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-
- FF : January 19, 1989 5:41:00pm
-
-
- MANHUNTER: NEW YORK
-
- Instruction Manual
-
-
-
- August 27, 2004
- 6 am.
-
- I am a Manhunter. It's been two long, tedious years since the invasion.
- They came suddenly, like a thief in the night... it was all over by
- dawn's first light. I have no idea how the rest of the world is
- doing... outside communication has been suffocated.
-
- All of us are required to wear the designated uniform, brown robes, and
- we must keep our faces hidden as much as possible. Above all else, we
- are not allowed to speak to each other. To do so would mean certain
- death.
-
- Most have given up, for fear of the aliens with their powerful
- technology and deadly robots.
-
- 5:45 pm.
-
- New York has been devasted. The invasion has taken its toll on the
- city, damaging many structures. Living conditions have steadily eroded.
- Vandalism has skyrocketed, and there is no longer any maintenance of the
- city or its streets. Most business have shut down; only a handful of
- small shops remain. The larger buildings in town have been boarded up
- or taken over by the Orbs. There are restrictions to traveling through
- the city, and most humans are not allowed out of their confined
- designated areas.
-
-
- August 28, 2004
- 5:15 pm.
-
- The Orbs have been working furiously since their arrival. It is like
- they are on a special mission of some sort. I have noticed significant
- changes in the atomosphere since their arrival. Strange, rotting odors
- permeate the air and an increasingly red tint has overtaken the skyline.
- The behavior of fellow humans has grown increasingly peculiar. It's all
- a mystery to me.
-
-
- August 30, 2004
- 3:30 am.
-
- There are fewer people on the streets. All of my friends have
- disappeared, vanished into thin air. I have looked for them where I
- could... I mean, it's not like they had anywhere to go.
-
- 11:15 pm.
-
- There are rumors floating on the street of a secret society. Humans who
- have banded together to drive the Orbs from New York. I have heard they
- thrive underground where the tracking disks cannot read thier signal.
-
- The tracking disks were surgically implanted in the backs of our necks.
- It is now common knowledge that the Orbs have had trouble with these
- disks. Apparently the disks can only transmit the location, but not the
- identity of the user as expected. Thus, the need for Manhunters.
-
-
- August 31, 2004
- 10:31 pm.
-
- A select number of humans were choosen by the Orbs to become Manhunters.
- I have no idea how the selection was made or how I was chosen. Tomorrow
- is my first day on the job... and I have no clue as to my destiny. All
- they have told me is to read the "Manhunter's Field Guide" which they
- say will answer all of my questions...
-
-
- Manhunter's Field Guide
-
-
-
- [*** Page 2 ***]
-
-
- CONGRATULATIONS
-
- on being selected for the esteemed position of Manhunter. This guide
- will introduce you to all of the information you will find necessary to
- become an effective, loyal follower of the Orb Alliance. Manhunter is
- the highest position a human can hold under the Alliance, so be
- grateful.
-
- Each day, you will be given an assignment by your sector's supervising
- Orb. The assignments will involve tracking down humans who, in some
- way, have wronged the Alliance. You will be given a 24 hour period to
- discover and report the human's identity so that he can be corrected.
-
- You have been issued one Manhunter Assignment Device (MAD). MAD is your
- link to the Alliance computer. With MAD, you can access the tracking
- records associated with your current assignment as well as the Human
- Database Service. As Manhunter, you are allowed to travel to locations
- pertinent to your current assignment. DO NOT STRAY OR LOITER. Always
- conduct yourself in a manner suitable to your position. Treat your
- fellow earthlings with the indifference they deserve.
-
- by The Order of the ORB ALLIANCE.
-
-
- [*** Page 3 ***]
-
- MANHUNTER ASSIGNMENT DEVICE (MAD)
-
- MAD is a small, portable apparatus linked by radio transmission to the
- Alliance computer. MAD has two functions: Info and Tracker.
