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- Archive-name: games/mud-faq/part1
-
- FREQUENTLY ASKED QUESTIONS: BASIC INFORMATION ABOUT MUDS AND MUDDING
-
- This is part 1 in a 3 part series of FAQs.
-
- $Id: mudfaq-p1.html,v 1.3 1995/03/14 04:19:20 jds Exp jds $
-
- Disclaimer: This document may be seen to be biased towards TinyMUDs.
- This is because the maintainer mainly plays those types of servers,
- not because she thinks they are inherently better or worse than
- other types of servers. However, this document is meant to be
- generalized and useful for all MUDdom, and so corrections and
- contributions are always welcome.
-
- Welcome to the world of MUDding!
-
- TABLE OF CONTENTS
- * FAQ #1: Basic Information about MUDs and MUDding
- + General Information
- o 1.1. What is a MUD?
- o 1.2. What different kinds of MUDs are there?
- o 1.3. Where are MUDs located?
- o 1.4. I paid money for my account! MUDding is a right,
- isn't it?
- o 1.5. How do I connect to a MUD?
- o 1.6. What is a client program?
- o 1.7. Now that I'm connected, what do I do?
- o 1.8. Why not just dive in?
- o 1.9. What password should I use for my MUD character?
- o 1.10. What's the easiest way to annoy a veteran MUD
- user?
- o 1.11. What's the easiest way to be a mean veteran MUD
- user?
- o 1.12. What should I _not_ do in terms of player
- interaction?
- o 1.13. Is MUDding a game, or an extension of real life
- with gamelike qualities?
- o 1.14. What common commands are used on MUDs?
- o 1.15. I know what's going on now! What's next?
- o 1.16. Who should I ask for help?
- o 1.17. What if I'm completely confused and am casting
- about for a rope in a vast, churning wilderness of
- chaos and utter incomprehension?
- o 1.18. What USENET newgroups are devoted to MUDs?
- o 1.19. Are there any MUD URLs?
- o 1.20. How do I start my own MUD?
- + Glossary
- o 1.21. What was the first MUD?
- o 1.22. What is a bot?
- o 1.23. What's a clueless newbie?
- o 1.24. What is a cyborg?
- o 1.25. What's a dino?
- o 1.26. What is a flame?
- o 1.27. What is a furry?
- o 1.28. What is HAVEN?
- o 1.29. What is a log?
- o 1.30. What is Maving?
- o 1.31. What is net lag?
- o 1.32. What's player killing?
- o 1.33. What is spam?
- o 1.34. What is TinySex?
- o 1.35. What is a 'Wizard' or 'God'?
- * FAQ #2: MUD Clients and Servers
- + Client Information
- o 2.1. What is a client?
- o 2.2. Where do I get clients?
- o 2.3. What operating systems do clients run on?
- o 2.4. Is there anything wrong with running a client?
- o 2.5. What different clients are available? [Client List]
- + Glossary of Client terms
- + Server Information
- o 2.6. What is a server?
- o 2.7. Where do I get servers?
- o 2.8. What operating systems to servers run on?
- o 2.9. Is there anything wrong with running a server?
- o 2.10. What different servers are available? [Server
- List]
- + General Information
- o 2.11. What do I do if my client/server won't compile?
- o 2.12. Should I read the documentation of whatever client
- or server I select?
- o 2.13. What is FTP, and how do I use it?
- * FAQ #3: Basic Information on RWHO and mudwho
- + 3.1. What is RWHO?
- + 3.2. How Does It All Work?
- + 3.3. Where Can I Get This Stuff?
- + 3.4. Where Are Some RWHO Servers?
-
- GENERAL INFORMATION
-
- 1.1. What is a MUD?
-
- A MUD (Multiple User Dimension, Multiple User Dungeon, or Multiple
- User Dialogue) is a computer program which users can log into and
- explore. Each user takes control of a computerized
- persona/avatar/incarnation/character. You can walk around, chat with
- other characters, explore dangerous monster-infested areas, solve
- puzzles, and even create your very own rooms, descriptions and items.
- You can also get lost or confused if you jump right in, so be sure to
- read this document before starting.
-
- 1.2. What different kinds of MUDs are there?
