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- |__ \ _______ _______
- | |\ \ |__ __| |__ __|
- | | \ | | | | |
- | | / | | | ___ | |
- | |/ | | | | | | |
- __| / R A G O N | \/ /\ \/ / A R R I O R
- |________/ \___/ \___/
-
- _____________
- |_____ _____|
- | | FAQ Version 1.0 - April 1995
- | | Compiled by GWS Wizard
- _____| |_____ Staff member of Gamewiz, Inc.
- |_____________| With special help from: Mike664
-
- Hello People! Here is the Dragon Warrior I FAQ v1.0! I know this
- game may be old, but some of us old Dragon Warriors are hooked on
- this series of games! And what better way to start of a series than
- with a classic like this! Erdrick, Princess Gwaelin...who could ask
- for anything more? The FAQ contains a monster list, EXP chart,
- weapons and armor charts and a complete walkthrough by Mike664!
-
- Message from Mike664:
-
- FOurWard
- Hey. What's up everyone? Thanks to anyone who downloaded this.
- This will hopefully make you happy. Keep in mind that the facts
- are based on long hours of game playing, but the tips are solely
- mine. In case you do not agree, there are basic tips that should
- apply to everything.
-
-
-
- So, let's get rolling!
-
- ~~GWS Wizard~~
-
- ---------------------------------------------------------------------
- Lists of Monsters, Items, Weapons, and Spells
- ---------------------------------------------------------------------
-
- MONSTER LIST
-
- MONSTER | GOLD | EXP | HP
- -------------------------------------
- Armored Knight | 140 | 70 | 90
- Axe Knight | 165 | 54 | 70
- Blue Dragon | 150 | 60 | 70
- Dragonlord | ? | ? | ?
- Drakee | 3 | 2 | 6
- Drakeema | 20 | 11 | 20
- Droll | 25 | 10 | 25
- Drollmagi | 90 | 22 | 38
- Druin | 16 | 7 | 22
- Druinlord | 85 | 20 | 35
- Ghost | 5 | 3 | 7
- Goldman | 200 | 6 | 50
- Golem | 10 | 5 | 70
- Green Dragon | 140 | 45 | 65
- Knight | 130 | 33 | 55
- Magician | 12 | 4 | 13
- Magidrakee | 12 | 5 | 15
- Magiwyvern | 140 | 34 | 58
- Metal Scorpion | 40 | 14 | 22
- Metal Slime | 6 | 115 | 4
- Poltergeist | 18 | 81 | 23
- Red Dragon | 140 | 100 | 100
- Red Slime | 3 | 1 | 4
- Rouge Scorpion | 110 | 26 | 35
- Scorpion | 16 | 6 | 20
- Shadow Knight | 150 | 37 | 50
- Skeleton | 30 | 11 | 30
- Slime | 2 | 1 | 3
- Specter | 70 | 18 | 36
- Starwyvern | 160 | 43 | 65
- Stoneman | 140 | 65 | 160
- Warlock | 35 | 13 | 30
- Werewolf | 155 | 40 | 60
- Wizard | 165 | 50 | 65
- Wolf | 50 | 16 | 34
- Wolflord | 80 | 20 | 38
- Wraith | 60 | 17 | 36
- Wraith Knight | 120 | 28 | 46
- Wyvern | 100 | 24 | 42
-
-
-
- WEAPONS
-
- Weapon | Cost | Attack Power | Where Found
- ---------------------------------------------------------------------
- Bamboo Pole | 10 | +2 | Brecconary, Cantlin
- Club | 60 | +4 | Brecconary, Cantlin,
- | | | Garinham
- Copper Sword | 180 | +10 | Brec., Cant., Garin., Kol,
- | | | Rimuldar
- Hand Axe | 560 | +15 | Garinham, Rimuldar
- Broad Sword | 1500 | +20 | Rimuldar, Cantlin
- Flame Sword | 9800 | +28 | Cantlin
- Erdrick's Sw.| Find | +40 | Dragonlord's Castle
-
-
- ARMOR
-
- Armor | Cost | Def. Power | Where Found
- ---------------------------------------------------------------------
- Clothes | 20 | +2 | Brecconary
- Leather Armor| 70 | +4 | Brecconary, Garinham
- Chain Mail | 300 | +10 | Garinham, Cantlin
- Half Plate | 1000 | +16 | Garinham, Kol, Rimuldar,
- | | | Cantlin
- Full Plate | 3000 | +24 | Kol, Rimuldar, Cantlin
- Magic Armor | 7700 | +24 | Rimuldar, Cantlin
- Erdrick's Ar.| Find | +28 | Haukness
-
-
- SHIELDS
-
- Shield | Cost | Def. Power | Where Found
- ---------------------------------------------------------------------
- Leather Shld.| 90 | +4 | Brecconary, Kol
- Iron Shield | 800 | +10 | Garinham, Cantlin
- Silver Shield| 14800 | +20 | Cantlin
-
-
- ITEMS
-
- Item | Cost | Use | Where Found
- ---------------------------------------------------------------------
- Herb | 24 | Recover HP | Brecconary, Garinham, Kol,
- | | | Cantlin
- Torch | 8 | Light Caves | Brecconary, Garinham, Kol,
- | | | Cantlin
- Dragon's Scl.| 20 | Raise Defense| Brecconary, Garinham, Kol,
- | | | Cantlin
- Wings | 70 | Rtrn to Cstle| Kol, Cantlin
-
-
- SPELLS
-
- Spell | Level | MP Cost | Spell Effect
- ---------------------------------------------------------------------
- HEAL | 3 | 4 | Replenishes lost Hit Points
- | | | (Xp.)
