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- T h e " O f f i c i a l "
- ____
- ` // -_____ -__ /\ ,,
- // ' | -, || \, _ ||
- \\ /| | |` /|| / _-_ < \, || \\/\\/\\ _-_,
- )) || |==|| \||/- || \\ /-|| || || || || ||_. FAQ
- // ~|| | |, || \ ||/ (( || || || || || ~ ||
- /' ~-____, _---_-|, \\,/ \/\\ \\ \\ \\ \\ ,-_- Version 1.3
- (
- Current as of November 15, 1995
-
- (changes and additions since v1.2 are denoted by leading '}' marks)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Contents:
-
- [1] Introduction
- [1.1] A word from me
- [1.2] About this FAQ
- [1.2.1] Obtaining the latest version of the FAQ
- } [1.2.2] Revision history
- [1.3] Obtaining other 3D Realms related FAQs
- [1.4] What is 3D Realms?
- [1.5] How 3D Realms markets its games
- [1.6] Getting the latest information
- [1.6.1] Electronic news
- [1.6.2] 3D Realms' internet mailing list
- } [1.6.3] Finger files
- } [1.6.4] World Wide Web
- [1.7] 3D Realms' staff
-
- [2] Historical Information
- [2.1] Other companies
- } [2.1.1] What's 3D Realms' relationship with Apogee?
- [2.2] History of specific games
- [2.2.1] Terminal Velocity
- [2.2.2] Blood
-
- [3] Lists
- [3.1] Games
- [3.1.1] What games are currently available from 3D Realms?
- [3.1.2] The games are too big to download! Are there "split" versions?
- [3.1.3] What upgrade patches are currently available?
- [3.1.4] Hardware requirements and support
- [3.1.5] Which of 3D Realms' games are good?
- [3.1.5.1] Rules of the voting system
- [3.2] Past projects
- [3.2.1] Working titles of 3D Realms games
- } [3.2.2] Cancelled projects
- [3.3] Previews
- } [3.3.1] What slide shows are currently available from 3D Realms?
- } [3.3.2] What are upcoming releases from 3D Realms?
-
- [4] The Almanac
- [4.1] Release dates
- [4.1.1] Games
- [4.1.2] Slide shows
- [4.1.3] Miscellaneous
- [4.2] Cast of characters
- } [4.2.1] Heroes
- [4.2.2] Villains
- [4.3] Behind the scenes
- } [4.3.1] Programmers
- [4.3.2] Artists
- [4.3.3] Musicians
- [4.3.4] Sound engine programmers
- [4.3.5] Level designers
- [4.3.6] Producers
- } [4.3.7] Advertising layouts
-
- [5] Obtaining the Games
- [5.1] The Shareware Episodes
- [5.1.1] Software Creations BBS
- [5.1.2] Anonymous FTP
- [5.1.3] CompuServe
- [5.1.4] America Online
- [5.1.5] Fidonet
- [5.2] The Registered Episodes
- [5.2.1] Ordering information
-
- }[6] Playing the Games
- } [6.1] Network services
- } [6.1.1] Dwango
- } [6.1.2] TEN
- [6.2] Cheating
- [6.2.1] Complete cheat list
- } [6.3] Secrets and other fun things
- [6.4] Troubleshooting
- [6.4.1] Things to try first
-
- [7] Contacting 3D Realms
- [7.1] By phone
- [7.2] By fax
- [7.3] By snail mail
- [7.4] Through networks
-
- [8] Credits
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Legal Quagmire: This FAQ is copyright (c) 1994-5 by Samuel Stoddard. No part
- of this FAQ may be distributed unless it remains intact, with all credits,
- attributions, and other miscellaneous praises to myself preserved. You may
- keep as many copies of this FAQ as you like, on whatever and however many
- different mediums that you like, and you can even read more than one copy
- at one time. All trademarks herein are acknowledged implicitly if not
- explicitly as well. The header for this FAQ was done with the aid of
- "Figlet." I take no responsibility for anything that occurs as a result of
- this FAQ, especially if the information it contains is so enthralling as to
- cause a Dear Loved One to enter into a coma from sensory overload. The
- management will not be held responsible for lost valuables, and no dogs
- allowed. Or cats. Or gerbils. Or hippopotami.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [1] Introduction
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [1.1] A word from me
-
- Who am I? I'm an avid game player, probably a lot like you. I spend as much
- time playing games as I do sleeping or studying; sometimes more than both
- put together. I'm not a 3D-games-only kind of gamer, but 3D games are a
- particular favorite of mine. I don't guarantee that all of the facts in this
- FAQ are true, but I try to make this as informative and truthful a document as
- I humanly can. If you have some tidbits of information, or, heck, a whole
- flood of information tidbits, let me know and I'll put it in the FAQ along
- with your name in the credits. The best way to reach me is through the
- internet. Try these addresses in this order: ss1@christa.unh.edu,
- stoddard@ctron.com.
-
- [1.2] About this FAQ
-
- This FAQ is copyrighted (see above) by Samuel Stoddard. While it is
- authorized and "officialized" by 3D Realms, it is not the property nor the
- work of 3D Realms. However, 3D Realms has contributed generously to its
- creation and growth; for that, I offer my sincere thanks.