-
- You'll notice the disclaimer on this FAQ mentions TinyMUD. That's one
- common type of MUD, but there are many different types of MUDs out
- there. The Tiny- and Teeny- family of MUDs are usually more social in
- orientation; the players on those MUDs tend to gather, chat, meet
- friends, make jokes, and discuss all kinds of things.
-
- The LP- family of MUDs, including Diku and AberMUD, are usually based
- on roleplaying adventure games; the players on those MUDs tend to run
- around in groups or alone killing monsters, solving puzzles, and
- gaining experience in the quest to become a wizard.
-
- There are still other types of MUDs, such as MOOs, UnterMUDs, and so
- forth. Each type has its own unique style, and players are rarely
- forced to stick to one type of playing - there's no rule that says an
- LPMUD _must_ be a combat-oriented MUD, or that a TinyMUSH _must not_
- be a combat-oriented MUD. We suggest that you experiment around with
- several different types of MUDs to see what you find is the most
- interesting. If there's one thing MUDdom has, it's variety.
-
- 1.3. Where are MUDs located?
-
- You can get a current list of muds by mailing to
- awozniak@geordi.calpoly.edu with SUBSCRIBE as the subject.
-
- Another list of muds is available via anonymous ftp at
- b63062.student.cwru.edu:/pub/mudlist/ or via the World Wide Web at
- http://b63062.student.cwru.edu/~mudlist
-
- MUDs are run on many fine computers across the world. To play, all you
- have to do is telnet to the MUD's Internet Protocol Port, and you're
- in business. Some MUDs have a policy called registration to cut down
- on abuse of privileges; you might have to send mail to the
- administrator of the MUD in order to obtain a character. It's
- important to note that MUDs are not a right, and your access is
- granted out of trust. People usually have to pay to use processing
- time on the large, expensive computers which MUDs often run on, and
- you're being given a special deal. Which brings us to another point:
- MUDs can't really be run on anything less than a largish workstation
- (currently), so they're usually on academic or corporate workhorse
- machines.
-
- 1.4. I paid money for my account! MUDding is a right, isn't it?
-
- Don't believe that for a second. When you paid money to your school's
- computer department for an account, you entered into a contract with
- that department. Most schools have a well written Computer Policy
- document, that will detail exactly what you have rights to. Most
- schools classify MUD as a game, and games as non-essentials.
- Therefore, if your school decides to shut off all games, or disallow
- you to telnet out to play muds, you're stuck. Don't try to get around
- it; they'll find you. Instead, try to talk to the Powers That Be, and
- see why they did what they did. They may have very good reasons for it
- (such as limited resource that really need to be dedicated to
- schoolwork).
-
- 1.5. How do I connect to a MUD?
-
- There are several ways to hook yourself up to a MUD's internet port.
- First, you can use telnet once you find out the MUD's network address
- and port number. If, for instance, we knew that ChupsMUD was at the
- network address pickle.cs.umsst.edu at port 4201, we could type:
-
- (on most systems, including UNIX)
- telnet pickle.cs.umsst.edu 4201
-
- (or, on some VMS systems)
- telnet pickle.cs.ummst.edu/port=4201
-
- and we'd be ready for action. If we get back an error saying something
- like host unknown, we'd want to do the same thing, only using the
- machine's internet number address, like this: telnet 127.0.0.1 4201.
- If you're using straight telnet on a VMS system, you might have to
- make sure that your terminal has newlines turned on. If it doesn't,
- the mud's output will get spewed across the screen in a most ugly
- fashion.
-
- Your second option is to scout out the many fine client programs which
- exist for the sole purpose of providing a friendly and useful front
- end to MUDs. (See client, below.)
-
- 1.6. What is a client program?
-
- Telnet is a rather ugly way to connect to most muds, since it doesn't
- do any fancy text wrapping, and if someone says something while you're
- typing out a line, it will make a mess out of your line, making it
- hard to see what you're typing and hard to keep track of what's going
- on in the mud. A client program is simply another program you use
- instead of telnet to connect to a mud. Clients also provide useful
- things such as macros and the ability to gag or highlight certain mud
- output. Clients are available for anonymous ftp from several sites.
- See the Frequently Asked Questions posting #2 for more information
- about clients.
-
- 1.7. Now that I'm connected, what do I do?
