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- 1 ifpeek(49152)<>76thenload"pointer.ml",8,1
- 5 gosub 260
- 10 poke 53269,128:poke 53262,24:poke53263,50:poke2047,255:sys 49152
- 20 end
- 100 data128,000,000,096,000,000,088,000
- 110 data000,038,000,000,033,128,000,017
- 120 data000,000,017,000,000,014,128,000
- 130 data009,064,000,000,160,000,000,080
- 140 data000,000,032,000,000,000,000,000
- 150 data000,000,000,000,000,000,000,000
- 160 data000,000,000,000,000,000,000,000
- 170 data000,000,000,000,000,000,000,000
- 180 data128,000,000,096,000,000,120,000
- 190 data000,062,000,000,063,128,000,031
- 200 data000,000,031,000,000,015,128,000
- 210 data009,192,000,000,224,000,000,112
- 220 data000,000,032,000,000,000,000,000
- 230 data000,000,000,000,000,000,000,000
- 240 data000,000,000,000,000,000,000,000
- 250 data000,000,000,000,000,000,000,000
- 260 fori=0to15:fort=0to7:reada:poke254*64+i*8+t,a:next:next
- 270 data 000:rem top boundary
- 280 data 255:rem bottom boundary
- 290 data 000,000:rem left boundary
- 300 data 001,255:rem right boundary
- 310 data 002:rem pointer speed
- 320 data 004:rem flash speed
- 330 data 0,11,12,15,1,15,12,11,16:rem color data
- 340 data 000::rem button stop
- 350 tb=49619:reada:poketb,a
- 360 bb=49620:reada:pokebb,a
- 370 lh=49621:reada:pokelh,a
- 380 lb=49622:reada:pokelb,a
- 390 rh=49623:reada:pokerh,a
- 395 rb=49624:reada:pokerb,a
- 400 sp=49649:reada:pokesp,a
- 410 fl=49651:reada:pokefl,a
- 420 cl=49657:i=0
- 430 reada:pokecl+i,a:i=i+1:ifa<>16thengoto430
- 440 bs=49653:reada:pokebs,a
- 450 px=49654:rem pointer column (x)
- 460 py=49655:rem pointer row (y)
- 470 ch=49656:rem character pointed to
- 480 ll=49409:rem scrn pos (low byte)
- 490 lh=49410:rem scrn pos (high byte)
- 500 return
-