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- ;
- ; This file contains standard BIEW skin.
- ;
- [ Skin info ]
- Name = Standard skin ; Will displayed in color addons
- [ Color map ]
- ; Here is map of colors. You can not change name of color - you can only
- ; change it value (for some exotic terminals and other purposes).
- Black = 0
- Blue = 1
- Green = 2
- Cyan = 3
- Red = 4
- Magenta = 5
- Brown = 6
- LightGray = 7
- Gray = 8
- LightBlue = 9
- LightGreen = 10
- LightCyan = 11
- LightRed = 12
- LightMagenta = 13
- Yellow = 14
- White = 15
- [ Terminal ]
- ; Here is list of colors that would be transparent if it supported by terminal.
- ; Note: for native console versions of BIEW it section is meaningless.
- Trans1 = Black
- Trans2 = Blue
- Trans3 =
- Trans4 =
- Trans5 =
- Trans6 =
- Trans7 =
- Trans8 =
- ; Below placed colors of windows and window elements of BIEW.
- ; Color gives as pair - background:foreground.
- [ Browser ] ; Main window of BIEW
- Main = Blue:LightCyan
- Bound = Blue:Yellow ; bound color (symbols: '<' '>' if text is outside the window)
- HighLight = LightGray:Black ; color of hihglighting search
- HighLightLine= Blue:White ; color of line, where placed found sequence
- Title = Cyan:Blue ; for future
- Footer = Green:Blue ; for future
- Scroller = Blue:Yellow ; for future
- < Edit >
- Main = Blue:White ; multiline editor
- Change = Blue:LightRed ; when undo buffer is not same with editor
- Selected = LightGray:Blue ; for future: when buffer is selected
- [ Prompt ] ; Lower string of BIEW
- Button = Cyan:Black ; Color of buttons
- Digit = Black:LightCyan ; Color of digits
- Control = Black:LightGray ; Lower left corner of screen
- [ Title ] ; Upper string of BIEW
- Main = Cyan:Black
- Change = Cyan:Red
- [ Text ] ; HighLight text support (still for textmode)
- Normal = Blue:LightCyan
- Bold = Blue:White
- Italic = Blue:LightGreen
- Underline = Blue:Yellow
- StrikeThrough= Blue:LightBlue
- [ Disasm ] ; HighLight disassembler support
- FamilyId = Blue:LightBlue
- Opcodes = Blue:LightCyan
- Comments = Blue:Yellow
- < Processor0 > ; Main processor (or Central Processor Unit)
- Clone1 = Blue:LightCyan
- Clone2 = Blue:LightGray
- Clone3 = Blue:Yellow
- Clone4 = Blue:LightGreen
- Clone5 = Blue:Red
- Clone6 = Blue:LightRed
- Clone7 = Blue:LightMagenta
- Clone8 = Blue:LightBlue
- Clone9 = Blue:Black
- Clone10 = Blue:Gray
- Clone11 = Blue:Black
- Clone12 = Blue:Black
- Clone13 = Blue:Black
- Clone14 = Blue:Black
- Clone15 = Blue:Black
- Clone16 = Blue:Black
- < Processor1 > ; Second Processor (for x86 - it FPU)
- Clone1 = Blue:Cyan
- Clone2 = Blue:Black
- Clone3 = Blue:Brown
- Clone4 = Blue:Green
- Clone5 = Blue:Magenta
- Clone6 = Blue:Black
- Clone7 = Blue:LightMagenta
- Clone8 = Blue:LightBlue
- Clone9 = Blue:Black
- Clone10 = Blue:Gray
- Clone11 = Blue:Black
- Clone12 = Blue:Black
- Clone13 = Blue:Black
- Clone14 = Blue:Black
- Clone15 = Blue:Black
- Clone16 = Blue:Black
- < Processor2 > ; Third Processor (for x86 it MMX)
- Clone1 = Blue:Black
- Clone2 = Blue:Black
- Clone3 = Blue:Black
- Clone4 = Blue:Black
- Clone5 = Blue:Black
- Clone6 = Blue:White
- Clone7 = Blue:LightMagenta
