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- % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X %
- X**=======================================================================**X
- %!! Phreakers/Hackers/Anarchists !!%
- X!! -++--++--++--++--++--++--++- !!X
- %!! !!%
- X!! THE COMPLETE INTRODUCTORY GUIDE TO SPRINTNET AND !!X
- %!! SIMILAR PACKET SWITCHED NETWORKS !!%
- X**=======================================================================**X
- % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X %
- X**=======================================================================**X
- %!! P/H/A - Written By Doctor Dissector On Sunday, April 22, 1990 - P/H/A !!%
- X**=======================================================================**X
- % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X %
-
-
- Part I: Disclaimer
- ------------------
- The sole purpose of this document is to educate. Neither the author nor
- the sponsor group (Phreakers/Hackers/Anarchists) will be held responsible
- for the reader's actions before, during, and following exposure to this
- document as well as the validity or accuracy of the information contained
- within this document.
-
-
- Part II: Introduction
- ---------------------
- Packet switching networks can be said to be the most useful tool for both
- the inexperienced and the experienced hack. When I first learned about
- PSNs (SprintNet/Telenet in general), I discovered that there were not any
- good "full length" introductions or guides to the use of these systems. In
- effect, scrounging around for a small file here and another there was not
- very productive in any sense. So, I decided to compile a "complete"
- introduction and guide, as I know it, to the "world" of the packet switched
- network. Enjoy!
- Doctor Dissector - PHA
-
-
- Part III: Table Of Contents
- ---------------------------
- Part Description
- ----- -------------------------------------------------------------
- I Disclaimer
- II Introduction
- III Table Of Contents
- IV What Is A Packet Switched Network?
- V Network Protocols
- VI PAD Security
- VII Connection To The SprintNet PAD
- VIII X.121 International Address Format
- IX Network User Identification
- X Setting PAD ITI/X.3 Parameters
- XI Disconnect Code Sequence
- XII Misc Network Notes
- XIII Appendix
- XIV Conclusion And Closing Notes
- XV Greets, Hellos, Etc....
-
- Appendix Description
- -------- -----------------------------------------------------------
- A Hunt/Confirm Sequence Codes
- B PAD Command Summary
- C ITI/X.3 Parameter Summaries
- D International DNIC/PSN List
- E Overseas PSNs Which Accept Collect Calls
- F Network Protocol List
- G Glossary
-
-
- Part IV: What Is A Packet Switched Network?
- -------------------------------------------
- A packet switched network can be accessed through any local POTS
- dialup/port. Systems known as "hosts" on the PSN pay for connection to
- the PSN depending on transmission speed and protocol type. PSNs offer
- more efficient data transfer and less rates as compared to the typical
- circuit switched call. Thus, to anyone who would be interested in
- transferring large amounts of data over either the PSN or the circuit
- system, the PSN would result in an increase of convenience due to the
- reduction of data transmission error and cost.
- Another feature of the PSN is the speed and data translation which
- takes place between the PSN's PAD (Packet Assembler/Disassembler) and
- the host. For example, one could connect to the PSN's PAD at 1200 bps
- and the PAD could connect to the host system at 9600 bps and still
- allow the user to receive error free transmission. This "flow control"
- is done by the actual increase or decrease of the data packet between
- the PAD and the user or the PAD and the host.
- PSNs also have the ability to interconnect through special gateways
- which might allow one user who dialed one PSN's PAD and then connected
- to another PSN's PAD through a system which was accessible by the first.
- Almost every PSN in the world can be accessed through gateways on one
- PSN to another PSN, through subsequent gateways until the target PSN
- is achived; of course, there are always exceptions, some private or
- small data networks may not be reachable through gateways, these systems
- can only be reached, usually, through direct dialins.
- Some PSNs allow the caller to execute "collect calls" to host
- systems which accept them, although the majority of the hosts on any
- given PSN do not accept collect calls. To connect to a host system which
- does not accept collect calls, one must possess a network user identifier
- (NUI) or access to a private system on the PSN which accepts collect
- calls and has the ability to access another PSN with its own identifier.
- These will be discussed further into this document.
-
-
- Part V: Network Protocols
- -------------------------
- The PSN utilizes several communications protocols similar to the
- communications protocols used by typical asynchronous modems. However,
- MOST PSNs utilize synchronous communications and the X type protocols
- versus the typical modem's asynchronous V protocols. As a result, the
- PAD of any PSN also serves as a synchronous/asynchronous translator
- between the synchronous netowrk and the asynchronous modem.
