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- | |_____/ \__,_|_|\_\___| |_| \_|\__,_|_|\_\___|_| |_| |_| |____/|_____/ |
- | F F F F F F A A Q Q Q Q |
- | F A A Q Q |
- | F A A Q Q |
- | F F F F A A A A A Q Q |
- | F A A Q Q Q |
- | F A A Q QQ |
- | F A A Q Q Q Q Q Q |
- | |
- | Revision 2.0 |
- | Date: 04/10/96 |
- | (C)1996 X-OnLine |
- \=========================================================================/
- This document is in no way put together, distributed, or licensed by
- Apogee/3D Realms. If you have any new information or corrections to the file,
- e-mail Reptile_X@CompuServe.com (or 102332,1306 on CompuServe). This file was
- put together under Microsoft Windows 95 MS-DOS Mode "Edit".
- Best viewed/printed under Microsoft DOS Edit and Windows/Win95-WinMode
- "NotePad" or the Win95 WordPad "Courier New" font.
-
-
-
-
-
- 1. WHAT IS DUKE NUKEM 3D, IT'S NOT DUKE III, IS IT?
-
- Duke Nukem 3D IS Duke Nukem 3 with a "D" to equal "3D" as in the
- Duke's new game format ("DOOM-type games"). It uses the "BUILD" game engine
- which is simular to the one Id used for DOOM except with a lineup of advance-
- ments including the ability to use multi-colored lights rather than DOOM's
- limitations to whites, and the ability to look up and down. That's not all
- but it's a start.
-
-
- 2. WHAT IS THIS FAQ?
-
- It covers tips & cheats for the greatest PC game on earth, Duke3D!
- When we refer to "OPEN" or "FIRE" in this file, it can be anything, depending
- on how you have configured your Keyboard, Mouse, or GamePad/Joystick.
-
-
- 3. HOW DID THE RIVALRY BETWEEN 3D REALMS AND ID SOFTWARE BEGIN?
-
- Here's a little history on Apogee (with division, 3D Realms) and their
- relationship with their current competitors, the makers of DOOM, Id Software.
-
- Apogee's popularity began with the release of the Commander Keen
- series which was programmed by the programming pros of Id Software and
- distributed by the later-to-be-Dukers. The two companies stayed together
- as their manufacturing/distributing partnership led them to the revolutionary
- debut of the 3D-perspectived shooter style of today, the one that started it
- all, Wolfenstein 3D. Wolf3D's success made the name of little Id spread wide
- in the PC gaming industry and Apogee went on to solo projects.
- By this time, the two companies both were fairly known in the PC world
- and Id began the project that carried on the popularity of 3D shooters, the
- Hell-themed game that has become the example of the genre and definately one
- of the industry's landmarks and cause for a billion clones, DOOM. At which
- time Apogee worked on their own plan to carry on for Wolf3D, BlakeStone.
- Apogee released BlakeStone exactly ONE day before DOOM came out and
- was clearly NUKED by the Satanic force of Id's bridge to solo success. DOOM
- was then released on multiple platforms including Sega 32X, Sony PSX, Super
- Nintendo, and more with it's overwhelming realism and playability. Apogee went
- on to newer projects including RISE of the TRIAD (which XOL believs didn't get
- half as much recognition as we think it deserved). Meanwhile, Id went on and
- released HERETIC, followed by it's sequel, "HEXEN: Beyond HERETIC".
- And now, the two companies collide again for another battle to attempt
- at the top of the pile of 3D shooters as Id prepares the very well talked-
- about "next generation 3D shooter" that features polygon graphics and 3D
- rendering, Apogee releases their new hope of victory early, it will all come
- together in mid 1996 and it will come down to which one has more revolutionary
- features, who can market their game better, and who has a better way of con-
- vincing the public of how much the genre of "DOOM-like-games" is advancing and
- one will come out on top . . . Let the battle begin! Id software's QUAKE vs
- Apogee/3D Realms' DUKE NUKEM 3D!
-
-
- 4. WHAT'S THE STORY?
-
- MORNING GLORY. <g>, nevermind. Here it is,
-
- The battle of Duke II has ended and Duke surveys the surrounding car-
- nage with smug satisfaction. Bits and pieces of dead aliens littler the ground
- in all directions. Once again, he's saved the Earth. Time for some well-earned
- R&R. Yup, a good cigar, a full bottle of whisky, and, ofcourse, a little fe-
- male companionship are just what he needs.
- It's a shame, but he's going to have to cancel that vacation. At this
- very moment, hordes of aliens are invading Los Angeles, taking over the police
- department and terrorizing pedestrians. Once again, only one man can save the
- Earth from a horrible fate.
- "Don't those bastards ever learn?" Duke mutters to himself, "Oh well-
- time to kick the ass of yet another alien race. L.A., here I come!"
-
-
- 5. WHAT DO I NEED TO PLAY DUKE3D?
-
- - 486DX2-66 CPU
- - 8MB RAM
- - VGA Graphics
- - Controller (Keyboard, Mouse, and/or Joystick/GamePad)
- - 13MB Free Hard Disk Space
-
- If you want sound, you need a SoundBlaster 2.0, SB Pro, SB16, SBAWE23,
- or Gravis UltraSound sound card. If you want smooth animation in a high res.
- mode, you need at least 16MB RAM (the frame rate will drop if you have 8MB)
- on a Pentium or better system (486's CANNOT run it in high res. modes!) and
- a high performance SuperVGA video card (preferrably a PCI local bus one).