-
- If you are browsing this FAQ for the first time, but think it looks familiar,
- that's probably because you've also browsed the Apogee FAQ. I'm the
- maintainer of both and modeled the 3D Realms FAQ after the Apogee FAQ.
-
- [1.2.1] Obtaining the latest version of the FAQ
-
- - Via anonymous FTP: a latest version of the 3D Realms FAQ can be found
- in the following places:
- - ftp.uml.edu /msdos/games/3drealms/faq/3drealms.faq
- - wcl-l.bham.ac.uk /pub/djh/faqs/3D-Realms.faq
- - ftp.wustl.edu /pub/MSDOS_UPLOADS/game_faq/3drealXX.faq
- - ftp.wustl.edu /pub/MSDOS_UPLOADS/games/Apogee/3drealXX.faq
- "XX" is the version number. Note that since I upload to ftp.wustl.edu
- directly, this site will receive new versions more quickly than the
- other two sites.
- - Through Usenet: I try to post the FAQ in alt.games.apogee,
- comp.sys.ibm.pc.games.misc, and comp.sys.ibm.pc.games.action on a regular
- basis. New versions will be posted to all three newsgroups immediately
- upon release.
- - Email: write me at ss1@christa.unh.edu or stoddard@ctron.com.
-
- [1.2.2] Revision history
-
- The revision history of this FAQ is as follows:
-
- } Version 1.3 - 11/15/95 - Minor revisions and reorganization.
- Version 1.2 - 10/08/95 - Added history sections, expanded credits sections.
- Other revisions.
- Version 1.1 - 09/01/95 - Institution of the voting system. Minor updates.
- Version 1.0 - 06/25/95 - First public release.
- Version 0.1 - 05/05/95 - Sent to Joe Siegler for suggestions. Not publicly
- released.
-
- [1.3] Obtaining other 3D Realms related FAQs
-
- Several other FAQs relating to Apogee are available. You can obtain these
- by FTPing to ftp.uml.edu and downloading the appropriate file in the
- /msdos/games/apogee/faq or /msdos/games/3drealms/faq directory. Most of these
- FAQs are also available at wcl-l.bham.ac.uk under /pub/djh/faqs. If you do
- not have access to FTP, you can try emailing the author directly. If this
- fails, too, you can post a request for the desired FAQ in alt.games.apogee
- or comp.sys.ibm.pc.games.action. In the interests of preserving Usenet
- bandwidth, however, please use this method only when other means are not
- fruitful.
-
- Subject Author Email
- ------- ------ -----
- Apogee Sam Stoddard ss1@christa.unh.edu
- Duke Nukem 3D Zeuxis zeuxis@wwa.com
- Terminal Velocity Adam Williamson adam@scss.demon.co.uk
- Wolfenstein 3D Adam Williamson adam@scss.demon.co.uk
- Rise of the Triad Derek Greentree derekg@compass.net
- Commander Keen Bill Amon wamon@mitre.org
-
- [1.4] What is 3D Realms?
-
- 3D Realms is a games distributor for PC games, specializing in 3D games.
- These include flight simulators, 3D shooters, and the widely acclaimed
- 3D action games that came into popularity with Apogee's and id's
- Wolfenstein 3D and id's Doom. 3D Realms aims are to make its games as cutting
- edge as possible, pushing the limits of technology with each release.
- 3D Realms acts as a distributor for games written by other companies, but it
- also has its own staff of programmers, artists, and musicians, who write most
- of 3D Realms' games. 3D Realms markets their games by releasing a portion of
- each as shareware and making the complete games available upon registration.
-
- The 3D Realms motto is: "Reality is our game." The following excerpt is a
- statement from 3D Realms' catalog:
-
- Focusing on cutting edge 3D action games. That single sentence sums up our
- vision. 3D Realms is 100 percent dedicated to developing and publishing
- immersive 3D games. It's our specialty. We're wildly driven by our vision.
- We're not going to be distracted by making platform games, puzzle games,
- fighting games or adventure games -- we'll only make 3D games.
-
- [1.5] How 3D Realms markets its games
-
- In 1987, Apogee came up with a unique method of marketing their games. Since
- then, other shareware companies have adopted their strategy. Their scheme is
- this: each game they produce is divided into three to four, sometimes even
- six episodes. The first episode is free. It can be downloaded from
- CompuServe, BBS's, or the Internet, or bought in a store that distributes
- shareware games for disk copying charges. You can distribute the shareware
- episode to your friends yourself, if you like, provided you leave all the
- original files intact. When 3D Realms was born as a sister company to Apogee,
- Apogee's shareware scheme was adopted.
-
- If you like the shareware episode of a game, 3D Realms requires that you
- register it. This is the normal rule regarding shareware. Upon registration,
- you will receive the complete game. 3D Realms uses this marketing scheme so
- that people can have a good idea about the game they are buying before they
- put their cash on the line.
-
- [1.6] Getting the latest information
-
- There are a few ways to get the latest information about 3D Realms, even if
- you want it more quickly than keeping up with the latest revisions of this FAQ
- would do. These methods are mentioned briefly in the following sections:
-
- [1.6.1] Electronic news
-
- On Usenet, the newsgroups alt.games.apogee, comp.sys.ibm.pc.games.misc.action,
- and comp.sys.ibm.pc.games.misc all carry discussion about 3D Realms' latest.