- Most PSNs offer network speeds from snail's pace baud rates of
- 300 bps (asynchronous) to the lightning of 48,000 bps (synchronous).
- The most common data protocol used by PSNs today is the X.25 protocol,
- thus if one were able to access a private PAD which offered support for
- the X.25 protocol, one could access virtually any network user address
- (NUA) from that PAD. SprintNet PADs support the X.25 protocol, so if
- one had an NUI of sorts, one also could access any NUA from the SprintNet
- PAD. See appendix F for a list of network protocols.
-
-
- Part VI: PAD Security
- ---------------------
- SprintNet PADs and most dialin PADs in general have no "immediate"
- form of telephone security common within their systems. Plainly, SprintNet
- and most PSN dialin PADs cannot trace on the fly, as they do not have
- their own equiptment to trace incomming calls. HOWEVER, this does not
- mean that they CANNOT trace; SprintNet can, and will, upon probable
- cause, cooperate with the telco to trace calls. Notice that tracing
- usually is premeditated and one-time abusers have a very slim chance
- of being caught. Also note that most PAD activities are logged and if
- abuse is suspected, the PSN owners would most likely suspect the abuser
- as originating from the local area, since the POTS dialin/port is also
- located in the same area.
- Once online, security from "calling" hosts which do not accept collect
- calls is enforced by the presence of the NUI. Without an NUI, one would
- usually be stuck, only able to call systems accepting collect calls, sans
- the use of another system's NUI.
- There is one more aspect of seucurity worth mentioning. Whenever a
- packet of data is sent to a host system, a header of data is sent stating
- where the originating "call" is being placed by. Thus, if you were
- connecting to "312312" from your local POTS dialin/port that owned an
- address of "20231H," the system at 312312 would know the call was being
- originated from 20231H. Once again, if someone were abusing any system on
- the PSN and that system saved a log of the originating addresses accessing
- that system, the owners of the abused system could easily determine which
- POTS dialin/port number the abuser was using, and then inform the PSN
- security of possible abuse in that dialin's local area. Because of this
- ability to "trace" the originating address, there is one way to foil this.
- One could connect to another PAD, and then, from that PAD connect to
- the target system. Thus, the POTS dialin/port address will be sent to
- the connected PAD, and the connected PAD would intercept the POTS address
- and send the connected PAD's address to the target system instead of
- the POTS address. SO, if the target system was abused and the owners
- attempted to "trace" the originating address, they would receive the
- address of the connected PAD. For example: you dial your local POTS
- dialin/port which had an address of "71516G," log into another PAD at
- "415100," connect from 415100 to "213213." The system at 213213 if
- "traced" would find that you were originating from 415100, not 71516G.
- See how it works? Good... Notice that the system 213213 would still
- know that you were originating from 71516G, but the folks you were
- genuinely abusing wouldn't know that!
-
-
- Part VII: Connection To The SprintNet PAD
- -----------------------------------------
- The following procedure outlines the methods used to connect to
- and through the SprintNet PAD.
-
- Step Procedures Network/Operator Response
- ---- ---------- -------------------------
- 1 Turn on your terminal. Make sure
- it's Online.
-
- 2 Dial your local SprintNet access
- number.
-
- 3 For data sets Bell 103 & 113 type,
- depress the DATA button.
-
- 4 Enter the hunt/confirm sequence <CR> <CR>
- for your baud/parity type. For
- E,7,1 1200/2400, type <CR> twice.
- For hunt/confirm sequences, see
- appendix A.
-
- 5 SprintNet will identify itself, TELENET
- its port address, and then send 909 14B
- a TERMINAL= prompt for terminal
- identification. "D1" specifies TERMINAL=D1<CR>
- dumb terminal.
-
- 6 NUI Input: After SprintNet gives
- the "@" prompt, type "ID ;" and @ID ;ABCD<CR>
- then your ID code, follwed by a PASSWORD=123456<CR>
- <CR>. Then enter your password
- followed by another <CR>. If you
- don't have an NUI, you can always
- access systems which allow collect
- calls.
-
- 7 At the "@" prompt, you can enter @02341123456790<CR>
- the network user address (NUA) of
- the desired host. If, during the
- connection attempt wish to abort
- the attempt, a BREAK signal will
- bring you back to the "@" prompt.
-
- 8 SprintNet will respond with a (address) CONNECTED
- connection message, or an error
- message.
-
- 9 To disconnect from your computer, (address) DISCONNECTED
- log off as usual. SprintNet will
- send a disconnect message. To
- disconnect off of a system without
- logging off, typing "<CR>@<CR>" will
- bring you back to the "@" prompt.
