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- ┌───────── ─────────┐
- │ USA/FLT United Software Association USA/FLT │
- │ Fairlight PC Division │
- USA-DoX Department
-
- Proudly Presents
-
- Falcon 3.0 Quick Reference And Communications Handbook
-
- From
- │ │
- │ USA/FLT Spectrum Holobyte USA/FLT │
- └───────── ─────────┘
-
- FALCON 3.0 QUICK REFERENCE CARD
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Map Control Keys
- ~~~~~~~~~~~~~~~~
- Move Cursor Left Left Arrow
- Move Cursor Right Right Arrow
- Move Cursor Up Up Arrow
- Move Cursor Down Down Arrow
- Scroll Map Left Right SHIFT plus Left Arrow
- Scroll Map Right Right SHIFT plus Right Arrow
- Scroll Map Up Right SHIFT plus Up Arrow
- Scroll Map Down Right SHIFT plus Down Arrow
- Select Waypoint On Map Left SHIFT
- Drag Waypoint Left Left SHIFT plus Left Arrow
- Drag Waypoint Right Left SHIFT plus Right Arrow
- Drag Waypoint Up Left SHIFT plus Up Arrow
- Drag Waypoint Down Left SHIFT plus Down Arrow
- Zoom In +
- Zoom Out -
- Back Up One Screen ESC
- Exit To DOS ALT-X
-
- Stick Control Keys
- ~~~~~~~~~~~~~~~~~~
- Nose Down Up Arrow or I or (8)
- Nose Up Down Arrow or M or (2)
- Bank Left Left Arrow or J or (4)
- Bank Right Right Arrow or L or (6)
- Rudder Left [
- Rudder Right ]
-
- Throttle And Afterburner (AB) Keys
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Increase Throttle +
- Decrease Throttle -
- MIL/AB Switch /
- Increase Afterburner Stage .
- Decrease Afterburner Stage ,
-
- Weapon Selection/Firing Keys
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- A-G Weapons Select Backspace
- A-A Weapons Select Enter
- ILS HUD Mode \
- Fire Weapon Spacebar
- Increase Bomb Ripple '
- Decrease Bomb Ripple ;
-
- Radar Mode Keys
- ~~~~~~~~~~~~~~~
- Radar On/Off R
- REO/Map Toggle C
- NAM Radar F5
- ACM Radar F6
- GM Radar (Toggle) F7
- Rivers And Roads On/Off (GM Radar) Y
- Radar Scan Distance F8
- Radar Azimuth Scan F9
- Radar Antenna Elevation F10
- IFF Check N
- Target Select T
- Clear Radar Lock X
- Radar Lock Z
-
- Inside View Keys
- ~~~~~~~~~~~~~~~~
- Front View 3 (1)
- Left View 4 (7)
- Rear View 5 (3)
- Right View 6 (9)
- Cockpit Up/Down Scroll Lock
- Up View U
-
- Outside View Keys
- ~~~~~~~~~~~~~~~~~
- Satellite View 1
- Ground View 2
- Target/Missile/Enemy View Q
- Wingman View 7
- Padlock View 8 (*)
- Track View 9
- Chase (Plane) View 0
-
- Zoom And Rotation Keys
- ~~~~~~~~~~~~~~~~~~~~~~
- Zoom In F1
- Zoom Out F2
- Rotate Left F3
- Rotate Right F4
- Rotate Up SHIFT F3
- Rotate Down SHIFT F4
- Fine Tune Rotation Movements CTRL + Other Keys
-
- Countermeasures Keys
- ~~~~~~~~~~~~~~~~~~~~
- ECM Pod E
- Dispense Chaff DEL
- Dispense Flares INS
-
- Flight Control Keys
- ~~~~~~~~~~~~~~~~~~~
- Autopilot A
- Speed Brakes B
- Flaps F
- Landing Gear G
- Wheel Brakes W
-
- AVTR Keys
- ~~~~~~~~~
- Turn On Replay Camera CTRL-R
- Save Replay To Disk CTRL-S
-
- Stores Control Keys
- ~~~~~~~~~~~~~~~~~~~
- View Stores V
- Jettison Centerline Stores CTRL-C
- Jettison All Stores CTRL-K
-
- Wingman Command Keys
- ~~~~~~~~~~~~~~~~~~~~
- Tell Wingman To Break Left SHIFT-A
- Tell Wingman To Break Right SHIFT-D
- Tell Wingman To Break High SHIFT-W
- Tell Wingman To Break Low SHIFT-X
- Tell Wingman To Fly Straight And Level SHIFT-S
- Bypass Current Waypoint SHIFT-B
- Return To Previous Waypoint SHIFT-V
- Tell All Wingmen To Keep Radio Silence SHIFT-R
- Tell Wingman To Bracket Left SHIFT-Z
- Tell Wingman To Bracket Right SHIFT-C
- Tell Wingman To Engage SHIFT-E
