off the head of the victim with
- a powerful uppercut. To knock off three heads, hold down
- and the bottom three buttons until the first head is
- knocked off. Stand close.)
-
- =======
- REPTILE
- =======
-
- As Shang Tsung's personal protector the elusive Reptile lurks in the
- shadows stopping all those who would do his master harm. His human form
- is believed to disguise a horrid reptilian creature whose race was
- thought extinct millions of years ago.
-
- Backhand : HIGH PUNCH (closest to opponent)
- Acid Spit : two forward - HIGH PUNCH
- Slide : back + LOW PUNCH + BLOCK + LOW KICK
- Forceball : two back - HIGH PUNCH + LOW PUNCH
- Invisibility: two up - down - HIGH PUNCH (hold BLOCK)
-
- Pit/Spikes: down - two forward - BLOCK
- Babality : down - two back - LOW KICK
- Friendship: two back - down - LOW KICK
- (Reptile attempts to sell you a Reptile doll.)
-
- Fatality 1: two back - down - LOW PUNCH
- (Reptile shoots his tongue towards the victims head,
- bringing it back where he goes about eating it. Stand
- about a jumps length away.)
-
- Fatality 2: two forward - down - HIGH KICK
- (While invisible Reptile cuts the torso off the victim.
- You must be invisible. Stand close.)
-
- ========
- SUB-ZERO
- ========
-
- Thought to have been killed in the Shaolin Tournament, Sub-Zero
- mysteriously returns. It is believed he traveled into the Outworld to
- again attempt to assassinate Shang Tsung. To do so he must fight his
- way through Shao Kahn's tournament.
-
- Backhand : HIGH PUNCH (closest to opponent)
- Iceball : quarter-circle towards - LOW PUNCH
- Ground Freeze: quarter-circle away - LOW KICK
- Slide : back + LOW PUNCH + BLOCK + LOW KICK
-
- Pit/Spikes: down - two forward - BLOCK
- Babality : down - two back - HIGH KICK
- Friendship: two back - down - HIGH KICK
- (Sub-Zero attempts to sell you a Sub-Zero doll.)
-
- Fatality 1: two forward - down - HIGH KICK
- (Sub-Zero will ice the victim over, putting them in a deep
- freeze. Stand just out of sweep range.)
-
- forward - down - two forward - HIGH PUNCH
- (After deep freezing the victim, Sub-Zero will shatter the
- top part of the body. Stand close.)
-
- Fatality 2: hold LOW PUNCH (two back - down - forward) then release
- (Sub-Zero will throw an ice grenade into the stomach of the
- victim, exploding their top half. Stand all the way
- across the screen.)
-
- ===========
- SHANG TSUNG
- ===========
-
- After losing control of the Shaolin Tournament, Shang Tsung promises his
- ruler Shao Kahn to shape events that will lure the earth warriors to
- compete in his own contest. Convinced of this plan, Shao Kahn restores
- Tsung's youth and allows him to live.
-
- Flaming Skulls: two back - HIGH PUNCH (one flaming skull)
- two back - forward - HIGH PUNCH (two skulls)
- two back - two forward - HIGH PUNCH (three skulls)
-
- Morph to Liu Kang: back - two forward - BLOCK
- Kung Lao: back - down - back - HIGH KICK
- Johnny Cage: two back - down - LOW PUNCH
- Reptile: up - down - HIGH PUNCH (hold BLOCK)
- Sub-Zero: forward - down - forward - HIGH PUNCH
- Kitana: tap BLOCK three times
- Jax: down - forward - back - HIGH KICK
- Mileena: hold HIGH PUNCH (2 seconds) then release
- Baraka: two down - LOW KICK
- Scorpion: two up (hold BLOCK)
- Raiden: down - back - forward - LOW KICK
-
- Pit/Spikes: two down - up - down (hold BLOCK)
- Babality : back - forward - down - HIGH KICK
- Friendship: two back - down - forward - HIGH KICK
- (Tsung creates a rainbow above his head.)
-
- Fatality 1: hold HIGH KICK (2 seconds) then release
- (Shang Tsung turns into a mist and enters the victims body,
- which explodes. Stand just within sweep range.)
-
- Fatality 2: up - down - up - LOW KICK (hold BLOCK)
- (Tsung picks up the victim with one hand, and drains their
- life force into his other hand. Stand close.)
-
- Fatality 3: hold LOW PUNCH (30 seconds) then release
- (Shang Tsung turns into Kintaro, who punches the torso of
- the victim across the screen. If you hold LOW PUNCH from
- before the round begins, you do not need to wait the full
- 30 seconds to do the fatality.)
-
- ======
- KITANA
- ======
-
- Her beauty hides her true role as personal assassin for Shao Kahn. Seen
- talking to an earth realm warrior. Her motives have come under
- suspicion by her twin sister Mileena. But only Kitana knows her own
- true intentions.
-
- Elbow : HIGH PUNCH (closest to opponent)
- Fan Swipe : back + HIGH PUNCH
- Fan Throw : two forward - HIGH PUNCH + LOW PUNCH (can be done in air)
- Fan Lift : three back - HIGH PUNCH
- Aerial Punch: half-circle away - HIGH PUNCH
-
- Pit/Spikes: forward - down - forward - HIGH KICK
- Babality : three down - LOW KICK
- Friendship: three down - up - LOW KICK
- (Kitana turns around and produces a cake with candles.)
-
- Fatality 1: hold LOW KICK (two forward - down - forward) then release
- (Kitana leans and kisses the victim, which then expands to
- unnatural proportions and explodes. Stand close.)
-
- Fatality 2: tap BLOCK three times - HIGH KICK
- (Kitana draws her fan and decapitates the victim with one
- swipe. Stand close.)