- 3D Realms monitors these, plus the gaming, shareware, and the Apogee support
- conferences on Fidonet, Rime, Intelec, ILink, and U'NI-Net.
-
- [1.6.2] 3D Realms' internet mailing list
-
- 3D Realms has an Internet mailing list. Whenever new games or slide shows are
- released (or other important information), 3D Realms sends the information out
- in a mailing. If you would like to be on this mailing list, contact Joe
- Siegler (apogee.software@apogee1.com or apogee@metronet.com, in that order).
- Those email addresses send directly to Joe Siegler, and not to a list daemon
- or robot. The mailing list is free of charge.
-
- This mailing list is the same one as the Apogee mailing list; if you're
- on one, you're on the other.
-
- [1.6.3] Finger files
-
- }On the internet, you can finger apogee@3drealms.com, and receive all
- the latest information about 3D Realms. Usually this entails both recent and
- upcoming releases, among other things.
-
- [1.6.4] World Wide Web
-
- }You can reach the 3D Realms and Apogee home pages by connecting to one of
- }the following:
- }
- } 3D Realms home page: http://www.3drealms.com/
- } Apogee home page: http://www.apogee1.com/
-
- [1.7] 3D Realms' staff
-
- George Broussard - President, Co-owner
- Scott Miller - Vice President, Co-owner
- Steven Blackburn - VP Operations
- Tom Hall - Creative Director
- Greg Malone - Creative Director
- Dennis Scarff - Vice President, World Operations
- Joe Siegler - On-Line Support Manager & Technical Support
- Kevin Green - Customer Support Supervisor & Technical Support
- Dan Linton - SysOp/Owner of Software Creations BBS
- Lee Jackson - Technical Support
- Dennis DeSmeth - Technical Support
- Bryan Turner - Technical Support
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [2] Historical Information
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [2.1] Other companies
-
- [2.1.1] What is 3D Realms' relationship with Apogee?
-
- 3D Realms and Apogee are sister companies, both divisions of Action
- Entertainment, Inc. Originally, Action Entertainment's next-generation
- of 3D games were going to be published under the Apogee name. However,
- in late August of 1994, 3D Realms was born, and the four next-generation
- 3D games that Action had under production (namely, "Shadow Warrior," "Blood,"
- }"Duke Nukem 3D," and "Ruins: Return of the Gods" [this latter was later
- }cancelled], all of which use the "build" engine) moved under the 3D Realms
- label.
-
- [2.2] History of specific games
-
- [2.2.1] Terminal Velocity
-
- Written by Mark Randel, the lead programmer of Microsoft Flight Simulator 5.0,
- Terminal Velocity was the first game ever to be released under the 3D Realms
- label. The slide show was released on April 4, 1995, and the game itself
- followed on May 1. And thus, 3D Realms emerged into the "realm" of the
- computer gaming world.
-
- There's a second distinguishing fact about Terminal Velocity; namely, that
- it made the cover of the April 1995 issue of the gaming magazine, "Computer
- Player." This is the first time in the history of computer gaming that a
- shareware game made the cover of a popular gaming magazine before its
- release. In the article, many praising comments are made: "The 3D
- environments are simply breathtaking. Utilizing cutting-edge real-time
- techniques, the graphics engine creates worlds that are like nothing seen
- before in computer games." And, "A great deal of attention was spent to
- balance the fast action with the spectacular environment. Terminal Velocity
- has achieved what many have unsuccessfully tried in the past: an incredible
- combination of scenery and game play."
-
- There are two noteworthy remarks contained in 3D Realms' initial press
- release for the game. One is, "Climb into Terminal Velocity now, and you'll
- never go back to flight simulators that offer combat as an 'option.'"
- Wrapping up 3D Realms' plot synopsis is the comment, "You're outgunned,
- outmanned, and strapped into a flying coffin. But just think how good
- 'Saved the Known Galaxy' will look on your resume."
-
- [2.2.2] Blood
-
- What follows is a slightly modified account of the history of Blood as told
- by Peter Freese, vice president of Q Studios.
-
- Blood is a 3D action horror game that pits your wits and skill against the
- undead denizens of several ghastly worlds. It is being developed by
- Q Studios and will be published by 3D Realms. Q Studios is a game
- development company located out of Redmond, Washington, and was formed by
- peter Freese and Nick Newhard during the summer of 1994 in order to create
- Blood as well as other games. Presently, Nick Newhard is the president of
- Q Studios, and Peter Freese is the vice president. Both take an active part
- in Blood's development.
-
- Blood was originally conceived by Nick Newhard in late 1993, with the idea of
- being something like a 3D Gauntlet-style game. Nick was researching 3D engines
- at the time and decided to leave a programming position at Edmark Corporation
- (developing educational games) to begin work on the project with Chris Rush,
- artist and longtime friend. Nick's idea was to develop a networked game that
- would be PC based and run in arcades. A deal was made with Apogee to work on
- the game and set up "Apogee West," a West coast division of Apogee that would
- recruit and work with local talent. In the spring of 1994, the situation
- changed somewhat as Apogee/3D Realms decided they wanted Nick to work
- exclusively on the project rather than setting up Apogee West. By this time,
- the game had moved to being a shareware release and the concept had taken on
- a horror theme. Peter Freese began working part-time, doing some of the
- programming. In late spring, Chris Rush left the project. Throughout the
- summer, Nick and Peter began discussing the formation of a company. In July,
- Kevin Kilstrom and Erik Klokstad, both artists, were hired. In October, Erik
- left, and Peter started working full-time. Q Studios became incorporated in
- November 1994. Artist Terry Hamel was hired in June 1995 and level designer
- Jay Wilson (aka "Shade") in August. The music and sound effects will be
- produced by LoudMouth.