- HURT | 4 | 2 | Hurls fire at an enemy in
- | | | battle
- SLEEP | 7 | 2 | Puts an enemy to sleep in
- | | | battle
- RADIANT | 9 | 3 | Same effect as torch, only
- | | | brighter
- STOPSPELL | 10 | 2 | Prevents an enemy from using
- | | | spells
- OUTSIDE | 12 | 6 | Transports you to outside of
- | | | a cave
- RETURN | 13 | 8 | Warp to castle from the
- | | | outside
- REPEL | 15 | 2 | Keeps monsters from
- | | | attacking you
- HEALMORE | 17 | 10 | Same as HEAL, only stronger
- HURTMORE | 19 | 5 | Same as HURT, only stronger
-
-
- LEVELS
-
- Level | EXP
- -----------------------------
- 1 | None
- 2 | 7
- 3 | 23
- 4 | 47
- 5 | 110
- 6 | 220
- 7 | 450
- 8 | 800
- 9 | 1,300
- 10 | 2,000
- 11 | 2,900
- 12 | 4,000
- 13 | 5,500
- 14 | 7,500
- 15 | 10,000
- 16 | 13,000
- 17 | 17,000
- 18 | 21,000
- 19 | 25,000
- 20 | 29,000
- 21+ | +4,000
-
- NOTE: Level 30 is the highest level in the game.
-
-
- ---------------------------------------------------------------------
- Dragon Warrior 1 Walkthrough
- ---------------------------------------------------------------------
-
- 1st Step
-
- The big tip that is pretty much prevalent (big word) in all RPGs is
- "GET EXPERIENCE POINTS!" or "FIGHT TO RAISE YOUR EXPERIENCE LEVELS."
- When you start out, first buy a club. Now you can make a choice.
- Either buy the clothes, or raise your gold by fighting butt naked,
- and getting leather armor. Either way, fight until you've raised your
- level at least up to 3. By now, you should have HEAL.
-
- This is a big turning point in the game. There is an old man in the
- castle who restores your magic points. Cure+free magic+lots of time=
- high levels of experience. If you feel adventurous, listen to that
- guy in Brecconary who tells you where Garinham is. If you want my
- help, travel north from Tantegel, until you reach the sea.
-
- (Stop by at the cave north of Tantegel to find Erdrick's Tablet; the
- torch you get at the beginning of the game will be enough,
- considering there aren't any enemies in the cave.) From the north
- sea, proceed west. Near the western end of the continent is Garinham.
-
- In Garinham, talk, of course, and if you took my advice and got lots
- of experience, you also got lots of gold. Buy the handaxe, and chain
- mail--or keep your money and wait for better armor. If you've reached
- level 7, you should be able to brave the eastern continent where
- lurk scorpions and if you are unlucky and under level 7, skeletons!
- If you forge up north through the forests, you may just make it to
- Kol. Search 5 steps south of the fountain for the flute. In Kol, buy
- the full-plate armor for the terrrible price of 3,000 gold pieces.
- Armed with the axe and full-plate armor (oh yeah--get the large
- shield in Garinham) you should be able to run amuck around Kol,
- fighting skeletons for experience. Warning! No matter how brave you
- feel, until you've hit level 10, you'll be wolf food or warlock
- kibble if you try to explore the southern continent across the sea.