-
- ===
- JAX
- ===
-
- His real name is Maj. Jackson Briggs, leader of a top US special forces
- unit. After receiving a distress signal from Lt. Sonya Blade, Jax
- embarks on a rescue mission. One that leads him into a ghastly world
- where he believes that Sonya is still alive.
-
- Overhead Hammer: HIGH PUNCH (closest to opponent)
- Ground Smash : hold LOW KICK (3 seconds) then release
- Gotcha Grab : two forward - LOW PUNCH
- Quadruple Slam : throw the opponent then tap HIGH PUNCH
- Energy Wave : half-circle away - HIGH KICK
- Back Breaker : BLOCK (must be done in air)
-
- Pit/Spikes: two up - down - LOW KICK
- Babality : down - up - down - up - LOW KICK
- Friendship: two down - two up - LOW KICK
- (Jax creates a string of paper dolls.)
-
- Fatality 1: hold LOW PUNCH (three forward) then release
- (Jax claps the victims head with a loud pop, and the skull
- crumbles in pieces to the ground. Stand close.)
-
- Fatality 2: tap BLOCK four times - LOW PUNCH
- (Jax grabs the victim by the arms and rips them off the
- body. Stand a step away from victim.)
-
- =======
- MILEENA
- =======
-
- Serving as an assassin along with her twin sister Kitana, Mileena's
- dazzling appearances conceal her hideous intentions. At Shao Kahn's
- request she is asked to watch for her twin's suspected dissension. She
- must put a stop to it at any cost.
-
- Elbow : HIGH PUNCH (closest to opponent)
- Teleport Kick: two forward - LOW KICK
- Ground Roll : two back - down - HIGH KICK
- Sai Throw : hold HIGH PUNCH (2 seconds) then release
- (can be done in air)
-
- Pit/Spikes: forward - down - forward - LOW KICK
- Babality : three down - HIGH KICK
- Friendship: three down - up - HIGH KICK
- (Mileena grows a flower beneath her outstretched hand.)
-
- Fatality 1: forward - back - forward - LOW PUNCH
- (Mileena repeatedly stabs the victim, lifting them up as
- blood sprays everywhere. Stand close.)
-
- Fatality 2: hold HIGH KICK (2 seconds) then release
- (Mileena removes her mask revealing Baraka-like teeth and
- inhales the victim, spitting out the bones. You can also
- just hold BLOCK and tap HIGH KICK. Stand close.)
-
- ======
- BARAKA
- ======
-
- He led the attack against Liu Kang's Shaolin temples. Baraka belongs to
- a nomadic race of mutants living in the wastelands of the Outworld. His
- fighting skills gained the attention of Shao Kahn who recruited him into
- his army.
-
- Backhand : HIGH PUNCH (closest to opponent)
- Double Kick: tap HIGH KICK twice (closest to opponent)
- Blade Swipe: back + HIGH PUNCH
- Blade Fury : three back - LOW PUNCH
- Blue Bolt : quarter-circle away - HIGH PUNCH
-
- Pit/Spikes: two forward - down - HIGH KICK
- Babality : three forward - HIGH KICK
- Friendship: up - two forward - HIGH KICK (hold BLOCK)
- (Baraka offers the victim a present.)
-
- Fatality 1: four back - HIGH PUNCH (hold BLOCK)
- (Baraka extends his blades from his arms, then decapitates
- the victim with one swipe. Stand close.)
-
- Fatality 2: back - forward - down - forward - LOW PUNCH
- (Baraka stabs the victim and lifts them up, then they
- slowly slide down the blade. Stand close.)
-
- ========
- SCORPION
- ========
-
- The hell-spawned specter rises from the pits. After learning of Sub-
- Zero's return, he again stalks the ninja assassin - following him into
- the dark realm of the Outworld where he continues his own unholy
- mission.
-
- Backhand : HIGH PUNCH (closest to opponent)
- Spear : two back - LOW PUNCH
- Teleport Punch: quarter-circle away - HIGH PUNCH (can be done in air)
- Leg Grab : half-circle away - LOW KICK
- Air Throw : BLOCK (must be done in air)
-
- Pit/Spikes: down - two forward - BLOCK
- Babality : down - two back - HIGH KICK
- Friendship: two back - down - HIGH KICK
- (Scorpion attempts to sell you a Scorpion doll.)
-
- Fatality 1: two up - HIGH PUNCH (hold BLOCK)
- (Scorpion removes his mask and breathes fire at the feet of
- the victim, which then twitches and explodes. Stand a
- step or two out of sweep range.)
-
- two down - two up - HIGH PUNCH (hold BLOCK)
- (With the addition of the two downs at the beginning,
- Scorpion may do the fatality at any distance, and always
- get the "Toasty!".)
-
- Fatality 2: hold HIGH PUNCH (down - three forward) then release
- (Scorpion slices the victim across the neck then cuts them
- in two. Stand close.)
-
- ======
- RAIDEN
- ======
-
- Watching events unfold from high above, the thunder god realizes the
- grim intentions of Shao Kahn. After warning the remaining members of
- the Shaolin Tournament, Raiden soon disappears. He is believed to have
- ventured into the Outworld alone.
-
- Mini Uppercut: HIGH PUNCH (closest to opponent)
- Body Launch : two back - forward (can be done in air)
- Lightning : quarter-circle towards - LOW PUNCH
- Teleport : down - up (flick joystick down)
- Electrocution: hold HIGH PUNCH (4 seconds) and release
- (close to opponent)
-
- Pit/Spikes: three up - HIGH PUNCH (hold BLOCK)
- Babality : two down - up - HIGH KICK
- Friendship: down - back - forward - HIGH KICK
- (Raiden creates Kidd Thunder, a miniature likeness.)