-
-
- Part VIII: X.121 International Address Format
- ---------------------------------------------
- Most PSNs around the world follow the X.121 format for access to both
- domestic and international hosts. SprintNet does not require some parts
- of the format for domestic connection, which will be discussed below.
-
- +----------------------------------------- Zero Handler For SprintNet
- | (Formats The X.121 Address)
- |
- |
- |
- | +--------------------------------- Data Network Identifier
- | | Code (DNIC)
- | |
- | |
- | | +------------------------- Area Code of Host
- | | |
- | | |
- | | | +--------------- DTE Address of Host
- | | | |
- | | | |
- | | | | +-------- Port Address
- | | | | |
- | | | | |
-
- |0| |DDDD| |AAA| |HHHHH| |PP|
-
- |
- +------- Optional 'Subaddress'
- Field for Packet Mode
- DTE
-
- For a complete list of DNICs/PSNs according to country, please see
- appendix D.
- On SprintNet, a "0" MUST lead the NUA, although on other PSNs, this
- may not be necessary.
- On SprintNet, the DNIC is defaulted to 3110. Any host entered at the
- "@" prompt, if domestic to Telenet/USA, will not require the input of
- zero handler or the 3110 DNIC. For example:
-
- Domestic X.121 SprintNet Int'l
- ---------- -------------- ---------------
- 2129966622 31102129966622 031102129966622
- 212869 311021200869 0311021200869
- 21244 311021200044 0311021200044
-
-
- Part IX: Network User Identification
- ------------------------------------
- Network user identifiers (NUIs) offer full SprintNet PAD use for
- any distance or amount of time for any host accessible by the PAD in
- question. Think of the NUI as a /<-/<00l Kode for calling long
- distance. Any systems that you call are logged, and each call is charged.
- At the end of the month, the owner of the NUI is billed. So, it is
- possible to hack out NUIs and use them, but like k0dez, abuse kills.
- NUIs can be entered into SprintNet in two ways. The first method is to
- type "ID ;xxxx" where xxxx can be from 4-? charachters in length, both
- alphabetic and numeric. Then, at the password prompt, enter a password.
- The second method for entering an NUI is in conjunction to the NUA
- you are accessing. The format is "<NUA>,<ID>,<PW>" where at the "@"
- prompt you would type the desired NUA, followed by a comma, then your
- ID followed by a comma, and then your password. Your password will not
- be echoed.
-
-
- Part X: Setting PAD ITI/X.3 Parameters
- --------------------------------------
- Online PAD parameter modification may be desired for certain
- applications, connections, or data transfers. See appendix C for brief
- summaries of these parameters. Modification of these parameters can be
- done by the following procedure at the "@" prompt:
-
- X.3 Parameters
- --------------
- To display current parameters: "PAR?<CR>"
- The PAD will respond with: "PAR1:<VALUE>,2:<VALUE>,..."
-
- To modify parameter(s): "SET? <PARM>:<VALUE>,<PARM>:<VALUE>,..."
- The PAD will respond with: "PAR<PARM>:<VALUE>,..."
-
- ITI Parameters
- --------------
- To display current parameters: "PAR? 0,<PARM>,<PARM>,..."
- The PAD will respond with: "PAR<PARM>:<VALUE>,<PARM>:<VALUE>,..."
-
- To modify parameter(s): "SET? 0:33,<PARM>:<VALUE>,<PARM>:<VALUE>,..."
- The PAD will respond with: "PAR0:33,<PARM>:<VALUE>,..."
-
-
- Part XI: Disconnect Code Sequence
- ---------------------------------
- When disconnected off of any host on SprintNet, a disconnect coding
- sequence with a string of data will be sent to your terminal. The
- following is a translation format for the disconnect coding.
-
- <NUA> DISCONNECTED AA BB TT:TT:TT:TT CCC DD
-
- Where:
- <NUA> is the NUA of the given host system.
- AA is the clearing code.
- BB is the diagnositc code.
- TT:TT:TT:TT is the time spent on the host.
- CCC is the number of frames received.
- DD is the number of frames sent.
-
-
- Part XII: Misc Network Notes
- ----------------------------
- Just a few things one might want to know when using PSNs:
-
- 1) When using/abusing a private PAD, try to use it after business
- hours, as the operators will not tend to discover your presence
- as quickly.
-
- 2) When hacking or abusing ANY system on ANY PSN, if anything seems
- different or suspicious, logoff, disconnect, or HANG-UP
- IMMEDIATELY! Much better SAFE than SORRY!