-
- INFO: This function provides access to limited information on all
- humans currently residing in the Planet Earth city of New York. After
- pressing the INFO button, type in the full name of the human. The Human
- Database Service will then provide your MAD with information (Address,
- ID numbers, etc.) of the selected human. After receiving information,
- you may select REPEAT to try another name or select EXIT to leave the
- program. If you accidently type in the wrong name, you can try again or
- type BYE to leav e the program.
-
- NOTE: The Orb Alliance has authorized Manhunters to visit any address
- furnished by the Info system.
-
-
- [*** Page 4 ***]
-
- As a manhunter, you are required to record all pertinent data that you
- discover during your investigations. Luckily, Info provides a means to
- enter this data through its Autoscan feature. Whenever important
- information is picked up by a Manhunter (important documents, notes,
- etc.). Autoscan examines the data and stores important information into
- memory for future access. To observe this data, select INFO from your
- MAD and type NOTES in place of name.
-
- TRACKER
-
- All human movement is recorded in the Human Tracking Records database of
- the Alliance computer. Due to the low priority placed on these records,
- tracking information on each human is only available from shortly before
- the time of the alleged criminal activity to a time period not extending
- beyond the end of that day. Due to unforseen difficulties with human
- tracking disks, the targeted human's identity is not recorded. Also,
- tracking of a target is cut off if the human should venture under the
- earth's soil. However, this practice is strictly forbidden and should
- not hamper your investigations.
-
- One function of MAD is to tap into the appropriate human tracking
- records for your current assignment. When MAD first accesses tracking
- records, it will determine and then "tag" the most appropriate human
- target signal. A playback will then begin of that target's movements
- throughout the city. During playback, MAD will also display any other
- human targets that come in close contact with the tagged human target.
- You may
-
-
- [*** Page 5 ***]
-
- tag any of these human subjects that you feel may be beneficial to your
- investigation. To tag a new target, simply place your marker over the
- desired subject and press Enter. The yellow rotating target should
- change to the subject you have choosen. You may replay tracking records
- as often as you find necessary. Manhunters are authorized by the Orb
- Alliance to visit any location that a tagged target visits.
-
- NOTE: Experienced Manhunters have found that the most effective way to
- use the tracker is to watch it until if terminates transmission.
- Proceed to replay the transmission, closing MAD after the target leaves
- each location. Travel to the location shown and investigate.
-
-
- [*** Page 6 ***]
-
- SIGNAL TRACKER
-
- This is a recently installed feature that allows the recording of
- various signals entering and leaving the Alliance central computer.
-
- The Alliance central computer contains a Signal Analyzer which resides
- in its I/O buffer. Once playback begins, the Analyzer determines if a
- tagged signal contains restricted information. ANY TAGGED SIGNAL
- CONTAINING RESTRICTED MATERIAL MUST BE INVESTIGATED. However, since the
- analyzer is in an experimental stage, a certain amount of manual control
- is necessary. A signal must first be tagged by the Manhunter before it
- can be analyzed. To tag a signal, place the marker over the signal you
- wish to be tag ged and press Enter. The signal will change color when
- it has been tagged. After a signal has been tagged, it is automatically
- fed into the Analyzer. If the analyzed signal contains restricted
- information, the signal can then be traced back to its source by your
- MAD tracking device. After the traced signal leads you to a suspect,
- you will follow normal Manhunter procedure to complete your
- investigation.
-
-
- [*** Page 7 ***]
-
- MANHUTER OVERVIEW
-
- A Sierra 3-D Animated Adventure Game, simply stated, is an interactive
- movie where you become the main character. In this game the main
- character is a Manhunter, an agent of the future who spys on fellow
- humans for an alien empire.
-
- Each 3-D Animated Adventure Game has a main goal, and yours as Manhunter
- is to track down humans for the Orb Alliance, learning whereabouts of
- the human underground, and ultimately discovering true purpose behind
- the alien invasion. You will need to act stealthfully and wisely, as
- time is quickly vanishing for America and its citizens.
-
-
- TIPS ON PLAYING MANHUNTER
-
- 1. HOW TO MOVE AROUND
- Basic instructions on how to interact with this game are included in
- this manual and the reference cards enclosed. For those who are not
- sure of what to do, there is a WALK THRU included at the end of this
- manual.