- Tell Wingman To Disengage SHIFT-Q
- Tell Wingman To Drag Left SHIFT-2
- Tell Wingman To Drag Right SHIFT-3
- Ask AWACS For Navigation Information SHIFT-N
-
- Communications Mode Keys
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Chat With Other Player `
- Abort Mission ALT-A
- End Mission ALT-Q
-
- Miscellaneous Keys
- ~~~~~~~~~~~~~~~~~~
- Accelerated Mode TAB
- Lock Accelerated Mode SHIFT-TAB
- Bring Up Menu Bar ESC
- Change HUD Color H
- Pause Game P
- All Sound On/Off S
-
- NOTE: Keys in parentheses () indicate keys located on the numeric keypad.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- FALCON 3.0 COMMUNICATIONS HANDBOOK
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- COMMUNICATIONS MODE
- ~~~~~~~~~~~~~~~~~~~
- With Falcon 3.0's Communications mode, you can challenge your friends to a
- head-to-head duel or combine forces to take on the enemy in either a single
- mission or as part of an entire campaign. With a Novell-compatible local
- area network (LAN), you can have multiple people to dogfight against or go
- on missions with.
-
- Important note about LANs: Your Novell-compatible LAN must be Novell IPX
- protocol compatible. Falcon 3.0 is not NetBIOS compatible. You also must
- have your network drivers loaded into high memory.
-
- HARDWARE AND SOFTWARE REQUIREMENTS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- To play in Communications mode through direct-connection or modem, you need
- the following:
-
- * Either a null-modem serial cable (hooked up between the serial ports on
- the two computers) or two Hayes-compatible modems (with a baud rate of at
- least 2400 baud each).
-
- * A copy of Falcon 3.0 on each computer.
-
- To play in communications mode through a local area network, you need the
- following:
-
- * An expanded memory manager (EMM) capable of loading your networking
- software into high memory.
-
- * A Novell-compatible LAN with network nodes and networking software
- (loaded into high memory) on each of the computers that will participate
- in the multi player Falcon 3.0 game.
-
- * A copy of Falcon 3.0 on each computer involved.
-
- TYPES OF COMMUNICATIONS PLAY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- There are four types of communications play in Falcon 3.0. These are listed
- below:
-
- Two player allied
- ~~~~~~~~~~~~~~~~~
- In this mode, two players will connect with eachother (through modem,
- direct-connect or network) and start or continue a campaign. Bot players
- will be flying for the same side.
-
- Two player duel
- ~~~~~~~~~~~~~~~
- This mode allows two players to connect (through modem, direct-connect or
- network) and battle eachother until one or the other is destroyed.
-
- Multi player allied
- ~~~~~~~~~~~~~~~~~~~
- With this mode, from two to six players (over a network only) can combine
- forces to start or continue a campaign.
-
- Multi player duel
- ~~~~~~~~~~~~~~~~~
- The last mode allows from two to six players (over a network only) to shoot
- it out until only one aircraft is left "standing."
-
- SETTING UP FOR COMMUNICATIONS PLAY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- There are a number of things each player needs to do before they can access
- Communications mode.
-
- Modem
- ~~~~~
- If you are using a modem, have it plugged into your COM port and turned on.
-
- Direct-connect
- ~~~~~~~~~~~~~~
- If you are connecting two computers, you need to hook a null-modem serial
- cable to the serial ports on the two computers.