-
- 3) For a complete and updated list of POTS dialin/ports, dial the
- IN-WATS number at 1-800-546-1000 or 1-800-546-2000, type "MAIL,"
- and for user name and password, enter "PHONES." You will be
- diverted to the SprintNet dialing directory & a menu. From then on
- you will have plenty of info about POTS dialins and port numbers.
-
- 4) For international information concerning SprintNet and other PSNs,
- get to a SprintNet "@" prompt and type "MAIL." Then, for the user
- name, enter "INTL/ASSOCIATES." For the password, type "INTL," and
- you will be diverted to the international information menu.
-
- 5) For even more info on SprintNet and PCP, the NUA for the PCP
- support BBS is 311090900631 (909631 domestic).
-
- 6) Some 2400 bps and 2400+ bps PADs have problems recognizing 8,N,1
- connections. Sometimes they only allow E,7,1 transmissions.
- Experimentation or inquiry may yeild results. SprintNet's customer
- information line is at 1-800-336-0437, overseas is 1-703-689-6400.
-
- 7) PCP outdials and other outdial systems are abundant on the PSNs
- throughout the world. If you have any NUAs to these or find any,
- they utilize the typical Hayes AT command set, so they should be
- easy to figure out. MOST of the time, they ONLY allow dialing of
- local (to the oudial's area code) numbers, but some have been known
- to allow interstate and even international calls. Experimentation,
- again, is always necessary.
-
- 8) Domestically, the "AAA" (Area Code) portion of the NUA is usually
- the same as the area code (NPA) of the same calling area. However,
- some area codes are shared on the network and some non-existant
- area codes such as 909, 223, 224 and others contain hosts.
-
- 9) On any PAD, the data transmission rates may be slowed, due to the
- assembley/disassembley time, called packet delay. Depending on which
- system, baud, and transfer protocol used, pad delay can differ from
- almost none to noticable fractions of seconds. PCP oudials are
- notorious for LLOONNGG pad delays....
-
-
- Part XIII: Appendix
- -------------------
- Appendix A: Hunt/Confirm Sequence Codes
- =======================================
- Bits Stop Parity Modem Baud Duplex Sequence
- ---- ---- ------ ---------- ------ --------
- 7 1 EVEN 300-1200 FULL <CR><CR>
- 7 1 EVEN 300-1200 HALF <CR>;<CR>
- 7 1 EVEN 2400 FULL @<CR>
- 7 1 EVEN 2400 HALF @;<CR>
- 8 1 NONE 300-1200 FULL <CR>D<CR>
- 8 1 NONE 300-1200 HALF <CR>H<CR>
- 8 1 NONE 2400 FULL @D<CR>
- 8 1 NONE 2400 HALF @H<CR>
-
- At BPS speeds 2400+, wait 1/2 a second BEFORE and AFTER the
- "@" sign in the sequence above.
-
- Appendix B: PAD Command Summary
- ===============================
- The following is a list of commands usable from the "@" prompt on the
- SprintNet PSN.
-
- Command Description
- ----------- -------------------------------------------------------------
- <NUA> Connects to the host specified by that NUA.
- C <NUA> Connects to the host specified by that NUA.
- STAT Displays the network port address (NUA of the port).
- FULL Sets duplex to full.
- HALF Sets duplex to half.
- DTAPE Prepares the PSN for bulk file transfers.
- CONT Continues the current connected session/connect attempt.
- BYE Aborts connect attempt/disconnects from current session.
- D Aborts connect attempt/disconnects from current session.
- HANGUP Logs you off from the SprintNet PAD.
- TERM <TERM> Changes the terminal specification to that of <TERM>.
- MAIL Request connection to SprintNet Telemail.
- TELEMAIL Request connection to SprintNet Telemail.
- ID ;<ID> Enter NUI, <ID> is your ID. This is followed by a PASSWORD
- prompt. Password will not be echoed.
- TEST CHAR Test if you are receiving garbled output. If so, adjust
- parity or data bits, and then try again. If errors persist,
- be sure to complain to SprintNet customer service!
- TEST ECHO Test if your input is being garbled by Telenet. Similar
- otherwise as TEST CHAR.