-
- Blood uses what's called the "build" engine, which is the 3D rendering
- technology behind it. This was written by Ken Silverman, who also wrote
- "Ken's Labyrinth," a 3D game with a Wolfenstein-like engine published by Epic
- Megagames some years ago. He has been working for 3D Realms creating the
- build engine since late 1993.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [3] Lists
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [3.1] Games
-
- Please note that this information is constantly changing, especially when new
- games are added to the list of 3D Realms products. Some of the information
- given here could become out of date rather quickly.
-
- [3.1.1] What games are currently available from 3D Realms?
-
- A list of 3D Realms games follows. The filename given is the file -- on
- CompuServe, BBS's, and the Internet -- which contains the first episode of
- each game. On CompuServe, there are no numbers or punctuation in the
- filenames at all.
-
- The price given is the cost of the *complete* game with all episodes. The "Ep"
- field contains the number of episodes in the complete version. The "Ver"
- field contains the latest version number of the game. "Gph" is the best
- graphics mode that the game utilizes.
-
- Name Size Genre Filename Price Ep Ver Gph
- ---- ---- ----- ------------ ------ -- --- ---
- Terminal Velocity 3955k 3DSho 3dtv12.zip $39.95 3 1.2 SVGA*=
-
- * - There is a disk based version of Terminal Velocity, available for $29.95,
- which contains everything on the CD except for the cinematics,
- high-res textures, the bonus planet, and the extra shareware games.
- The CD version of Terminal Velocity is $39.95. Version 1.0 of the
- shareware version does not contain SVGA support.
-
- ~ - These games contain some measure of graphic violence, and may be
- unsuitable for young game players. Each has an official notice
- about violent content.
-
- = - There's a Dwango client for Terminal Velocity, available as TVDWANGO.ZIP,
- which allows you to play Terminal Velocity on a Dwango network. The
- Dwango client software is included in all versions of TV 1.2 and the
- registered version of 1.1. This separate client is only necessary if you
- have a version of TV different from one of these.
-
- [3.1.2] The games are too big to download! Are there "split" versions?
-
- There are split versions of the larger games available at Software Creations
- and on the Internet. Other forums do not carry the split versions.
-
- Game Split Filenames
- ---- ---------------
- Terminal Velocity 3dtv12a.zip 3dtv12b.zip 3dtv12c.zip
-
- [3.1.3] What upgrade patches are currently available?
-
- These are the upgrades that are available on BBS's and networks only; if
- you need an upgrade that isn't listed, call 3D Realms. The "S/R" field says
- whether the patch is for the shareware or registered version of the game.
-
- Filename Game S/R From To
- -------- ---- --- ---- ---
- tv12cdpt.zip Terminal Velocity CD Registered 1.1 1.2
- tv12fdpt.zip Terminal Velocity Disk Registered 1.1 1.2
- tv12swpt.zip Terminal Velocity Shareware 1.1 1.2
- tv11spt.zip Terminal Velocity Shareware 1.0 1.1
-
- [3.1.4] Hardware requirements and support
-
- [Terminal Velocity]
-
- Required: 486DX-40, VGA, 8 megs RAM (4 megs for v1.0)
- Recommended: 486DX2-66 (486DX4-100 for SVGA), VGA, 8 megs RAM (12 megs for
- hi-res textures; 16 megs for hi-res textures and SVGA), Local
- Bus
- Features: 8 player network play, modem play, null modem cable play,
- control config, 4 skill levels, saved games
- Notes: On my 486DX-33, this game runs with a small but tolerable
- frame rate with no noticeable slowdowns except when entering
- or exiting tunnels.
-
- [3.1.5] Which of 3D Realms' games are good?
-
- What follows is a series of evaluations for each game. Ratings are given on
- a scale of 1-10, 5 being the minimum "good" rating. (A rating of 10 does not
- mean perfection, for in the gaming world, perfection is never achieved;
- someone will always come out with something better later.)
-
- Ratings are given for different categories. For all but the last category,
- the ratings are my own personal ratings. The final category contains the
- results of the rating system, whereby game players far and wide may contact
- me via Internet email with their own evaluations of each game. To send
- your own evaluations, please see the instructions and rules in the next
- section.
-
- For the "Grph" field, the letter indicates (T)ext, (C)GA, (E)GA, (V)GA,
- or (S)VGA. "Snd" is sound. "Msc" is music. The "Enem" field rates how
- unique and interesting the enemies are. The "Lvl" field rates the design of
- the levels. The "Game" field rates the gameplay, or how well the game "works"
- as a game. The "Overall" field is not an average, but rather how lastingly
- enjoyable the game is to play. The "Vote Results" field gives two values:
- the first is the average rating from the voting system; the second is the
- number of people who have given ratings for that particular game.
