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- 100 poke53280,0:poke53281,0:poke53282,6:poke53284,6
- 290 poke53265,peek(53265)or64:printchr$(142);
- 295 poke53283,3:print"[147][154] a comprehensive memory guide "
- 296 print"for beginning and advanced programmers"
- 297 print"of the commodore 64 personal computer."
- 300 print" [146][152] complete details on the
- 310 [153]" waitprint# functions of pointers,
- 320 print" mapping [146][152] the stack,rom and kernal
- 330 [153]" the waitprint# routines, and more.
- 340 print" commodore [146][152]
- 350 [153]" waitprint# basic programmers will
- 360 print" [160][160][160] [160] [160] [146][152] find easy-to-understand
- 370 [153]" close close close waitprint# explanations of advanced
- 380 print" [160][160][160][160] [160][160][160][160] [146][152] programming techniques.
- 390 [153]" close close close waitprint#
- 395 print" [160][160][160][160] [160] [146][152] programmers using machine
- 400 [153]" waitprint# language will find a wealth
- 485 print" [146][152] of useful locations and
- 486 [153]" wait ideas for programming.
- 489 print"[154]isbn 0-942386-23-x $14.95"
- 498 gosub 10000
- 500 poke53265,peek(53265)and191:poke53281,11:poke53280,11
- 510 print"[147][153]everything you need to know about basic";
- 515 print" to effectively program your commodore 64"
- 520 print"[155] [146] each chapter intro-
- 530 [153]"list wait duces a basic
- 540 print"[155][176][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][174][146] programming concept,
- 550 [153]"list(NULL)(NULL)(NULL) l l (NULL)wait explaining and
- 560 print"[155][206][163][163][205] b o u t [221][146] suggesting ways to
- 570 [153]"list (NULL)wait use it in programs.
- 580 print"[155] t h e [221]
- 600 [153]"list(NULL)usr(NULL) (NULL)wait teaches how to print
- 610 print"[155][180] o m m o d o r e[146] and poke, how to use
- 620 [153]"list(NULL)and(NULL) (NULL)wait built-in and user-
- 630 print"[155][221] [146][188][187][161][161] [221][146] defined functions,
- 640 [153]"list(NULL) waitloggetwaitnewget (NULL)wait logical operators,
- 650 print"[155][173][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][192][189][146] program control,
- 660 [153]"listv.o.l.u.m.e. o.n.ewait string variables,
- 680 print"[155] [146] subroutines, arrays,
- 720 [153]"list wait and much more.
- 740 print"[153]a must for beginning to intermediate
- 745 [153]"programmers."
- 746 [153]"stopisbn 0-942386-40-x $12.95";
- 750 [141] 10000
- 800 [151]53280,15:[151]53281,15:[151]53265,[194](53265)[176]64:[151]53283,3:[151]53284,6
- 810 [153]"load compute!'s reference guide to"
- 820 [153]" commodore 64 graphics"
- 830 [153]" wait a complete tutorial on
- 840 print" [146] commodore 64 graphics.
- 850 [153]" openclosecloselen(NULL)(NULL)(NULL)(NULL)str$(NULL)(NULL)valcloseclose"
- 860 [153]" waitcont explains how to program
- 870 print" [160][160][160] [160] [160] [146][154] multicolored screens,
- 880 [153]" close close close waitcont custom characters,
- 890 print" [160][160][160][160] [160][160][160][160] [146][154] sprites, animation, and
- 900 [153]" close close close waitcont more.
- 910 print" [160][160][160][160] [160] "
- 920 print" [146] beginners will like the
- 930 [153]" graphics wait clear example programs,
- 940 print" [146] and step-by-step
- 950 [153]" wait instructions.
- 960 print" "
- 970 print"[154] advanced programmers can
- 980 [153]"build up their tool kits with the sprite";
- 990 [153]"editors, screen design program, and
- 1000 print"other useful utility programs.
- 1010 [153] "isbn 0-942386-29-9 $12.95";
- 1020 [141] 10000
- 1100 [151]53280,0:[151] 53281,0:[151]53283,5:[151]53284,9:[151]53282,7
- 1110 [153]"loadlist turn your commodore 64 into a teacher
- 1120 print" and entertainer for all ages, from
- 1130 [153]" preschool to high school.
- 1140 print" [146][150] thirty game programs you
- 1150 [153]"closelen(NULL)(NULL)(NULL)(NULL)str$(NULL)(NULL)valcloseclosewaitdef can type in and run.