-
- Appendix C: ITI/X.3 Parameter Summaries
- =======================================
- Para- Para-
- meter Description (Default Value) meter Description (Default Value)
- ----- --------------------------- ----- ---------------------------
- 1 Line feed Insertion (0) 31+ Interrupt Character (0)
- 2 Network Message Display (0) 32 Automatic Hang-up (0)
- 3 Echo (1) 33+ Flush Output (0)
- 4 Echo Mask (163) 34 Transmit on Timers (1)
- 5 Transmit Mask (2) 35 Idle Timer (80)
- 6* Buffer Size (0) 36 Interval Timer (0)
- 7* Command Mask (127) 37 Network Usage Display (0)
- 8* Command Mask (3) 38 Carriage Return PAD (Variable)
- 9 Carriage Return PAD (Fixed) 39 Padding Options (1)
- 10 Linefeed Padding 40 Insert on Break (0)
-
- 11 Tab Padding 41 PAD-Terminal Flow Control (0)
- 12 Line Width 42 PAD-Terminal XON Character (17)
- 13 Page Length (0) 43 PAD-Terminal XOFF Character (19)
- 14 Line Folding (1) 44* Generate Break (INV)
- 15 Page Wait (0) 45* APP on Break (0)
- 16 Interrupt on Break (0) 46 Input Unlock Option (0)
- 17 Break Code (0) 47 Input Unlock Timer (0)
- 18 NVT Options (0) 48 Input Unlock Character (0)
- 19 Initial Keyboard State (0) 49 Output Lock Option (2)
- 20 Half/Full Duplex 50 Output Lock Timer (10)
-
- 21 Real Character Code 51 Output Lock Option (0)
- 22 Printer Style 53* Break Options (0)
- 23 Terminal Type 54 Terminal-PAD Flow Control (0)
- 24 Permanent Terminal (0) 55 Terminal-PAD XON Character (17)
- 25 Manual or Auto Connect (0) 56 Terminal-PAD XOFF Character (19)
- 26 Rate 57 Connection Mode (2)
- 27 Delete Character (127) 58 Escape to Command Mode (1)
- 28 Cancel Character (24) 59* Flush Output on Break (0)
- 29 Display Character (18) 60 Delayed Echo
- 30+ Abort Output Character (0) 63 Eight-bit Transparency (1)
- 64+ Early ACK (0)
- 65 More-Data Bit Generation (3)
- 66 Defer Processing of User (0)
- 67 ESP Packetizing Option (0)
- 68 Escape Sequence Timer (0)
- 69 Escape Sequence Maximum Length (0)
- 70 Escape Sequence Initiator (0)
- 71 Parameter Reset on Disconnect (0)
-
- Note: - All Telenet Parameters must follow the National Option Marker
- (Parameter 0, value '21' Hex) in PAD Messages.
- - Parameters marked with "*" should not be used.
- - Parameters marked with "+" should be used with caution.
-
- Appendix D: International DNIC/PSN List
- =======================================
- Note: This is not a complete list!
-
- COUNTRY NETWORK DNIC
- ------- ------- ----
- ALASKA ALASCOM 3135
- ANTIGUA ANTIGUA 3443
- ARGENTINA ARPAC 7220
- ARGENTINA ARPAC 7222
- AUSTRIA DATEX-P 2322
- AUSTRIA RA 2329
- AUSTRALIA AUSPAC 5052
- AUSTRALIA MIDAS 5053
- BAHAMAS BATELCO 3640
- BAHRAIN IDAS 4263
- BARBADOS IDAS 3423
- BELGIUM DCS 2062
- BELGIUM DCS-TELEX 2068
- BELGIUM DCS-PSTN 2069
- BERMUDA IPSD 3503
- BRAZIL INTERDATA 7240
- BRAZIL RENPAC 7241
- BRAZIL RENPAC 7249
- BRAZIL RENPAC 7248
- CAMEROON CAMPAC 6242
- CANADA DATAPAC 3020
- CANADA GLOBEDAT 3025
- CANADA CNCP 3028
- CANADA TYMNET CANADA 3106
- CAYMAN ISLANDS IDAS 3463
- CHILE ENTEL 7302
- CHILE ENTEL 3104
- CHINA PTELCOM 4600
- COLUMBIA DAPAQ 3107
- COSTA RICA RACSADATOS 7120
- COSTA RICA RACSAPAC 7122
- COSTA RICA RACSAPAC 7128
- COSTA RICA RACSAPAC 7129
- COTE D'IVOIRE SYTRANPAC 6122
- DENMARK DATAPAK 2382
- DEMMARK DATAPAK 2383
- DOMINICAN REPUBLIC UDTS 3700
- EGYPT ARENTO 6020
- FINLAND FINNPAK 2442
- FRANCE TRANSPAC 2080
- FRANCE N.T.I. 2081
- FRANCE TRANSPAC 9330
- FRANCE TRANSPAC 9331