-
- Once you connect, find out what the deal is with respect to you
- getting a character. Some MUDs allow you to create your own, and
- others require you to send off for one via email. If you have to send
- off for one, send one e-mail request and cool your heels. MUDding will
- be around forever, no need to rush it. But let's say you've now gotten
- a character, and you're connected up, and things are starting to get
- interesting. At this point, you should do what is probably least
- intuitive: type help, read the instructions and directions, and
- understand them. Then, type news, read the information, and understand
- it. Then (yes, we know, we know... it'll be fun, soon!) practice using
- the commands given to you until you think you've got a good enough
- grip to be able to start in on exploring, questing, socializing, or
- whatever else tunes your engine.
-
- 1.8. Why not just dive in?
-
- Some people are easily annoyed when other people clearly have no idea
- what they are doing, even if they were recently in that position
- themselves. It'll be much easier for you to cope without some fella
- saying things you don't understand to you and possibly killing you.
- However, many MUD players are helpful, and asking them, "excuse me,
- are you busy? I'm a brand new player, and I have a question," will
- often work just fine.
-
- 1.9. What password should I use for my MUD character?
-
- You should pick a password just as you do for any computer account.
- Use a word, or better yet, a phrase or anagram, that isn't obvious.
- Don't, for instance, use the same name as your character, or your own
- first name, or your girl/boyfriend's name. And never never use the
- same password as the one on your computer account. Most MUDs prevent
- people from getting the passwords from within the mud, and most
- encrypt the password when it's store in the database files. However,
- there is nothing preventing the MUD's owner from modifying the code to
- dump the passwords to a file, along with other information such as the
- host you connected from. Using this information, an evil MUD admin
- could probably figure out your login name and get into your account
- easily. It's also not a good idea to use the same password on
- different MUDs, since if your password gets out on one MUD, all your
- MUD characters have been compromised. This is especially important for
- MUD Wizards and Gods. Use the auto-login feature of your client, if it
- has one, and protect the file containing the login information against
- reading by others.
-
- This story comes from Alec Muffett, author of Crack and maintainer of
- the alt.security FAQ.
-
- aem@aberystwyth.ac.uk: The best story I have is of a student friend
- of mine (call him Bob) who spent his industrial year at a major
- computer manufacturing company. In his holidays, Bob would come back
- to college and play AberMUD on my system.
-
- Part of Bob's job at the company involved systems management, and
- the company was very hot on security, so all the passwords were
- random strings of letters, with no sensible order. It was imperative
- that the passwords were secure (this involved writing the random
- passwords down and locking them in big, heavy duty safes).
-
- One day, on a whim, I fed the MUD persona file passwords into Crack
- as a dictionary (the passwords were stored plaintext) and then ran
- Crack on our systems password file. A few student accounts came up,
- but nothing special. I told the students concerned to change their
- passwords - that was the end of it.
-
- Being the lazy guy I am, I forgot to remove the passwords from the
- Crack dictionary, and when I posted the next version to USENET, the
- words went too. It went to the comp.sources.misc moderator, came
- back over USENET, and eventually wound up at Bob's company. Round
- trip: ~10,000 miles.
-
- Being a cool kinda student sysadmin dude, Bob ran the new version of
- Crack when it arrived. When it immediately churned out the root
- password on his machine, he damn near fainted...
-
- The moral of this story is: never use the same password in two
- different places, and especially on untrusted systems (like MUDs).
-
- 1.10. What's the easiest way to annoy a veteran MUD user?
-
- Demand something. Whine. Follow them around. Page or tell them over
- and over after they've asked you to stop. In combat MUDs, steal from
- corpses of things they just killed.
-
- 1.11. What's the easiest way to be a mean veteran MUD user?
-
- Don't give help to the new players. Kill them, ignore them, shout "get
- a description" at them. These are the best ways to kill off MUDding in
- general, actually.
-
- 1.12. What should I _not_ do in terms of player interaction?
-
- You shouldn't do anything that you wouldn't do in real life, even if
- the world is a fantasy world. The important thing to remember is that
- it's the fantasy world of possibly hundreds of people, and not just
- yours in particular. There's a human being on the other side of each
- and every wire! Always remember that you may meet these other people
- some day, and they may break your nose. People who treat others badly
- gradually build up bad reputations and eventually receive the NO FUN
- Stamp of Disapproval. The jury is still out on whether MUDding is
- "just a game" or "an extension of real life with gamelike qualities,"
- but either way, treat it with care.