- For multiplayer games, you need at least a 9600bps modem for modem link, or
- connect by serial link if you are equipt to. Up to eight players can play
- at once but only four players are supported in the Shareware version.
-
-
- 6. WHAT DO I GET WHEN I REGISTER DUKE NUKEM 3D?
-
- You get the rest of the 28 levels, three more weapons, and even
- eight-player games for network gameplay!
-
-
- 7. CAN I GET INFORMATION ON DUKE 3D FROM THE ONLINE WORLD?
-
- You sure can, look in these areas...
- On CompuServe -- GO REALMS
- ACTION
- MODEMGAMES
- On America OnLine -- Keyworld 3D REALMS
- On The Internet -- The WWW http://www.3drealms.com/duke3d.html
-
-
- 8. WHERE CAN I GET MY COPY OF DUKE3D?
-
- You can buy the Full/Registered version of Duke3D at any retail store
- carrying PC games from Apogee, as well as directly from Apogee (see the screen
- after you quit from the Shareware version).
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
- * CURRENT UPDATE! *
- * The above paragraph does NOT apply until early May 1996 at when the *
- * full game will officially be released. *
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
- You can download the shareware version of the game on alot of online
- services including CompuServe's Apogee/3D Realms (GO REALMS) forum, or check
- out the links on the official Duke3D page(http://www.3drealms.com/duke3d.html)
- if you have Internet access.
- If you don't have any online access (say, you got this FAQ from a
- friend who does) you can buy Duke3D Shareware on CD-ROM, it comes with a copy
- of the Shareware Terminal Velocity, another great 3D Realms/Apogee game!
- Approximately $9.95 US ($12.95 CAN).
-
-
- 9. WHAT ARE THE CHEAT CODES FOR DUKE NUKEM 3D IF THERE ARE ANY?
-
- Just like ALL 3D-prespective shooters (you know what I mean, "DOOM-
- type games" <g>), Duke 3D sure DOES have Cheat codes!
- Here are all the codes for Duke Nukem 3D Shareware. Just type them at
- any time during gameplay, pause the game to avoid receiving an undesired
- function which pressing a particular key within the code may cause.
-
- NOTE: Cheats will NOT work in the highest difficulty -- "Damn, I'm Good".
-
-
- Cheat Code What it Does
- ========== ============
-
- DNKROZ (or DNCORNHOLIO) GOD Mode (Invincibility+Unlimited Jetpack)
- DNVIEW Same as the F7 key in the game
- DNHYPER Puts you in Steroids Mode
- DNITEMS Gives all keys
- DNSTUFF Gives all weapons, keys, and inventory items
- DNSCOTTYxx Level Warp. (xx = Episode Number, Level Number. ie."12")
- DNSKILLx Changes the difficulty mode to x. (x = 0, 1, 2, or 3)
- DNCLIP No Clipping Mode (Walk Through Walls) Toggle
- DNCASHMAN Spews money everywhere when you press OPEN.
- DNRATE Shows your frame rate onscreen.
- DNBETA Message "Pirates Suck!"
- DNALLEN Message "Buy Major Stryker"
- DNCOSMO Message "Register Cosmo Today!"
- DNMONSTERS Does Nothing.
- DNXXXXXX Does Nothing.
-
- Warning: Being in God Mode can crash the game at certain points, depending
- on what you are doing. Being in God mode when you are squashed by
- rotating gears is one example. Also, the DNCLIP code can be very
- dangerous. It can cause crashes at any time. If you have a problem,
- and have used DNCLIP, restart and try again without using DNCLIP to
- see if it happens normally. This was the main reason they didn't
- include the code in v1.0.
-
-
- 10. I'M STUCK IN LEVEL xx, HOW DO I GET OUT?
-
- Here are the walkthrus for each of the stages in the Shareware version
- of DUKE NUKEM 3D. If you don't want it spoiled by us, skip this section.
- Still, this is not for spoiling the game 100%, in other words, we don't tell
- you how to get through all the little parts of a level, all that is included
- is what's vital to the stage's completion ; not even mentioning parts you
- normally need to know. This extremely detailed walkthru was put together
- expecting the use of the DNSTUFF ("Giving Everything") cheat code done once
- for each level. It was tested in the "COME GET SOME!" difficulty.
- If you want a nice walkthru to ALL parts of a level, not requiring the
- use of any cheats, just check out RepX's pal, Alex Mayberry's Duke3D Walkthru
- that is included in this FAQ below XOL's walkthru. He gives as much as he can
- unlike us, but don't blame us, we're not that good at the game, we're just
- great "info-getters" online and at least we have enough consideration for
- fellow gamers to include everything we know, or else we wouldn't have Alex's
- walkthru included here, would we? <g> enjoy.
-
-
- ** LEVEL 1: HOLLYWOOD HOLOCAUST **
- Walk over to the far end of the roof and blow the fan. Walk through
- and drop down the vent, then go to the far end, past the fire hydren, and
- into a small area with a door marked "EXIT" and a bridge. Jetpack up to the
- bridge and smash the glass, now DETONATE the HOLLYWOOD HOLOCAUST!