- Clone8 = Blue:LightBlue
- Clone9 = Blue:Black
- Clone10 = Blue:Gray
- Clone11 = Blue:Black
- Clone12 = Blue:Black
- Clone13 = Blue:Black
- Clone14 = Blue:Black
- Clone15 = Blue:Black
- Clone16 = Blue:Black
- < Processor3 > ; for x86 it not used
- Clone1 = Blue:Black
- Clone2 = Blue:Black
- Clone3 = Blue:Black
- Clone4 = Blue:Black
- Clone5 = Blue:Black
- Clone6 = Blue:Black
- Clone7 = Blue:Black
- Clone8 = Blue:Black
- Clone9 = Blue:Black
- Clone10 = Blue:Black
- Clone11 = Blue:Black
- Clone12 = Blue:Black
- Clone13 = Blue:Black
- Clone14 = Blue:Black
- Clone15 = Blue:Black
- Clone16 = Blue:Black
- [ Programming ] ; Programming language support (for future)
- Regular = Blue:Yellow
- Keyword = Blue:White
- Const = Blue:LightCyan
- Preprocessor = Blue:LightGreen
- BadExpr = Red:Black
- Punctuation = Blue:LightBlue
- Comments = Blue:LightGray
- [ Error ] ; Error message box
- Main = Red:Yellow
- Border = Red:LightRed
- < Button > ; for future
- Active = Green:Yellow
- Focused = Cyan:White
- Disabled = LightGray:Gray
- [ Warning ] ; Warning box
- Main = Magenta:White
- Border = Magenta:LightMagenta
- < Button > ; for future
- Active = Green:Yellow
- Focused = Cyan:White
- Disabled = LightGray:Gray
- [ Notify ] ; Notify box
- Main = Green:White
- Border = Green:Yellow
- < Button > ; for future
- Active = Green:Yellow
- Focused = Cyan:White
- Disabled = LightGray:Gray
- [ Dialog ] ; Dialog box support
- Main = LightGray:Black
- Border = LightGray:Black
- Title = LightGray:Black
- Footer = LightGray:Black
- SelFooter = Black:White ; Footer text if [ENTER] changes file position
- Entry = Black:White ; highlighted entry point
- AltEntry = Blue:Yellow ; highlighted alterantive entry point
- AddInfo = LightGray:Yellow ; addition information
- AltInfo = LightGray:LightCyan; information about alternative entry
- ExtraInfo = LightGray:Red ; extra information (sample: when old MZ file is compressed by pklite)
- < Group > ; group + check & radio buttons inside the group
- Active = Cyan:Black
- Focused = Cyan:White ; for group elements only
- Disabled = Cyan:Gray
- < Button > ; for future
- Active = Blue:Yellow
- Focused = Green:White
- Disabled = LightGray:Gray
- < Any > ; for any unknown today control
- Active = LightGray:Black
- Focused = LightGray:Black
- Disabled = LightGray:Gray
- < Editor >
- Active = Cyan:White
- Focused = Cyan:White
- Disabled = Cyan:Gray
- Select = LightGray:Cyan ; for future
- [ Menu ] ; Combine for lists and menu (in future)
- Main = LightGray:Black
- Border = LightGray:Black
- Title = LightGray:Black
- HighLight = Green:Black ; when search highlight string
- < HotKey >
- Active = LightGray:Red
- Focused = Black:Red
- Disabled = LightGray:Gray
- < Item >
- Active = LightGray:Black
- Focused = Black:White ; when cursor is highlight item
- Disabled = LightGray:Gray ; for future
- [ Help ] ; Help system
- Main = LightGray:Black
- Border = LightGray:Black
- Title = LightGray:Black
- Bold = LightGray:Yellow
- Italic = LightGray:Blue
- Reverse = LightGray:Magenta
- Underline = LightGray:Red
- StrikeThrough= LightGray:Gray
- Link = LightCyan:Yellow ; for future
- SelLink = Black:White ; for future
-