-
- 2. KEEP YOUR FACE COVERED AND YOUR LIPS TIGHT
- Due to the dangerous nature of this adventure game, you will want to
- save your game often. Follow the instructions on the Manhunter Quick
- Reference Card to SAVE GAME after you have made important progress in
- the game. SAVE GAME when you encounter a potentially dangerous
- situation.
-
- If you do encounter danger, or fail to complete all the required tasks
- to get past a given obstacle, you can follow the instructions on your
- reference card to RESTORE GAME to the place you were at when you last
- saved your game. Intelligent use of this function has spared many a
- Manhunter from having his position terminated permanently.
-
-
- [*** Page 8 ***]
-
- Note: Manhunter: New York employs a convenient feature that
- automatically gives you a second chance after you have encountered the
- most grisly of situations (namely, a gruesome death!). This feature
- allows you to face the most unexpected of conclusions without requiring
- you to replay the entire game.
-
- 3. KEEP YOUR EYES OPEN
-
- Look at and examine everything you can. Watch closely those around you.
- Pay close attention to detail. There are many clues, both visual and
- symbolic, which will help you succeed in your quest.
-
- 4. TEAM UP AGAINST THE ENEMY
-
- This orb-infested metropolis can be one mean place for a Manhunter to
- live. You may find it helpful to play Manhunter with a friend.
- Different humans come up with different ways to interpret clues, and
- besides, it makes life a lot more fun.
-
- 5. GOT YOUR BACK AGAINST THE WALL?
-
- If you've tried every trick of the trade and still can't get anywhere,
- don't panic. Even expert Manhunters have been known to get blown to
- shreds. It's just part of the job.
-
- For this reason, hint books are available for all of Sierra's 3-D
- Animated Adventure Games. You can order the hint book for this game by
- using the order form in the package. Hints can also be obtained by
- calling the Sierra Support Line at (209) 683-6858 (8 a.m. - 5 p.m. PST)
- or by having your computer call the Sierra Bulletin Board Service at
- (209) 683-4463.
-
-
- [*** Page 9 ***]
-
- MANHUNTER WALK-THRU
-
- Manhunter is a unique Sierra 3-D Animated Adventure, using an object
- oriented interface. The following walk-thru is provided to facilitate
- your understanding and enjoyment of this new interface. The contents of
- the walk-thru includes helpful suggestions that experienced adventurers
- may not wish to see. Continue reading only if you are having difficulty
- playing Manhunter.
-
-
- [*** Page 10 ***]
-
- The title screen opens by showing the invasion of New York City. Press
- ENTER or the SPACEBAR to bypass this screen.
-
- Your adventure begins two years after the alien invasion. It is your
- first day on the job. You are rudely awakened by the sector's
- supervising orb, who gives instructions for your first day's assignment.
-
- "Attention Manhunter! There was an explosion at Bellevue Hospital!
- Investigate." Press ENTER when you are ready to proceed. (Note: In
- most situations, the SPACEBAR will perform the same functions as ENTER.)
- Your character gets out of bed and turns on the lights. He takes his
- Manhunter Assignment Device (MAD) and turns it on. The computer reads
- "ALERT". Press ENTER. The computer responds, "Tracker has locked on
- Target. Location: Bellevue Hospital." Press ENTER.
-
- The yellow target is the person you are currently tracking. Remember to
- always watch where the targets go and what they do. When the computer
- is finished tracking, you will receive a message. The computer reads,
- "Target signal lost. Tracking terminated." Press ENTER.
-
- Select TRACKER again. After the target leaves the hospital, you will
- zoom out to see the target as it travels on the city map. Press C to
- close the computer.
-
- You are now viewing the travel map. Locations you are authorized to
- investigate are indicated by a blinking square. Your current location
- is indicated by an X. The blue/red circle is your marker.
-
- Trace the path of your target to investigate the locations he has
- visited. To go to Bellevue Hospital, move the marker down until it hits
- the bottom of the screen. The screen will flip to reveal the next
- portion of
-
-
- [*** Page 11 ***]
-
- the map. You will see Bellevue Hospital blinking. Position the marker
- over the hospital blinker. Press ENTER to travel there.