-
- 1.13. Is MUDding a game, or an extension of real life with gamelike
- qualities?
-
- It's up to you. Some jaded cynics like to laugh at idealists who think
- it's partially for real, but we personally think they're not playing
- it right. Certainly the hack-'n-slash stuff is only a game, but the
- social aspects may well be less so.
-
- 1.14. What common commands are used on MUDs?
-
- Most MUDS have a core of commands which players use to move around and
- interact with each other. For instance, there are commands for
- interacting with other players, like say (or sometimes "), and other
- commands like look, go, etc. In TinyMUD, there are commands like home
- (which always places you in your home -- remember that), : (pose --
- try it), etc., which allow you to do stuff inside the database.
- Commands prefixed by a @ (generally) allow you to change the database!
- Commands like @describe, @create, @name, @dig and @link allow you to
- expand the universe, change it, or even, perhaps, @destroy it, under
- certain conditions. In LPMUDs, none of those apply; in order to edit
- the universe, you have to attain Wizardhood or be the God of the MUD.
-
- Whatever the case, these building commands are beyond the scope of
- this little sheet -- find the documentation for whatever MUD you're
- playing with and consume it avidly. Most MUDs have documentation
- on-line, although better documentation can be gotten via ftp from
- other sites. Ask around, or try looking on ftp.tcp.com, or
- ftp.math.okstate.edu in /pub/muds/misc.
-
- 1.15. I know what's going on now! What's next?
-
- Now is the time when you should be most careful. Within reason, don't
- be afraid to ask questions of other players.
-
- 1.16. Who should I ask for help?
-
- Wizards (see the glossary section) are usually helpful; if you know a
- wizard to be a wizard, then you can usually ask them a question or
- two. Make sure they're not busy first. Also, players who have been
- logged on for a long time (which you can check using the WHO command)
- are often helpful, as they are usually the veterans who've seen it all
- before. In combat MUDs, asking relatively high level characters is
- usually the way to find things out.
-
- 1.17. What if I'm completely confused and am casting about for a rope
- in a vast, churning wilderness of chaos and utter incomprehension?
-
- Ask a friend to help you. Don't post anything in any newsgroup. Just
- take it slow, one step at a time, smoothing over the things you don't
- understand by reading manuals (i.e. man telnet), asking local help, or
- trying to find people who use MUDs who are at your site.
-
- 1.18. What USENET newgroups are devoted to MUDs?
-
- There are several USENET newsgroups associated with MUDs. The first
- (and least used) is alt.mud. When it got popular, the newsgroup
- rec.games.mud was then created, and when it got too noisy and chaotic,
- a few new groups were split off of the main one (rec.games.mud is no
- longer a real newsgroup - all of its volume went to
- rec.games.mud.misc). The current newsgroups are:
-
- rec.games.mud.admin
- Postings pertaining to the administrative side of MUDs.
-
- rec.games.mud.announce
- moderated group, where announcements of MUDs opening, closing,
- moving, partying, etc are posted.
-
- rec.games.mud.diku
- Postings pertaining to DikuMUDs.
-
- rec.games.mud.lp
- Postings pertaining to LPMUDs.
-
- rec.games.mud.misc
- Miscellaneous postings.
-
- rec.games.mud.tiny
- Postings pertaining to the Tiny* family of MUDs.
-
- If you feel you must post something to USENET, please do it in the
- group where it best belongs - no posts about TinyMUSH in the Diku
- group, no questions about an LPMUD in the Tiny group, etc.
-
- 1.19. Are there any MUD URLs?
-
- Several; a good start is Lydia Leong's MUD Resource Collection
- (http://www.cis.upenn.edu/~lwl/mudinfo.html).
-
- Also try the Aragorn server (http://aragorn.uio.no/).
-
- If you know of any that you'd like to see included here, let me know.
-
- 1.20. How do I start my own MUD?
-
- First, you need to pick a server. You'll have to figure out how to
- compile it, get it running, and you'll need to know how to keep it
- running, which usually involves some programming skills, generally in
- C, and a good deal of time. Of course, you also need to be well versed
- in the ways and commands of that particular MUD server, and you'll
- probably need help running the place from a few of your friends.