- Until you've got STOPSPELL (LV 10) you will be put to sleep by
- Warlocks and until you've got at least 60 hps, you'll be simply torn
- apart by wolves. Once you're strong enough, try to get to Rimuldar.
-
- Once there, talk to everyone--big info!--and don't pay attention to
- the guy who talks about warrior rings, because...well, it is kind of
- funny, never mind. If you've made it here, and you are in pretty good
- shape, gain experience here fighting just around Rimuldar (don't go
- south!) until you've got enough gold to buy the broad sword (gp:1500)
- and the magic armor (gp:7700!) If you've got OUTSIDE (LV:12) and
- RADIANT (LV:9) you may want to earn that mucho gold in a cave on the
- other side of the mountains to the west of Tantegel (directions
- later) Watch out when you are deep in there though, there are
- Drakeemas! (profile later) After you have HEALMORE (LV:17) you may
- want to explore the southlands, far far south of Tangetel. There, in
- the deserted town of Hauksness, where dwell Starwyverns, search
- beneath a certain tree. Unfortunately, before you can search, an Axe
- Knight will attack. When fighting this ugly dude, remember that
- STOPSPELL will take away a big part of his advantage. Never stop
- hacking till you're mortally hurt. Then HEALMORE. Your prize will be
- Erdrick's Armor. If you think you're hot stuff, try making it to
- Cantlin. Before you step in between the walls around Cantlin, make
- sure you're ready to fight...GOLEM. OH no! Don't worry. Play the
- Fairy Flute! Then hit him as many times as you can. Owch. He woke
- up! Put him back to sleep and keep it up till he's dead. What? Only
- 10 gold pieces! Don't trip. Your reward is getting into Cantlin! Buy
- the Flame Sword for the low low price of 9800 gold pieces. Talk to
- the old man across the barrier for a lot of help. If you don't think
- you need the Silver Shield yet, test yourself against the green
- dragon guarding the princess. OOops. You should know where! But, if
- you feel too lazy to think, go to the tunnel to Rimuldar and wander
- around in the maze instead of going straight down. If you get
- attacked by the Green Dragon, you're in the right place. Just keep
- hacking away and healing when you need to. Don't forget to bring a
- key to unlock the door. If you manage to destroy the evil green
- dragon, you will finally meet the princess! She thanks you and leaps
- into your arms. Ughf! Heavy girl!
-
- Well, you have to carry her all the way back to Tantegel Castle. Once
- you get there, bring her to the king. Ta-da! You've finished the
- first step in Dragon Warrior I.
-
-
- 2nd Step
-
- The princess will give you her undying and helpful love. What's this?
- You can use it! It tells you where you are located in accordance to
- Tangetel Castle... hmmm. Remember what the old man in Cantlin said?
- Oh no. Forgot it? He told you the precise location of the Token of
- Erdrick! It is in the swamps accross the mountains south of Cantlin.
- The coordinates are 70 south and 40 east of Tangetel. You should be
- strong enough to brave the evil swamps. Be sure to bring some medical
- herbs and save some magic to RETURN to Tantegel or bring a Wing. Now
- that you have it, what will you do? Go see that old dude in the cave
- south of Rimuldar. Now he will acknowledge you as Erdrick's heir! He
- gives you the rainbow drop! Now, I purposefully left out the search
- for the harp, staff of rain, and stones, because they aren't
- neccessary for finding the princess... now you need 'em to make that
- durn bridge to the Dragonlord's island. The harp is in Garinham.
- Unlock the door to the building in Garinham, and push against the
- northern wall. Keep on trying! Oof! What's this? A secret panel
- leading to the entrance of the Grave of Garinham? In the grave, you
- should find the door in little difficulty, it is in the south-eastern
- corner of the room, and then the stairs leading down. On the second
- floor, ignore the other stairs (unless you are adventurous and
- agressive... and have lots of time) and proceed to the opposite
- corner of the room.
-
- Either travel west, then south, or travel south, then west. There are
- the stairs you want to take. Follow the passage, and go down the
- stairs! Keep on going till you find the harp! Now, the harp is a
- great item if you are too lazy to walk around when looking for
- experience, but its main use is a bargaining item to trade to the old
- guy in the northern cave (west of Kol) for the staff of rain. The
- stones are hidden underneath Tangetel Castle. To get to them, first,
- unlock the door so you can get to the north-eastern corner of the
- castle. Go outside, and walk along the castle wall till you find the
- stairs leading to the basement. Talk to the old guy (Hmm... Mucho old
- guys in this game!) to get the stones of sunlight.