-
- Now you are standing in front of Bellevue Hospital. Move your marker
- around the screen to reveal various messages. Position the marker near
- the bottom of the right wall and it will change into an arrow. Press
- ENTER.
-
- You are now standing where the target bombed the wall of the hospital.
- Press ENTER to go inside.
-
- Position the marker over the toe of the corpse and press ENTER. Take
- note of the victim's name (Reno Davis). You may press ENTER to back out
- of this view.
-
- Next, position the marker over the corpse's face and press ENTER. Watch
- this scene until the baby orbs attack your face.
-
- Note: You can avoid death by pressing ENTER to back out of this view
- just before the orbs eat your face.
-
- After you die a message will be displayed. Press ENTER to return to the
- game. You are now outside the hospital again. Press the TAB key to
- display your inventory. Select MAD. Select INFO. Type: Reno Davis.
- Press ENTER. Select EXIT.
-
- Select TRACKER. You may watch the target at the hospital again or press
- S to skip ahead to watch your target's movements after departing the
- hospital.
-
- Watch the target travel through the city. The tracker will zoom in to
- Trinity Church. After the target leaves the church, press C to close
- the computer.
-
- Press F3 to travel.
-
-
- [*** Page 12 ***]
-
- Move the marker down to the location of the Trinity Church. Press ENTER
- to travel to the church.
-
- Position the marker over the front door of the church. Press ENTER.
-
- Position the marker over the area where the target went (the candles on
- the left side of the room). The marker will change to the magnifying
- glass. Press ENTER.
-
- Position the marker over the matches and the marker changes into a hand.
- Press ENTER to take a match.
-
- The marker changes into a match. Position the marker over a candle
- wick. Press ENTER to light the candle.
-
- Note: Later in the game you will receive a clue on what you should do
- at this location.
-
- Select MAD from your inventory. You will receive a message that the
- signal is too weak. Maybe you should go outside to use it. Press ENTER
- to continue. Press ENTER to back out of this scene. Press ENTER again
- to leave the church.
-
- Select MAD from inventory. Select TRACKER.
-
- Watch the church scene again or press S to skip.
-
- The tracker proceeds to a bar in North Brooklyn. Watch where the
- target goes once he has entered the bar. When the target leaves, press
- C to close the computer. Press F3 to travel.
-
- Find North Brooklyn and travel to the bar.
-
- Position the marker over the door and press ENTER.
-
-
- [*** Page 13 ***]
-
- Position the marker over the video game at the left side of the room and
- press ENTER to play the game. You will be interrupted by an unfriendly
- group of bar patrons. Watch the scene until its your turn to throw the
- knives at the bartender. The object is to land a knife between each of
- his fingers (four total) without missing. Press ENTER to throw a knife.
-
- Throw a knife outside of the hand area. You will be thrown outside. Go
- back inside and position the marker over the knife table. Press ENTER.
- This time, throw a knife and hit a finger.
-
- After you die, press ENTER to try again. Aim carefully, and you will
- soon be successful.
-
- After winning the contest, watch carefully the signal that the bartender
- gives you. This will prove useful later.
-
- Now that you have proved your skills to the thugs, you will be able to
- play the video game undisturbed.
-
- Press ENTER to play the video game. Read the instructions.
-
- To move your character through the video game, use the arrow keys (left,
- right, up and down).
-
- Now you are on your own! Good luck on your adventure!
-
-
- P.S. Be sure to watch for clues as you play Manhunter. Many objects in
- the game have symbolic significance, and may be useful for more than one
- purpose. Keep an eye out for strange or unusual thigns that may occur
- in the game.
-
-
- [*** END OF INSTRUCTIONS ***]
-
-
- The page numbers given in this dox file correspond to the pages in the
- actual manual, not the print-out page numbers. The text following the
- page number is what was on that page in the actual manual. You should
- be able to play Manhunter with no problems using this manual to get into
- the game.
-