- 1160 print" "
- 1170 print" [146][160][160][160] [146][160] [146][160] [146] "chr$(34)"stargazer"chr$(34)" displays the
- 1180 [153]" waitclose waitclose waitclose wait constellations of the night";
- 1190 [153]" waitcloseclosecloseclose waitcloseclosecloseclose wait sky.
- 1200 print" [146][160] [146][160] [146][160] "
- 1210 print" [146][160][160][160][160] [146][160] [146][150] "chr$(34)"movers and shakers"chr$(34)" tests
- 1220 [153]" waitdef knowledge of historical
- 1230 print"[158] games [146][150] figures.
- 1240 [153]"sys for kids "
- 1250 [153]" wait "[199](34)"hidden pictures"[199](34)" lets
- 1260 print" [146] children uncover a series
- 1270 [153]" of drawings.
- 1280 print"[150]an instant library of educational soft-
- 1290 [153]"ware, with levels clearly identified.
- 1300 print"[155]isbn 0-942386-37-x $12.95";
- 1499 gosub 10000
- 1500 poke53280,10:poke 53281,10:poke53283,2:poke53284,7:poke53282,1
- 1510 print"[147]games,applications,utilities,tutorials"
- 1520 print" and information for users of the
- 1525 [153]" commodore 64 home computer
- 1530 print" [146][144] some of the best programs
- 1540 [153]" compute!'s waitstop and articles from compute!,";
- 1550 [153]" second waitstop many revised or never
- 1560 print" book [146][144] before published.
- 1570 [153]" of "
- 1590 [153]"closelen(NULL)(NULL)(NULL)(NULL)str$(NULL)(NULL)valcloseclosewaitpoke arcade and text adventure
- 1600 print" [146][151] games in both basic and
- 1610 [153]" waitclosecloseclose waitclose waitclose waitpoke machine language, a com-
- 1620 print" [146][160] [146][160] [146][160] [146][151] mercial software-quality
- 1630 [153]" waitcloseclosecloseclose waitcloseclosecloseclose waitpoke word processor, a program
- 1640 print" [146][160] [146][160] [146][160] [146][151] which adds 41 new commands
- 1650 [153]" waitcloseclosecloseclose waitclose waitpoke to basic, an electronic
- 1660 print" [146][151] spreadsheet, and tutorials
- 1670 [153]" waitpoke about sound and graphics.
- 1680 print"[144]clear information about such topics as
- 1690 [153]"saving, copying, and retrieving files,
- 1700 print"using arrays, and function keys.
- 1710 [153]"pokeisbn 0-942386-44-2 $12.95";
- 1720 [141]10000
- 2000 [151]53280,14:[151] 53281,14:[151]53283,6:[151]53284,7
- 2010 [153]"loadprint a step-by-step guide to creating"
- 2020 [153]" an arcade game on the 64, plus six
- 2030 print" finished games to learn from and play.
- 2040 [153]" waitsys develops and explains the
- 2050 print"[158] creating [146][158] principles of game design.
- 2060 [153]"sys arcade "
- 2070 [153]"sys games wait includes general programs
- 2080 print"[158] on the [146] for using the screen, cus-
- 2090 [153]"contcloselen(NULL)(NULL)(NULL)(NULL)str$(NULL)(NULL)valcloseclosewait tom characters, animation,
- 2100 print" [146] sprites, sound, and music,
- 2110 [153]" waitclosecloseclose waitclose waitclose wait and other features of the
- 2120 print" [146][160] [146][160] [146][160] [146] 64.
- 2130 [153]" waitcloseclosecloseclose waitcloseclosecloseclose "
- 2140 [153]" waitclose waitclose waitclose waitsys just the book for pro-
- 2150 print" [146][160][160][160][160] [146][160] [146][158] grammers who want to learn
- 2160 [153]" waitsys how to write fast, exciting";
- 2170 [153]" waitsys arcade games.
- 2180 print "[153]isbn 0-942386-36-1 $14.95";
- 2200 gosub 10000
- 4999 poke53265,peek(53265)and191
- 5000 print"[147]"
- 5001 s$="l[207]"+chr$(34)+"mn"+chr$(34)+",8:"+chr$(131)
- 5002 fori=1tolen(s$):poke630+i,asc(mid$(s$,i)):next:poke198,i
- 5003 poke53280,14:poke53281,14
- 5004 print"[147]reloading menu[154]":end
- 10000 fori=1to6000:geta$:ifa$=""thennext
- 10001 return
-