-
- ** LEVEL 2: RED LIGHT DISTRICT **
- Press your OPEN to lower the elevator, go forward past buildings till
- you get to a "BAR |->" sign. Gain access and enter the door that's below it
- and keep going till you have past the pool table, "DANCE |->" sign, and are
- facing a "TONIGHT, HOT HOT HOT" poster. Turn right, then left at a garage-like
- door, gain access on the left of it, and enter the dance club. Go to the right
- side of the club, jetpack to the vertical level of the vent, blow the cover,
- go into the vent, through to the other end where you blow that cover, and
- drop into the backstage area. Now Jetpack up to the raised concrete area,
- through past a small hall and a room with crates, kill all the pigs there and
- go to the far block heading toward the detonator.
- "GOTCHA YOU BASTARD, NOW WE'RE GONNA FRY YOUR ASS!"
-
- ** LEVEL 3: DEATH ROW **
- Get off the chair, go to your right and enter the control room, facing
- the chair from inside the control room, press the button switch on your right
- to open the curtains outside. Now get out of there, smash the window to the
- viewing room, kill the viewers, get out of the area, walk down the hall and to
- your right, turn left at the end and open the door after gaining access. Once
- in the hall, enter the door to your left and head to your left again and show
- your access card to the panel to reveal a brightly-lit area, go up and press
- the button switch.
- Now go into the rotating room, turn around and press the button switch
- right on the opposite side of the one you just pressed, and quickly step back
- before you get crushed (yes, even in GOD Mode). This will open up a small area
- with two doors, one on each side, facing eachother. You should be facing a
- button switch at this point, go into each of the rooms that are revealed by
- the two doors there and switch the each of the ON/OFF switches in the rooms to
- their OFF positions. Now press that button switch you were facing earlier on
- and step back quickly, then go back down the brightly-lit area you came in
- from, out and to your right, back out the red door you went through a minute
- ago. When you're back out in the long hallway, head up till you reach a wall
- that reads, "CELL BLOCK" "01" and "02". Turn right and go to the switcher just
- outside the Cell Block 02 hallway and switch it to the 3rd position.
- The farthest cell should now be opened, go into it and go through the
- beach poster there. Head through the rocky path, blow the two destructable
- walls that get in your way, and go down to the sewer. Go past the sewage and
- out to the sub area, then jump into the water, go through the hatch on the
- bottom of the sub. Once inside the sub, go to the control board and DETONATE
- DEATH ROW!
-
- ** LEVEL 4: TOXIC DUMP**
- There are three circular buttons placed vertically in the sub, push
- the top one followed by the bottom one. Now get out of the sub and go up to
- the surface. Go into the large, green-shaded building (the factory) via the
- door on the left side of it after gaining access on the panel to the door's
- right. Go into the red door on the left side once in the hallway.
- Head over to the far left corner of the place, turn right, and show
- your access card to the panel there to reveal a shrinker. Get shrunk, go in
- the mini-doorway on the right and turn right in the little hallway.
- When you reach a room with aliens and a shrinker, go to the far-right
- end and switch the circular rotation switch to it's GREEN position, get your-
- self shrunk and go back out through the same mini-hallway. The Door under the
- "<<NO ADMITTANCE BEYOND THIS POINT>>" sign should now be opened, go through
- the gate and under water, past the control room, to another control room that
- is located on the far-right corner, and push the button switch in there that
- faces the water area. Once the water is raised, go out of the control room
- through the smashed window, and swim upwards to the surface. Then turn right,
- Jetpack up to the land, walk forward till you reach a small area with a but-
- ton switch marked "02". Push it and return to the under water area you just
- came up from, then go through the now-opened gate marked "<<NO ADMITTANCE
- BEYOND THIS POINT>>" and "02". Swim over to yet another control room, now
- what inside and facing the room with a huge double-door gate, press the button
- switch on the right side.
- The gate will open and reveal rotating gears, go in front of the two
- gears and wait for the blue part to come, once it appears, quickly swim into
- it (the blue part is where the gear contacts have been cut off, swimming into
- a part where the contact is ther will cause the game to crash in GOD Mode or
- kill you if GOD Mode is off). When you reach the next area, swim upwards till
- you're above water and turn right to be washed down the river.
- *** You will be washed to an area full of OctaBrains, JetPack up to the
- highly raised area that should now be on your right and go in via one of the
- sides. Then turn right and let the river of toxic waste wash you to the end-
- of-level detonator.
-
- ** LEVEL 5: THE ABYSS **
- Get washed down the river of toxic waste and go over to the right of
- the toxic falls where a pig guards the wire door. Gain access on the left and
- go through the little area till you reach a huge rocky area. Turn right and
- Jetpack over past the cactus platform and a high wall, then go past the toxic
- river there and enter the tunnel. When you reach the next mini-area, go up the
- stairway right on the left of the one you came up on. When you reach a place
- with a huge bonfire, use the yellow handprint under and to the right of the
- red and white ring to open a stone door, go through the hallway and drop into
- the room at the end.
- Now turn right and use the orange handprint to raise the staircase.
- Go up the staircase and stand in front of the horizontal cross till you hear
- explosion sounds. No turn around and Jetpack to the raised orange handprint
- on the opposite side to activate the shrinker. Now get shrunk and go out the
- mini-doorway that leads outside, then go down into the orange-lit hell-like
- area. Go forward past the lava and to an upward stairway, go up the stairs
- and when you come to a small window that reveals the green top of the space
- ship, go into the downward stairway on the right side of it until you reach
- an open area with lava ambience sounds. Jetpack hovering above the stoney
- bridge and land at the end of it. Turn right and head to the end of the small
- hallway where you turn left, and open the horizontal oval-shaped door.
