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- Welcome to Code Breaker.
-
- Code Breaker has existed in one form or another for many years. The
- game has been played with numbers, letters and colors. Our version
- uses Demons and square holes. The computer acts as the ~c1~codemaker~c15~
- while your part is that of the ~c1~codebreaker~c15~. The computer will pick
- 4 Demons at random from the 8 and ~c1~hide~c15~ them. You make a guess by
- clicking (LEFT-MOUSE BUTTON) 4 times on any of the 8 colors at the
- bottom of the screen. During each round, the computer responds with
- ~c1~RED~c15~ or WHITE Demons. A ~c1~RED~c15~ demon appears for every guess that is
- the same color and in the same position as one of the ~c1~hidden~c15~ ones.
- A WHITE Demon appears for each hidden peg that is matched in color
- but not in position.
-
- A ~c1~round~c15~ ends when you get a response of 4 ~c1~RED~c15~ demons or you run
- out of guesses. If you run out of guesses, the computer will replace the
- 8 colors with the solution. If you win by guessing correctly, the
- computer will respond with ~c1~CONGRATULATIONS~c15~. After you win, any
- click on the game board will advance to the next game.
- .p
- The ACTIVE HOLE is the hole that has a border. When you have made
- your selection the ACTIVE HOLE is located after the last hole in the
- current row. Clicking with the left button will make your guess permanent
- and the computer will respond and make the first HOLE in the next row
- the ACTIVE HOLE.
-
- After you get accustomed to the basic game, you will want to increase
- your skill by learning the 4 basic actions that are available from the
- primary game board.
-
- (L = LEFT-BUTTON, R = RIGHT-BUTTON)
-
- ~c0~R~c15~L-SELECT on COLOR and that COLOR will go in ACTIVE HOLE.
- ~c0~R~c15~L-SELECT on HOLE in LAST ROW and HOLE becomes ACTIVE.
- ~c0~L~c15~R-SELECT on COLOR and ACTIVE HOLE advances one.
- ~c0~L~c15~R-SELECT on HOLE in LAST ROW and last guess is loaded.
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