-
- Fatality 1: hold LOW KICK (6 seconds) then release
- (Raiden grabs the victim and lifts them up, then proceeds
- to shock them. Stand close.)
-
- tap BLOCK + LOW KICK repeatedly
- (After a dose of the shock treatment, the victim will
- explode into bits.)
-
- Fatality 2: hold HIGH PUNCH (8 seconds) then release
- (Raiden explodes the top half of the victim with a powerful
- uppercut. A few moments later the head falls to the
- ground. Stand close.)
-
- ************************************************************************
- **************** Individual Combos and Strategy ****************
- ************************************************************************
-
- ==============
- GENERAL COMBOS
- ==============
-
- o Jump Kick - Sweep: If you are fighting against the computer,
- you can usually follow a jump kick a foot sweep. Sweep again until they
- jump away then start this again.
-
- o Sweep - Throw: After hitting a human opponent with a sweep,
- you can sometimes get in a throw, even if they are blocking down and
- away. You can also get in a throw after hitting them with moves other
- than the sweep, such as a jump kick or roundhouse. This only works with
- some of the characters, and could be the result of switching sides.
-
- o Jump Kick - Hop Kick: Jump kick your opponent low and
- immediately do a hop kick. This works well for some of the characters,
- including the ninjas and Shang Tsung.
-
- o Jump Kick - Missile Weapon: Jump kick your opponent low and
- immediately do the missile weapon. It is important to kick them low and
- deep so you can land on the ground quickly and fire your missile weapon.
- Be sure to buffer the move right before you jump kick if you can.
-
- ========
- LIU KANG
- ========
-
- Standard Fireball: This is a good missile weapon to follow after a jump
- kick since it can be fired very quickly. It also may be done in the
- air, which is useful for hitting jumping opponents out of the sky.
- Doing the fireball in the air can also be used for dodging missile
- weapons. If you are jumping and your opponent fires their missile
- weapon, do the fireball while still in the air to stay above it.
-
- Crouching Fireball: This is a very effective move to keep the opponent
- on his toes. The opponent must block or jump in order to avoid it, just
- ducking can not escape it. This is good at long range or short range
- and is very hard to retaliate to. The crouching fireball is very good
- for defense as well, since Kang is very low to the ground. A late jump
- kick is the only way to hit him while he is shooting the fireball. It
- can also be used to hit the opponent when they are using their missile
- weapon, and Kang is low enough to have their missile go over his head.
-
- Flying Kick: This is a fast attack good for catching your opponent off
- guard. While walking towards your opponent, tap forwards then press
- HIGH KICK when you suspect your opponent will make a move. The flying
- kick is also good to use after a jump kick. If your opponent jumps away
- from you or just in front of you execute the flying kick to hit them out
- of the air. Be cautious with it though, and never do it across the
- screen against a blocking opponent. You are likely to lose quite a bit
- of damage if blocked.
-
- Bicycle Kick: Another good surprise attack move. Keep your finger on
- LOW KICK throughout the round so you can use it when necessary,
- performing other moves while charging. As with the flying kick, do not
- use it when far away from your opponent or while they are standing and
- blocking. It is good to use when your opponent jumps away or towards
- you. Also, if you are thrown or jump kicked, immediately use it when
- you stand up to catch your opponent off guard. Make sure you release
- LOW KICK while standing on the ground, otherwise the move will not work
- and you will have to recharge.
-
- o Jump Kick - Flying Kick: Jump kick your opponent low and
- immediately do the flying kick. Start the two forward motion right
- before you hit, then quickly press HIGH KICK. Sometimes if you do the
- flying kick to fast you will go over your opponent, so make sure you are
- on the ground first.
-
- o Hop Punch - Standard Fireball: Hop punch your opponent in
- the air and immediately do the standard fireball. Start the two forward
- motion right before you hit, then quickly press HIGH PUNCH. Follow this
- with a low fireball, which they must block.
-
- o Jump Kick - Bicycle Kick: Jump kick your opponent low and
- immediately do the bicycle kick. Be sure to charge the bicycle kick a
- few seconds before you jump. Wait until you land on the ground before
- releasing LOW KICK, otherwise the bicycle kick will not work.
-
- o Jump Kick - Standard Fireball - Low Fireball: Jump kick your
- opponent and immediately do a high fireball. Start the two forward
- motion right before you hit, then quickly press HIGH PUNCH. If you are
- fighting the computer, you can follow the standard fireball with a
- ground fireball. If you are fighting a human, use the bicycle kick
- after the standard fireball.
-
- ========
- KUNG LAO
- ========
-
- Ground Teleport: The advantage of this move is the ability to punch and
- kick when coming up. If you kick as Kung Lao comes up from the
- teleport, this usually hits the opponent and stops them from performing
- an action. However, the move leaves you quite open for a jump kick,
- missile, or uppercut, so use it sparingly.
-
- Aerial Kick: This move works well on opponents who rely on missile
- weapons. One good tactic is to wait until the opponent fires their
- missile then do the kick. Another good move is to do a round of low
- punches on the opponent then jump back. As you hit the top of the jump
- do the aerial kick. This particular move is best used to catch people
- off guard, and the penalty for a blocked aerial kick is usually an
- uppercut. The aerial kick can be particularly dangerous when used
- quickly. After jumping just a little off the ground, execute the kick.
- Kang does not travel as far, but he is not as vulnerable to retaliation.
-
- Hat Throw: The ability to control the direction of the hat in the air
- makes this an excellent move from long distance. Press up or down on
- the joystick to control the flight of the hat. It can be used to hit
- the opponent out of a jump, or while they are on the ground blocking.
- Works well, at least once, against people who like to duck without
- blocking.
