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- ---------------+
- Originally written by
- Minax the Enchantress
- +---------------------+
- with alot of work from:
- -Michael DeCaye-
-
-
- COMMANDS:
-
- A - Attack Foe [Must be followed by a
- direction]
-
- B - BOARD [horse or boat]
-
- C - CAST [Magic spell; characters with
- the ability to cast both cleric
- and wizard spells will be asked
- "W/C" (Wizard or Cleric)]
-
- D - DESCEND [Climb down to the next le
- vel
- in a dungeon]
-
- E - ENTER [Town, Castle, Dungeon]
-
- F - FIRE [Ship's cannons]
-
- G - GET CHEST [Open chest; followed
- by # of the player to open.]
-
- H - HAND EQUIP. [Trade equipment
- between players]
-
- I - IGNITE TORCH [For dungeons]
-
- J - POOL GOLD [Give all gold in party
- to 1 character]
-
- K - KLIMB [Ladder up in dungeon]
-
- L - LOOK [Identifies object in given
- direction]
-
- M - MODIFY ORDER [Change order of
- party members]
-
- N - NEGATE TIME [Requires a powd]
-
- O - OTHER COMMAND [Lets player enter
- a <Verb> of his choice, I.E. Bribe
- ]
-
- P - PEER AT GEM [Shows view of Town,
- Castle, Sorsaria, Ambrosia, or
- the 1st level in a dungeon; Must
- have a <GEM> to do it]
-
- Q - QUIT GAME [Saves game to disk]
-
- R - READY WEAPON [Equips a player with
- a given weapon]
-
-
-
-
-
- 2
-
- S - STEAL [Attempt to steal chests
- from behind store counters; Your
- success is based on theiving abili
- ty.]
-
- T - TRANSACT [Talk to townspeople;
- Vital clues are found this way]
-
- U - UNLOCK [Open doors; You must have
- a key]
-
- V - SOUND TOGGLE On/Off
-
- W - WEAR [Equips player with armour]
-
- X - EXIT [From Ship or Horse]
-
- Y - YELL [Yell any 1 word; is very
- useful at the end of the game]
-
- Z - STATUS [Shows players Attributes,
- Inventory, etc.]
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- 3
-
- -=- E X O D U S -=-
-
- -=< ULTIMA: III >=-
-
-
- ---- MAGIC SPELLS ----
-
- WIZARDY SPELL/COST CLERIC
-
- Repond A:0 pts Pontori
- Mittar B:5 pts Appar Unem
- Lorum C:10 pts Sanctu
- Dor Acron D:15 pts Luminae
- Sur Acron E:20 pts Rec Su
- Fulgar F:25 pts Rec Du
- Dag Acron G:30 pts Lib Rec
- Mentar H:35 pts Alcort
- Dag Lorum I:40 pts Sequitu
- Fal Divi J:45 pts Sominae
-
- --=< ADVANCED SPELLS >=--
-
- Noxum K:50 pts Sunctu Mani
- Decorp L:55 pts Vieda
- Altair M:60 pts Excuun
- Dag Mentar N:65 pts Surmandum
- Necorp O:70 pts Zxkuqyb
- ( ) P:75 pts Anju Sermani
-
- +-------------------------------------+
-
- PRAYERS:
-
- A=Pontori [Dispells the undead]
- B=Appar Unem [Opens a chest safely]
- C=Sanctu [Heals about 10-50 HP]
- D=Luminae [Light - Lasts short tim
- e]
- E=Rec Su [Teleport up 1 level/dun
- geon]
- F=Rec Du [As above but down 1 lev
- el]
- G=Lib Rec [Random teleport/dungeon
- ]
- H=Alcort [Cure poison]
- I=Sequitu [Teleport from any level
- in
- a dungeon to the surfac
- e]
- J=Sominae [More light]
- K=Sanctu Mani [Cures almost all wounds
- ]
- L=Vieda [Equal to a P)eer gem]
- M=Excuun [Kill enemy]
- N=Surmandum [Raise the dead, be awar
- e...
- if this fails, ashes is
- he]
- O=Zxkuqyb [Kills most of thy foes]
- P=Anju Sermani [Raise from ashes; The
- caster will lose 5 Wisd
- om]
-
-
-
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-
-
-
-
- 4
-
- SORCERY:
-
- A=Repond [Kills a random amount o
- f
- Orcs, Trolls, or Goblin
- s]
- B=Mittar [Fireball; Very useful]
- C=Lorum [Light - Short duration]
- D=Dor Acron [Teleport down/dungeon]
- E=Sur Acron [Teleport up/dungeon]
- F=Fulgar [Fireball/2X as much dam
- age
- as Mittar]
- G=Dag Acron [Random teleport/surface
- ]
- H=Mentar [Fireball/Corrupts thy f
- oes
- Intelligence to thine o
- wn]
- I=Dag Lorum [Light - Long duration]
- J=Fal Divi [Lets you cast a "Prayer
- "
- spell; refer to prayer
- spells
- when casting...]