-
- Name Grph Snd Msc Enem Lvl Game Overall Vote Results
- ---- ---- --- --- ---- --- ---- ------- ------------
- Terminal Velocity V 9 5 4 5 6 6 6 5.0 1
-
- [3.1.5.1] Rules of the voting system
-
- To send in your votes, send mail to one of: ss1@christa.unh.edu or
- stoddard@ctron.com. Include something on the order of "3D Realms Votes" in
- the subject line. The body of the message should contain one or more Apogee
- games that you're voting on, one vote per game. Your vote will be a rating
- from 1 through 10, inclusive. Use whole numbers -- the decimals in the
- results are given for accuracy. Include one vote per line, something like
- this:
- 10 Terminal Nukem
- 8 Shadow Velocity
- 6 Blood Warrior 3D
-
- The games you can vote on are those listed in the above section ONLY. Don't
- vote on non-3D Realms games, discontinued 3D Realms games, or beta versions
- of yet to be released 3D Realms games.
-
- So what will your votes do? Your votes will be averaged in with all the other
- votes. The average and the total number of voters will be listed in the
- ratings section. Your votes will be taken into consideration for the next
- release of the 3D Realms FAQ, and, from then, forever after. There is no need
- to resend votes unless you want to change a vote.
-
- [3.2] Past projects
-
- [3.2.1] Working titles of 3D Realms games
-
- Sometimes, over the course of a game's development, the game's title can
- change, once, twice, or more. Here is a list of some of 3D Realms' games with
- their former titles.
-
- Terminal Velocity Velocity Brawl
-
- }[3.2.2] Cancelled projects
- }
- }Frequently, projects that get started never get finished. This can happen for
- }a number of reasons. Legal problems is one common cause; slow progress and
- }little promise is another. What follows is a list of projects that, for one
- }reason or another, never saw the light of day. Dates are approximations of
- }the time each game spent under development.
- }
- }Game Genre Date Comments
- }---- ----- ---- --------
- }Ruins: Return of the 3D Action 1994-5
- } Gods
-
- [3.3] Previews
-
- [3.3.1] What slide shows are currently available?
-
- Filename Gph Game(s)
- -------- --- -------
- dnswshot.zip VGA Duke Nukem 3D and Shadow Warrior
- tvshow.zip VGA Terminal Velocity
-
- }Two shots of "Shadow Warrior" are available in Apogee's Hocus Pocus slide
- }show; however, these shots are very old and do not look anything like the
- }final product will. In addition, there are two early shots of the cancelled
- }project "Ruins: Return of the Gods."
- }
- }There are five Duke3D shots in the Terminal Velocity v1.1 archive, and five
- }different shots in the TV v1.2 archive. There are twelve on the TV registered
- }CDs, but ten of them are the same five and five that are mentioned here.
- }There are seven more in the DNSWSHOT.ZIP file. As for Shadow Warrior, there
- }are ten shots on the TV registered CDs and four more in the DNSWSHOT.ZIP file.
-
- [3.3.2] What are 3D Realms' upcoming releases?
-
- Game Genre Release Date
- ---- ----- ------------
- } Shadow Warrior 3D Action Winter 1995/1996
- Duke Nukem 3D 3D Action Winter 1995/1996
- Blood 3D Action Winter 1995/1996
- Prey 3D Action 1996
-
- And from Apogee:
-
- XenoPhage: Alien Bloodsport Fighting Winter 1995
- Stargunner Shooter Winter 1995/1996
- Ravager Platform Spring 1996
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [4] The Almanac
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [4.1] Release dates
-
- What follows are lists of games and slide shows and the dates they
- were released. The lists are not complete.
-
- [4.1.1] Games
-
- Game Version Date Released
- ---- ------- -------------
- Terminal Velocity 1.2 07/07/95
- Terminal Velocity 1.1 05/30/95
- Terminal Velocity 1.0 05/01/95 *
-
- * - This indicates the first U.S. release of the game.
-
- [4.1.2] Slide shows
-
- Game Date Released
- ---- -------------
- Duke Nukem 3D and Shadow Warrior 08/11/95
- Terminal Velocity 04/04/95 *
-
- * - This indicates the first U.S. release of a slide show of the particular
- game.
-
- [4.1.3] Miscellaneous
-
- Product Filename Associated With... Date Released
- ------- -------- ------------------ -------------
- TV Dwango Client tvdwango.zip Terminal Velocity 06/19/95
-
- [4.2] Cast of characters
-
- [4.2.1] Heroes
-
- Game Name Comments
- ---- ---- --------
- }Duke Nukem 3D Duke Nukem His third adventure.
-
- [4.2.2] Villains
-
- Game Villains
- ---- --------
-
- [4.3] Behind the scenes
-
- [4.3.1] Programmers
-
- Name Games
- ---- -----
- Allen H Blum III Major Stryker* Duke Nukem 3D^
- Peter Freese Blood^
- } Frank Maddin Crystal Caves* Monster Bash* Realms of Chaos*
- Shadow Warrior^
- Nick Newhard Blood^
- Jim Norwood Bio Menace* Shadow Warrior^
- Mark Randel Terminal Velocity
- Todd J Replogle The Thor Trilogy* Monuments of Mars* Dark Ages*
- Duke Nukem I* Cosmo's Adventure* Duke Nukem II*
- Duke Nukem 3D^
- Ken Silverman Shadow Warrior^ Duke Nukem 3D^ Blood^
-
- * - An Apogee game.