-
- Don't forget that you'll have to have a machine to run it on, and the
- resources with which to run it. Most MUDs use anywhere from 5 to 90
- megs of disk space, and memory usage can be anything from 1 to 35
- megs. A good rule of thumb is to first ask around for specifics on
- that server; average muds need around 25 megs of disk space for
- everything, and about 10 megs of memory, although the exact numbers
- vary widely.
-
- NOTE:If you don't explicitly own the machine you're thinking about
- right now, you had better get the permission of the machine owner
- before you bring up a MUD on his computer. MUDs are not extremely
- processing- consumptive, but they do use up some computing power.
- You wouldn't want people plugging in their appliances into the
- outlets of your home without your permission or knowledge, would
- you?
-
- GLOSSARY OF MUD TERMS
-
- 1.21. What was the first MUD?
-
- MUD1, written by Richard Bartle and Roy Trubshaw, back in 1979-80, is
- generally accepted as the first MUD. TinyMUD Original, the first of
- the Tiny- family of muds, was written in August 1989. A more complete
- chronology of MUDs is being prepared - contributions emailed to
- jds@math.okstate.edu are heartily welcomed.
-
- 1.22. What is a bot?
-
- A bot is a computer program which logs into a MUD and pretends to be a
- human being. Some of them, like Julia, are pretty clever -- legend has
- it that Julia's fooled people into believing that she's human. Others
- have less functionality. The most common bot program is the
- Maas-Neotek model.
-
- 1.23. What's a clueless newbie?
-
- A newbie is someone who has only recently begun to participate in some
- kind of activity. When we're born, we're all life newbies until we get
- experience under our belts (or diapers, whatever). You're a clueless
- newbie until you've got the hang of MUDding, basically.
-
- 1.24. What is a cyborg?
-
- A cyborg is defined as 'part man, part machine.' In the MUD world,
- this means that your client is doing some of the work for you. For
- instance, you can set up many clients to automatically greet anyone
- entering the room. You can also set up clients to respond to certain
- phrases (or triggers). Of course, this can have disastrous
- consequences. If Player_A sets his client up to say hi every time
- Player_B says hi, and Player_B does likewise, their clients will
- frantically scream hi at each other over and over until they manage to
- escape. Needless to say, runaway automation is very heavily frowned
- upon by anyone who sees it. If you program your client to do anything
- special, first make sure that it cannot go berserk and overload the
- MUD.
-
- 1.25. What's a dino?
-
- A dino is someone that has been around for a very long time (cf.
- dinosaur). These people tend to reminisce nostalgically about dead
- or nonexistent MUDs which were especially fun or interesting.
-
- 1.26. What is a flame?
-
- Flaming is when someone shouts at another person in a vain attempt to
- convince them that whatever that other person said or believes in is
- unconditionally wrong or stupid. Avoid getting into flame wars, and if
- flamed, laugh it off or ask someone else what you did wrong.
-
- 1.27. What is a furry?
-
- A furry is an anthropomorphic intelligent animal. If you've ever seen
- Zoo-bilee Zoo on The Learning Channel, you know what I mean. Furries
- are not unique to MUDdom - they originated in comics, and can usually
- be found at comic or animation conventions and the like. Generally,
- any MUD character which has fur and is cute is deemed a furry. Most
- furries hang out on FurryMUCK, naturally.
-
- 1.28. What is HAVEN?
-
- On many TinyMUDs, there are several flags associated with each room.
- The HAVEN flag is probably the most famous one. In rooms where the
- HAVEN flag is set, no character may kill another. (See player killing
- below.)
-
- 1.29. What is a log?
-
- Certain client programs allow logs to be kept of the screen. A time-
- worn and somewhat unfriendly trick is to entice someone into having
- TinySex with you, log the proceedings, and post them to
- rec.games.mud.* and have a good laugh at the other person's expense.
- Logs are useful for recording interesting or useful information or
- conversations, as well.
-
- 1.30. What is Maving?
-
- Mav is a famous TinyMUDder who sometimes accidentally left a colon on
- the front of a whisper, thus directing private messages to the whole
- room. The meaning of the verb has changed to include making any
- say/whisper/page/pose typing confusion.
