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- 10 rem copyright 1988 compute! publications, inc. - all rights reserved
- 20 poke56,136:clr:x=rnd(-ti)
- 30 poke53280,0:poke53281,0:print"[147]please wait..."
- 40 x=0:fori=1to380:reada:x=x+a:next:ifx<>50225thenprint"data error.":stop
- 50 restore:sys2186
- 60 dimx(10),y(10),c(16)
- 70 fori=0to217:reada:poke49148+i,a:next
- 80 sys49298:rem move character rom to ram for sprite conversions
- 90 sys2183:poke251,0
- 100 restore:goto510
- 110 fori=0to8*64:poke8192+i,0:next
- 120 fori=0to7:poke53287+i,1:poke2040+i,128+i:next
- 130 poke53277,255:poke53269,0:poke53271,0
- 140 print"[147]":poke251,1:poke252,0:poke253,0
- 150 a$="welcome to supratechnic":t=1:gosub1130
- 160 fory=1to1500:next
- 170 fort=0to200:forf=1to5:next
- 180 sys49342:next
- 190 forf=1to1500:next
- 200 poke53269,0
- 210 a$="full graphic mode":t=2:gosub1130
- 220 t=0:poke251,2:poke252,0:poke253,0
- 230 sys2189
- 240 t=t+1:ift=5then310
- 250 gosub1070
- 260 gosub1200
- 270 restore:fori=0to2:reade:poke252,e
- 280 forj=0to500:next:next
- 290 reade:poke252,e
- 300 goto240
- 310 poke252,2
- 320 fort=0to82:gosub1230:next
- 330 poke53269,252
- 340 fort=0to28:gosub1230:next
- 350 poke53269,224
- 360 fort=0to28:gosub1230:next
- 370 poke53269,0
- 380 fort=0to1000:next
- 390 poke252,0:poke251,1:poke253,0:sys2192
- 400 a$="spritemode":t=3:gosub1130
- 410 fori=0to500:next
- 420 forg=1to6
- 430 gosub1210:fori=0to500:next:next
- 500 poke252,0:poke251,0:poke253,0:sys2192:poke53269,0:goto140
- 510 data5,6,10,9
- 520 rem extended ml routines
- 530 data169,8,141,19,192,169,12,141,20
- 540 data192,172,60,3,162,0,189,61,3,141
- 550 data8,12,238,19,192,208,3,238,20
- 560 data192,173,19,192,201,16,240,7,232
- 570 data136,208,231,76,10,192,173,20
- 580 data192,201,13,208,242,96
- 590 data169,0,170,141,104,192,169,32
- 600 data141,105,192,169,3,133,167,169
- 610 data0,133,169,189,60,3,133,168,138
- 620 data72,24,38,168,38,169,38,168,38,169
- 630 data38,168,38,169,24,165,169,105,136,133,169
- 640 data162,0,160,0,177,168,157,194,33
- 650 data232,232,232,200,192,8,208,243,104,170,232
- 660 data224,24,208,1,96,238,104,192,198
- 670 data167,208,193,24,173,104,192,105,61,141
- 680 data104,192,144,3,238,105,192,76,62
- 690 data192,120,165,1,72,169,49,133,1,160,0
- 700 data132,170,132,168,169,208,133,169
- 710 data169,128,133,171,177,168,145,170,200,208
- 720 data249,230,169,230,171,165,169,201
- 730 data224,208,239,104,133,1,88,96
- 740 data162,1,222,0,208,232,232,224,17
- 750 data208,247,96,162,1,254,0,208,232
- 760 data232,224,17,208,247,96
- 770 rem full graphic mode graphic data
- 780 x(1)=peek(61):y(1)=peek(62)
- 790 data252,248,240,224,192,128,1,3
- 800 data7,15,31,63,255,255,170,85
- 810 data170,85,170,85,255,255,-1
- 820 x(2)=peek(61):y(2)=peek(62)
- 830 data255,255,0,0,255,255,204,51
- 840 data204,51,255,255,24,24,24,24
- 850 data255,255,204,51,204,51,-1
- 860 x(3)=peek(61):y(3)=peek(62)
- 870 data240,240,240,240,15,15,15,15
- 880 data255,255,255,204,51,204,51
- 890 data204,51,204,51,255,255,255
- 900 data170,85,170,85,170,85,170,85
- 910 data255,255,255,-1
- 920 x(4)=peek(61):y(4)=peek(62)
- 930 data255,255,255,3,6,12,24,48,96
- 940 data192,192,96,48,24,12,6,3
- 950 data255,255,255,170,85,170,85
- 960 data204,51,204,51,204,170,85
- 970 data170,85,-1
- 980 rem sprite positions
- 990 x(5)=peek(61):y(5)=peek(62)
- 1000 data128,100,176,100,224,100,168,130,88,160,136,160,184,160,232,160
- 1010 x(6)=peek(61):y(6)=peek(62)
- 1020 data160,100,208,100,132,130,180,130,228,130,160,160,208,160,0,100
- 1030 x(7)=peek(61):y(7)=peek(62)
- 1040 data136,35,184,35,152,0,200,0,0,100,0,100,0,100,0,100
- 1050 goto110
- 1060 rem quick fill graphic buffer with data
- 1070 poke65,x(t):poke66,y(t):i=0
- 1080 reada:ifa=-1then1100
- 1090 poke829+i,a:i=i+1:goto1080
- 1100 poke828,i:i=peek(252):poke252,0
- 1110 sys49152:poke252,i:return
- 1120 rem convert string to sprites and set position from data
- 1130 poke53269,0
- 1140 iflen(a$)<24thena$=a$+" ":goto1140
- 1150 fori=1to24:poke827+i,asc(mid$(a$,i,1)):next
- 1160 sys49203
- 1170 poke65,x(t+4):poke66,y(t+4)
- 1180 fori=0to15:readc(i):poke53248+i,c(i):next
- 1190 poke53269,255:return
- 1200 a=int(rnd(1)*14)+2:poke253,a:poke53281,a:return
- 1210 a=int(rnd(1)*14)+2:poke253,a:a=int(rnd(1)*14)+2:poke53281,a:return
- 1220 rem decrease y on all sprites
- 1230 sys49342:fory=0to10:next:return
-