- Go into the green-lit path full of Octabrains, walk in front of the
- door there and it will open automatically. Once past the gate there, turn
- to your right to press a small light-green button switch to open the next
- door ahead. Walk forward and drop into the pit, then turn 45 degrees to see
- the final door, open it with the little button switch to the right of it and
- walk forward in the final battle room till the boss appears.
- Kill the boss and the L.A. MELTDOWN is over!
-
- ******---=== How do you enter the Hidden Level: LAUNCH FACILITY? ===---******
- | To get to the hidden level of Duke3D Shareware, at the point in our |
- | Level 4 walkthru marked with "***", instead of continueing on from there, |
- | do this... |
- | Use your Jetpack so the toxic waste doesn't wash you past the place, |
- | blow the destructable wall on the side and go into the room in reveals. Go |
- | to the far corner of it and you will be teleported to the hidden level (6),|
- | the LAUNCH FACILITY! |
- ******************************************************************************
-
-
- ** HIDDEN LEVEL: LAUNCH FACILITY **
- What say you do this one yourself? it's not that hard...
-
-
- 11. I WANT TO GET THROUGH THE WHOLE GAME WITHOUT CHEATING, HOW DO I?
-
- Well, if you're such an honest person, why are you asking us for help?
- So we're not giving you help on that!
- <g> just kidding,
- Like I said up in the previous answer, we're "info-getters" that give the info
- we get to fellow players generously, so here you are, Alex Mayberry's Duke3D
- Walkthru...
-
- ------------------------------------------------------------------------------
- [From Alex Mayberry's Unofficial Duke Nukem 3D Walkthru]
-
- LEVEL1 - Hollywood Holocaust ************************************************
-
- Top of Building:
- - Ammo hidden behind crate.
- - Shoot yellow tanks (don't get too close!)
- - Drop down shaft to street below.
-
- Main Street:
- - Jump on crate. Jump on slope of building. Jump on ledge where the
- billboard is. Get RPG that rises out of the ledge.
- - Use slope of building to jump through windows into apartment.
- - Open the "Attack of the Bleach Blonde Biker Bimbos" poster in the
- apartment to reveal a secret compartment.
- - Get health powerup from building slope. Obtain it either from
- jumping out of the window from the apartment, or by jumping on the
- street sign, and then jumping onto the building slope.
- - Get ammo from inside crate where fire is burning.
- - Launch RPG into cinema box office, which will destroy wall and allow
- access to theater (otherwise, you'll have to go around through the
- back door).
- - Another secret apartment is located through the window just above
- the palm tree, next to the CINEMA sign. You won't be able to access
- it until you either have obtained a jetpack, or have reached the
- bridge to the exit, where you can drop down onto the ledge that
- runs around the building. You can then jump from the ledge onto
- the palm tree, and then from the palm tree in through the window.
-
- Cinema:
- Lobby:
- - Stand on trash can near lift to arcade, then open secret door to
- reveal hidden compartment.
- - Hit switch on cash register at snack bar to open compartment above
- and to the right of the main entrance. Access compartment by using
- the secret lift that is hidden in the floor (it's located in the
- area where there is a double line in the brick pattern of the wall.
- (You may have to feel around for it).
- - Enter office behind snack bar. When you come out a room will have
- opened up at the other end of the snack bar. Retrieve health
- powerup.
-
- Bathroom:
- - Ammo behind sofa.
- - Shoot ventilation grate above stalls.
- - Get medkit.
- - Crawl through air shaft.
- - Where the air shaft turns to the right, the corner wall can be
- destroyed with a pipebomb or RPG. Inside it a HoloDuke is hidden.
- - Shoot grate at top of air shaft, then access secret area behind
- the projectionist's room.
-
- Projectionist's Room:
- - Get Keycard.
- - Get health powerup from top of projector.
- - Get RPG from area that will open up after health powerup is
- obtained.
- - Hit switch that starts movie.
-
- Theater:
- - Get ammo and armor from theater.
- - Shoot center of screen with RPG, opening up entrance to the hidden
- area beyond.
- - Jump through hole in screen and grab jetpack and ammo.
-
- Arcade:
- - From safety of lift, shoot yellow tanks. The explosion will open
- a hole in the floor that leads back to the theater. It should also
- kill anything in the room.
- - "Play" with Duke Nukem arcade game. This will open a compartment in
- the wall that holds a HoloDuke.
- - Use keycard to open locked door.
- - In room beyond locked door, immediately jump up and take cover
- behind the near side of the crate. A wall will then explode, and a
- Pig Cop will enter through the hole. The crate will protect you
- from the explosion.
-
- Exit Area:
- - Before hitting the End-Level detonator, use the jetpack to rise
- upward from the bridge. At the top of the building will be some
- turrets. Use the RPG to destroy them. One of the turrets guards
- a secret alcove containing ammo and another jetpack.
- - Go access the 2nd secret apartment next to the CINEMA sign (using
- jetpack, or building ledge.
-
- LEVEL 2 - Red Light District ************************************************
-
- Adult Bookstore:
- Main Room:
- - Hidden room accessed by opening bookcase against right hand wall.
- - Health power-up on top of bookcase behind counter.
- - Secret compartment in corner just to the right of where the health
- powerup is located.
- Viewing Rooms:
- - Check for ammo/health by shooting trash cans in viewing rooms.
- - RPG located in last viewing room.
- - Destructible wall at far end of hallway, past last viewing room (use
- pipebomb, or RPG to destroy)
-
- Bathroom:
- - Switch next to mirror opens compartment with night vision goggles.