- FRANCE TRANSPAC 9332
- FRANCE TRANSPAC 9333
- FRANCE TRANSPAC 9334
- FRANCE TRANSPAC 9335
- FRANCE TRANSPAC 9336
- FRANCE TRANSPAC 9337
- FRANCE TRANSPAC 9338
- FRANCE TRANSPAC 9339
- FRENCH ANTILLES DOMPAC 3400
- FRENCH GUYANA DOMPAC 7420
- GABON GABONPAC 6282
- GERMANY DATEX-P 2624
- GREECE HELPAK 2022
- GREENLAND DATAPAK 2901
- GUAM LSDS-RCA 5350
- GUATEMALA GUATEL 7040
- HONDURAS HONDUTEL 7080
- HONG KONG IDAS 4542
- HONG KONG DATAPAK 4545
- HUNGARY DATEXL 2160
- HUNGARY DATEXL 2161
- ICELAND ICEPAC 2740
- INDONESIA SKDP 5101
- IRELAND IPSS (EIRE) 2721
- IRELAND EIREPAC 2724
- ISRAEL ISRANET 4251
- ITALY DARDO 2222
- ITALY ITAPAC 2227
- IVORY COAST SYTRANPAC 6122
- JAMAICA JAMINTEL 3380
- JAPAN DDX-P 4401
- JAPAN VENUS-P 4408
- JAPAN NISNET 4406
- JAPAN NI+CI 4410
- KUWAIT 4263
- LEBANON SODETEL 4155
- LUXEMBOURG LUXPAC 2704
- LUXEMBOURG PSTN 2709
- MALAYSIA MAYPAC 5021
- MAURITIUS MAURIDATA 6170
- MEXICO TELEPAC 3340
- NETHERLANDS DATANET-1 2040
- NETHERLANDS DATANET-1 2041
- NETHERLANDS DABAS 2044
- NETHERLANDS DATANET 2049
- NETHERLANDS/ANTILLES UDTS ITT 3620
- NETHERLANDS/MARIANAS PCINET 5351
- NEW CALEDONIA TOMPAC NC 5460
- NEW ZEALAND PACNET 5301
- NORWAY DATAPAK 2422
- PANAMA INTELPAQ 7141
- PANAMA INTELPAQ 7142
- PHILIPPINES CAPWIRE 5151
- PHILIPPINES PHILCOM RCA 5152
- PHILIPPINES GMCR 5154
- PHILIPPINES ETPI-2 5156
- POLYNESIA TOMPAC 5470
- PORTUGAL TELEPAC 2680
- PORTUGAL SABD 2682
- PUERTO RICO UDTS- PDIA 3301
- PUERTO RICO UDTS- I 3300
- QATAR DOHPAC 4271
- REUNION ISLAND DOMPAC 6470
- SAN MARINO X-NET 2922
- SAUDI ARABIA BAHNET 4263
- SINGAPORE TELEPAC 5252
- SINGAPORE TELEPAC 5258
- SOUTH AFRICA SAPONET 6550
- SOUTH AFRICA SAPONET 6559
- SOUTH KOREA DACOM-NET 4501
- SOUTH KOREA DNS 4503
- SPAIN TIDA 2141
- SPAIN IBERPAK 2145
- SWEDEN TELEPAK 2405
- SWEDEN DATAPAK 2402
- SWITZERLAND TELEPAC 2284
- SWITZERLAND DATALINK 2289
- TAHITI TOMPAC 5470
- TAIWAN UDAS 4877
- TAIWAN PACNET 4872
- THAILAND IDAR 5200
- TORTOLA 3483
- TRINIDAD TEXTET 3740
- TRINIDAD DATANETT 3745
- TUNISIA RED25 6050
- TURKEY TURPAC 2862
- TURKS BWI 3763
- UNITED ARAB EMIRATES EMDAN 4241
- UNITED ARAB EMIRATES TELEX 4243
- UNITED ARAB EMIRATES TEDAS 4310
- UNITED KINGDOM IPSS 2341
- UNITED KINGDOM PSS 2342
- UNITED KINGDOM MPDS MERCURY 2350
- UNITED KINGDOM PSS MERCURY 2352
- U.S.S.R. IASNET 2502
- UNITED STATES OF AMERICA TELENET 3110
- UNITED STATES OF AMERICA TYMNET 3106
- U.S. VIRGIN ISLANDS UDTS-PDIA 3300
- URUGUAY 7482
- ZIMBABWE ZIMNET 6482
-
- Appendix E: Overseas PSNs Which Accept Collect Calls
- ====================================================
- COUNTRY NETWORK
- ------- -------
- ALASKA ALASCOM
- CANADA DATAPAC
- CHILE ECOM
- COSTA RICA RACSA
- DOMINICAN REPUBLIC CODETEL
- HAWAII TELENET
- ISRAEL ISRANET
- MEXICO TELEPAC-SCT
- PANAMA INTEL
- PHILIPPINES ETPI
- PUERTO RICO PRTC
-
-
- Appendix F: Network Protocol List
- =================================
- Protocol Speed/bps Type
- -------- --------- ------------
- V.21 300 Asynchronous
- V.22 1200 Asynchronous
- V.23 1200/75 Asynchronous
- V.xx 2400 Asynchronous
- X.25 300-48000 Synchronous
- X.28 300-19200 Asynchronous
- X.29 300-19200 Synchronous
- X.3 300-19200 Synchronous
- X.32 24000 Synchronous
- X.75 300-19200 Synchronous
- Telex 50 Asynchronous
-
- Appendix G: Glossary
- ====================
- The following is a list of acronyms and terms which are often refered
- to in this document and others dealing with this subject.