-
- Whirlwind Spin: Once this move is going, the only way to hit Kung Lao
- is with a missile weapon or the ground smash. This is a good defensive
- weapon if performed quickly. Anticipate when an opponent will jump at
- you and execute the spin. After the throw, for example. There is a
- small period in which Kung Lao speeds up and slows down in which he is
- vulnerable to regular hits. The spin can also be done by rapidly
- pressing up and LOW KICK simultaneously. To maintain the spin
- repeatedly press LOW KICK.
-
- o Jump Kick - Hat Throw: Jump kick your opponent low and
- immediately do the hat throw. Be sure to guide the hat down so it hits
- the falling opponent.
-
- o Hop Kick - Aerial Kick: If your opponent jumps at you, do a
- hop kick quickly followed by the aerial kick. This is a very fast combo
- that takes off good damage.
-
- o Jump Kick - Whirlwind Spin: Jump kick your opponent in the
- corner and execute the spin. Be sure to kick them low, and start the
- spin immediately by pressing up and LOW KICK repeatedly.
-
- o Whirlwind Spin - Jump Kick: If the opponent is hit with the
- spin as it is slowing down, Kung Lao recovers fast enough for him to do
- a jump kick, aerial kick, or hat throw.
-
- ===========
- JOHNNY CAGE
- ===========
-
- Low Green Bolt: A standard missile weapon, the green bolt does average
- damage. The arc on the bolt is what makes this one hard to judge, since
- it can be confused with the high bolt. Good for hitting opponents from
- across the screen. It can also be used when an opponent is about to
- land a jump kick on you, or when they are jumping away.
-
- High Green Bolt: The exact same weapon as the low bolt, except (as you
- might guess) it arcs much higher. This is useful for hitting opponents
- at any stage of their jump. Mixing in low and high bolts is a good way
- to keep your opponent unbalanced.
-
- Shadow Uppercut: A move reminiscent of other fighting games, the shadow
- leap takes off less damage than it looks like it should. This moves is
- useful when an opponent jumps in or away from you. It will nail them
- out of the sky every time. It can also be used after jumping in near an
- opponent, and hitting them as they make a move. The motions of the
- shadow uppercut naturally make it hard to retaliate at close range,
- since you need to press away for the move to work. Retaliating against
- the shadow uppercut is easy, since Cage hangs in the air a long time, so
- use it discriminately. The move may also be done by going back -
- quarter-circle away - HIGH PUNCH.
-
- Shadow Kick: This is a great move for a combo or retaliation. When a
- slower opponent sweeps you, block it and do the shadow kick quickly.
- This will hit most of the time except on fast sweepers like Kitana and
- Mileena. The only time to use the kick other than retaliation or part
- of a combo is when you can anticipate when your opponent will stand.
- Try to hide your intentions by walking backwards or forwards without
- blocking, then do the kick when they make a move. Sometimes Cage will
- do a red shadow kick, which leaves a red shadow and makes an electrical
- zapping noise. It appears to be a random occurrence, with no known move
- on how to produce a red kick.
-
- o Jump Kick - Shadow Kick: Jump kick your opponent low and
- immediately do the shadow kick. If your opponent is jumping towards
- you, do a hop kick followed by the shadow kick.
-
- o Jump Kick - Shadow Uppercut: Jump kick you opponent low and
- immediately do the shadow uppercut. You must kick low and deep and do
- the shadow uppercut as fast as possible, otherwise it will be to late to
- connect. This is easier when close to the corner.
-
- o Jump Kick - Low Bolt: Jump kick your opponent low and
- immediately do the low green bolt. After starting the jump kick, keep
- the joystick in the away position, so you can quickly do the half-circle
- motion right after you hit.
-
- o Ball Breaker - Turn Around Kick - Shadow Kick: Do the ball
- breaker against your opponent. Immediately jump over the groaning
- victim and kick them low as you turn to face the other direction.
- Follow this with the shadow kick or shadow uppercut.
-
- =======
- REPTILE
- =======
-
- o Jump Kick - Acid Spit: Jump kick your opponent low and
- immediately do the acid spit. Start the two forward motion right before
- you hit, then quickly press HIGH PUNCH.
-
- o Forceball - Two Punches - Hop Kick - Slide: Do the forceball
- move on your opponent. If they get hit by it, do two high punches as
- they are coming towards you. After the punches do a hop kick. You need
- to be in the right place for the high punches to connect. After the
- kick complete the combo with the slide.
-
- ========
- SUB-ZERO
- ========
-
- o Jump Kick - Slide: Jump kick your opponent low and
- immediately do the slide. If you do not kick low and deep enough, the
- slide may not connect on human opponents. It almost always works
- against the computer though.
-
- o Jump Kick - Hop Kick - Slide: Jump kick your opponent low
- and immediately do a hop kick, followed by the slide. Easiest when your
- opponent is frozen.
-
- o Jump Kick - Ground Freeze - Uppercut - Slide: Jump kick your
- opponent low and immediately do the ground freeze. Kick them deep
- otherwise they will land beyond the range of the ground freeze. If they
- slip, hit them with the uppercut then slide.
-
- ===========
- SHANG TSUNG
- ===========
-
- o Flaming Skulls: If you can catch your opponent in the air
- with the first one, there is a good chance that the other two will hit.
- Do the three skulls before your opponent jumps towards or away from you.
-
- o Jump Kick - Flaming Skull: Jump kick your opponent low and
- immediately do one flaming skull. Start the two back motion right
- before you kick, then press HIGH PUNCH. This one is hard as Shang
- Tsung's fireball travels slow. More than one flaming skull after the
- jump kick is possible, although extremely difficult.
-
- ======
- KITANA
- ======
-
- o Jump Kick - Fan Throw: Jump kick your opponent low and
- immediately do the fan throw. Start the two forward motion right before
- you kick, then press both punch buttons. If you are fighting the
- computer and they block your jump kick, the fan throw will usually hit.