-
- Locked Door:
- - Use this sequence to unlock (X=RED, O=GREEN):
- O X O
-
- Beyond Locked Door:
- - Use night vision goggle for best results.
- - Map overlay works well to explore this area.
- - Health powerup in this area.
- - Ride lift to upstairs apartment.
-
- Apartment:
- - Get blue key from small compartment near the bed.
- - Switch in adjoining room activates "Duke Nukem Must Die" sign across
- the street (entertainment purposes only).
- - Get machine gun and ammo from bedroom.
- - Shoot trash can for health.
- - Pig Cop will be waiting for you at bottom of lift. If desired, you
- can throw a pipebomb onto the lift, then lower it and detonate bomb.
- Raise lift back up, then ride down to the bottom. Pig Cop should be
- dead.
-
- 3D Realms Demolition Co.
- - Access the lock with the blue keycard.
- - Sequence for unlocking detonator switch:
- X O O X (X=RED, O=GREEN)
- - Use switch to destroy condemned building across the street.
-
- Demolished Building:
- - Get Yellow keycard, medkit, and ammo.
- - If desired, use pipebomb to blow up manhole cover.
- - Drop down into sewer.
- - Get Health powerup, jet pack, night vision goggles, HoloDuke,
- steroids, and ammo.
- - Exit sewer by using jetpack and rising back out of manhole.
-
- Bar:
- Billiard Room:
- - Play with pool table (entertainment purposes only)
- - Shoot potted plants.
- Bathroom:
- - In bathroom, wall behind toilet is a secret door leading back into
- sewer.
- Bar Room:
- - Watch O.J. chase on TV (entertainment purposes only)
- - Shoot TV (even MORE entertainment)
- - Get red keycard from compartment directly behind the bar.
-
- Dance Club:
- - Give money to dancers (entertainment purposes only)
- - There's a couch on the far wall to the left. Walk on it, then turn
- and run to the opposite side of the room. Up where the girls are
- dancing on the platform, a wall will have opened behind them. Jump
- up on the platform and collect some bonuses.
- - Shoot grate on right-hand wall. Stand on table, then run and jump
- into air shaft. Shoot grate at other end. Drop pipebomb out the
- opening and blow up waiting Pig Cop.
- - Drop out of shaft and throw switch that opens curtain.
- - Use dancer's platform to jump up to backstage area.
- - More night vision goggles on platform above switch. Can be obtained
- by a run-and-jump from backstage area.
- - Find medkit backstage in compartment between crates.
- - Head toward End-Level detonator. Before reaching it, you will be
- captured by Pig Cops. This will end the level, and transport you
- to level 3. This is the way the level is supposed to end, so don't
- worry about not reaching the End-Level detonator.
-
- LEVEL 3 - Death Row *********************************************************
-
- Electric Chair Room:
- - Get off the chair, quick!
- - Kick in window to security room.
- - Get pistol/ammo from compartment in wall.
- - Use the switch on the left side of the window in the security room
- to lower the electric chair.
- - Crouch, and drop down into the area behind the electric chair. Get
- the shotgun.
- - Use the switch on the right side of the window in the security room
- to open the curtains to the viewing area.
- - Break glass to the viewing area and exit the electric chair room.
- - Look for a discolored wall to the left of the window in the viewing
- area. It's a secret compartment that holds a HoloDuke.
-
- Chapel:
- - Shoot stain-glass windows.
- - Throw switch at the foot of the alter to open the secret area
- behind the cross.
- - Enter the secret area and retrieve machine gun.
- - Back in the chapel, position yourself against the wall set between
- the two entrances. Turn and face the alter. Above the alter you
- will see a switch. Shoot the switch, and the portion of the floor
- you are standing on will rise. When it stops, you'll have access
- to a small, hidden loft area. Get the health powerup that's hidden
- here.
- - Before leaving the loft, turn and shoot the hanging monk. Another
- health powerup will drop to the floor.
-
- Cell:
- - Move the bed, which will reveal a small crawl space.
- - Get ammo from crawl space.
- - Check out small tunnel and get more ammo.
-
- Gear Room:
- - Jump on low gear, then jump on high gear. From high gear, jump
- into the small control room.
- - Get blue keycard from the compartment in the wall.
- - Back out in the area with the gears, there is a health powerup on
- a ledge. You can obtain it by jumping from the low gear. If you
- then follow this ledge to it's end, there is a compartment hidden in
- the wall that holds a pair of night vision goggles.
-
- Hallway Around Central Control Room:
- - Shoot yellow tanks, which will open the tunnel to the outer cell
- room.
- - Check out showers, get boots/ammo/health.
- - Get Yellow keycard from secured area.
-
- Outer Courtyard:
- - Get red keycard and ammo from lower floor.
- - Destroy turrets.
- - Jump on sloping supports surrounding outer door. From the supports,
- you can jump up onto the ledges where the turrets are. Collect ammo
- and weapons from these areas. (Forget about trying to open the door
- itself...it only opens from the opposite side).
- - From the ledges where the turrets are located, there is another
- sloping support along the side wall. Jump on that, and enter the
- secret room above the door. Collect the health powerups.
- - There is a destructible wall to your far left as you enter the
- courtyard from the main facility. It's not really noticeable, but
- it's located just to the left of the last turret, in the rock
- portion of the wall. An RPG shot will open a hole in it, revealing
- a passage that leads into Cell Block 1.