- + - An id game.
- ^ - Not yet released.
-
- [4.3.2] Artists
-
- Name Games
- ---- -----
- Karl Hagood Terminal Velocity
- Terry Hamel Blood^
- Drew Haworth Terminal Velocity
- Brad Heitmeyer Terminal Velocity
- Stephen A Hornback Major Stryker* Cosmo's Adventure* Duke Nukem II*
- Rise of the Triad* Terminal Velocity Duke Nukem 3D^
- Mark Humphrey Terminal Velocity
- Chuck Jones Rise of the Triad* Shadow Warrior^ Duke Nukem 3D^
- Dirk Jones Realms of Chaos* Duke Nukem 3D^
- Kevin Kilstrom Blood^
- Erik Klokstad Blood^
- Jim Norwood Jumpman Lives!* Secret Agent* Crystal Caves*
- Duke Nukem I* Bio Menace* Shadow Warrior^
- Ray Rodrigeuz Terminal Velocity
- Chris Rush Blood^
- Terry Simmons Terminal Velocity
- James Storey Rise of the Triad* Terminal Velocity Duke Nukem 3D^
-
- * - An Apogee game.
- + - An id game.
- ^ - Not yet released.
-
- [4.3.3] Musicians
-
- Name Games
- ---- -----
- Lee Jackson Rise of the Triad* Duke Nukem 3D^
- Bobby Prince Major Stryker* Keen: Galaxy* Keen: Aliens+
- Cosmo's Adventure* Bio Menace* Wolfenstein 3D*
- Spear of Destiny+ Duke Nukem II* Blake: Aliens*
- Blake: Strike* Rise of the Triad* Realms of Chaos*
- Duke Nukem 3D^
- Kyle Richards Terminal Velocity
-
- * - An Apogee game.
- + - An id game.
- ^ - Not yet released.
-
- [4.3.4] Sound engine programmers
-
- Name Games
- ---- -----
- Jim Dose' Hocus Pocus* Wacky Wheels* Boppin*
- Rise of the Triad* Realms of Chaos* XenoPhage*^
- Duke Nukem 3D^ Shadow Warrior^
- Mark Randel Terminal Velocity
-
- * - An Apogee game.
- + - An id game.
- ^ - Not yet released.
-
- [4.3.5] Level designers
-
- Name Games
- ---- -----
- Allen H Blum III Major Stryker* Duke Nukem I* Cosmo's Adventure*
- Duke Nukem II* Duke Nukem 3D^
- Richard Gray Duke Nukem 3D^ Blood^
- Tom Hall Keen: Vorticons* Keen: Galaxy* Keen: Aliens+
- Wolfenstein 3D* Spear of Destiny+ Rise of the Triad*
- Prey^
- Nick Newhard Blood^
- Jim Norwood Bio Menace* Shadow Warrior^
- Mark Randel Terminal Velocity
- Eric Reuter Shadow Warrior^
- Joe Selinske Rise of the Triad* Terminal Velocity Shadow Warrior^
- Jay Wilson Blood^
-
- * - An Apogee game.
- + - An id game.
- ^ - Not yet released.
-
- [4.3.6] Producers
-
- Note: Scott Miller and George Broussard produced, co-produced, and/or
- executive produced _all_ 3D Realms and Apogee games, so they are not
- listed explicitly below.
-
- Name Games
- ---- -----
- Tom Hall Rise of the Triad* Terminal Velocity Prey^
- Greg Malone Shadow Warrior^ Duke Nukem 3D^
- Nick Newhard Blood^
-
- * - An Apogee game.
- + - An id game.
- ^ - Not yet released.
-
- }[4.3.7] Advertising Layouts
- }
- }Robert Atkins and Michael Hadwin are responsible for all Apogee/3D Realms
- }advertising layouts in magazines, manuals, flyers, and so forth. Originally,
- }Steve Maines held the position, but, when he left, he was replaced by Robert
- }Atkins. Michael Hadwin came aboard in the summer of 1995.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [5] Obtaining the Games
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [5.1] The Shareware Episodes
-
- [5.1.1] Software Creations BBS
-
- 3D Realms' home BBS is the Software Creations BBS. There are over a hundred
- lines. Apogee's games are released here and on their own web pages first
- before anywhere else in the world. The numbers are:
-
- Full Member High Speed Lines: 508 368-7139 14.4k Dual Std. USR
- 508 365-4616 16.8k Dual Std. USR
- 508 365-9352 28.8k Dual Std. Hayes
- 508 368-3424 28.8k Dual Std. USR
-
- Associate Member Lines: 508 365-2359 2400E Courier USR
- 508 368-7036 14.4k Dual Std. USR
- 508 365-2032 16.8k Dual Std. USR
- 508 368-6604 28.8k Dual Std. USR
-
- You can also reach Software Creations through the World Wide Web by connecting
- to the URL http://www.swcbbs.com/.
