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- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- USA/FLT United Software Association USA/FLT
- Fairlight PC Division
- USA-DoX Department
-
- Proudly Presents
-
- Complete Dox for The Immortal
-
- from
-
- Electronic Arts
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Keyboard Controls
- ~~~~~~~~~~~~~~~~~
- CTRL-S - Toggle Music ON/OFF
- CTRL-R - Restart Game or game level
- SPCBAR - Get to Inventory
- RESET - Quit Game (The dox actually say to reset or turn off your
- computer to quit the game!)
- JOYSTK - Directional for movement and button for select/fire
-
-
- Attacking
- ~~~~~~~~~
- Jab - Push forward
- Slash - Pull back then push forward
- Parry - Move joytick right and left
-
-
- Miscellaneous
- ~~~~~~~~~~~~~
- Lean away from the monster's swing to parry his blow; when you see
- him pull back, lean in the direction his swing will travel.
-
- If the wizard is facing you the movements are reversed.
-
- Getting out of Pit traps - There are deadly pit traps in the labyrinth so
- you may find yourself fallen into one and swinging by your staff. To swing
- out, gently rock the joystick back and forth at an even pace.
-
-
- LEVEL 1
- ~~~~~~~~~
- I, Mordamar, Wizard of the crimson keep, wrote these notes for you,
- my loyal apprentices and students, to explain the mysteries of this
- dark labyrinth.
-
- Today i go forth to explore the dragon's lair. I hope my wits are
- are keen enough to escape her cunning again! Thus i leave these words
- for those who may have to come after me. May they keep you from an un-
- timely end in this forsaken place!
-
- Dunric- My faithful student in the art of wizardry - will be the
- first to come looking for me. He's often accompanied by Erek, a fighter.
-
- Ulidor - My servant and bodyguard.
-
- Upper Levels - a tribe of primitive creatures known as goblins.
- Hostile to strangers, but seem to possess reasons, intelligence, some
- ingenuity with tools.
-
- The tribe goes by the name of Druul. Their king is Gresh the wise.
-
- The goblins are currently at war with a more hostile and powerful
- tribe of creatures known as trolls. Both sides desperately seek control
- over the upper levels of the dungeon. Perhaps a show of force would
- convince one of them that wizards make better friends than foes....
-
- A safe path past the arrows. I got this far before i set off the
- trap.
-
- Danger! Pit traps
-
- In the dark room that follows are deadly creatures, invisible to
- the eye. Only their shadows canbe seen in the light. Keep a torch lit
- and watch their movements carefully. They move quickly!
-
- There are pit traps in this room as well.
-
- Riddle of the sun
-
- Deep in immortal Dragon's Lair
- Once in the Millenium
- The Portal opens to the Stair
- When a single Gem greets the sun
-
- Mechanism trippled every thousand years by light
-
- Something shiny...
-
- LEVEL 2
- ~~~~~~~~~
- From a text i found on the history of this eveil place:
-
- "... After two days of bitter combat, Arinar the Elven Lord
- escaped the enemy, but through his veins ran a fatal poison, drawn
- from the keen edge of the Shadowlord's blade. Arinar fled over the high
- mountains to the ruined city of Erinoch, where he entered the Labyrinth
- in search of the fabled water, said by many to heal even ther deepest
- wounds.
-
- "Deep in th chilly caverns of the forgotten Labyrinth, the Elven lord
- searched desperately for the fountain, slaying the evil minions that dwell
- in that dark place with solondul, a sword of great might. But on the
- second day, foul slime creatures caught Arinar off guard and stripped the
- flesh from his body. To this day his bones and swordlay there still... "
-
- Legends have told of wayfarers being attacked by Will O' the Wisps.
- I reckoned such stories were the products of childish imaginations, but
- now i have seen these hateful creatures with my very eyes. I know little
- of their nature... Are they intelligent? Perhaps they are disembodies
- spirits of some sort, or maybe creatures of the elememts. In any case,
- they are extremely dangerous - they despise the living and eagerly attack
- mortal flesh.