-
- o Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent
- low and immediately do the fan throw. Start the two forward motion
- right before you kick, then press both punch buttons. If you connect on
- the first jump kick and get the fan out fast, you can also hop kick your
- opponent as the are falling down.
-
- o Jump Kick - Fan Lift: Jump kick your opponent low and
- immediately do the fan lift. Start the three back motion right before
- you hit, then quickly press HIGH PUNCH. You must do the fan lift
- immediately, or it will not catch the falling opponent, and you will be
- left vulnerable. Follow this with the next combo. This does not work
- on version 3.
-
- o Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack:
- Catch the opponent with the fan lift and wait until they are near the
- top. Walk forward as far as you can then do a jump kick, catching the
- opponent as they are falling down. Immediately do the fan throw,
- quickly followed by a hop kick or air attack. If your opponent is
- fairly close to you or near the corner, you could do a regular jump kick
- instead of a hop kick for the last move. This works very well against
- Kintaro and Shao Kahn.
-
- o Fan Lift - Jump Kick - Fan Throw - Uppercut: Opponent must
- be near the corner. Catch the opponent with the fan lift and wait until
- they are near the top. Walk forward as far as you can then do a jump
- kick, catching the opponent as they are just released from the wave.
- Immediately do the fan throw. As the are falling down do an uppercut.
-
- ===
- JAX
- ===
-
- o Overhead Hammer - Uppercut: The overhead hammer will stun
- the opponent momentarily. You can follow this with any move, such as
- an uppercut or gotcha grab. Consecutive hammers are not possible.
-
- o Jump Kick - Energy Throw: Jump kick your opponent low and
- immediately do the energy throw. After starting the jump kick, keep the
- joystick in the forward/down position, so you can quickly do the half-
- circle motion right after you hit.
-
- o Jump Kick - Gotcha Grab: Jump kick your opponent low and
- immediately do the gotcha grab. Start the two forward motion right
- before you hit, then quickly press LOW PUNCH. Jax will grab nothing but
- air if not done quickly enough.
-
- o Jump Kick - Back Breaker: Jump kick your opponent low and
- immediately do the back breaker. Be sure to kick low and deep. As soon
- as you press the kick button press BLOCK to execute the back breaker.
-
- =======
- MILEENA
- =======
-
- o Jump Kick - Throwing Sais: Jump kick your opponent low and
- immediately do the throwing sais. You will need to charge the move
- before you jump. Immediately after hitting with the jump kick, release
- HIGH PUNCH.
-
- o Hop Kick - Throwing Sais - Teleport Kick: Hop kick your
- opponent as they jump towards you and immediately throw the sais. As
- soon as you hit on the hop kick release HIGH PUNCH. After the sais hit
- do the teleport kick.
-
- o Jump Kick - Ground Roll: Jump kick your opponent low and
- immediately do the ground roll. Start the two back motion just before
- you hit in order to get the move off quickly.
-
- ======
- BARAKA
- ======
-
- o Jump Kick - Blue Bolt: Jump kick your opponent low and
- immediately do the blue bolt. After starting the jump kick, keep the
- joystick in the down position, so you can quickly do the quarter-circle
- motion right after you hit.
-
- o Jump Kick - Blade Fury: Jump kick your opponent low and
- immediately do the blade fury. Start the three back motion right before
- you hit, then quickly press LOW PUNCH. If you do not connect with the
- blade fury, you are left vulnerable for an attack.
-
- ========
- SCORPION
- ========
-
- o Jump Kick - Spear: Jump kick your opponent low and
- immediately do the spear. Start the two back motion right before you
- hit, then quickly press LOW PUNCH.
-
- o Jump Kick - Leg Grab: Jump kick your opponent low and
- immediately do the leg grab. After starting the jump kick, keep the
- joystick in the forward position, so you can quickly do the half-circle
- motion right after you hit.
-
- o Jump Kick - Air Throw: Jump kick your opponent low and deep,
- then immediately do the air throw by repeatedly pressing BLOCK.
-
- o Teleport Punch - Spear: Teleport punch your opponent and
- immediately spear. This will work best if you catch the opponent in the
- air with the teleport punch, making it easier to spear them before they
- hit the ground.
-
- o Teleport Punch - Leg Grab: Teleport punch your opponent and
- immediately do the leg grab. This will work best if you catch the
- opponent in the air with the teleport punch, making it easier to leg
- grab them just as they hit the ground.
-
- o Turn Around Kick - Teleport Punch - Spear: Do a turn around
- kick on your opponent and immediately do the teleport punch. If you
- connect on the teleport punch throw the spear, and finish with an
- uppercut.
-
- ======
- RAIDEN
- ======
-
- o Jump Kick - Body Launch: Jump kick your opponent low and
- immediately do the body launch.
-
- o Hop Kick/Punch - Body Launch: Hop kick/punch your opponent
- in the air and immediately do the body launch.
-
- o Jump Kick - Lightning: Jump kick your opponent low and
- immediately do the lightning. After starting the jump kick, keep the
- joystick in the down position, so you can quickly do the quarter-circle
- motion right after you hit.
-
- o Electric Grab - Two Punches - Body Launch: As Raiden lets go
- of the opponent after the electric grab, punch twice. This will pop
- them into the air, which can be followed by the body launch.
-
- ************************************************************************
- ************** Rumors, Secrets, and Things to Try **************
- ************************************************************************
-
- ===============
- RUMORS AND NEWS
- ===============
-
- o Kano Transformations is listed in the game audits menu. It
- is possible then to change into Kano, and there is speculation that you
- may use him with any character.
-
- o Here are the results of the fighter popularity poll conducted
- by wang@lamar.colostate.edu. The results were somewhat surprising.