-
- Central Control Room:
- - Enter one of the red keyed doors.
- - Hit the switch that will rotate the main control room.
- - Get the machine gun from the pedestal with the floating holographic
- head on it.
- - Shoot or hit the switch that rotates the room (make sure that you
- get back inside the room before it revolves).
- - Shoot the grate on the back wall and get armor (if you drop down
- the shaft it will lead back out to beginning hallway).
- - To either side of the grate in the wall is a small security door.
- Enter each door, and throw the switch on the wall. You can use
- the video monitors to verify that you've now lowered the forcefields
- in the Cell Block.
- - After lowering the forcefields, open the red door on the other side
- of the control room. Be careful not to trip the laser bombs. You
- can successful detonate the lasers by throwing a pipebomb through
- the field.
- - Once you've eliminated the lasers, walk through the door and open
- up the map display at the end of the small catwalk. When you do
- so, it'll open up a small compartment on either side of the bridge.
- Jump into these and collect the Health powerup and pipebombs.
-
- Cell Block 1:
- - Blow up the yellow tank (will open hole in floor leading back to
- outer hallway.
- - Collect ammo/weapons/health from individual cells.
-
- Cell Block 2:
- - In cell 3 you'll find a poster on the wall. The poster is covering
- up a hidden passage. Walk though the poster and into the passage
- beyond. Collect the pipebombs there, and use them to destroy the
- walls with the cracks in them. This will eventually lead you to
- the sewer, which will give you access to the submarine area.
-
- Submarine Area:
- - You can now open the door back to the courtyard by throwing the
- switch set in the support to the right of the door.
- - Jump on the support, and open the secret compartment above the
- switch. Get the night vision goggles from the compartment.
- - Use the 'crouch' key to dive below the waters surface. You'll find
- some pipebombs under the submarine.
- - Position yourself under the submarine and use the 'jump' key to
- rise up into the sub. (Forget about the door in front of the sub,
- it doesn't open).
-
- Inside Submarine:
- - Set in the rear wall of the sub is a secret door that leads to the
- engine room. Hidden there is a medkit.
- - At the front of the sub is a switch that will allow you to access
- the periscope (video monitor).
- - End the level by hitting the detonator at the front of the sub.
-
- LEVEL 4 - Toxic Dump ********************************************************
-
- Trapped in Submarine:
- - To exit the submarine, use the following switch combination:
- O
- X (X=RED, O=GREEN)
- O
- - Once you throw the correct switches, you can exit the sub through
- the emergency hatch that will open.
-
- Outside Submarine:
- Under water:
- - There's a small passage off to one side of the sub. One of the
- walls has a crack in it. RPG or pipebomb the wall to open up the
- entrance to the area beyond. There you'll find a health powerup
- and some pipebombs.
-
- Above water:
- - Jump up on the very top of the sub. After doing so, dive back
- below the surface and enter the submarine again. Once inside, rise
- to the very top. A compartment should have opened, revealing some
- bonuses.
- - Back outside the sub and above the water's surface, you'll find
- another side passage. Follow this one up to the top where you'll
- discover an RPG and the blue keycard (watch out for the turrets!)
- - Once you have the blue keycard, use it to gain entrance to the
- Nuclear Waste Disposal Unit.
-
- Nuclear Waste Disposal Unit:
- - Inside you'll find a main room with a conveyer belt, and a
- mechanical arm that drops from the floor and transports barrels of
- toxic waste. After killing all the enemies inside, stand on the
- pick up point of the conveyer belt and the arm will come down and
- grab you by the head. It will then transport you up and across the
- room to the next conveyer belt. Again, stand at the pick up point
- and allow the arm to transport you up and across the room again. It
- will drop you off on the final conveyer belt.
- - Once the arm has finished transporting you, you'll find a small
- control room behind a glass wall. Break the glass and enter the
- room. Get the red keycard from the compartment in the wall. You
- may also open the access door to the hallway that leads back to
- the main entrance.
- - After getting the red keycard, ride the conveyer belt up to the
- next control room. Again, break the glass and enter the room.
- You'll find a switch on the far wall that will open the storage
- tanks, inside of which is a health powerup. Follow the conveyer to
- it's end and drop back down into the main room.
- - Use the red keycard to activate the shrink ray in the next room.
- You'll know that you've been shrunk when your weapon turns into a
- fist in front of you. Once shrunk, RUN as fast as you can through
- the small access tunnel to the right of the shrink ray. Follow
- this passage to the right and into the room beyond. Make sure not
- to get trapped in the tunnel when the shrink effect wears off,
- otherwise you'll be killed.
- - In the next room, you'll find a switch on one wall, as well as
- another active shrink ray. Throw the switch and then once shrunk
- again, RUN back out the way you came (Note: Any enemies that get
- shrunk while you are normal sized may be stepped on. Just walk
- up to them, and Duke will squish them with his boot!).
- - Once you get back to the room with the first shrink ray, you'll
- see that a door has been opened. Go through this door and into the
- underwater facility below.
-
- Underwater Facility:
- - Underwater, you'll see several spiked mines on chains. If you
- shoot these from a distance they'll explode. One of these mines
- will blow up a portion of a wall, exposing a small secret alcove
- containing a machine gun and some ammo.
- - Find the small control room with a switch near the window. This
- switch will raise the water level. Once the water level has been
- raised, you may float to the surface and access the area above.