-
- 1.31. What is net lag?
-
- The Internet (the network which connects your computer to mine) is
- made up of thousands of interconnected networks. Between your computer
- and the computer which houses the MUD, there may be up to 30 gateways
- and links connecting them over serial lines, high-speed modems, leased
- lines, satellite uplinks, etc. If one of these gateways or lines
- crashes, is suddenly overloaded, or gets routing confused, you may
- notice a long time of lag time between your imput and the MUD's
- reception of that input. Computers which are nearer to the computer
- running the MUD are less susceptible to netlag. Another source of lag
- is if the computer which hosts the MUD is overloaded. When netlag
- happens, it is best to just patiently wait for it to pass.
-
- 1.32. What's player killing?
-
- The answer to this question varies widely. On most combat-oriented
- MUDs, such as LPMUD and Diku, player killing is taken quite seriously.
- On others, it's encouraged. On most TinyMUDs, as there is little to no
- combat system, player killing is sometimes employed as a means of
- showing irritation at another player, or merely to show emphasis of
- something said (usually, it means "and I really mean it!"). It's best
- to find out the rules of the MUD you're on, and play by them.
-
- Obviously, this really means character killing, not player killing -
- there haven't been any cases of homicidal maniacs killing MUDDers for
- using up all the terminals, yet.
-
- 1.33. What is spam?
-
- Spamming, derived from a famous Monty Python sketch, is the flooding
- of appropriate media with information (such as repeated very long say
- commands). Unintentional spamming, such as what happens when you walk
- away from your computer screen for a few minutes, then return to find
- several screenfuls of text waiting to scroll by, is just a source of
- irritation. Intentional spamming, such as when you repeat very long
- say commands many times, or quote /usr/dict/words at someone, is
- usually frowned on, and can get you in trouble with the MUD
- administration.
-
- 1.34. What is TinySex?
-
- TinySex is the act of performing MUD actions to imitate having sex
- with another character, usually consentually, sometimes with one hand
- on the keyboard, sometimes with two. Basically, it's speed-writing
- interactive erotica. Realize that the other party is not obligated to
- be anything like he/she says, and in fact may be playing a joke on you
- (see log, above).
-
- 1.35. What is a 'Wizard' or 'God'?
-
- Gods are the people who own the database, the administrators. In most
- MUDs, Wizards are barely distinguishable from Gods - they're just
- barely one step down from the God of the MUD. An LPMUD Wizard is a
- player who has won the game, and is now able to create new sections of
- the game. Wizards are very powerful, but they don't have the right to
- do whatever they want to you; they must still follow their own set of
- rules, or face the wrath of the Gods. Gods can do whatever they want
- to whomever they want whenever they want - it's their MUD. If you
- don't like how a God acts or lets his Wizards act toward the players,
- your best recourse is to simply stop playing that MUD, and play
- another.
-
- A more appropriate name for wizards would probably be Janitor, since
- they tend to have to put up with responsibilities and difficulties
- (for free) that nobody else would be expected to handle. Remember,
- they're human beings on the other side of the wire. Respect them for
- their generosity.
- _________________________________________________________________
-
- This posting has been generated as a public service. If you have any
- suggestions, questions, additions, comments or criticisms concerning
- this posting, contact Jennifer Smith, aka Moira
- (jds@math.okstate.edu). Other Frequently Asked Questions (FAQ)
- postings contain information dealing with clients, servers, RWHO,
- and FTP sites. While these items aren't necessary, they are quite
- useful. I'd also like to thank cthonics (felixg@coop.com) for his
- help in writing these FAQs, ashne and Satoria for their help, and
- everyone else for helpful comments and suggestions. Thanks again to
- Alec Muffett (aem@aberystwyth.ac.uk) of alt.security.
-
- The most recent versions of these FAQs are archived on
- ftp.math.okstate.edu in pub/muds/misc/mud-faq, plus on rtfm.mit.edu
- in the news.answers archives. HTML-ized versions are available at
- URL http://math.okstate.edu/~jds/mudfaqs.html. Have fun! - Moira
-
-
- _________________________________________________________________
-
- Jennifer Smith / jds@math.okstate.edu
-