- Around Seattle, Shang Tsung is by far the most chosen character. Look
- in the audits of any machine and you will see the number of times Shang
- Tsung was chosen is double the amount of the next most popular
- character. Hopefully the random select feature will start to make
- things more interesting.
-
- 1. Mileena 15%
- 2. Raiden 11%
- 3. Kitana 10%
- 4. Liu Kang 10%
- 5. Scorpion 10%
- 6. Kung Lao 8%
- 7. Jax 8%
- 8. Shang Tsung 8%
- 9. Johnny Cage 7%
- 10. Sub-Zero 7%
- 11. Reptile 5%
- 12. Baraka 1%
-
- =================
- SECRET CHARACTERS
- =================
-
- Congratulations! You Have Found The Passage From The Outworld To The
- Earth Realm. Now You Must Battle With An Undiscovered Warrior From
- Mortal Kombat One. Prepare Yourself To Return To Goro's Lair.
-
- This is the message you are greeted with when you meet the requirement
- to fight Jade or Smoke. Jade is essentially Kitana, although she is
- green and moves twice as fast. She is immune to all missile weapons.
- Smoke is a gray male ninja who has the powers of Scorpion. He moves
- extremely fast, and is constantly emitting smoke, which can be
- distracting. Noob Saibot is an all black male ninja with the powers of
- Scorpion. He is not as fast as Smoke, but still a challenge.
-
- Both Jade and Smoke can be seen in the Living Forest when the look out
- from behind the middle trees. They occasionally drop down during a
- match and give clues on how to reach them. After you win or lose to any
- of the secret characters, you are returned to the Choose Your Fighter
- screen where you may pick another character.
-
- Smoke clues: Jade clues:
-
- I Am Called Smoke I Am Called Jade
- Toasty Before The ?
- You Can Start Finding Me Ermac Who?
- Ermac Who? I Will Meet You In Goro's Lair
- You Can Not Defeat Me Chun Who?
- I Am One Of Three I Am One Of Three
- Portal Restrict Yourself
- I Will Meet You In Goro's Lair Alone Is How You Will Find Me
- Mortal Kombat One One Day We Will Fight!
- Prove Yourself Bring On Kano And Sonya!
-
- =============
- TO REACH JADE
- =============
-
- o Win one round on the stage directly before the question mark
- using only LOW KICK. That is the only requirement. You may not press
- BLOCK. You may reach Jade on any round of the stage. Unnecessary
- requirements include flawless victories, fatalities, and a certain
- number of wins.
-
- ==============
- TO REACH SMOKE
- ==============
-
- o Be on The Portal stage. You may be playing either a one or
- two player match.
-
- o Wait until the face pops out in the lower right corner and
- says "Toasty!". The face will appear when you uppercut your opponent,
- or your opponent uppercuts you. There is no determined way to get the
- face to appear more frequently. It can appear a few times during a
- match or not at all.
-
- o As soon as the face appears, press the start button while
- holding down on the joystick. In a one player game, make sure the start
- button pressed is on the side you are playing on. In a two player game,
- whoever presses their start button first will be the one who will fight
- Smoke.
-
- ====================
- TO REACH NOOB SAIBOT
- ====================
-
- Incredible Winning Streak! A New Warrior Awaits You.
-
- o Win 50 games in a row. You must fight against another player
- for at least part of the time.
-
- If you lose to Noob Saibot, you may fight him again by winning just one
- more game or round. Apparently the computer only has 49 wins tracked if
- you lose to Saibot, so you can theoreticly fight him over and over, as
- long as you lose to him. And in case you did not notice, Noob Saibot is
- actually Boon Tobias backwards.
-
- ====
- PONG
- ====
-
- You have reached the outer limits of the tournament. Now you both must
- face a challenge from your past... Pong! First player to seven wins.
- Pong occurs after 250 matches. This might have been reduced in version
- 3.1.
-
- =============
- THINGS TO TRY
- =============
-
- o Right after doing the pit fatality uppercut, hold down on
- both joysticks. The body will slowly slip from the spikes and fall to
- the ground.
-
- o During attract mode, pull down on either joystick to bring up
- the top 15 players.
-
- o Do Reptile's tongue fatality on The Armory stage and watch
- the floor. This is most likely a glitch and does not involve a secret
- room or character.
-
- o Random select may be done by pressing up and start from the
- Choose Your FIghter screen. Be sure to have the selector positioned
- where it appears originally.
-
- o To turn throws off in a two player match, hold down and HIGH
- PUNCH on both joysticks after you select your fighters. A message will
- appear saying throws are disabled. Other "power-ups" may be possible.
-
- ************************************************************************
- ************************ Miscellaneous *************************
- ************************************************************************
-
- ==========================
- FRIENDSHIPS AND BABALITIES
- ==========================
-
- Instead of finishing your opponent, you have the option to violate the
- spirit of Mortal Kombat and be compassionate. You may either turn them
- into a baby or make friends with them. This is a good way to show
- others what a nice game Mortal Kombat II is.
-
- In order to utilize a friendship or babality, you may not press either
- punch button during the winning round. This would include all normal
- punching moves, as well as all missile weapons involving a punch button
- and a few of Shang Tsung's morphs. Friendships and babalities may be
- done from any distance on the screen. Every fighter has a fairly good
- arsenal without the punch buttons, although this is much harder to
- accomplish against a human opponent. The easiest way to win against the
- computer without the punch buttons is with a jump-kick pattern.
-
- ========================
- CHIP VERSION INFORMATION
- ========================
-
- To date there have been three major release versions of MKII: version
- 1.1, 2.1, and 3.1. With each release more and more things are added, a
- trend that will hopefully not be going on very much longer. You can
- find out which version you are playing on by turning the machine off and
- back on again. Remember, this guide is written for the most current
- version of the game. If you are playing on an older version, have the
- owner contact Midway to get the newer chips. The following is a basic
- summary of differences in each version.