-
- [5.1.2] Anonymous FTP
-
- The official FTP site for 3D Realms is ftp.uml.edu. uml has several mirror
- sites which can be used in the event that uml is down or too crowded. Mirrors
- are generally updated on a daily basis. A list of sites follows:
-
- Site Name Directory Notes
- --------- --------- -----
- ftp.uml.edu /msdos/games/3drealms the official site
- ftp.uwp.edu /msdos/games/3drealms uml mirror
- ftp.ulowell.edu /msdos/games/3drealms uml mirror
- wuarchive.wustl.edu /systems/msdos/msdos-games uml mirror
- ftp.uni-paderborn.de /pcsoft/msdos/games uml mirror
- ftp.sun.ac.za /pub/msdos/uml uml mirror
- nctuccca.edu.tw /Ulowell/msdos uml mirror
- src.doc.ic.ac.uk /computing/systems/ibmpc/ uml mirror
- msdos-games/games
-
- [5.1.3] CompuServe
-
- Type "GO REALMS" at a ! prompt. The CompuServe forum is a combined forum,
- containing Apogee games as well as 3D Realms games.
-
- [5.1.4] America Online
-
- Use the keyword "3d Realms" to go to 3D Realms' forum. This same area also
- holds Apogee games.
-
- [5.1.5] Fidonet
-
- If you are a Fidonet SysOp, you can get 3D Realms' games on the Fido Filebone.
- Talk to your local filebone hub about the Apogee FDN areas. See
- FILEBONE.NA for more information. Send netmail to 1:124/9006 for more
- information on these areas.
-
- [5.2] The Registered Episodes
-
- The registered versions of the software are the complete versions, and, as
- they are not shareware, cannot legally exist on public BBS's or FTP sites.
- The registered versions of the software must be purchased directly from
- 3D Realms or from one of 3D Realms' dealers.
-
- [5.2.1] Ordering information
-
- To order directly from 3D Realms, call 1-800-3DREALMS. The line is open 24
- hours a day.
-
- Use the ORDER.FRM file, which comes with virtually all of 3D Realms' games, if
- you want to send in an order by mail. Send it to:
-
- 3D Realms Entertainment
- P.O. Box 496419
- Garland, TX 75049
-
- Or, you can fax a copy of your order to (214) 278-4670. Use a copy of the
- ORDER.FRM file. Please include a return fax number if you make use of this
- facility.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [6] Playing the Games
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- }[6.1] Network services
- }
- }[6.1.1] Dwango
- }
- }Terminal Velocity 1.2 and the registered version of 1.1 were shipped with
- }Dwango client software; for other versions of TV, you can obtain the Dwango
- }client software by downloading the TVDWANGO.ZIP file from any official Apogee
- }area, or simply upgrading to version 1.2. All versions of Terminal Velocity
- }will work with Dwango if it has the client software installed.
- }
- }[6.1.2] TEN
- }
- }TEN (Total Entertainment Network) is a prominent online gaming service, which
- }provides multiplayer games via the Internet. While no 3D Realms games support
- }TEN at this time, the following upcoming games will: Duke Nukem 3D, Shadow
- }Warrior, and Blood. Most likely, Terminal Velocity will support TEN also.
- }
- }TEN is a service not yet publically available. You can visit TEN's web pages
- }by connecting to http://www.ten.net/ for more information.
-
- [6.2] Cheating
-
- 3D Realms has almost always made a point of putting cheats in their games,
- both documented and undocumented. Sometimes these cheats are available in all
- versions of the game; other times they are only available in the registered.
- Documented cheats are listed in the game manuals of the registered versions,
- and sometimes in the XXXXHELP.EXE files that come with both the shareware
- and registered versions of the games.
-
- The cheats listed in the complete cheat list are subdivided by category.
- The customer cheats are the cheats listed in the hint sheet, hint file, or
- game manual that comes with the game. Some of the games also have a debugging
- mode, which is not generally documented. Their original purpose is to aid in
- the beta testing of the game. Lots of times, however, the debugging mode is
- left intact, available for the regular game-player to use. Finally, there are
- technical support parameters, which are not really cheats, but are used to
- correct some technical problems.
-
- [6.2.1] Complete cheat list
-
- This section contains a variety of cheats from various 3D Realms games. It's
- as complete as is humanly possible to make it.
-
- Note that while the customer cheat keys are officially supported by 3D Realms,
- the debug keys are not. If you use the debug keys, 3D Realms cannot provide
- any support, since this alters game performance to a state where their
- standard support comments and issues might not apply. In short, neither
- 3D Realms or I can be held responsible for damage caused by usage of the debug
- keys. (Though, as a word of reassurance, I have never heard of such a thing
- happening, save where expressly noted below.)
-
-
- [Terminal Velocity]
-
- + Customer Cheat - The following cheats are available by typing in the given
- codes, one character at a time:
-
- trigods - Invincibility toggle.
- trishld - Restore shields.
- trinext - Skip to the next level.
- trihovr - Hover in place.
- trifir8 - Afterburner.
- maniacs - Afterburner.
- triburn - Fast afterburner.
- trscope - Toggles music oscilliscope.
- trframe - Count frames per second.
- trwarpX - (where X is a level #) Warp to level X of current episode.