-
- Network
- ~~~~~~~
- If you are connecting through a Novell-compatible network, each player must
- have the appropriate network hardware and software drivers installed on
- their computer. When connecting through a network, each player must have
- their network drivers loaded into high memory before running Falcon 3.0.
-
- Finally, each player needs to load Falcon 3.0.
-
- PREPARING FOR COMMUNICATIONS PLAY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Before play begins, the players involved must choose which player will be
- the "caller." In the two player modes, one player will be "caller" and
- one will be "answerer." In the multi player (network) modes, one player
- will be the "caller", and everyone else will be the "answerers." The caller
- will be the person who makes the decisions in a campaign mission (more on
- this later).
-
- The following directions should be followed by each player in the
- communications game:
-
- 1. Select a squadron using the procedure described in Section ]I[: War
- Room of the Flight Manual.
-
- 2. Select the COMMS monitor in the War Room. This will bring you to the
- Pilot Transfer screen. (You can also get to the Pilot Transfer screen
- from the Squadron Ready Room.)
-
- 3. Choose the pilot you wish to fly from the monitor in the upper right-
- hand corner of this screen.
-
- 4. Select the Comms button just below the monitor. This will bring you
- to the Communications Setup screen.
-
- Caller's Responsibilities And Actions
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The player chosen to be the caller has the additional responsibility of
- choosing the theater he and the other players will be participating in.
- The squadron the caller chooses from the War Room will retain all the
- campaign information.
-
- In addition, when flying around in the campaign, all the caller's settings
- on the Difficulty Levels section of the Configuration screen will be
- transferred to the answerer's machines.
-
- COMMUNICATIONS SETUP SCREEN
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The Communication Setup screen is where you will be making your choices
- for Communications Mode. You can move around this menu by using the
- mouse or the TAB key and the arrow keys. The ENTER key or the mouse
- button selects an option.
-
- Mode
- ~~~~
- The player who was chosen as the "caller" should select CALL, while any
- other players should select ANSWER.
-
- Port
- ~~~~
- Choose COM 1 or COM 2 depending on where your modem or null-modem serial
- cable is. If you are connecting through a network, this option is not
- used.
-
- Line Type
- ~~~~~~~~~
- This option is only used when you are using modem connections. Select
- TONE if you have a touch-tone phone and PULSE if you have a pulse-
- dialing (rotary) phone.
-
- Telephone
- ~~~~~~~~~
- The person who is the "caller" should type in the telephone number of
- the other player here (don't put any hyphens in the number). This option
- is used only for modem connection.
-
- Connection
- ~~~~~~~~~~
- Choose the appropriate selection for your communications game, either
- MODEM, DIRECT or NETWORK.
-
- Game Type
- ~~~~~~~~~
- Select the appropriate game type from this menu. You have the choice
- of one of the four listed previously: 2 PLAYER ALLIED, 2 PLAYER DUEL,
- MULTI PLAYER ALLIED or MULTI PLAYER DUEL. All players must select the
- same game type.
-
- Baud Rate
- ~~~~~~~~~
- Select the baud rate applicable for your connection:
-
- Modem Connection: You need to choose the lowest common baud rate for
- the two modems (ie. if one modem is 9600 baud and the other is 2400 baud,
- both players must select 2400 baud).
-
- NOTE: You can play Falcon 3.0 with two 1200 baud modems, but this is
- strongly discouraged. You will experience extreme speed degradation if
- you attempt to do this.
-
- Direct Connection: We recommend using a speed of 19200 baud for direct
- connection.
-
- Network Connection: The baud rate in a network connection indicates the
- amount of data being transmitted rather than the speed of data being sent
- across. We recommend using a baud rate of 19200. If the game runs too
- slowly, use a lower baud rate; conversely, if other aircraft are not
- moving smoothly enough, use a higher baud rate.
-
- Accept
- ~~~~~~
- This will accept all entries you have made and start you going in
- Communications mode. If the other player(s) have not pressed the ACCEPT
- button, you will get a message telling you that the computer is waiting for
- the other player(s) to finish.
-
- Cancel
- ~~~~~~
- This will cancel any changes you have made to this screen and bring you
- back to the War Room. If you want to re-enter Communications mode, you
- will need to select the COMMS monitor and repeat the pilot selection
- procedure.