-
- ACP - Adapter/Concentrator of Packets.
- Area Code - The first three digits following the DNIC of any given NUA.
- For example, the NUA 311031200324 has an area code of 312. Domestically,
- the area code of the NUA may or may not correspond to the same NPA of
- the area code, but this is not always the case.
- Close User Group - A type of high security NUI in use on several PSNs
- throughout the world. CUG users can access optional parameters
- and NUAs blocked out by security.
- CUG - Close User Group.
- Data Country Code - The first three digits in the four digits of any
- given DNIC.
- Data Network Identifier Code - The four digits which come before the
- area code/address/port address of any given NUA. The DNIC shows
- which PSN any given host is based upon. The DNIC can also be broken
- down into two parts, the DCC and the NC. For more information, see
- part VIII.
- DCC - Data Country Code.
- Destination Paid Call - A collect call to a NUA which accepts collect charges.
- DNIC - Data Network Identifier Code.
- DTE - Data Terminal Equipment.
- DTE Address - The five digits following the area code of the host on any
- given NUA. For example, the NUA 234112345678 has a DTE address of
- 45678.
- Gateway - A host on a given PSN which is connecte both the the originating
- PSN and one or more different or same PSNs. Gateways also allow one user
- on one PSN the ability to move to another PSN and operate on the second
- as if the first was not interfering.
- Host - Any system accessible by NUA on the PSN.
- Hunt/Confirm Sequence - String of charachters sent to the SprintNet POTS
- dialin/port which allows SprintNet to determine the speed and data type
- to translate to on its PAD.
- ITI Parameters - Online PAD parameters (X.3 or ITI) which allow the user
- to modify existing physical measurements of packet length and otherwise.
- LAN - Local Area Network.
- Local Area Network - A data network which operates within the confines
- of an office building or other physical structure where several
- computers are linked together into a network in order to share data,
- hardware, resources, etc. These may or may not own a host address on
- any data network, and if so, may be accessed via NUA; otherwise
- direct dialin is the only alternative.
- NC - Network Code.
- NCP - Nodes of Communication of Packets.
- Network Code - The fourth digit of any given PSN's DNIC.
- Network Protcol - The hardware protocol which allows the host systems to
- communicate efficiently with the PSN it is connected to. Generally,
- synchronous protcols (X.??) are used within the network and
- asynchronous protcols (V.??) are used to access the network, but
- asynchronous protcools within the network and/or synchronous dialin
- points are not unheard of. The standard protocol for packet transfer
- today is the X.25 synchronous data protcol. For detailed information,
- please see part V and appendix F.
- Network User Address - The address of any given host system on any
- PSN. This address is thought of as a "phone number" which is dialed
- to access the desired host. For detailed information on the X.121
- format for the NUA, see part VIII.
- Network User Identifier - The ID and password which allow the user
- which has logged onto the PSN's PAD to originate calls to host systems
- which do not accept collect calls. it is often thought of as a "k0de"
- or a calling card which will be billed for at the end of every month.
- NUA - Network User Address.
- NUI - Network User Identifier.
- Outdial - Any system which allows local, national, or international
- dialing from the host system. PC-Pursuit can be defined as a local
- outdial system. Most outdials operate using the Hayes AT command set
- and others may be menu oriented.