-
- Now! Go to the temple in Rimuldar, where the old guy (!!) behind the
- desk told you this is where rain and sun meet. If you have all the
- items, (staff of RAIN, stones of SUNLIGHT, RAINBOW drop) you'll be
- able to make a bridge linking the southern continent to Dragonlord's
- island! HAR! Now you can free the land of evil and win the game! Just
- make sure you are at least level 25 before you brace the Dragonlord
- in his lair. He's one tough bugger, and even before you have the
- honor of getting your butt whipped by his highness, you may be done
- in by the many monsters that prowl the castle. Ignoring those two
- dangers, the other danger is that of getting eternally lost. First,
- forget the two locked doors on the first floor. They are just there
- to kill ya. (As if the Armored Knights, Blue and Red dragons,
- Starwyverns, Stonemen, Wolflords, and Wizards weren't enough.) Behind
- the throne is a stairway. Take it to B1. Gulp. Here, just follow the
- stringy path and soon you'll find the stairway to B2. Here, you can
- make 3 vital choices. Take the first flight of stairs you see going
- down, and get lost; take the 2nd flight of stairs going down, and
- perhaps finding your way to the Dragonlord where you discover you can
- only hurt him with Erdrick's sword, or taking the other stairs going
- up, and find the sword. Not that that is easy. You have to take
- another long windy path that goes back down to another level, but you
- will find the sword if you go down the right flight of stairs. After
- you've got the sword, you may want to use OUTSIDE to get out, or you
- may want to go double or nothing and try and kill the dragonlord. For
- all the brave adventurers, take the flight of stairs in B2 that I
- mentioned went to the Dragonlord. Now, in B3, just look for the
- stairs that go down.
-
- In B4, follow the path, (hey, if you are using RADIANT, which may be
- a good or bad idea, depending on whether you think you should save
- your MPs or not, you will see the little room in the center where you
- found Erdrick's sword. Keep going! Keep on following the path in B5,
- and then you make it to B6. Uh-oh. If you are really unsure as to
- whether you are in the correct passage, (one goes on forever) See how
- far away the walls are. If they are up close, then you are in the
- wrong passage and have been in the wrong passage for a long time!
- ARgh! Listen to what I say! If, however, the walls are so far away
- you can't see them without leaving your straight line course, you are
- in the right one. Of course, an easier way would be to check how many
- times you've been in this room. If you've been in it more than once,
- (meaning B7 looks just like B6) you are lost. For those of you who
- made it to the little basement which more closely resembles a castle,
- albeit one with swamps and enemies, congrats!
-
- Just follow a passage. It will either lead to a treasure room (with
- the Ball of light) or to the Dragonlord. Get the ball of light first,
- then brace the evil dragonlord! Hmmm.... At first he seems like a
- wimp. (He's in human form.) After he takes on his proper ugly mug,
- he'll try hard to make you look as ugly as he is. Slash away with
- your sword! HEALMORE when you have to! You should readily observe
- that he hits around 40-70 damage points a blow. Factor that in... and
- if you are a true warrior...you'll win!
-
-
- ---------------------------------------------------------------------
- GAME GENIE CODES
- ---------------------------------------------------------------------
-
- 1. SXOIVLSA : Infinite Magic Power
- 2. AEVGUIZA : Take no damage in swamp
- 3. VVOYYTSA : Start with 256 gold coins (This code is REALLY weird!)
- 4. VKOIVLSA : All spells use only one magic point
- 5. YAKKEVYA : Barriers cause half usual damage
-
-
- ---------------------------------------------------------------------
- CREDITS
- ---------------------------------------------------------------------
-
- I'd like to thank Mike664, for without his walkthrough, this FAQ
- wouldn't be much at all. A witty, informative, and even funny
- approach to DW1!
-
- I'd also like to thank Dr Gamewiz for getting me more involved in
- Gamewiz than ever before. If it wasn't for him, I don't think I'd
- ever have gotten this done. Thanks Doc! :)
-
- And I would definitely like to thank all the Dragon Warriors out
- there that have made the DW Series instant classics!
-
- ~~GWS Wizard~~
-