-
- Save Settings
- ~~~~~~~~~~~~~
- If you plan to be using the settings on the Communications Setup menu
- more than once, you may want to save the settings for later use. After
- selecting the SAVE SETTINGS button, you can continue with more changes
- or select the ACCEPT button.
-
- CONNECTING IN COMMUNICATIONS MODE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When using direct-connect or modem, the connection process will begin when
- both players hit the ACCEPT button. The caller's modem will begin to dial
- and establish a communications link, or the two computers will begin to
- transmit data through the serial ports if connected directly.
-
- When using a network for play, after each player hits the ACCEPT button,
- the answerers must wait until the caller chooses them from a list on his
- computer. (The caller must use the arrow keys and ENTER to select the
- answerer's log-on name from the list. A player's log-on name is the
- name he uses when logging on the network.) If the answerer agrees to
- play, a star will appear in front of his name on the caller's list.
- Once the caller has chosen the players he wants to play with, he should
- select the word EXIT at the top of the player list. This will begin the
- communications session.
-
- DUEL GAME
- ~~~~~~~~~
- In the two player and multi player duel modes, the objective is to shoot
- down all of your opponents. (This is similar to single player Instant
- Action mode.) When there is only one player remaining, the game will end
- and all players will be brought to the high scores screen. After they
- press a key to exit the top ten screen, each player will be asked if they
- wish to play again. At this time, they will either begin another
- communications game, or exit to the War Room. If there is only one player
- who wants to play a duel game, the communications session will be
- terminated.
-
- ALLIED GAME
- ~~~~~~~~~~~
- Allied games allow the players involved to participate in a campaign of
- the caller's choice. Once all players have been selected by the caller,
- they will be brought to the War Update screen, just as in a single player
- campaign. From here until the time each player enters their plane, the
- caller will make all the mission decisions. The answerers can see what
- is taking place, but they will have no control whatsoever about waypoints,
- flights, or even the weapon load of their aircraft. The caller is the
- Squadron Commander, while the answerers take the part of the other pilots
- in the squadron.
-
- On the Assign Pilots screen, all the players will be automatically
- assigned to aircraft with the caller leading the flight.
-
- After the caller has selected the Takeoff button from the Load Armament
- screen, the mission will begin. All the answerers will start off in the
- air, so they need to wait for the caller to take off. Once the caller
- is in the air, the mission is truly underway.
-
- Ending a Mission
- ~~~~~~~~~~~~~~~~
- The caller is the only player who can end the mission. Other players can
- abort from the current mission, but this is highly discouraged. It will
- leave their plane flying as if the pilot has blacked out, so the plane
- will eventually crash. When the caller ends the mission, the mission will
- end as described on page 127 of the Flight Manual.
-
- Since the menu bar is deactivated during the Communications mode, the way
- to End Mission is ALT-Q while the way to Abort Mission is ALT-A. If a
- caller or answerer chooses to exit to DOX by pressing ALT-X, it will act
- as if they aborted the mission.
-
- OTHER COMMUNICATIONS NOTES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- The following items are specific to Falcon 3.0's Communications mode:
-
- Accelerated mode
- ~~~~~~~~~~~~~~~~
- Accelerated mode is disabled in Communications mode.
-
- Pause key
- ~~~~~~~~~
- Only the caller can pause the game while everyone is flying around.
- Answerers will be unable to pause the game.
-
- Chat feature
- ~~~~~~~~~~~~
- If you want to send over a radio message to the other player(s) in your
- flight, you can do so by pressing the ` key. This will allow you to
- send a message of approximately 60 characters in length. You can use the
- BACKSPACE key to correct mistakes and the ENTER key will send the message
- to all other pilots on your flight. However, the game will continue to
- play while you're typing your message, so be careful. Don't be sending
- over any long messages when you've got some MiGs on your six!
-
- Menu Bar
- ~~~~~~~~
- As mentioned previously, then menu bar is disabled in Communications mode.
- The caller can end a mission by pressing ALT-Q. No answerers can end a
- mission. A caller or answerer can abort a mission (and return to the
- War Room) by pressing ALT-A. Hitting ALT-X (to exit to DOS) will act
- as if you aborted a mission.
-
-
- -=USA/Fairlight=-
-