-
- Version 1.1:
-
- o First version released to the public even though unfinished.
- o Contained almost all moves but not many fatalities.
- o Kintaro and Shao Kahn very difficult to beat.
- o No game ending after beating Shao Kahn.
- o Baraka's blade swipe had no sound.
- o Shang Tsung had the ceiling walk bug.
- o Could beat Kintaro by just punching the entire match.
-
- Version 1.4:
-
- o Mileena's ground roll move added.
- o Kung Lao's aerial kick added.
- o Sub-Zero could do the first part of the freeze-uppercut
- fatality during the match.
- o Danger indicator added.
- o This version contained many but not all aspects of version
- 2.1. Since version 1.4 was not widely circulated, those
- changes will be listed under version 2.1.
-
- Version 2.1:
-
- o First "official" release version.
- o Intro text slightly changed.
- o Reptile's slide added.
- o Ending story and credits added.
- o Computer intelligence improved.
- o Nearly all fatalities were added.
- o Friendships and babalities were added.
- o The pit/spike fatality was added.
- o Smoke and Jade were added.
- o Kintaro and Shao Kahn easier to defeat.
- o Could keep Kintaro and Shao Kahn up in the corner by using
- repeated punches.
- o Could crash the game through baby brutalization.
- o Doing Shang Tsung's soul stealing fatality against Jax could
- sometimes crash the game.
-
- Version 3.1:
-
- o More amounts of blood added.
- o Dead Pool fatality added.
- o Noob Saibot added.
- o Raiden's super uppercut fatality added.
- o Kung Lao's friendship added.
- o Pictures of the creators added after the credits.
- o Generation X and DCS ads added.
- o Comic and CD offer shows picture of CD.
- o Computer intelligence increased.
- o Computer has ability to do missile weapons in the air.
- o Multiple babality problem fixed.
- o Repeated punches in the corner fixed.
- o Kitana's multiple fan lifts in the corner fixed.
- o Sub-Zero freeze - punch - freeze - punch... fixed.
-
- ************************************************************************
- ********************** Character Endings ***********************
- ************************************************************************
-
- ============
- END MESSAGES
- ============
-
- Who Is Smoke? Where Is Sonya?
- Who Is Jade? Where Is Kano?
- Friendship? Where Is Goro?
- Babality?
- Ceamr Odse Nto Exits (Ermac Does Not Exist)
- Emro Batmok Ot Meok (More Kombat To Kome)
- Sruep Ghih Miptac (Super High Impact)
- Three Rae On Stniiiaamel (There Are No Animalities)
-
- ======================
- LIU KANG (HO SUNG PAK)
- ======================
-
- With his Shaolin temple in ruins, Liu Kang journeys into the Outworld,
- enters Shao Kahn's tournament and unleashes a fury that does not end
- until the defeat of Shao Kahn. Liu Kang then returns to the seclusion
- of his Shaolin temple. He pays his respects to his lost brothers and
- finally realizes that the events which have taken place were all
- fulfillment of his destiny.
-
- =========================
- KUNG LAO (ANTONY MARQUEZ)
- =========================
-
- A former Shaolin Monk alongside Liu Kang, Kung Lao also grieves the loss
- of their Shaolin brothers. He realizes that his ultimate fate lies
- within the dark realm of the Outworld. He defeats his Outworld
- opponents until he emerges the supreme champion. With his strength and
- spirit in complete alignment he finally avenges the death of his great
- ancestor. Although his greatest challenges lie ahead...
-
- ===========================
- JOHNNY CAGE (DANIEL PESINA)
- ===========================
-
- After disappearing from the set of his latest movie, Cage finally
- resurfaces. He used all his knowledge and experiences as a fighter to
- end the Outworld menace. Now heralded as a true hero, Cage receives the
- respect he rightfully deserves. He also gets his inspiration for the
- sequel to his blockbuster movie Mortal Kombat. MK II is released and
- quickly becomes the greatest motion picture event of all time. Cage
- realizes that MK III is inevitable.
-
- =======================
- REPTILE (DANIEL PESINA)
- =======================
-
- Reptile has always loyally served as Shang Tsung's protector. While
- maintaining a very low profile in the first tournament he discovered
- Tsung's plot to force the remaining members of his near extinct race
- into slavery under Shao Kahn's rule. Reptile then devises a plan of his
- own. He enters the Outworld tournament, defeats Shao Kahn and turns
- against Shang Tsung, ending his master's scheme. Now his race can live
- on in their own peaceful existence.
-
- ========================
- SUB-ZERO (DANIEL PESINA)
- ========================
-
- When Sub-Zero failed to return from the Shaolin tournament and rumor of
- Shang Tsung's survival reached the Lin Kuei clan, they immediately sent
- another assassin to complete the task. This new warrior is actually the
- younger brother of the original Sub-Zero. He enters the outworld
- contest and accomplishes his task. He learns of Scorpion's foul
- vendetta against his brother but will never know why his life was
- spared. Perhaps a third tournament is in his future?
-
- ==============================
- SHANG TSUNG (PHILLIP AHN M.D.)
- ==============================
-
- Shang Tsung not only turns against and defeats both Kintaro and Shao
- Kahn, he also takes over their rule of the Outworld. With Shao Kahn's
- armies at his command, he finally unbalances the Furies, and weakens the
- dimensional gates between the Outworld and the Earth Realm. Along with
- his elite group of sorcerers he uses this weakness to march a never
- ending horde of demons into the earth and doom its inhabitants to
- eternal darkness. Have a nice day.