-
- Above Surface of Water:
- - You'll find a tall sloping slab of rock. You'll need to run along
- this slope and jump off the edge to the rocky area on the other
- side of the water (Note: there is also a small alcove just to the
- right that you can jump into...it contains some ammo.
- - Once on the other side, you'll find a small niche with a video
- monitor and two switches. The first switch will lower the surface
- of the water again, while the second switch will open a large door
- under water marked 02. Use the video monitor to verify that you
- did indeed open it.
- - Just outside the niche is a wall with a crack in it. You can
- destroy this wall to open up a passage. You can continue opening up
- this passage until it reaches the submarine area.
- - After you've opened up the #02 door under the water, dive back down
- to the underwater facility.
-
- Underwater Facility (revisited):
- - Enter area beyond the door that you opened.
- - You'll find another small control room with a switch that will open
- a set of swinging doors, beyond which is a pair of revolving gears.
- You'll need to run through these gears. Each gear has a broken tooth
- indicated by a gray stripe. When the gray stripes are facing
- each other, that's the time to run through. Using the map overlay
- can also be useful for navigating this area.
- - Once through the gears, rise to the surface of the water and follow
- the stream to the area beyond.
- - As you're traveling downstream, watch for a crack in a wall on the
- right hand side. Destroy the wall and there will be a teleporter
- beyond. This will teleport you to a small secret area. You can
- then follow the stream to the large waterfall area beyond.
-
- Waterfall Area:
-
- - At the ground floor of this area is the entrance to a small room.
- At the top of this room is a switch. When you hit the switch, a
- panel across the main arena will slide up, revealing yet another
- switch.
- - Exit the room and then climb the waterfall adjacent to the second
- switch. At the top of the waterfall, jump on the ledge opposite the
- switch, and stand on the platform at the end of the ledge. Now,
- shoot the switch, and another platform will slide across the room
- to meet you. You'll have to be quick and RUN/JUMP onto this
- platform. It will carry you across to the other side of the room,
- giving you access to the sewer (You may find it helpful to have the
- CAPLOCK key on while you do this. This will put you in RUN MODE).
-
- Sewer:
- - At the entrance to the sewer is a spinning fan. Shoot the spinning
- fan to gain access to the ventilation shaft. You can enter the
- shaft by standing on the ledge to the right and jumping inside
- (this jump can be a bit tricky, since the current wants to pull you
- off the ledge).
- - Follow the sewer downstream. Once you get pulled into the current,
- keep your eyes open for a wall with a crack in it. It will be on
- your left hand side as you move down stream.
- - When you spot the wall, destroy it and you'll gain access to a
- teleporter. This teleporter is the entrance to the secret sixth
- level, The Launch Facility.
- - If you do not wish to go to the sixth level, you may continue
- downstream until you reach the End-Level detonator, which will
- end the level and allow you to go on to the final level, The Abyss.
-
- LEVEL 5 - The Abyss *********************************************************
-
- Starting Point:
- - Follow sewer to exit...take right hand walkway around corner till
- you find a door. Inside the room beyond is a pair of protective
- boots. You'll need 'em.
- - Go explore outside canyon area.
-
- Outside Canyon Area:
- - Find blue keycard on rock pedestal.
- - You'll locate the blue keyed door below and to the side of the
- sewer exit, in the green slime.
- - The area is extensive, so search it thoroughly.
-
- Blue Keyed Door:
- - Once you go through the blue keyed door, there is a dark area just
- inside and to the left. If you have night vision goggles, use them
- to view the message on the wall, and find the ammo.
- - Continue down the path until you reach the outside area again.
- - You'll come to a wide spot in the path before it ends abruptly at
- a cliff. Back into this wide spot and face the cave opposite the
- gorge. RUN/JUMP across the gap and into the cave.
- - Once you reach the safety of the cave, go around the corner and
- jump back across the gorge to the next ledge (It's the one where
- the cactus is).
- - When you've reached the ledge with the cactus, walk to the end
- where the "San Andreas Fault" sign is. When you walk up to it,
- you'll trigger an earthquake that will open up the area down
- below.
- - Go explore the area below until you find the entrance to the caves.
- Just make sure not to fall off the ledge and die from the fall.
-
- Caves:
- - The caves are also extensive so search them thoroughly.
- - If you see a waterfall, try hopping inside.
- - If you find hand prints on the walls, try switching them on.
- - You need to find a circular area with a fire burning in the
- center. Once you find this area, use the hand print switches to
- open the hidden alcove with the RPG, and the passage into the cave
- beyond.
- - Follow the passage until you drop into a much larger circular room.
- On one wall will be another hand print switch. This switch will
- build a set of stairs. At the top of these stairs is a cross-
- shaped window. Make sure to walk right up to the window and look
- out. By doing so, you'll trigger a small quake that will open up
- a passage in the large lava area.
- - At the top of the stairs is also a rock ledge and another hand print
- switch. Jump up on the ledge and hit the switch. Immediately
- turn and jump off the stairs and run across the room and jump on
- the platform that is rising. You need to do this before it gets
- too high. If you're too late, you'll have to go back up the
- stairs and reset it.
- - At the top of the platform is another hand print switch. This switch
- will activate a shrink ray in the lava area. The shrink ray will
- come through the cross shaped window and shrink you. When it does,
- drop off the platform and walk under the wall to your right. This
- will lead back to the lava area.
-
- Lava Area:
- - Explore the lava area until you find the ledge to the right of the
- green falls. Climb this ledge and continue upward until you reach
- a lava stream with a rock pedestal in the center. Jump on the
- pedestal and hit the hand print in the wall.