-
- Maybe i candevise the a spell to bring them under my control..
-
- Spores - The goblins sometimes use them as a kind of weapon. When
- planted in soft dirt, these spores produce mushrooms that grow to waist
- height in a matter of seconds. The full grown mushrooms immedietly fire
- more spores in a radius of 30 feet. The spores, it must be added, are
- deadly to humans, goblins, and trolls. The goblins typically carry them
- in sacks to protect themselves.
-
- They can be recongnized by their strong, sickering smell.
-
- Years ago, when sorceres towers stretched toward the heavens and
- the halls of wizardry protected the knowledge of the spheres, the city
- of Erinoch had need of locksmiths. The most cunning locksmith, I recall,
- was a dwarf by the name Lindli. His locks never involved anything as boring
- as a simple lock and key. Lindli;s mechanisms required the unusual - finely
- crafted gems, beams of light, paces around an object...
-
- Linli prospered while serving the wizards of Erinoch. But when the
- dragon came over 1000 years ago, his house was destroyed and his family
- perished in the flames. Linli went quite mad after seeing the beast
- devestate his dreams, and he cursed the wizards who unleashed the dragons
- wrath. He vowed to seal off the labyrinth forever so that men would
- no longer seek the water...
-
- The magic dust can be thrown to make an irratible old fool
- your friend.
-
- The gems must be dropped in the holes. Gresh the Wise, King of the
- Goblins, knows the combination. One must defeat him before he'll speak.
-
- LEVEL 3
- ~~~~~~~~~
- Only the fierce might of an angry dragon could split the earth and
- form this deep chasm. The crack cannot be crossed by rope - the brisk winds
- rising from the dragon's lair make it too dangerous! The only wayacross is
- a magic gate - a tleport mechanism - hidden in one of the rooms below. The
- shaft of light on the other side is where the magic gate leads.
-
- Trolls - The Shindrak, as they call themsleves, rule much of the
- lower levels. For the most part, they are stupid and quick-tempered -
- something to take advantage of.
-
- A troll will throw his ritual knife only when he wants to challenge
- another troll to combat.
-
- Proteus, a god of the sea, was a master shape-changer who could
- travel disguised as fire and wild boars. This ring was forged by Proteus
- when the earth was young. It allows the wearer to take on the form of a
- goblin. Beware! some are to wise to believe its charms!
-
- Troll bomb. One whiff of these devices and trolls are paralyzed
-
- Red gems look best in purple light.
-
- LEVEL 4
- ~~~~~~~~~
- WhenDunric interfaced with the troll's battle against the goblins,
- they kidnapped his daughter, Ana, and dragged her into the labyrinth.
- As she possesses some of her father's skill in sorcery, she had no trouble
- escaping the trolls. But on her way out, she lost a special ring given
- to her by her father.
-
- Some rings are never worn on the body.
-
- LEVEL 5
- ~~~~~~~~~
- The potion transformers and poisons you at the same time. You will
- benefit from its power to shrink you, but you must find water and drink
- it soon afterward or you'll never past the hour.
-
- Many mice but fewer men can pass through a crack in the wall. This
- is the only way out of this level.
-
- Worm sensor - The faster it chims, the greater your danger.
-
- The weight of one will open the way. Set down food and flying lizard
- could hold the door.
-
- LEVEL 6
- ~~~~~~~~~
- When she rears up, she's ready to web. Move back!
-
- She's most vulnerable when all four legs are on the ground.
-
- Now is not the time to imbide spirits.
-
- LEVEL 7
- ~~~~~~~~~
- The goblins crave the water as much as men, but a horrid water
- creature gurads the way! If the water monster were distracted long enough,
- the goblins could open a gate and the creature weould be washed away into
- the deepest underground sea. Only a wizard, adept at sailing, stands a
- chance of distracting the monster and making his escape.
-
- This is the final step before entering the dragons lair... do whatever
- you must to help the goblins open the way. Your journey is almost complete
- if fortune finds us, we will stand together against the dragon!
-
-