- K=Noxum [Multi-pronged attack/Th
- rows a
- fireball at each of thy
- foes]
- L=Decorp [Death to the foe that t
- his
- spell is cast apon]
- M=Altair [Negates time]
- N=Dag Mentar [Strikes foes with damag
- e
- equal to thine Intellig
- ence}
- O=Necorp [Makes thy foes rot!]
- P= [This exorcism has no na
- me.
- All who hear it will be
- violently killed and ha
- ve
- as much life in them as
- do the rocks upon which
- they lie....]
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- 5
-
- -=- E X O D U S -=-
-
- -=< ULTIMA: III >=-
-
-
- MAXIMUM ATTRIBUTES OF EACH RACE:
-
- STR. DEX. INTEL. WIS.
- ------------------------------
- Human 75 75 75 75
- Elf 75 99 75 50
- Dwarf 99 75 50 75
- Fuzzy 25 99 99 75
- Bobbit 75 50 75 99
-
- +-------------------------------------+
-
- CHARACTERISTICS OF CLASS:
-
- W=Weapon A=Armour S=Spell Type
- SP=Special Attribute
-
- RANGER: W> +2 Sword A> +2 Plate
- S> Both SP> Lesser of both
- halves--some Steal & Disarm
-
- ALCHEMIST: W> Dagger A> Cloth
- S> Sorcery SP> Half Intellig
- ence
- Some Steal & Disarm
-
- DRUID: W> Mace A> Cloth S> Both
- SP> Greater of both halves--
- Regain
- Spell Points faster than oth
- er characters
-
- FIGHTER: W> All A> All S> None
- SP> None
-
- CLERIC: W> Mace A> Chain S> Prayer
- s
- SP> Wisdom
-
- WIZARD: W> Dagger A> Cloth S> Sorc
- ery
- SP> Intelligence
-
- THIEF: W> Sword A> Leather S> Non
- e
- SP> Steal and Disarm Traps
-
- LARK: W> All A> Leather S> Sorce
- ry
- SP> Half intelligence
-
- BARBARIAN: W> All A> Leather S> None
- SP> Some Steal and Disarm
-
- PALADIN: W> All A> Plate S> Prayers
- SP> Half Wisdom
-
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-
- 6
-
- -=- E X O D U S -=-
-
- -=< ULTIMA: III >=-
-
-
- TOWN SHOPS:
-
- WEAPONS SHOPPE: Buy or sell weapons.
- THE ARMOURY: Buy or sell armour.
- FOOD STORE: Buy food.
- GUILD: Buy keys, Gems, Powds
- , Torches
- [Found only in 3 town
- s]
- PUB/BAR: Get drunk after a cam
- paign.
- [Extra Gold Pieces ma
- ke gossip]
- HEALING: Buy Curing From Poiso
- n,
- Death, Ashes, etc.
- STABLES: There are only 2. Hor
- ses
- are sold 1 to each pl
- ayer member,
- so for 4 members, it'
- s $800.
- THE ORACLE: Hints for the future!
-
-
- CITIZENS:
-
- GUARDS: Big bouncers. If a cr
- ime is
- detected, they all at
- tack you.
- [It is said not all a
- re truly
- honest]
-
- MERCHANTS: Wimps that run the sh
- ops
- in the towns. Some ar
- e so stupid
- that sometimes you ca
- n S)teal
- a chest from behind t
- heir back!
-
- JESTERS: Very dumb character,
- yet one
- holds the link!
-
- CHARACTER TYPE: They look like regula
- r
- characters.. T)alk to
- them all!
-
- LORD BRITISH: When you gain a level
- , go
- see the king!
-
- MONSTERS: Some monsters are in
- towns.
- These are considered
- Lawful Good.
-
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-
-
- 7
-
- -=- E X O D U S -=-
-
- -=< ULTIMA: III >=-
-
-
- MONSTERS:
-
- GARGOYLES-MANES-DAEMONS:
- Can attack with magic spells.
-
- DRAGONS-WYVERNS-GRIFFINS:
- BEWARE! These are the most deadly
- !
- They can attack in 8 different
- directions with Fire and Magic At
- tacks!!!
-
- DEVILS-BALRONS-ORCUS:
- Watch It! These guys mean busines
- s!
-
- PIRATE SHIPS:
- Careful now, these suckers can fi
- re
- three squares away! You must get
- next to them before you can attac
- k!
- [Defeating them gains you a boat]
-
- SEA SERPENTS:
- If you're on land, STAY AWAY! If
- in a
- boat, F)ire at them quickly.
-
- MAN-O-WARS:
- As above, but these guys can cast
- a
- spell or two....
-
-
- =-=-=-= The Realm Of The Rogues =-=-=-=
- (415) 941-1990
-
- Time: 9:18, Left>4
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