- 3DREALM - "Smokin'"; power up everything.
- trifir9 - Thirty seconds of invisibility.
- trifir0 - Thirty seconds of invincibility.
- trifir1 - PAC ammo.
- trifir2 - ION ammo.
- trifir3 - RTL ammo.
- trifir4 - MAM ammo.
- trifir5 - SAD ammo (registered version only).
- trifir6 - SWT ammo (registered version only).
- trifir7 - DAM ammo (registered version only).
-
- + Extra Keys - Each of the following must be invoked from the main menu. If
- they don't work on their own, try holding [ctrl] down before
- pressing the desired letter.
-
- [Z] - Display benchmark statistics for your computer.
- [M] - Play a MOD file.
- [B] - Play a TVI animation file.
- [S] - Sound debug mode.
- [R] - Record a demo.
- [P] - Play a demo.
-
-
- [6.3] Secrets and other fun things
-
- Frequently, game programmers will embed little fun things into their games.
- Usually, these things would not crop up under ordinary game play. Sometimes
- it requires doing certain things, typing certain codes, or even activating
- the program on a particular day or time. Sometimes these little things are
- called "easter eggs." Below are some such things that can be found in some
- of Apogee's games, and the instructions for getting to them.
-
- [Terminal Velocity]
-
- }When you start a new game in the registered CD version, you can get to the
- }hidden planet by entering "Terminal" as your name and "Reality" as your
- }call sign. (Both of these are case sensitive.) The hidden planet is not in
- }the shareware version or the disk based registered version.
-
- Also, in level 3-1 of Terminal Velocity, fly close to the ground near the
- coordinates (63,227). You will see a photographic image of the Terminal
- Reality team. If you fly too high, the fog will obstruct the view. A
- clearer version of this can be found as a GIF file on the Terminal
- }Velocity CD in the PREVIEW directory.
-
- [6.4] Troubleshooting
-
- [6.4.1] Things to try first
-
- If you have a program with a 3D Realms game not starting correctly, there are a
- few things you can try. First, make sure your system meets the hardware
- requirements of the game. If they don't, you probably can't run the game
- without upgrading your hardware.
-
- Second, make sure you have the most recent version of the game. Many older
- versions of games have bugs that are fixed in the most recent versions.
-
- Third, if there is a XXXXHELP.EXE file that came with the game, read it.
- (Most registered 3D Realms games have such a file on the first game disk;
- with shareware versions, you might find it there and possibly in the directory
- the game was installed to as well.) This file will contain numerous common
- technical problems with their solutions. There are plans underway to make
- a file available on-line which will contain all the current versions of
- the technical support files in them.
-
- If the game is failing to start due to insufficient memory, you can try
- removing TSRs, or booting "clean." With MS-DOS 6.0 or greater, you can do
- this by holding down either the shift key or F5 while the system is booting.
- This causes your autoexec.bat and config.sys files to be bypassed. If you
- are running a memory manager, try removing the manager altogether; this
- seems to fix most problems 3D Realms games have with EMS/XMS memory.
- Additional suggestions on how to free up memory may be in the XXXXHELP.EXE
- file.
-
- Also, you may want to check the cheats section of this FAQ, as, for some
- games, it lists several technical support parameters you can pass to the
- game. Sometimes this fixes problems with certain pieces of hardware.
-
- If you've tried everything and still can't get a 3D Realms game to work
- correctly, contact 3D Realms' technical support services. These are listed
- under "Contacting 3D Realms."
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [7] Contacting 3D Realms
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- [7.1] By phone
-
- 3D Realms' technical support line is (214) 278-5655. It is open from 8am-6pm
- Central Time on Mondays through Friday. It is also closed for major national
- holidays and on the weekends.
-
- You can contact George Broussard at (214) 278-7828.
-
- [7.2] By fax
-
- 3D Realms' fax number is (214) 278-4670. Include a return fax number.
-
- [7.3] By snail mail
-
- Send mail to:
-
- 3D Realms Entertainment
- P.O. Box 496419
- Garland, TX 75049
-
- [7.4] Through networks
-
- You can contact a 3D Realms representative from the computer networks
- listed below by using one of the given addresses.
-
- Internet / 3d.realms@3drealms.com
- CompuServe / 102052,513
- AOL / realms999
- Fidonet / 1:124/9006
- Rime / ->APOGEE
- ->1674
-
- You can contact George Broussard on CompuServe at 73121,2743.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- [8] Credits
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- In no particular order, thanks to:
-
- - To Mitch Burton <bwizard@bga.com> for Terminal Velocity cheats.
- - To kcobain95@aol.com <Cary Liao> for Terminal Velocity secrets.
- - To Adam Williamson <adam@scss.demon.co.uk> for the Wolfenstein 3D FAQ and
- the Terminal Velocity FAQ.
- - To Zeuxis <zeuxis@wwa.com> for the Duke Nukem 3D FAQ.
- - To Peter Freese <74170.543@compuserve.com> for the history of Blood.
- - To Joe Selinske <joe.selinske@swcbbs.com> for information and suggestions.
- - To Joe Siegler <joe.siegler@apogee1.com> for the endless flow of wisdom
- he has actively and continually emanated in my direction.
-
- Apologies if I missed anyone.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-