- - The hand print will open up a stream of lava just to your left.
- Jump up onto the stream and run upward into the passage. At the
- top, jump the ledge and enter the cave with the Wildwoman. There
- you can collect several health powerup.
- - After collecting the powerups, jump back on the stream and follow
- it all the way to the bottom. At the bottom, you should find an
- open passage to your right, and stairs leading upward. Take these
- stairs and follow them all the way up into the caves.
- - You'll know you're going the right way when you reach a window and
- can see the spaceship through it.
- - Continue onward through the passage until you come to the area
- outside the ship. Ahead of you will be a series of rock columns
- that you'll need to jump across until you reach the stairs beyond.
- - If you have the jetpack, you might want to explore this area to
- find some of the secrets, and check out the outside of the ship.
-
- Ship:
- - After navigating the broken columns and climbing the stairs, you'll
- finally reach a large steel oval door. Open this and proceed into
- the alien ship.
- - When you reach a large black hole in the floor, drop down into it.
- You'll end up in a circular room. Make sure to explore this area
- well. It contains some needed supplies.
- - When you're ready for the final fight, open the last door and enter
- the arena with the Boss.
-
- Final Fight:
- - I beat the Boss simply by running continuously and firing rockets.
- Also, I made sure to make effective use of the many medkits lying
- around, not using them until I was very low on health. Using this
- strategy I found that he was not that difficult.
- - There are additional caches of ammo on the raised platform, behind
- the cocooned women. Shoot them to gain access.
- - You might want to make sure your CAPLOCK key is on in this area, so
- that you are in RUN MODE.
-
- LEVEL 6 - Launch Facility ***************************************************
-
- Starting Point:
- - You'll find that a forcefield bars your path in the early part of
- the level. The switch to lower the forcefield is behind the
- revolving wheel in the toxic waste. You might want to get the
- protective boots out of the compartment next to the forcefield
- before you access the switch. Also, there is some armor in a small
- alcove that will open up in the hallway prior to the forcefield.
- It will be closed when you first pass it, but if you backtrack
- you'll find that it has opened up (it also will have released some
- enemies for you to fight).
-
- Circular Room:
- - After lowering the first forcefield, you'll enter a dimly lit
- circular room. Walk up the spiraling walkway until you reach a set
- of four switches. The correct sequence for the switches is as
- follows: O X O O (X=RED, O=GREEN)
- - Once you enter the correct sequence, you'll gain access to the
- small control room at the top of the spiraling walkway. Inside is
- the blue keycard, and a switch that lowers one of the forcefields
- in the circular room.
- - After lowering the next forcefield, follow the passage that it was
- protecting up to the top of a slope. There are niches on either
- side that contain pipe bombs. Directly ahead of you in the darkness
- a health powerup rests on a pedestal. You'll need to give yourself
- some room, and then run and jump off the slope and onto the
- platform.
- - In the room beyond the slope, follow the walkway up to the next
- room. Part way up you'll find an RPG underneath a spinning fan. The
- fan can be destroyed with a pipebomb or RPG, and you can jetpack up
- through the opening to find some pipebombs.
- - In the room at the top of the walkway, there is a switch that can
- only be accessed by the blue keycard. This switch will raise the
- rocket out on the launch pad below.
- - Go back the way you came and find the room inside the hangar bay
- that contains the red keycard. A switch near the window will open
- the hangar doors and allow you access to the launch pad.
-
- Launch Pad:
- - There is a lift located to the left of the rocket. Ride it to the
- top and find the jetpack next to the video monitor. Use the
- teleporter to gain access to the inside of the rocket.
- - Inside of the rocket, use the red keycard on the switch in the wall.
- - Exit the rocket via the teleporter, then either jetpack down to the
- bottom of the rocket, or take the lift.
- - Back on the ground floor, enter the small sunken room to the side of
- the hangar doors. You'll find a switch there that will destroy the
- rocket.
- - There is another lift on the right side of the rocket. After you
- have destroyed the rocket, use the lift to access the area below.
- Find the switch there that opens up the entrance to the sewer.
- - Follow the sewer to the End-Level detonator and end the level.
- You'll then go on to the final level in the game, The Abyss.
-
- [This section was used with express consent from it's writer, Alex Mayberry.
- It is in NO way an "official" walkthru for the game and was not in any way
- helped with making by 3D Realms or Apogee and at this time does NOT cantain
- 100% of the secrets of the game, though contains ALL necessary parts to the
- completion of ALL 6 levels in the Shareware release.]
- ------------------------------------------------------------------------------
-
-
-
- THE CREDITS
-
- WRITING/EDITING:
- Reptile X & Enos
-
- SPECIAL THANKS:
- Members of XOL
- Alex Mayberry
- "Duke 4D"
- Joe Siegler
- 3D Realms/Apogee
-
-
-
- Also check out XOL's Duke Nukem 3D page on the World Wide Web at
- http://ourworld.compuserve.com/homepages/Reptile_X/duke3d.htm
-
- Duke Nukem 3D, Duke3D, it's characters, and their likenesses are trademarks
- of 3D Realms/Apogee Entertainment,inc. (C)Copyright 1995-96 3D Realms/Apogee.
- All other names and likenesses are trademarks of their respective owners.
- This document may be distributed in any shape or form as long as it is in
- NO way altered, you must get express permission from Reptile X before
- reprinting it.
- (C)Copyright 1996 X-OnLine
-