-
- =======================
- KITANA (KATALIN ZAMIAR)
- =======================
-
- Through her years of working as an assassin, Kitana has learned many
- secrets, especially about her own past. She finds that Mileena is not
- her twin but a grotesque clone created by Shang Tsung. She learns that
- her parents were former rulers of the Outworld overthrown by Shao Kahn.
- Determined to take back what is rightfully hers she must defeat Kahn
- himself. She does so by entering the tournament. She retakes her
- parents' castle and restores the Outworld back into a realm of nobility.
-
- ==================
- JAX (JOHN PARRISH)
- ==================
-
- Jax finds Sonya held captive alongside their arch enemy Kano. Her only
- chance of escape is by Jax entering Shao Kahn's contest. With fierce
- determination he catches the Outworld warriors off guard and wins the
- tournament bringing Shao Kahn's rule to a crashing halt. During the
- chaos that follows, Jax and Sonya escape through the dimensional gate
- from which they entered. Kano once again eludes capture but Jax and
- Sonya know they will cross paths with him in the future.
-
- ========================
- MILEENA (KATALIN ZAMIAR)
- ========================
-
- Once thought to be Kitana's twin sister, Mileena is actually a grotesque
- clone created by Shang Tsung. With Shao Kahn suspicious of Kitana's
- motives, Mileena seizes the opportunity to attack Kahn and his minions.
- Caught off guard they are no match for Mileena's speed. She wins the
- tournament and together with her secret companion, Baraka, they rule the
- world as King and Queen.
-
- ========================
- BARAKA (RICHARD DIVIZIO)
- ========================
-
- Known for his unpredictable actions and wild fits of anger, Baraka goes
- on a rampage. After defeating the earth warriors he attacks Shang
- Tsung, Kintaro and finally Shao Kahn himself. After defeating Shao
- Kahn, Baraka's race of mutants arise from the wastelands and rebel
- against what is left of Kahn's army. They eventually win and the
- Outworld comes under the rule of King Baraka.
-
- ========================
- SCORPION (DANIEL PESINA)
- ========================
-
- Upon learning of Sub-Zero's reappearance, Scorpion enters Shao Kahn's
- tournament. He witnesses Sub-Zero spare the life of an opponent and
- realizes that this is not the same Sub-Zero who murdered him so long
- ago. He lets the ninja live and goes on to defeat the Outworlders in
- their unholy contest. With the defeat of Shao Kahn, Scorpion discovers
- a new purpose for his existence. He becomes the guardian of the new
- Sub-Zero to atone for murdering his older brother and in preparation for
- a third tournament.
-
- ======================
- RAIDEN (CARLOS PESINA)
- ======================
-
- Familiar with Shang Tsung's lies and Shao Kahn's brutality, Raiden
- accepts their challenge to compete in an Outworld tournament. He is
- well aware of their scheme to unbalance the Furies and invade the Earth
- Realm. Raiden vows to use all his might to end their treachery.
- Winning the tournament Raiden destroys Shao Kahn and all his minions.
- He also destroys the dimensional gates which would have been their
- passageway to the Earth Realm.
-
- ************************************************************************
- ********************** Offers From Midway **********************
- ************************************************************************
-
- Mortal Kombat II
- Collectors Edition
- Comic Book and Compact Disc
-
- MK 2 Compact Disc . . . . . . . . $12.45
- MK 2 Comic Book . . . . . . . . . . $5.00
- MK 1 Comic Book . . . . . . . . . . $3.00
-
- Mortal Kombat II
- 1340 W. Irving Park Rd. Suite 414
- Chicago, IL 60613
-
- Checks Payable to Midway Manufacturing
- 6-8 weeks for delivery. Expires Feb 22, 1995
-
- ************************************************************************
- ********************** Credits and Thanks **********************
- ************************************************************************
-
- The MKII FAQ is the result of the collective effort of the people
- associated with Internet. They are the ones who receive the credit for
- most information found in this guide. The FAQ should be FREELY
- distributed and copied, and should not be sold for profit under any
- circumstances. Thanks to everyone who contributed, and thanks to all
- those who contributed whose names are not on this list.
-
- Spencer Olson.......................................olsospe@elof.iit.edu
- Matthew A Wallace................................mwallace@ucscb.ucsc.edu
- Henry Tam........................................ctam@nodisk.webo.dg.com
- Commander Sucheski........................................ajs174@psu.edu
- Ice Breaker........................................rabulon@csupomona.edu
- Chris Caniano.............................v096mhqb@ubvmsb.cc.buffalo.edu
- Marty Geier..........................................mg58@andrew.cmu.edu
- Richard Chao........................................rc4t+@andrew.cmu.edu
- Michael Kraft....................................empire@eden.rutgers.edu
- Eric Holma..............................................spam@ccs.neu.edu
- Doug McClendon....................................dmc@kuhub.cc.ukans.edu
- Eric Ching............................................eric@parcplace.com
- Karl Paul Mueller..................................karl@shell.portal.com
- Eric M Blade...........................................eblade@netcom.com
- Andy Schanke.................................schank83@spotvb.potsdam.edu
- Jin MadKap...............................................jbim@chinet.com
- Erisson Hastur..........................erisson.hastur@launchpad.unc.edu
- John Griffin.................griffin_j%plu.bitnet@uwavm.u.washington.edu
- Kelly Wong................................cs932241@red.ariel.cs.yorku.ca
-
- Andy Eddy............................................vidgames@netcom.com
- Jarno Kokko.........................................jarnis@mits.mdata.fi
- Mike Durler........................................michael@crash.cts.com
-
- Jon Kim..............................................Combos and Strategy
- Bruce Yan.............................................Credits and Combos
- Bob Givnin......................................Credits and Lock Control
- Peter Killham............................Joystick and Button Diagnostics
- Danny Tong...................................Informant and Rumor Control
-
- ************************************************************************
- ************************* Outstanding **************************
- ************************************************************************
-