- Packet Assembler/Disassembler - The device/host which translates the
- actual input/output between the host and the user. The PAD often
- translates between baud rates, parities, data bits, stop bits,
- hardware protocols, and other hardware dependant data which reduces
- the hassle of continual modification of terminal and hardware
- parameters local to the originating terminal.
- Packet Switched Network - A network based upon the principle of packet
- switching, which is the input/output of packets to and from the PAD
- which translates input and output between the user and the host.
- For detailed information, please see part IV.
- Packet Switched System - Another name for the PSN.
- Packet SwitchStream - The PSN used by British Telecom.
- PAD Delay - The extra time that is used to translate incomming and
- outgoing packets of data which is composed of a continous stream of
- clear-to-send and ready-to-send signals. PAD delay can vary depending
- on the type of network protocol and network/port speed is being
- used.
- PAD - Packet Assembler/Disassembler (technical), Public Access Device
- (customer service description).
- PDN - Public Data Network or Private Data Network.
- Port Address - The two optional digits at the end of any given NUA which
- allow the PAD/PSN to access a given port. For example, 031102129922255
- would reach the nua 311021299222.55, .55 being the port address.
- Private Data Network - Any network (LAN/WAN/PSN) which is owned and
- operated by a private company. Private networks are usually smaller
- than public networks and may host a myriad of features such as
- gateways to other public/private networks, servers, or outdials.
- PSN - Packet Switched Network.
- PSS - Packet SwitchStream or Packet Switched System.
- Public Data Network - Another name for the PSN.
- Server - A type of network which is connected to a host system which can
- be reached either via NUA or direct dial which provides the "brain"
- for a LAN or WAN.
- SprintNet - The new name for Telenet. A PSN which is based in the United
- States and allows destination paid calls to originate from an un-
- identified customer. The DNIC for SprintNet is 3110.
- Telenet - The old name for SprintNet. This name change occured in 1990.
- V.?? - Asynchronous network protocol.
- WAN - Wide Area Network.
- Wide Area Network - A data network which operates on a continuous link
- basis as opposed to the packet switched basis. These do not operate
- on the X.25 protocol and may only be accessed via direct-dial or
- a host on a PSN which is linked with the WAN.
- X.?? - Generally symbolizes some type of synchronous network protocol.
- X.121 - International Host Address Format for PSNs. See Part VIII for
- detailed information.
- X.25 - By far the most widely used and standardized network/data protcol
- used within the PSN system to connect hosts to the PSN.
- Zero Handler - The preceding zero before any given international NUA
- when "dialed" from within SprintNet. For example, the NUA 262412345678
- would be typed as "0262412345678" from the SprintNet PAD. Most PAD
- systems around the world do not require this handler.
-
-
- Part XIV: Conclusion And Closing Comments
- -----------------------------------------
- Well, enough typing at last. I hope you enjoyed the file, since it
- appears to cover most areas of the PSN domain sans private networks
- to a full extent. Hopefully, this file has opened or helped you understand
- the packet switched networks in today's telecommunication world and
- will aid you in your quest for knowledge etc etc....
-
- Doctor Dissector - PHA
-
-
- Part XV: Greets, Hellos, Etc....
- --------------------------------
- Greets:
- cDc - Howz it goin... See ya all laterz you roach heads... heh
- ex-PPP - Whaddup dewdz....
- NARC - 'sup... get off those /<-/ame k0dez before ya get busted!
- PHRACK - Oh well....
- LOD/H - I HATE NARCS!
-
- Hellos:
- KillerKorean,DarkHelmet,AnonymousAnarchist,NCHacker,AcidicPhreak,
- PhonePhiend,8lgm,IC,LOD/H,ex-P500,AnarchistsAlliance,NAP/PA-btware
- youevergonnadoanything?,Phuzion,cDc,NeonKnights,ex-PPP,AnyoneElseI
- ForgotAndAllTheD000dzOnQSDAltosEtcChat!Laterz!
-
- Etc....
- Wizdom - Everyone! This dewd is a lamer!
- CCOPS - Everyone! This is a k0dez only "kule klub" for lamerz!
- hahahahehehehahahahahohohohohahahehehehehahaha..............
-
- % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X %
- X**=======================================================================**X
- %!! (c)Copyright 1990, By Doctor Dissector & Phreakers/Hackers/Anarchists !!%
- X**=======================================================================**X
- % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X % X %
-
- Downloaded from Just Say Yes. 2 lines, More than 1500 files online!
- Do you write? Give us a call! 415-922-2008 CASFA
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